Fixed various minor warnings
This commit is contained in:
parent
78e7dcea38
commit
ee7cd94220
@ -225,9 +225,10 @@ public :
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// Update the position of the moving entities
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for (std::size_t i = 0; i < m_entities.size(); ++i)
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{
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float x = std::cos(0.25f * (time * i + (m_entities.size() - i))) * 300 + 350;
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float y = std::sin(0.25f * (time * (m_entities.size() - i) + i)) * 200 + 250;
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m_entities[i].setPosition(x, y);
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sf::Vector2f position;
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position.x = std::cos(0.25f * (time * i + (m_entities.size() - i))) * 300 + 350;
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position.y = std::sin(0.25f * (time * (m_entities.size() - i) + i)) * 200 + 250;
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m_entities[i].setPosition(position);
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}
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// Render the updated scene to the off-screen surface
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@ -210,7 +210,7 @@ private :
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/// only when the sound is stopped.
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///
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////////////////////////////////////////////////////////////
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void stream();
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void streamData();
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////////////////////////////////////////////////////////////
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/// \brief Request a new chunk of audio samples from the stream source
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@ -219,7 +219,7 @@ private :
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////////////////////////////////////////////////////////////
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struct Row
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{
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Row(unsigned int top, unsigned int height) : width(0), top(top), height(height) {}
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Row(unsigned int rowTop, unsigned int rowHeight) : width(0), top(rowTop), height(rowHeight) {}
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unsigned int width; ///< Current width of the row
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unsigned int top; ///< Y position of the row into the texture
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@ -58,13 +58,13 @@ public :
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/// Be careful, the last two parameters are the width
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/// and height, not the right and bottom coordinates!
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///
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/// \param left Left coordinate of the rectangle
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/// \param top Top coordinate of the rectangle
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/// \param width Width of the rectangle
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/// \param height Height of the rectangle
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/// \param rectLeft Left coordinate of the rectangle
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/// \param rectTop Top coordinate of the rectangle
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/// \param rectWidth Width of the rectangle
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/// \param rectHeight Height of the rectangle
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///
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////////////////////////////////////////////////////////////
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Rect(T left, T top, T width, T height);
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Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight);
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////////////////////////////////////////////////////////////
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/// \brief Construct the rectangle from position and size
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@ -37,11 +37,11 @@ height(0)
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////////////////////////////////////////////////////////////
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template <typename T>
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Rect<T>::Rect(T left, T top, T width, T height) :
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left (left),
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top (top),
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width (width),
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height(height)
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Rect<T>::Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight) :
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left (rectLeft),
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top (rectTop),
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width (rectWidth),
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height(rectHeight)
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{
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}
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@ -63,46 +63,46 @@ public :
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////////////////////////////////////////////////////////////
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/// \brief Construct a default set of render states with a custom blend mode
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///
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/// \param blendMode Blend mode to use
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/// \param theBlendMode Blend mode to use
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///
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////////////////////////////////////////////////////////////
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RenderStates(BlendMode blendMode);
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RenderStates(BlendMode theBlendMode);
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////////////////////////////////////////////////////////////
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/// \brief Construct a default set of render states with a custom transform
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///
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/// \param transform Transform to use
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/// \param theTransform Transform to use
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///
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////////////////////////////////////////////////////////////
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RenderStates(const Transform& transform);
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RenderStates(const Transform& theTransform);
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////////////////////////////////////////////////////////////
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/// \brief Construct a default set of render states with a custom texture
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///
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/// \param texture Texture to use
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/// \param theTexture Texture to use
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///
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////////////////////////////////////////////////////////////
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RenderStates(const Texture* texture);
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RenderStates(const Texture* theTexture);
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////////////////////////////////////////////////////////////
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/// \brief Construct a default set of render states with a custom shader
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///
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/// \param shader Shader to use
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/// \param theShader Shader to use
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///
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////////////////////////////////////////////////////////////
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RenderStates(const Shader* shader);
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RenderStates(const Shader* theShader);
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////////////////////////////////////////////////////////////
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/// \brief Construct a set of render states with all its attributes
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///
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/// \param blendMode Blend mode to use
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/// \param transform Transform to use
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/// \param texture Texture to use
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/// \param shader Shader to use
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/// \param theBlendMode Blend mode to use
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/// \param theTransform Transform to use
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/// \param theTexture Texture to use
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/// \param theShader Shader to use
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///
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////////////////////////////////////////////////////////////
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RenderStates(BlendMode blendMode, const Transform& transform,
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const Texture* texture, const Shader* shader);
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RenderStates(BlendMode theBlendMode, const Transform& theTransform,
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const Texture* theTexture, const Shader* theShader);
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////////////////////////////////////////////////////////////
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// Static member data
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@ -54,42 +54,42 @@ public :
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///
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/// The vertex color is white and texture coordinates are (0, 0).
