[iOS] Added install rules to work around a CMake bug that prevented SFML libraries to be installed
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@ -175,7 +175,7 @@ if(NOT SFML_BUILD_FRAMEWORKS)
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install(DIRECTORY include
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install(DIRECTORY include
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DESTINATION .
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DESTINATION .
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COMPONENT devel
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COMPONENT devel
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PATTERN ".svn" EXCLUDE)
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FILES_MATCHING PATTERN "*.hpp" PATTERN "*.inl")
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else()
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else()
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# find only "root" headers
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# find only "root" headers
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file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
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file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
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@ -222,10 +222,12 @@ endif()
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install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
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install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
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install(FILES readme.txt DESTINATION ${INSTALL_MISC_DIR})
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install(FILES readme.txt DESTINATION ${INSTALL_MISC_DIR})
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install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${INSTALL_MISC_DIR}/cmake/Modules)
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install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${INSTALL_MISC_DIR}/cmake/Modules)
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# install 3rd-party libraries and tools on Windows and OS X
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# install 3rd-party libraries and tools
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if(SFML_OS_WINDOWS)
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if(SFML_OS_WINDOWS)
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# install the binaries of SFML dependencies
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if(ARCH_32BITS)
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if(ARCH_32BITS)
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install(DIRECTORY extlibs/bin/x86/ DESTINATION bin)
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install(DIRECTORY extlibs/bin/x86/ DESTINATION bin)
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if(SFML_COMPILER_MSVC)
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if(SFML_COMPILER_MSVC)
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@ -241,10 +243,14 @@ if(SFML_OS_WINDOWS)
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install(DIRECTORY extlibs/libs-mingw/x64/ DESTINATION lib)
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install(DIRECTORY extlibs/libs-mingw/x64/ DESTINATION lib)
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endif()
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endif()
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endif()
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endif()
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elseif(SFML_OS_MACOSX)
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elseif(SFML_OS_MACOSX)
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# install the non-standard frameworks SFML depends on
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install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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install(DIRECTORY extlibs/libs-osx/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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install(DIRECTORY extlibs/libs-osx/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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# install the Xcode templates if requested
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if(SFML_INSTALL_XCODE4_TEMPLATES)
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if(SFML_INSTALL_XCODE4_TEMPLATES)
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install(DIRECTORY tools/xcode/templates/SFML
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install(DIRECTORY tools/xcode/templates/SFML
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DESTINATION /Library/Developer/Xcode/Templates
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DESTINATION /Library/Developer/Xcode/Templates
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@ -254,9 +260,21 @@ elseif(SFML_OS_MACOSX)
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"/Library/Developer/Xcode/Templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist"
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"/Library/Developer/Xcode/Templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist"
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@ONLY)
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@ONLY)
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endif()
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endif()
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elseif(IOS)
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elseif(SFML_OS_IOS)
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# fix CMake install rules broken for iOS (see http://public.kitware.com/Bug/view.php?id=12506)
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if(SFML_OS_IOS)
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install(DIRECTORY "${CMAKE_BINARY_DIR}/lib/\$ENV{CONFIGURATION}/" DESTINATION lib${LIB_SUFFIX})
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endif()
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# since the iOS libraries are built as static, we must install the SFML dependencies
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# too so that the end user can easily link them to its final application
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install(FILES extlibs/libs-ios/libfreetype.a extlibs/libs-ios/libjpeg.a DESTINATION lib)
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install(FILES extlibs/libs-ios/libfreetype.a extlibs/libs-ios/libjpeg.a DESTINATION lib)
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elseif(ANDROID)
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elseif(SFML_OS_ANDROID)
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install(DIRECTORY extlibs/android/extlibs DESTINATION .)
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install(DIRECTORY extlibs/android/extlibs DESTINATION .)
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install(FILES src/SFML/Android.mk DESTINATION .)
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install(FILES src/SFML/Android.mk DESTINATION .)
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endif()
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endif()
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