Fixed SocketSelector not being able to accept sockets with IDs larger than FD_SETSIZE on Windows (#153) and added the same checks to other affected methods as well.
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6ad7b21203
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@ -29,6 +29,7 @@
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#include <SFML/Network/Socket.hpp>
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#include <SFML/Network/Socket.hpp>
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#include <SFML/Network/SocketImpl.hpp>
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#include <SFML/Network/SocketImpl.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Err.hpp>
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#include <algorithm>
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#include <utility>
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#include <utility>
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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@ -44,6 +45,7 @@ struct SocketSelector::SocketSelectorImpl
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fd_set AllSockets; ///< Set containing all the sockets handles
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fd_set AllSockets; ///< Set containing all the sockets handles
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fd_set SocketsReady; ///< Set containing handles of the sockets that are ready
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fd_set SocketsReady; ///< Set containing handles of the sockets that are ready
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int MaxSocket; ///< Maximum socket handle
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int MaxSocket; ///< Maximum socket handle
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int SocketCount; ///< Number of socket handles
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};
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};
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@ -76,20 +78,41 @@ void SocketSelector::add(Socket& socket)
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SocketHandle handle = socket.getHandle();
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SocketHandle handle = socket.getHandle();
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if (handle != priv::SocketImpl::invalidSocket())
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if (handle != priv::SocketImpl::invalidSocket())
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{
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{
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if (handle < FD_SETSIZE)
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{
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FD_SET(handle, &m_impl->AllSockets);
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int size = static_cast<int>(handle);
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#if defined(SFML_SYSTEM_WINDOWS)
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if (size > m_impl->MaxSocket)
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m_impl->MaxSocket = size;
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if (m_impl->SocketCount >= FD_SETSIZE)
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{
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err() << "The socket can't be added to the selector because the "
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<< "selector is full. This is a limitation of your operating "
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<< "system's FD_SETSIZE setting.";
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return;
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}
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}
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else
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if (FD_ISSET(handle, &m_impl->AllSockets))
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return;
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m_impl->SocketCount++;
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#else
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if (handle >= FD_SETSIZE)
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{
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{
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err() << "The socket can't be added to the selector because its "
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err() << "The socket can't be added to the selector because its "
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<< "ID is too high. This is a limitation of your operating "
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<< "ID is too high. This is a limitation of your operating "
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<< "system's FD_SETSIZE setting.";
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<< "system's FD_SETSIZE setting.";
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return;
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}
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}
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if (FD_ISSET(handle, &m_impl->AllSockets))
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return;
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// SocketHandle is an int in POSIX
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m_impl->MaxSocket = std::max(m_impl->MaxSocket, handle);
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#endif
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FD_SET(handle, &m_impl->AllSockets);
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}
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}
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}
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}
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@ -97,8 +120,30 @@ void SocketSelector::add(Socket& socket)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void SocketSelector::remove(Socket& socket)
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void SocketSelector::remove(Socket& socket)
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{
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{
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FD_CLR(socket.getHandle(), &m_impl->AllSockets);
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SocketHandle handle = socket.getHandle();
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FD_CLR(socket.getHandle(), &m_impl->SocketsReady);
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if (handle != priv::SocketImpl::invalidSocket())
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{
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#if defined(SFML_SYSTEM_WINDOWS)
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if (!FD_ISSET(handle, &m_impl->AllSockets))
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return;
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m_impl->SocketCount--;
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#else
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if (handle >= FD_SETSIZE)
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return;
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if (!FD_ISSET(handle, &m_impl->AllSockets))
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return;
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#endif
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FD_CLR(handle, &m_impl->AllSockets);
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FD_CLR(handle, &m_impl->SocketsReady);
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}
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}
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}
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@ -109,6 +154,7 @@ void SocketSelector::clear()
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FD_ZERO(&m_impl->SocketsReady);
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FD_ZERO(&m_impl->SocketsReady);
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m_impl->MaxSocket = 0;
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m_impl->MaxSocket = 0;
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m_impl->SocketCount = 0;
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}
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}
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@ -124,6 +170,7 @@ bool SocketSelector::wait(Time timeout)
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m_impl->SocketsReady = m_impl->AllSockets;
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m_impl->SocketsReady = m_impl->AllSockets;
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// Wait until one of the sockets is ready for reading, or timeout is reached
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// Wait until one of the sockets is ready for reading, or timeout is reached
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// The first parameter is ignored on Windows
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int count = select(m_impl->MaxSocket + 1, &m_impl->SocketsReady, NULL, NULL, timeout != Time::Zero ? &time : NULL);
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int count = select(m_impl->MaxSocket + 1, &m_impl->SocketsReady, NULL, NULL, timeout != Time::Zero ? &time : NULL);
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return count > 0;
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return count > 0;
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@ -133,7 +180,21 @@ bool SocketSelector::wait(Time timeout)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool SocketSelector::isReady(Socket& socket) const
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bool SocketSelector::isReady(Socket& socket) const
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{
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{
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return FD_ISSET(socket.getHandle(), &m_impl->SocketsReady) != 0;
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SocketHandle handle = socket.getHandle();
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if (handle != priv::SocketImpl::invalidSocket())
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{
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#if !defined(SFML_SYSTEM_WINDOWS)
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if (handle >= FD_SETSIZE)
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return false;
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#endif
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return FD_ISSET(handle, &m_impl->SocketsReady) != 0;
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}
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return false;
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}
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}
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