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///
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/// \param position Vertex position
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/// \param thePosition Vertex position
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///
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////////////////////////////////////////////////////////////
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Vertex(const Vector2f& position);
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Vertex(const Vector2f& thePosition);
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////////////////////////////////////////////////////////////
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/// \brief Construct the vertex from its position and color
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///
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/// The texture coordinates are (0, 0).
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///
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/// \param position Vertex position
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/// \param color Vertex color
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/// \param thePosition Vertex position
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/// \param theColor Vertex color
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///
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////////////////////////////////////////////////////////////
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Vertex(const Vector2f& position, const Color& color);
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Vertex(const Vector2f& thePosition, const Color& theColor);
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////////////////////////////////////////////////////////////
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/// \brief Construct the vertex from its position and texture coordinates
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///
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/// The vertex color is white.
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///
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/// \param position Vertex position
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/// \param texCoords Vertex texture coordinates
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/// \param thePosition Vertex position
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/// \param theTexCoords Vertex texture coordinates
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///
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////////////////////////////////////////////////////////////
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Vertex(const Vector2f& position, const Vector2f& texCoords);
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Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords);
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////////////////////////////////////////////////////////////
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/// \brief Construct the vertex from its position, color and texture coordinates
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///
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/// \param position Vertex position
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/// \param color Vertex color
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/// \param texCoords Vertex texture coordinates
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/// \param thePosition Vertex position
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/// \param theColor Vertex color
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/// \param theTexCoords Vertex texture coordinates
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///
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////////////////////////////////////////////////////////////
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Vertex(const Vector2f& position, const Color& color, const Vector2f& texCoords);
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Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords);
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////////////////////////////////////////////////////////////
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// Member data
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@ -519,7 +519,7 @@ Out Utf<16>::toUtf32(In begin, In end, Out output)
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////////////////////////////////////////////////////////////
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template <typename In>
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In Utf<32>::decode(In begin, In end, Uint32& output, Uint32)
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In Utf<32>::decode(In begin, In /*end*/, Uint32& output, Uint32 /*replacement*/)
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{
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output = *begin++;
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return begin;
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@ -528,7 +528,7 @@ In Utf<32>::decode(In begin, In end, Uint32& output, Uint32)
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////////////////////////////////////////////////////////////
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template <typename Out>
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Out Utf<32>::encode(Uint32 input, Out output, Uint32 replacement)
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Out Utf<32>::encode(Uint32 input, Out output, Uint32 /*replacement*/)
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{
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*output++ = input;
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return output;
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@ -537,7 +537,7 @@ Out Utf<32>::encode(Uint32 input, Out output, Uint32 replacement)
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////////////////////////////////////////////////////////////
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template <typename In>
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In Utf<32>::next(In begin, In end)
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In Utf<32>::next(In begin, In /*end*/)
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{
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return ++begin;
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}
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@ -669,6 +669,8 @@ Uint32 Utf<32>::decodeAnsi(In input, const std::locale& locale)
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(defined(__GLIBCPP__) || defined (__GLIBCXX__)) && /* ... and standard library is glibc++ ... */ \
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!(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */
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(void)locale; // to avoid warnings
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wchar_t character = 0;
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mbtowc(&character, &input, 1);
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return static_cast<Uint32>(character);
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@ -712,6 +714,8 @@ Out Utf<32>::encodeAnsi(Uint32 codepoint, Out output, char replacement, const st
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(defined(__GLIBCPP__) || defined (__GLIBCXX__)) && /* ... and standard library is glibc++ ... */ \
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!(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */
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(void)locale; // to avoid warnings
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char character = 0;
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if (wctomb(&character, static_cast<wchar_t>(codepoint)) >= 0)
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*output++ = character;
