Minor corrections in API doc
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@ -274,13 +274,13 @@ typedef Vector2<float> Vector2f;
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/// and comparisons (==, !=), for example int or float.
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///
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/// You generally don't have to care about the templated form (sf::Vector2<T>),
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/// the two most common specializations have special typedefs:
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/// the most common specializations have special typedefs:
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/// \li sf::Vector2<float> is sf::Vector2f
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/// \li sf::Vector2<int> is sf::Vector2i
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/// \li sf::Vector2<unsigned int> is sf::Vector2u
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///
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/// The sf::Vector2 class has a small and simple interface, its x and y members
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/// can be accessed directly (there's no accessor like SetX(), GetX()) and it
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/// can be accessed directly (there's no accessor like setX(), getX()) and it
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/// contains no mathematical function like dot product, cross product, length, etc.
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///
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/// Usage example:
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@ -275,12 +275,12 @@ typedef Vector3<float> Vector3f;
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/// and comparisons (==, !=), for example int or float.
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///
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/// You generally don't have to care about the templated form (sf::Vector3<T>),
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/// the two most common specializations have special typedefs:
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/// the most common specializations have special typedefs:
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/// \li sf::Vector3<float> is sf::Vector3f
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/// \li sf::Vector3<int> is sf::Vector3i
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///
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/// The sf::Vector3 class has a small and simple interface, its x and y members
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/// can be accessed directly (there's no accessor like SetX(), GetX()) and it
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/// can be accessed directly (there's no accessor like setX(), getX()) and it
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/// contains no mathematical function like dot product, cross product, length, etc.
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///
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/// Usage example:
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