New API for sf::Thread (more flexible)
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1685 4e206d99-4929-0410-ac5d-dfc041789085
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@ -38,7 +38,7 @@ namespace sf
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/// \brief Abstract base class for capturing sound data
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/// \brief Abstract base class for capturing sound data
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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class SFML_API SoundRecorder : private Thread
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class SFML_API SoundRecorder
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{
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{
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public :
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public :
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@ -157,7 +157,7 @@ private :
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/// only when the capture is stopped.
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/// only when the capture is stopped.
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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virtual void Run();
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void Record();
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Get the new available audio samples and process them
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/// \brief Get the new available audio samples and process them
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@ -180,6 +180,7 @@ private :
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Member data
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// Member data
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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Thread myThread; ///< Thread running the background recording task
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std::vector<Int16> mySamples; ///< Buffer to store captured samples
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std::vector<Int16> mySamples; ///< Buffer to store captured samples
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unsigned int mySampleRate; ///< Sample rate
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unsigned int mySampleRate; ///< Sample rate
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bool myIsCapturing; ///< Capturing state
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bool myIsCapturing; ///< Capturing state
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@ -39,7 +39,7 @@ namespace sf
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/// \brief Abstract base class for streamed audio sources
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/// \brief Abstract base class for streamed audio sources
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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class SFML_API SoundStream : public SoundSource, private Thread
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class SFML_API SoundStream : public SoundSource
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{
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{
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public :
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public :
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@ -208,7 +208,7 @@ private :
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/// only when the sound is stopped.
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/// only when the sound is stopped.
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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virtual void Run();
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void Stream();
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Request a new chunk of audio samples from the stream source
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/// \brief Request a new chunk of audio samples from the stream source
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@ -279,6 +279,7 @@ private :
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Member data
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// Member data
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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Thread myThread; ///< Thread running the background tasks
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bool myIsStreaming; ///< Streaming state (true = playing, false = stopped)
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bool myIsStreaming; ///< Streaming state (true = playing, false = stopped)
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unsigned int myBuffers[BuffersCount]; ///< Sound buffers used to store temporary audio data
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unsigned int myBuffers[BuffersCount]; ///< Sound buffers used to store temporary audio data
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unsigned int myChannelsCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
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unsigned int myChannelsCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
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@ -38,6 +38,7 @@ namespace sf
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namespace priv
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namespace priv
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{
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{
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class ThreadImpl;
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class ThreadImpl;
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struct ThreadFunc;
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -48,29 +49,99 @@ class SFML_API Thread : NonCopyable
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{
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{
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public :
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public :
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typedef void (*FuncType)(void*); ///< Type of functions that can be used as thread entry points
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/// \brief Construct the thread from a functor with no argument
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///
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/// This constructor works for function objects, as well
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/// as free function.
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///
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/// Use this constructor for this kind of function:
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/// \code
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/// void function();
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///
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/// // --- or ----
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///
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/// struct Functor
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/// {
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/// void operator()();
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/// };
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/// \endcode
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/// Note: this does *not* run the thread, use Run().
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///
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/// \param function Functor or free function to use as the entry point of the thread
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///
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////////////////////////////////////////////////////////////
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template <typename F>
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Thread(F function);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Construct the thread from a function pointer
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/// \brief Construct the thread from a functor with an argument
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///
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/// This constructor works for function objects, as well
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/// as free function.
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/// It is a template, which means that the argument can
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/// have any type (int, std::string, void*, Toto, ...).
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///
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/// Use this constructor for this kind of function:
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/// \code
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/// void function(int arg);
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///
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/// // --- or ----
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///
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/// struct Functor
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/// {
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/// void operator()(std::string arg);
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/// };
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/// \endcode
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/// Note: this does *not* run the thread, use Run().
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///
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/// \param function Functor or free function to use as the entry point of the thread
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/// \param argument argument to forward to the function
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///
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////////////////////////////////////////////////////////////
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template <typename F, typename A>
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Thread(F function, A argument);
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////////////////////////////////////////////////////////////
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/// \brief Construct the thread from a member function and an object
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///
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/// This constructor is template, which means that you can
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/// use it with any class.
