New API for sf::Thread (more flexible)

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1685 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-11-20 13:00:19 +00:00
parent 7ebf2f1bbb
commit e73d274d86
8 changed files with 263 additions and 105 deletions

View File

@ -38,7 +38,7 @@ namespace sf
/// \brief Abstract base class for capturing sound data /// \brief Abstract base class for capturing sound data
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
class SFML_API SoundRecorder : private Thread class SFML_API SoundRecorder
{ {
public : public :
@ -157,7 +157,7 @@ private :
/// only when the capture is stopped. /// only when the capture is stopped.
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
virtual void Run(); void Record();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the new available audio samples and process them /// \brief Get the new available audio samples and process them
@ -180,6 +180,7 @@ private :
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Member data // Member data
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Thread myThread; ///< Thread running the background recording task
std::vector<Int16> mySamples; ///< Buffer to store captured samples std::vector<Int16> mySamples; ///< Buffer to store captured samples
unsigned int mySampleRate; ///< Sample rate unsigned int mySampleRate; ///< Sample rate
bool myIsCapturing; ///< Capturing state bool myIsCapturing; ///< Capturing state

View File

@ -39,7 +39,7 @@ namespace sf
/// \brief Abstract base class for streamed audio sources /// \brief Abstract base class for streamed audio sources
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
class SFML_API SoundStream : public SoundSource, private Thread class SFML_API SoundStream : public SoundSource
{ {
public : public :
@ -208,7 +208,7 @@ private :
/// only when the sound is stopped. /// only when the sound is stopped.
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
virtual void Run(); void Stream();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Request a new chunk of audio samples from the stream source /// \brief Request a new chunk of audio samples from the stream source
@ -279,6 +279,7 @@ private :
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Member data // Member data
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Thread myThread; ///< Thread running the background tasks
bool myIsStreaming; ///< Streaming state (true = playing, false = stopped) bool myIsStreaming; ///< Streaming state (true = playing, false = stopped)
unsigned int myBuffers[BuffersCount]; ///< Sound buffers used to store temporary audio data unsigned int myBuffers[BuffersCount]; ///< Sound buffers used to store temporary audio data
unsigned int myChannelsCount; ///< Number of channels (1 = mono, 2 = stereo, ...) unsigned int myChannelsCount; ///< Number of channels (1 = mono, 2 = stereo, ...)

