Added RenderImage::Display() to CSFML and SFML.Net

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1243 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-10-18 08:03:58 +00:00
parent 531c54bb13
commit e9c042d060
8 changed files with 33 additions and 4 deletions

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@ -172,6 +172,7 @@ EXPORTS
sfRenderImage_GetHeight
sfRenderImage_SetActive
sfRenderImage_Flush
sfRenderImage_Display
sfRenderImage_DrawPostFX
sfRenderImage_DrawSprite
sfRenderImage_DrawShape

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@ -172,6 +172,7 @@ EXPORTS
sfRenderImage_GetHeight
sfRenderImage_SetActive
sfRenderImage_Flush
sfRenderImage_Display
sfRenderImage_DrawPostFX
sfRenderImage_DrawSprite
sfRenderImage_DrawShape

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@ -96,11 +96,19 @@ CSFML_API sfBool sfRenderImage_SetActive(sfRenderImage* renderImage, sfBool acti
/// You don't need to call this function if you're not
/// dealing with OpenGL directly.
///
/// \param Renderimage : Renderwindow object
/// \param Renderimage : Renderimage object
///
////////////////////////////////////////////////////////////
CSFML_API void sfRenderImage_Flush(sfRenderImage* renderImage);
////////////////////////////////////////////////////////////
/// Update the contents of the target image
///
/// \param renderImage : Renderimage object
///
////////////////////////////////////////////////////////////
CSFML_API void sfRenderImage_Display(sfRenderImage* renderImage);
////////////////////////////////////////////////////////////
/// Draw something on a renderimage
///

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@ -99,9 +99,6 @@ sfBool sfRenderImage_SetActive(sfRenderImage* renderImage, sfBool active)
///
/// You don't need to call this function if you're not
/// dealing with OpenGL directly.
///
/// \param Renderimage : Renderwindow object
///
////////////////////////////////////////////////////////////
void sfRenderImage_Flush(sfRenderImage* renderImage)
{
@ -109,6 +106,15 @@ void sfRenderImage_Flush(sfRenderImage* renderImage)
}
////////////////////////////////////////////////////////////
/// Update the contents of the target image
////////////////////////////////////////////////////////////
void sfRenderImage_Display(sfRenderImage* renderImage)
{
CSFML_CALL(renderImage, Display())
}
////////////////////////////////////////////////////////////
/// Draw something on a renderimage
////////////////////////////////////////////////////////////

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@ -211,6 +211,16 @@ namespace SFML
sfRenderImage_Flush(This);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Update the contents of the target image
/// </summary>
////////////////////////////////////////////////////////////
public void Display()
{
sfRenderImage_Display(This);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Target image of the render image
@ -280,6 +290,9 @@ namespace SFML
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern bool sfRenderImage_Flush(IntPtr This);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern bool sfRenderImage_Display(IntPtr This);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderImage_SetView(IntPtr This, IntPtr View);