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/// Use this constructor for this kind of function:
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/// \code
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/// class MyClass
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/// {
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/// public :
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///
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/// void function();
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/// };
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/// \endcode
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/// Note: this does *not* run the thread, use Run().
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///
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///
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/// \param function Entry point of the thread
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/// \param function Entry point of the thread
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/// \param userData Data to pass to the thread function
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/// \param object Pointer to the object to use
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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Thread(FuncType function, void* userData = NULL);
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template <typename C>
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Thread(void(C::*function)(), C* object);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Virtual destructor
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/// \brief destructor
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///
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///
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/// This destructor calls Wait(), so that the thread cannot
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/// This destructor calls Wait(), so that the internal thread
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/// survive when its sf::Thread instance is destroyed.
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/// cannot survive after its sf::Thread instance is destroyed.
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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virtual ~Thread();
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~Thread();
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Run the thread
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/// \brief Run the thread
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///
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///
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/// This function starts the entry point passed to the
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/// thread's constructor, and returns immediately.
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/// After this function returns, the thread's function is
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/// running in parallel to the calling code.
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Launch();
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void Launch();
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@ -79,6 +150,8 @@ public :
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///
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///
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/// This function will block the execution until the
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/// This function will block the execution until the
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/// thread's function ends.
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/// thread's function ends.
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/// Warning: if the thread function never ends, the calling
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/// thread will block forever.
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Wait();
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void Wait();
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@ -96,39 +169,28 @@ public :
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Terminate();
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void Terminate();
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protected :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// This constructor is only accessible from derived classes
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///
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////////////////////////////////////////////////////////////
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Thread();
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private :
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private :
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friend class priv::ThreadImpl;
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friend class priv::ThreadImpl;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Function called as the entry point of the thread
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/// \brief Internal entry point of the thread
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///
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///
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/// You must override this function when inheriting from
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/// This function is called by the thread implementation.
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/// sf::Thread.
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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virtual void Run();
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void Run();
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Member data
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// Member data
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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priv::ThreadImpl* myThreadImpl; ///< OS-specific implementation of the thread
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priv::ThreadImpl* myImpl; ///< OS-specific implementation of the thread
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FuncType myFunction; ///< Function to call as the thread entry point
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priv::ThreadFunc* myFunction; ///< Abstraction of the function to run
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void* myUserData; ///< Data to pass to the thread function
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};
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};
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} // namespace sf
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#include <SFML/System/Thread.inl>
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} // namespace sf
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#endif // SFML_THREAD_HPP
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#endif // SFML_THREAD_HPP
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@ -142,52 +204,69 @@ private :
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/// is split and both the new thread and the caller run
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/// is split and both the new thread and the caller run
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/// in parallel.
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/// in parallel.
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///
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///
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/// There are two ways to use sf::Thread. The first (and
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/// To use a sf::Thread, you construct it directly with the
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/// preferred) way of using it is to created derived classes.
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/// function to execute as the entry point of the thread.
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/// When inheriting from sf::Thread, the virtual function
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/// sf::Thread has multiple template constructors, which means
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/// Run() has to be overriden, and defines the entry point
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/// that you can use several types of entry points:
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/// of the thread. The thread automatically stops when
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/// \li non-member functions with no argument
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/// this function ends.
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/// \li non-member functions with one argument of any type
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/// \li functors with no argument (this one is particularly useful for compatibility with boost/std::bind)
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/// \li functors with one argument of any type
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/// \li member functions from any class with no argument
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///
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///
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/// Usage example:
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/// The function argument, if any, is copied in the sf::Thread
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/// instance, as well as the functor (if the corresponding
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/// constructor is used). Class instances, however, are passed
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/// by pointer to you must make sure that the object won't be
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/// destroyed while the thread is still using it.
