Simplify operator<<
implementations
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@ -9,19 +9,16 @@ namespace sf
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{
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{
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std::ostream& operator<<(std::ostream& os, const BlendMode& blendMode)
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std::ostream& operator<<(std::ostream& os, const BlendMode& blendMode)
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{
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{
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os << "( " << blendMode.colorSrcFactor << ", " << blendMode.colorDstFactor << ", " << blendMode.colorEquation << ", "
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return os << "( " << blendMode.colorSrcFactor << ", " << blendMode.colorDstFactor << ", " << blendMode.colorEquation
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<< blendMode.alphaSrcFactor << ", " << blendMode.alphaDstFactor << ", " << blendMode.alphaEquation << " )";
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<< ", " << blendMode.alphaSrcFactor << ", " << blendMode.alphaDstFactor << ", " << blendMode.alphaEquation
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<< " )";
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return os;
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}
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}
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std::ostream& operator<<(std::ostream& os, const Color& color)
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std::ostream& operator<<(std::ostream& os, const Color& color)
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{
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{
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os << "0x" << std::hex << color.toInteger() << std::dec << " (r=" << static_cast<int>(color.r)
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return os << "0x" << std::hex << color.toInteger() << std::dec << " (r=" << static_cast<int>(color.r)
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<< ", g=" << static_cast<int>(color.g) << ", b=" << static_cast<int>(color.b)
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<< ", g=" << static_cast<int>(color.g) << ", b=" << static_cast<int>(color.b)
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<< ", a=" << static_cast<int>(color.a) << ")";
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<< ", a=" << static_cast<int>(color.a) << ")";
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return os;
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}
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}
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std::ostream& operator<<(std::ostream& os, const Transform& transform)
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std::ostream& operator<<(std::ostream& os, const Transform& transform)
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@ -30,7 +27,6 @@ std::ostream& operator<<(std::ostream& os, const Transform& transform)
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os << matrix[0] << ", " << matrix[4] << ", " << matrix[12] << ", ";
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os << matrix[0] << ", " << matrix[4] << ", " << matrix[12] << ", ";
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os << matrix[1] << ", " << matrix[5] << ", " << matrix[13] << ", ";
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os << matrix[1] << ", " << matrix[5] << ", " << matrix[13] << ", ";
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os << matrix[3] << ", " << matrix[7] << ", " << matrix[15];
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os << matrix[3] << ", " << matrix[7] << ", " << matrix[15];
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return os;
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return os;
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}
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}
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} // namespace sf
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} // namespace sf
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@ -11,20 +11,17 @@ namespace sf
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std::ostream& operator<<(std::ostream& os, const Angle& angle)
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std::ostream& operator<<(std::ostream& os, const Angle& angle)
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{
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{
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os << std::fixed << std::setprecision(std::numeric_limits<float>::max_digits10);
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os << std::fixed << std::setprecision(std::numeric_limits<float>::max_digits10);
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os << angle.asDegrees() << " deg";
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return os << angle.asDegrees() << " deg";
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return os;
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}
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}
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std::ostream& operator<<(std::ostream& os, const String& string)
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std::ostream& operator<<(std::ostream& os, const String& string)
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{
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{
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os << string.toAnsiString();
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return os << string.toAnsiString();
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return os;
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}
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}
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std::ostream& operator<<(std::ostream& os, Time time)
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std::ostream& operator<<(std::ostream& os, Time time)
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{
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{
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os << time.asMicroseconds() << "us";
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return os << time.asMicroseconds() << "us";
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return os;
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}
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}
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} // namespace sf
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} // namespace sf
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@ -28,15 +28,13 @@ template <typename T>
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std::ostream& operator<<(std::ostream& os, const Vector2<T>& vector)
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std::ostream& operator<<(std::ostream& os, const Vector2<T>& vector)
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{
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{
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os << std::fixed << std::setprecision(std::numeric_limits<T>::max_digits10);
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os << std::fixed << std::setprecision(std::numeric_limits<T>::max_digits10);
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os << "(" << vector.x << ", " << vector.y << ")";
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return os << "(" << vector.x << ", " << vector.y << ")";
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return os;
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}
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}
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template <typename T>
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const Vector3<T>& vector)
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std::ostream& operator<<(std::ostream& os, const Vector3<T>& vector)
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{
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{
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os << "(" << vector.x << ", " << vector.y << ", " << vector.z << ")";
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return os << "(" << vector.x << ", " << vector.y << ", " << vector.z << ")";
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return os;
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}
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}
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} // namespace sf
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} // namespace sf
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@ -7,7 +7,6 @@ namespace sf
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{
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{
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std::ostream& operator<<(std::ostream& os, const VideoMode& videoMode)
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std::ostream& operator<<(std::ostream& os, const VideoMode& videoMode)
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{
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{
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os << videoMode.size.x << "x" << videoMode.size.y << "x" << videoMode.bitsPerPixel;
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return os << videoMode.size.x << "x" << videoMode.size.y << "x" << videoMode.bitsPerPixel;
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return os;
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}
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}
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} // namespace sf
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} // namespace sf
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