View File

@ -38,6 +38,7 @@ namespace sf
namespace priv namespace priv
{ {
class ThreadImpl; class ThreadImpl;
struct ThreadFunc;
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@ -48,29 +49,99 @@ class SFML_API Thread : NonCopyable
{ {
public : public :
typedef void (*FuncType)(void*); ///< Type of functions that can be used as thread entry points ////////////////////////////////////////////////////////////
/// \brief Construct the thread from a functor with no argument
///
/// This constructor works for function objects, as well
/// as free function.
///
/// Use this constructor for this kind of function:
/// \code
/// void function();
///
/// // --- or ----
///
/// struct Functor
/// {
/// void operator()();
/// };
/// \endcode
/// Note: this does *not* run the thread, use Run().
///
/// \param function Functor or free function to use as the entry point of the thread
///
////////////////////////////////////////////////////////////
template <typename F>
Thread(F function);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Construct the thread from a function pointer /// \brief Construct the thread from a functor with an argument
///
/// This constructor works for function objects, as well
/// as free function.
/// It is a template, which means that the argument can
/// have any type (int, std::string, void*, Toto, ...).
///
/// Use this constructor for this kind of function:
/// \code
/// void function(int arg);
///
/// // --- or ----
///
/// struct Functor
/// {
/// void operator()(std::string arg);
/// };
/// \endcode
/// Note: this does *not* run the thread, use Run().
///
/// \param function Functor or free function to use as the entry point of the thread
/// \param argument argument to forward to the function
///
////////////////////////////////////////////////////////////
template <typename F, typename A>
Thread(F function, A argument);
////////////////////////////////////////////////////////////
/// \brief Construct the thread from a member function and an object
///
/// This constructor is template, which means that you can
/// use it with any class.
/// Use this constructor for this kind of function:
/// \code
/// class MyClass
/// {
/// public :
///
/// void function();
/// };
/// \endcode
/// Note: this does *not* run the thread, use Run().
/// ///
/// \param function Entry point of the thread /// \param function Entry point of the thread
/// \param userData Data to pass to the thread function /// \param object Pointer to the object to use
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Thread(FuncType function, void* userData = NULL); template <typename C>
Thread(void(C::*function)(), C* object);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Virtual destructor /// \brief destructor
/// ///
/// This destructor calls Wait(), so that the thread cannot /// This destructor calls Wait(), so that the internal thread
/// survive when its sf::Thread instance is destroyed. /// cannot survive after its sf::Thread instance is destroyed.
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
virtual ~Thread(); ~Thread();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Run the thread /// \brief Run the thread
/// ///
/// This function starts the entry point passed to the
/// thread's constructor, and returns immediately.
/// After this function returns, the thread's function is
/// running in parallel to the calling code.
///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Launch(); void Launch();
@ -79,6 +150,8 @@ public :
/// ///
/// This function will block the execution until the /// This function will block the execution until the
/// thread's function ends. /// thread's function ends.
/// Warning: if the thread function never ends, the calling
/// thread will block forever.
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Wait(); void Wait();
@ -96,39 +169,28 @@ public :
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Terminate(); void Terminate();
protected :
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// This constructor is only accessible from derived classes
///
////////////////////////////////////////////////////////////
Thread();
private : private :
friend class priv::ThreadImpl; friend class priv::ThreadImpl;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Function called as the entry point of the thread /// \brief Internal entry point of the thread
/// ///
/// You must override this function when inheriting from /// This function is called by the thread implementation.
/// sf::Thread.
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
virtual void Run(); void Run();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Member data // Member data
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
priv::ThreadImpl* myThreadImpl; ///< OS-specific implementation of the thread priv::ThreadImpl* myImpl; ///< OS-specific implementation of the thread
FuncType myFunction; ///< Function to call as the thread entry point priv::ThreadFunc* myFunction; ///< Abstraction of the function to run
void* myUserData; ///< Data to pass to the thread function
}; };
} // namespace sf #include <SFML/System/Thread.inl>
} // namespace sf
#endif // SFML_THREAD_HPP #endif // SFML_THREAD_HPP
@ -142,52 +204,69 @@ private :
/// is split and both the new thread and the caller run /// is split and both the new thread and the caller run
/// in parallel. /// in parallel.
/// ///
/// There are two ways to use sf::Thread. The first (and /// To use a sf::Thread, you construct it directly with the
/// preferred) way of using it is to created derived classes. /// function to execute as the entry point of the thread.
/// When inheriting from sf::Thread, the virtual function /// sf::Thread has multiple template constructors, which means
/// Run() has to be overriden, and defines the entry point /// that you can use several types of entry points:
/// of the thread. The thread automatically stops when /// \li non-member functions with no argument
/// this function ends. /// \li non-member functions with one argument of any type
/// \li functors with no argument (this one is particularly useful for compatibility with boost/std::bind)
/// \li functors with one argument of any type
/// \li member functions from any class with no argument
/// ///
/// Usage example: /// The function argument, if any, is copied in the sf::Thread
/// instance, as well as the functor (if the corresponding
/// constructor is used). Class instances, however, are passed
/// by pointer to you must make sure that the object won't be
/// destroyed while the thread is still using it.
///
/// The thread ends when its function is terminated. If the
/// owner sf::Thread instance is destroyed before the
/// thread is finished, the destructor will wait (see Wait())
///
/// Usage examples:
/// \code /// \code
/// class MyThread : public sf::Thread /// // example 1: non member function with one argument
/// {
/// private :
/// ///
/// virtual void Run() /// void ThreadFunc(int argument)
/// {
/// ...
/// }
///
/// sf::Thread thread(&ThreadFunc, 5);
/// thread.Launch(); // start the thread (internally calls ThreadFunc(5))
/// \endcode
///
/// \code
/// // example 2: member function
///
/// class Task
/// {
/// public :
/// void Run()
/// { /// {
/// // beginning of the thread
/// ... /// ...
/// // end of the thread
/// } /// }
/// }; /// };
/// ///
/// MyThread mythread; /// Task task;
/// mythread.Launch(); // start the thread (internally calls thread.Run()) /// sf::Thread thread(&Task::Run, &task);
/// /// thread.Launch(); // start the thread (internally calls task.run())
/// // from now on, both mythread and the main thread run in parallel
/// \endcode /// \endcode
/// ///
/// The second way of using sf::Thread uses a non-member function
/// as the entry point and thus doesn't involve creating
/// a new class. However, this method is only provided for
/// compatibility with C-style code or for fast prototyping;
/// you are strongly encouraged to use the first method.
///
/// Usage example:
/// \code /// \code
/// void ThreadFunc(void* data) /// // example 3: functor
///
/// struct Task
/// {
/// void operator()()
/// { /// {
/// // beginning of the thread
/// ... /// ...
/// // end of the thread
/// } /// }
/// };
/// ///
/// sf::Thread mythread(&ThreadFunc, NULL); /// sf::Thread thread(Task());
/// mythread.Launch(); // start the thread (internally calls ThreadFunc(NULL)) /// thread.Launch(); // start the thread (internally calls operator() on the Task instance)
///
/// // from now on, both mythread and the main thread run in parallel
/// \endcode /// \endcode
/// ///
/// Creating parallel threads of execution can be dangerous: /// Creating parallel threads of execution can be dangerous:

View File

@ -0,0 +1,90 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
namespace priv
{
// Base class for abstract thread functions
struct ThreadFunc
{
virtual ~ThreadFunc() {}
virtual void Run() = 0;
};
// Specialization using a functor (including free functions) with no argument
template <typename T>
struct ThreadFunctor : ThreadFunc
{
ThreadFunctor(T functor) : myFunctor(functor) {}
virtual void Run() {myFunctor();}
T myFunctor;
};
// Specialization using a functor (including free functions) with one argument
template <typename F, typename A>
struct ThreadFunctorWithArg : ThreadFunc
{
ThreadFunctorWithArg(F function, A arg) : myFunction(function), myArg(arg) {}
virtual void Run() {myFunction(myArg);}
F myFunction;
A myArg;
};
// Specialization using a member function
template <typename C>
struct ThreadMemberFunc : ThreadFunc
{
ThreadMemberFunc(void(C::*function)(), C* object) : myFunction(function), myObject(object) {}
virtual void Run() {(myObject->*myFunction)();}
void(C::*myFunction)();
C* myObject;
};
} // namespace priv
////////////////////////////////////////////////////////////
template <typename F>
Thread::Thread(F functor) :
myImpl (NULL),
myFunction(new priv::ThreadFunctor<F>(functor))
{
}
////////////////////////////////////////////////////////////
template <typename F, typename A>
Thread::Thread(F function, A argument) :
myImpl (NULL),
myFunction(new priv::ThreadFunctorWithArg<F, A>(function, argument))
{
}
////////////////////////////////////////////////////////////
template <typename C>
Thread::Thread(void(C::*function)(), C* object) :
myImpl (NULL),
myFunction(new priv::ThreadMemberFunc<C>(function, object))
{
}

View File

@ -31,6 +31,10 @@
#include <SFML/System/Sleep.hpp> #include <SFML/System/Sleep.hpp>
#include <SFML/System/Err.hpp> #include <SFML/System/Err.hpp>
#ifdef _MSC_VER
#pragma warning(disable : 4355) // 'this' used in base member initializer list
#endif
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Private data // Private data
@ -44,6 +48,7 @@ namespace sf
{ {
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
SoundRecorder::SoundRecorder() : SoundRecorder::SoundRecorder() :
myThread (&SoundRecorder::Record, this),
mySampleRate (0), mySampleRate (0),
myIsCapturing(false) myIsCapturing(false)
{ {
@ -97,7 +102,7 @@ void SoundRecorder::Start(unsigned int sampleRate)
// Start the capture in a new thread, to avoid blocking the main thread // Start the capture in a new thread, to avoid blocking the main thread
myIsCapturing = true; myIsCapturing = true;
Launch(); myThread.Launch();
} }
} }
@ -107,7 +112,7 @@ void SoundRecorder::Stop()
{ {
// Stop the capturing thread // Stop the capturing thread
myIsCapturing = false; myIsCapturing = false;
Wait(); myThread.Wait();
} }
@ -142,7 +147,7 @@ void SoundRecorder::OnStop()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void SoundRecorder::Run() void SoundRecorder::Record()
{ {
while (myIsCapturing) while (myIsCapturing)
{ {