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@ -53,12 +53,12 @@ public :
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////////////////////////////////////////////////////////////
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/// \brief Construct the video mode with its attributes
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///
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/// \param width Width in pixels
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/// \param height Height in pixels
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/// \param bitsPerPixel Pixel depths in bits per pixel
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/// \param modeWidth Width in pixels
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/// \param modeHeight Height in pixels
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/// \param modeBitsPerPixel Pixel depths in bits per pixel
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///
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////////////////////////////////////////////////////////////
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VideoMode(unsigned int width, unsigned int height, unsigned int bitsPerPixel = 32);
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VideoMode(unsigned int modeWidth, unsigned int modeHeight, unsigned int modeBitsPerPixel = 32);
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////////////////////////////////////////////////////////////
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/// \brief Get the current desktop video mode
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@ -40,7 +40,7 @@ namespace sf
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{
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////////////////////////////////////////////////////////////
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SoundStream::SoundStream() :
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m_thread (&SoundStream::stream, this),
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m_thread (&SoundStream::streamData, this),
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m_isStreaming (false),
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m_channelCount (0),
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m_sampleRate (0),
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@ -190,7 +190,7 @@ bool SoundStream::getLoop() const
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////////////////////////////////////////////////////////////
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void SoundStream::stream()
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void SoundStream::streamData()
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{
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// Create the buffers
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alCheck(alGenBuffers(BufferCount, m_buffers));
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@ -489,11 +489,11 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) c
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}
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// Write the pixels to the texture
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unsigned int x = glyph.textureRect.left + padding;
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unsigned int y = glyph.textureRect.top + padding;
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unsigned int width = glyph.textureRect.width - 2 * padding;
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unsigned int height = glyph.textureRect.height - 2 * padding;
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page.texture.update(&m_pixelBuffer[0], width, height, x, y);
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unsigned int x = glyph.textureRect.left + padding;
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unsigned int y = glyph.textureRect.top + padding;
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unsigned int w = glyph.textureRect.width - 2 * padding;
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unsigned int h = glyph.textureRect.height - 2 * padding;
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page.texture.update(&m_pixelBuffer[0], w, h, x, y);
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}
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// Delete the FT glyph
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@ -46,9 +46,9 @@ shader (NULL)
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////////////////////////////////////////////////////////////
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RenderStates::RenderStates(const Transform& transform) :
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RenderStates::RenderStates(const Transform& theTransform) :
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blendMode(BlendAlpha),
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transform(transform),
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transform(theTransform),
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texture (NULL),
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shader (NULL)
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{
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@ -56,8 +56,8 @@ shader (NULL)
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////////////////////////////////////////////////////////////
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RenderStates::RenderStates(BlendMode blendMode) :
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blendMode(blendMode),
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RenderStates::RenderStates(BlendMode theBlendMode) :
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blendMode(theBlendMode),
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transform(),
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texture (NULL),
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shader (NULL)
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@ -66,32 +66,32 @@ shader (NULL)
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////////////////////////////////////////////////////////////
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RenderStates::RenderStates(const Texture* texture) :
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RenderStates::RenderStates(const Texture* theTexture) :
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blendMode(BlendAlpha),
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transform(),
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texture (texture),
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texture (theTexture),
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shader (NULL)
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{
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}
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////////////////////////////////////////////////////////////
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RenderStates::RenderStates(const Shader* shader) :
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RenderStates::RenderStates(const Shader* theShader) :
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blendMode(BlendAlpha),
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transform(),
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texture (NULL),
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shader (shader)
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shader (theShader)
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{
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}
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////////////////////////////////////////////////////////////
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RenderStates::RenderStates(BlendMode blendMode, const Transform& transform,
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const Texture* texture, const Shader* shader) :
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blendMode(blendMode),
