diff --git a/src/SFML/System/Initializer.cpp b/src/SFML/System/Initializer.cpp deleted file mode 100644 index 0d3dbeea..00000000 --- a/src/SFML/System/Initializer.cpp +++ /dev/null @@ -1,86 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2009 Lucas Soltic (ceylow@gmail.com) and Laurent Gomila (laurent.gom@gmail.com) -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -//////////////////////////////////////////////////////////// -// Headers -//////////////////////////////////////////////////////////// -#include - - -#ifdef SFML_SYSTEM_MACOS - -#include -#include -#include - -namespace sf -{ -namespace priv -{ -//////////////////////////////////////////////////////////// -/// Under Mac OS X, when launching an application from the Finder, -/// the default working directory is the user home directory ; -/// when launching from Xcode, the default one is the directory -/// containing the application. In order to produce a uniform behaviour -/// and simplify the use of resources, SFML sets the working directory to -/// the Resources folder of the application bundle. -/// The "constructor" attribute forces the function to be called -/// at library loading time. -//////////////////////////////////////////////////////////// -void InitializeWorkingDirectory(void) __attribute__ ((constructor)); -void InitializeWorkingDirectory(void) -{ - char PathBuffer[4096]; - bool Encoded = false; - - // Get the application bundle - CFBundleRef MainBundle = CFBundleGetMainBundle(); - assert(MainBundle != NULL); - - // Get the resource directory URL - CFURLRef ResourceDirectory = CFBundleCopyResourcesDirectoryURL(MainBundle); - assert(ResourceDirectory != NULL); - - // Convert it as absolute URL - CFURLRef AbsoluteURL = CFURLCopyAbsoluteURL(ResourceDirectory); - assert(AbsoluteURL != NULL); - - // Get the path as C string - Encoded = CFURLGetFileSystemRepresentation(AbsoluteURL, true, (UInt8 *)PathBuffer, 4096); - assert(Encoded); - - // Set the working directory - chdir(PathBuffer); - - CFRelease(AbsoluteURL); - CFRelease(ResourceDirectory); -} - -} // namespace priv - -} // namespace sf - - -#endif // SFML_SYSTEM_MACOS -