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///
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/// The thread ends when its function is terminated. If the
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/// owner sf::Thread instance is destroyed before the
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/// thread is finished, the destructor will wait (see Wait())
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///
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/// Usage examples:
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/// \code
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/// \code
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/// class MyThread : public sf::Thread
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/// // example 1: non member function with one argument
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/// {
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/// private :
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///
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///
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/// virtual void Run()
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/// void ThreadFunc(int argument)
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/// {
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/// ...
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/// }
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///
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/// sf::Thread thread(&ThreadFunc, 5);
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/// thread.Launch(); // start the thread (internally calls ThreadFunc(5))
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/// \endcode
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///
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/// \code
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/// // example 2: member function
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///
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/// class Task
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/// {
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/// public :
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/// void Run()
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/// {
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/// {
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/// // beginning of the thread
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/// ...
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/// ...
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/// // end of the thread
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/// }
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/// }
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/// };
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/// };
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///
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///
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/// MyThread mythread;
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/// Task task;
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/// mythread.Launch(); // start the thread (internally calls thread.Run())
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/// sf::Thread thread(&Task::Run, &task);
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///
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/// thread.Launch(); // start the thread (internally calls task.run())
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/// // from now on, both mythread and the main thread run in parallel
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/// \endcode
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/// \endcode
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///
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///
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/// The second way of using sf::Thread uses a non-member function
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/// as the entry point and thus doesn't involve creating
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/// a new class. However, this method is only provided for
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/// compatibility with C-style code or for fast prototyping;
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/// you are strongly encouraged to use the first method.
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///
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/// Usage example:
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/// \code
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/// \code
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/// void ThreadFunc(void* data)
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/// // example 3: functor
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///
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/// struct Task
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/// {
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/// void operator()()
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/// {
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/// {
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/// // beginning of the thread
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/// ...
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/// ...
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/// // end of the thread
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/// }
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/// }
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/// };
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///
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///
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/// sf::Thread mythread(&ThreadFunc, NULL);
