Remove deprecated overload of 'RenderTexture::create'
This commit is contained in:
parent
f6186d880d
commit
e7a5039cd9
@ -66,28 +66,6 @@ public:
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
~RenderTexture() override;
|
~RenderTexture() override;
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// \brief Create the render-texture
|
|
||||||
///
|
|
||||||
/// Before calling this function, the render-texture is in
|
|
||||||
/// an invalid state, thus it is mandatory to call it before
|
|
||||||
/// doing anything with the render-texture.
|
|
||||||
/// The last parameter, \a depthBuffer, is useful if you want
|
|
||||||
/// to use the render-texture for 3D OpenGL rendering that requires
|
|
||||||
/// a depth buffer. Otherwise it is unnecessary, and you should
|
|
||||||
/// leave this parameter to false (which is its default value).
|
|
||||||
///
|
|
||||||
/// \param width Width of the render-texture
|
|
||||||
/// \param height Height of the render-texture
|
|
||||||
/// \param depthBuffer Do you want this render-texture to have a depth buffer?
|
|
||||||
///
|
|
||||||
/// \return True if creation has been successful
|
|
||||||
///
|
|
||||||
/// \deprecated Use create(unsigned int, unsigned int, const ContextSettings&) instead.
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
[[deprecated]] bool create(unsigned int width, unsigned int height, bool depthBuffer);
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Create the render-texture
|
/// \brief Create the render-texture
|
||||||
///
|
///
|
||||||
|
@ -48,13 +48,6 @@ RenderTexture::~RenderTexture()
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
bool RenderTexture::create(unsigned int width, unsigned int height, bool depthBuffer)
|
|
||||||
{
|
|
||||||
return create(width, height, ContextSettings(depthBuffer ? 32 : 0));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
bool RenderTexture::create(unsigned int width, unsigned int height, const ContextSettings& settings)
|
bool RenderTexture::create(unsigned int width, unsigned int height, const ContextSettings& settings)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user