Removed an unused header in SFML/Network
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1313 4e206d99-4929-0410-ac5d-dfc041789085
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@ -119,7 +119,6 @@
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<Unit filename="..\..\include\SFML\Network\SocketHelper.hpp" />
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<Unit filename="..\..\include\SFML\Network\SocketTCP.hpp" />
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<Unit filename="..\..\include\SFML\Network\SocketUDP.hpp" />
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<Unit filename="..\..\include\SFML\Network\Sockets.hpp" />
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<Unit filename="..\..\include\SFML\Network\Win32\SocketHelper.hpp" />
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<Unit filename="..\..\src\SFML\Network\Ftp.cpp" />
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<Unit filename="..\..\src\SFML\Network\Http.cpp" />
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@ -404,10 +404,6 @@
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RelativePath="..\..\include\SFML\Network\SocketHelper.hpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\Network\Sockets.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Network\SocketTCP.cpp"
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>
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@ -403,10 +403,6 @@
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RelativePath="..\..\include\SFML\Network\SocketHelper.hpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\Network\Sockets.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Network\SocketTCP.cpp"
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>
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@ -1,45 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOCKETS_HPP
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#define SFML_SOCKETS_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#ifdef SFML_SYSTEM_WINDOWS
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#include <SFML/Network/Win32/Sockets.hpp>
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#else
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#include <SFML/Network/Unix/Sockets.hpp>
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#endif
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#endif // SFML_SOCKETS_HPP
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