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/// sf::Thread thread(Task());
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/// mythread.Launch(); // start the thread (internally calls ThreadFunc(NULL))
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/// thread.Launch(); // start the thread (internally calls operator() on the Task instance)
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///
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/// // from now on, both mythread and the main thread run in parallel
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/// \endcode
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/// \endcode
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///
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///
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/// Creating parallel threads of execution can be dangerous:
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/// Creating parallel threads of execution can be dangerous:
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90
include/SFML/System/Thread.inl
Normal file
90
include/SFML/System/Thread.inl
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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namespace priv
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{
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// Base class for abstract thread functions
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struct ThreadFunc
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{
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virtual ~ThreadFunc() {}
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virtual void Run() = 0;
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};
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// Specialization using a functor (including free functions) with no argument
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template <typename T>
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struct ThreadFunctor : ThreadFunc
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{
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ThreadFunctor(T functor) : myFunctor(functor) {}
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virtual void Run() {myFunctor();}
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T myFunctor;
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};
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// Specialization using a functor (including free functions) with one argument
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template <typename F, typename A>
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struct ThreadFunctorWithArg : ThreadFunc
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{
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ThreadFunctorWithArg(F function, A arg) : myFunction(function), myArg(arg) {}
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virtual void Run() {myFunction(myArg);}
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F myFunction;
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A myArg;
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};
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// Specialization using a member function
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template <typename C>
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struct ThreadMemberFunc : ThreadFunc
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{
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ThreadMemberFunc(void(C::*function)(), C* object) : myFunction(function), myObject(object) {}
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virtual void Run() {(myObject->*myFunction)();}
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void(C::*myFunction)();
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C* myObject;
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};
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} // namespace priv
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////////////////////////////////////////////////////////////
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template <typename F>
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Thread::Thread(F functor) :
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myImpl (NULL),
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myFunction(new priv::ThreadFunctor<F>(functor))
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{
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}
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////////////////////////////////////////////////////////////
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template <typename F, typename A>
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Thread::Thread(F function, A argument) :
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myImpl (NULL),
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myFunction(new priv::ThreadFunctorWithArg<F, A>(function, argument))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
template <typename C>
|
||||||
|
Thread::Thread(void(C::*function)(), C* object) :
|
||||||
|
myImpl (NULL),
|
||||||
|
myFunction(new priv::ThreadMemberFunc<C>(function, object))
|
||||||
|
{
|
||||||
|
}
|
@ -31,6 +31,10 @@
|
|||||||
#include <SFML/System/Sleep.hpp>
|
#include <SFML/System/Sleep.hpp>
|
||||||
#include <SFML/System/Err.hpp>
|
#include <SFML/System/Err.hpp>
|
||||||
|
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#pragma warning(disable : 4355) // 'this' used in base member initializer list
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Private data
|
// Private data
|
||||||
@ -44,6 +48,7 @@ namespace sf
|
|||||||
{
|
{
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
SoundRecorder::SoundRecorder() :
|
SoundRecorder::SoundRecorder() :
|
||||||
|
myThread (&SoundRecorder::Record, this),
|
||||||
mySampleRate (0),
|
mySampleRate (0),
|
||||||
myIsCapturing(false)
|
myIsCapturing(false)
|
||||||
{
|
{
