Fixed sound streams sometimes being stuck after looping once
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1387 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
f96a3864bc
commit
ec2fe136f9
@ -253,16 +253,9 @@ void SoundStream::Run()
|
||||
if (!RequestStop)
|
||||
{
|
||||
if (FillAndPushBuffer(BufferNum))
|
||||
{
|
||||
// User requested to stop: check if we must loop or really stop
|
||||
if (!myLoop || !OnStart())
|
||||
{
|
||||
// Not looping or restart failed: request stop
|
||||
RequestStop = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Leave some time for the other threads if the stream is still playing
|
||||
if (Sound::GetStatus() != Stopped)
|
||||
@ -293,11 +286,26 @@ bool SoundStream::FillAndPushBuffer(unsigned int BufferNum)
|
||||
Chunk Data = {NULL, 0};
|
||||
if (!OnGetData(Data))
|
||||
{
|
||||
// Mark the buffer as the last one (so that we know when to reset the playing position)
|
||||
myEndBuffers[BufferNum] = true;
|
||||
|
||||
// Check if the stream must loop or stop
|
||||
if (myLoop && OnStart())
|
||||
{
|
||||
// If we succeeded to restart and we previously had no data, try to fill the buffer once again
|
||||
if (!Data.Samples || (Data.NbSamples == 0))
|
||||
{
|
||||
return FillAndPushBuffer(BufferNum);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not looping or restart failed: request stop
|
||||
RequestStop = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Create and fill the buffer, and push it to the queue
|
||||
// Fill the buffer if some data was returned
|
||||
if (Data.Samples && Data.NbSamples)
|
||||
{
|
||||
unsigned int Buffer = myBuffers[BufferNum];
|
||||
@ -324,11 +332,8 @@ bool SoundStream::FillQueue()
|
||||
for (int i = 0; (i < BuffersCount) && !RequestStop; ++i)
|
||||
{
|
||||
if (FillAndPushBuffer(i))
|
||||
{
|
||||
if (!myLoop || !OnStart())
|
||||
RequestStop = true;
|
||||
}
|
||||
}
|
||||
|
||||
return RequestStop;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user