Remove deprecated overload of 'RenderTexture::create'

This commit is contained in:
Vittorio Romeo 2021-12-09 00:49:01 +00:00
parent f6186d880d
commit e7a5039cd9
2 changed files with 0 additions and 29 deletions

View File

@ -66,28 +66,6 @@ public:
////////////////////////////////////////////////////////////
~RenderTexture() override;
////////////////////////////////////////////////////////////
/// \brief Create the render-texture
///
/// Before calling this function, the render-texture is in
/// an invalid state, thus it is mandatory to call it before
/// doing anything with the render-texture.
/// The last parameter, \a depthBuffer, is useful if you want
/// to use the render-texture for 3D OpenGL rendering that requires
/// a depth buffer. Otherwise it is unnecessary, and you should
/// leave this parameter to false (which is its default value).
///
/// \param width Width of the render-texture
/// \param height Height of the render-texture
/// \param depthBuffer Do you want this render-texture to have a depth buffer?
///
/// \return True if creation has been successful
///
/// \deprecated Use create(unsigned int, unsigned int, const ContextSettings&) instead.
///
////////////////////////////////////////////////////////////
[[deprecated]] bool create(unsigned int width, unsigned int height, bool depthBuffer);
////////////////////////////////////////////////////////////
/// \brief Create the render-texture
///

View File

@ -48,13 +48,6 @@ RenderTexture::~RenderTexture()
}
////////////////////////////////////////////////////////////
bool RenderTexture::create(unsigned int width, unsigned int height, bool depthBuffer)
{
return create(width, height, ContextSettings(depthBuffer ? 32 : 0));
}
////////////////////////////////////////////////////////////
bool RenderTexture::create(unsigned int width, unsigned int height, const ContextSettings& settings)
{