Fix font pages not being created with the desired smoothness
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@ -335,7 +335,7 @@ private:
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////////////////////////////////////////////////////////////
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struct Page
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{
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Page();
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explicit Page(bool smooth);
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GlyphTable glyphs; //!< Table mapping code points to their corresponding glyph
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Texture texture; //!< Texture containing the pixels of the glyphs
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@ -349,6 +349,16 @@ private:
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////////////////////////////////////////////////////////////
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void cleanup();
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////////////////////////////////////////////////////////////
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/// \brief Find or create the glyphs page corresponding to the given character size
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///
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/// \param characterSize Reference character size
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///
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/// \return The glyphs page corresponding to \a characterSize
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///
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////////////////////////////////////////////////////////////
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Page& loadPage(unsigned int characterSize) const;
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////////////////////////////////////////////////////////////
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/// \brief Load a new glyph and store it in the cache
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///
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@ -348,7 +348,7 @@ const Font::Info& Font::getInfo() const
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const Glyph& Font::getGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, float outlineThickness) const
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{
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// Get the page corresponding to the character size
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GlyphTable& glyphs = m_pages[characterSize].glyphs;
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GlyphTable& glyphs = loadPage(characterSize).glyphs;
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// Build the key by combining the glyph index (based on code point), bold flag, and outline thickness
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Uint64 key = combine(outlineThickness, bold, FT_Get_Char_Index(static_cast<FT_Face>(m_face), codePoint));
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@ -476,7 +476,7 @@ float Font::getUnderlineThickness(unsigned int characterSize) const
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////////////////////////////////////////////////////////////
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const Texture& Font::getTexture(unsigned int characterSize) const
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{
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return m_pages[characterSize].texture;
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return loadPage(characterSize).texture;
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}
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////////////////////////////////////////////////////////////
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@ -567,6 +567,18 @@ void Font::cleanup()
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}
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////////////////////////////////////////////////////////////
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Font::Page& Font::loadPage(unsigned int characterSize) const
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{
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// TODO: Remove this method and use try_emplace instead when updating to C++17
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PageTable::iterator pageIterator = m_pages.find(characterSize);
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if (pageIterator == m_pages.end())
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pageIterator = m_pages.insert(std::make_pair(characterSize, Page(m_isSmooth))).first;
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return pageIterator->second;
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}
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////////////////////////////////////////////////////////////
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Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, float outlineThickness) const
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{
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@ -652,7 +664,7 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, f
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height += 2 * padding;
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// Get the glyphs page corresponding to the character size
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Page& page = m_pages[characterSize];
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Page& page = loadPage(characterSize);
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// Find a good position for the new glyph into the texture
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glyph.textureRect = findGlyphRect(page, width, height);
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@ -842,7 +854,7 @@ bool Font::setCurrentSize(unsigned int characterSize) const
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////////////////////////////////////////////////////////////
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Font::Page::Page() :
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Font::Page::Page(bool smooth) :
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nextRow(3)
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{
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// Make sure that the texture is initialized by default
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@ -856,7 +868,7 @@ nextRow(3)
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// Create the texture
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texture.loadFromImage(image);
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texture.setSmooth(true);
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texture.setSmooth(smooth);
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}
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} // namespace sf
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