|
||||||
@ -97,7 +102,7 @@ void SoundRecorder::Start(unsigned int sampleRate)
|
|||||||
|
|
||||||
// Start the capture in a new thread, to avoid blocking the main thread
|
// Start the capture in a new thread, to avoid blocking the main thread
|
||||||
myIsCapturing = true;
|
myIsCapturing = true;
|
||||||
Launch();
|
myThread.Launch();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -107,7 +112,7 @@ void SoundRecorder::Stop()
|
|||||||
{
|
{
|
||||||
// Stop the capturing thread
|
// Stop the capturing thread
|
||||||
myIsCapturing = false;
|
myIsCapturing = false;
|
||||||
Wait();
|
myThread.Wait();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -142,7 +147,7 @@ void SoundRecorder::OnStop()
|
|||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void SoundRecorder::Run()
|
void SoundRecorder::Record()
|
||||||
{
|
{
|
||||||
while (myIsCapturing)
|
while (myIsCapturing)
|
||||||
{
|
{
|
||||||
|
@ -31,11 +31,16 @@
|
|||||||
#include <SFML/System/Sleep.hpp>
|
#include <SFML/System/Sleep.hpp>
|
||||||
#include <SFML/System/Err.hpp>
|
#include <SFML/System/Err.hpp>
|
||||||
|
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#pragma warning(disable : 4355) // 'this' used in base member initializer list
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
namespace sf
|
namespace sf
|
||||||
{
|
{
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
SoundStream::SoundStream() :
|
SoundStream::SoundStream() :
|
||||||
|
myThread (&SoundStream::Stream, this),
|
||||||
myIsStreaming (false),
|
myIsStreaming (false),
|
||||||
myChannelsCount (0),
|
myChannelsCount (0),
|
||||||
mySampleRate (0),
|
mySampleRate (0),
|
||||||
@ -97,7 +102,7 @@ void SoundStream::Play()
|
|||||||
// Start updating the stream in a separate thread to avoid blocking the application
|
// Start updating the stream in a separate thread to avoid blocking the application
|
||||||
mySamplesProcessed = 0;
|
mySamplesProcessed = 0;
|
||||||
myIsStreaming = true;
|
myIsStreaming = true;
|
||||||
Launch();
|
myThread.Launch();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -113,7 +118,7 @@ void SoundStream::Stop()
|
|||||||
{
|
{
|
||||||
// Wait for the thread to terminate
|
// Wait for the thread to terminate
|
||||||
myIsStreaming = false;
|
myIsStreaming = false;
|
||||||
Wait();
|
myThread.Wait();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -156,7 +161,7 @@ void SoundStream::SetPlayingOffset(float timeOffset)
|
|||||||
// Restart streaming
|
// Restart streaming
|
||||||
mySamplesProcessed = static_cast<unsigned int>(timeOffset * mySampleRate * myChannelsCount);
|
mySamplesProcessed = static_cast<unsigned int>(timeOffset * mySampleRate * myChannelsCount);
|
||||||
myIsStreaming = true;
|
myIsStreaming = true;
|
||||||
Launch();
|
myThread.Launch();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -185,7 +190,7 @@ bool SoundStream::GetLoop() const
|
|||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void SoundStream::Run()
|
void SoundStream::Stream()
|
||||||
{
|
{
|
||||||
// Create the buffers
|
// Create the buffers
|
||||||
ALCheck(alGenBuffers(BuffersCount, myBuffers));
|
ALCheck(alGenBuffers(BuffersCount, myBuffers));
|
||||||
|
@ -25,6 +25,7 @@ set(SRC
|
|||||||
${INCROOT}/String.hpp
|
${INCROOT}/String.hpp
|
||||||
${SRCROOT}/Thread.cpp
|
${SRCROOT}/Thread.cpp
|
||||||
${INCROOT}/Thread.hpp
|
${INCROOT}/Thread.hpp
|
||||||
|
${INCROOT}/Thread.inl
|
||||||
${SRCROOT}/ThreadLocal.cpp
|
${SRCROOT}/ThreadLocal.cpp
|
||||||
${INCROOT}/ThreadLocal.hpp
|
${INCROOT}/ThreadLocal.hpp
|
||||||
${INCROOT}/ThreadLocalPtr.hpp
|
${INCROOT}/ThreadLocalPtr.hpp
|
||||||
|
@ -29,42 +29,19 @@
|
|||||||
|
|
||||||
|
|
||||||
#if defined(SFML_SYSTEM_WINDOWS)
|
#if defined(SFML_SYSTEM_WINDOWS)
|
||||||
|
|
||||||
#include <SFML/System/Win32/ThreadImpl.hpp>
|
#include <SFML/System/Win32/ThreadImpl.hpp>
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
#include <SFML/System/Unix/ThreadImpl.hpp>
|
#include <SFML/System/Unix/ThreadImpl.hpp>
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
namespace sf
|
namespace sf
|
||||||
{
|
{
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
Thread::Thread() :
|
|
||||||
myThreadImpl(NULL),
|
|
||||||
myFunction (NULL),
|
|
||||||
myUserData (NULL)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
Thread::Thread(Thread::FuncType function, void* userData) :
|
|
||||||
myThreadImpl(NULL),
|
|
||||||
myFunction (function),
|
|
||||||
myUserData (userData)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
Thread::~Thread()
|
Thread::~Thread()
|
||||||
{
|
{
|
||||||
Wait();
|
Wait();
|
||||||
|
delete myFunction;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -72,18 +49,18 @@ Thread::~Thread()
|
|||||||
void Thread::Launch()
|
void Thread::Launch()
|
||||||
{
|
{
|
||||||
Wait();
|
Wait();
|
||||||
myThreadImpl = new priv::ThreadImpl(this);
|
myImpl = new priv::ThreadImpl(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void Thread::Wait()
|
void Thread::Wait()
|
||||||
{
|
{
|
||||||
if (myThreadImpl)
|
if (myImpl)
|
||||||
{
|
{
|
||||||
myThreadImpl->Wait();
|
myImpl->Wait();
|
||||||
delete myThreadImpl;
|
delete myImpl;
|
||||||
myThreadImpl = NULL;
|
myImpl = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -91,11 +68,11 @@ void Thread::Wait()
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void Thread::Terminate()
|
void Thread::Terminate()
|
||||||
{
|
{
|
||||||
if (myThreadImpl)
|
if (myImpl)
|
||||||
{
|
{
|
||||||
myThreadImpl->Terminate();
|
myImpl->Terminate();
|
||||||
delete myThreadImpl;
|
delete myImpl;
|
||||||
myThreadImpl = NULL;
|
myImpl = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -103,8 +80,7 @@ void Thread::Terminate()
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void Thread::Run()
|
void Thread::Run()
|
||||||
{
|
{
|
||||||
if (myFunction)
|
myFunction->Run();
|
||||||
myFunction(myUserData);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace sf
|
} // namespace sf
|
||||||
|
Loading…
Reference in New Issue
Block a user