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transform(transform),
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texture (texture),
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shader (shader)
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RenderStates::RenderStates(BlendMode theBlendMode, const Transform& theTransform,
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const Texture* theTexture, const Shader* theShader) :
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blendMode(theBlendMode),
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transform(theTransform),
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texture (theTexture),
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shader (theShader)
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{
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}
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@ -95,8 +95,8 @@ Texture::~Texture()
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{
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ensureGlContext();
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GLuint Texture = static_cast<GLuint>(m_texture);
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glCheck(glDeleteTextures(1, &Texture));
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GLuint texture = static_cast<GLuint>(m_texture);
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glCheck(glDeleteTextures(1, &texture));
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}
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}
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@ -40,8 +40,8 @@ texCoords(0, 0)
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////////////////////////////////////////////////////////////
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Vertex::Vertex(const Vector2f& position) :
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position (position),
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Vertex::Vertex(const Vector2f& thePosition) :
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position (thePosition),
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color (255, 255, 255),
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texCoords(0, 0)
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{
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@ -49,28 +49,28 @@ texCoords(0, 0)
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////////////////////////////////////////////////////////////
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Vertex::Vertex(const Vector2f& position, const Color& color) :
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position (position),
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color (color),
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Vertex::Vertex(const Vector2f& thePosition, const Color& theColor) :
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position (thePosition),
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color (theColor),
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texCoords(0, 0)
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{
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}
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////////////////////////////////////////////////////////////
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Vertex::Vertex(const Vector2f& position, const Vector2f& texCoords) :
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position (position),
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Vertex::Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords) :
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position (thePosition),
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color (255, 255, 255),
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texCoords(texCoords)
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texCoords(theTexCoords)
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{
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}
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////////////////////////////////////////////////////////////
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Vertex::Vertex(const Vector2f& position, const Color& color, const Vector2f& texCoords) :
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position (position),
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color (color),
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texCoords(texCoords)
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Vertex::Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords) :
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position (thePosition),
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color (theColor),
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texCoords(theTexCoords)
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{
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}
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@ -272,4 +272,4 @@ void InputImpl::setMousePosition(const Vector2i& position, const Window& relativ
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} // namespace priv
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} // namespace sf
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} // namespace sf
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@ -120,4 +120,4 @@ public :
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} // namespace sf
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#endif // SFML_INPUTIMPLX11_HPP
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#endif // SFML_INPUTIMPLX11_HPP
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@ -44,10 +44,10 @@ bitsPerPixel(0)
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////////////////////////////////////////////////////////////
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VideoMode::VideoMode(unsigned int width, unsigned int height, unsigned int bitsPerPixel) :
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width (width),
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height (height),
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bitsPerPixel(bitsPerPixel)
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VideoMode::VideoMode(unsigned int modeWidth, unsigned int modeHeight, unsigned int modeBitsPerPixel) :
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width (modeWidth),
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height (modeHeight),
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bitsPerPixel(modeBitsPerPixel)
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{
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}
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@ -42,6 +42,7 @@ bool InputImpl::isKeyPressed(Keyboard::Key key)
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int vkey = 0;
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switch (key)
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{
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default: vkey = 0; break;
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case Keyboard::A: vkey = 'A'; break;
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case Keyboard::B: vkey = 'B'; break;
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case Keyboard::C: vkey = 'C'; break;
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@ -155,6 +156,7 @@ bool InputImpl::isMouseButtonPressed(Mouse::Button button)
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int vkey = 0;
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switch (button)
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{
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default: vkey = 0; break;
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case Mouse::Left: vkey = VK_LBUTTON; break;
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case Mouse::Right: vkey = VK_RBUTTON; break;
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case Mouse::Middle: vkey = VK_MBUTTON; break;
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