View File

@ -31,11 +31,16 @@
#include <SFML/System/Sleep.hpp> #include <SFML/System/Sleep.hpp>
#include <SFML/System/Err.hpp> #include <SFML/System/Err.hpp>
#ifdef _MSC_VER
#pragma warning(disable : 4355) // 'this' used in base member initializer list
#endif
namespace sf namespace sf
{ {
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
SoundStream::SoundStream() : SoundStream::SoundStream() :
myThread (&SoundStream::Stream, this),
myIsStreaming (false), myIsStreaming (false),
myChannelsCount (0), myChannelsCount (0),
mySampleRate (0), mySampleRate (0),
@ -97,7 +102,7 @@ void SoundStream::Play()
// Start updating the stream in a separate thread to avoid blocking the application // Start updating the stream in a separate thread to avoid blocking the application
mySamplesProcessed = 0; mySamplesProcessed = 0;
myIsStreaming = true; myIsStreaming = true;
Launch(); myThread.Launch();
} }
@ -113,7 +118,7 @@ void SoundStream::Stop()
{ {
// Wait for the thread to terminate // Wait for the thread to terminate
myIsStreaming = false; myIsStreaming = false;
Wait(); myThread.Wait();
} }
@ -156,7 +161,7 @@ void SoundStream::SetPlayingOffset(float timeOffset)
// Restart streaming // Restart streaming
mySamplesProcessed = static_cast<unsigned int>(timeOffset * mySampleRate * myChannelsCount); mySamplesProcessed = static_cast<unsigned int>(timeOffset * mySampleRate * myChannelsCount);
myIsStreaming = true; myIsStreaming = true;
Launch(); myThread.Launch();
} }
@ -185,7 +190,7 @@ bool SoundStream::GetLoop() const
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void SoundStream::Run() void SoundStream::Stream()
{ {
// Create the buffers // Create the buffers
ALCheck(alGenBuffers(BuffersCount, myBuffers)); ALCheck(alGenBuffers(BuffersCount, myBuffers));

View File

@ -25,6 +25,7 @@ set(SRC
${INCROOT}/String.hpp ${INCROOT}/String.hpp
${SRCROOT}/Thread.cpp ${SRCROOT}/Thread.cpp
${INCROOT}/Thread.hpp ${INCROOT}/Thread.hpp
${INCROOT}/Thread.inl
${SRCROOT}/ThreadLocal.cpp ${SRCROOT}/ThreadLocal.cpp
${INCROOT}/ThreadLocal.hpp ${INCROOT}/ThreadLocal.hpp
${INCROOT}/ThreadLocalPtr.hpp ${INCROOT}/ThreadLocalPtr.hpp

View File

@ -29,42 +29,19 @@
#if defined(SFML_SYSTEM_WINDOWS) #if defined(SFML_SYSTEM_WINDOWS)
#include <SFML/System/Win32/ThreadImpl.hpp> #include <SFML/System/Win32/ThreadImpl.hpp>
#else #else
#include <SFML/System/Unix/ThreadImpl.hpp> #include <SFML/System/Unix/ThreadImpl.hpp>
#endif #endif
namespace sf namespace sf
{ {
////////////////////////////////////////////////////////////
Thread::Thread() :
myThreadImpl(NULL),
myFunction (NULL),
myUserData (NULL)
{
}
////////////////////////////////////////////////////////////
Thread::Thread(Thread::FuncType function, void* userData) :
myThreadImpl(NULL),
myFunction (function),
myUserData (userData)
{
}
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Thread::~Thread() Thread::~Thread()
{ {
Wait(); Wait();
delete myFunction;
} }
@ -72,18 +49,18 @@ Thread::~Thread()
void Thread::Launch() void Thread::Launch()
{ {
Wait(); Wait();
myThreadImpl = new priv::ThreadImpl(this); myImpl = new priv::ThreadImpl(this);
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Thread::Wait() void Thread::Wait()
{ {
if (myThreadImpl) if (myImpl)
{ {
myThreadImpl->Wait(); myImpl->Wait();
delete myThreadImpl; delete myImpl;
myThreadImpl = NULL; myImpl = NULL;
} }
} }
@ -91,11 +68,11 @@ void Thread::Wait()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Thread::Terminate() void Thread::Terminate()
{ {
if (myThreadImpl) if (myImpl)
{ {
myThreadImpl->Terminate(); myImpl->Terminate();
delete myThreadImpl; delete myImpl;
myThreadImpl = NULL; myImpl = NULL;
} }
} }
@ -103,8 +80,7 @@ void Thread::Terminate()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Thread::Run() void Thread::Run()
{ {
if (myFunction) myFunction->Run();
myFunction(myUserData);
} }
} // namespace sf } // namespace sf