Created the SFML::RenderTarget mixin module for my convenience. Consider this class internal! Do not use it directly in your code!
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1693 4e206d99-4929-0410-ac5d-dfc041789085
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bindings/ruby/sfml-graphics/graphics/RenderTarget.cpp
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230
bindings/ruby/sfml-graphics/graphics/RenderTarget.cpp
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/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "RenderTarget.hpp"
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#include "Color.hpp"
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#include "main.hpp"
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#include <SFML/Graphics/RenderTarget.hpp>
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VALUE globalRenderTargetModule;
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VALUE globalRenderTargetInstanceClass;
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/* External classes */
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extern VALUE globalVector2Class;
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extern VALUE globalRectClass;
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extern VALUE globalDrawableModule;
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extern VALUE globalShaderClass;
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extern VALUE globalViewClass;
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static VALUE RenderTarget_Clear( int argc, VALUE *args, VALUE self )
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{
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sf::Color color = sf::Color::Black;
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switch( argc )
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{
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case 1:
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{
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VALUE temp = Color_ForceType( args[0] );
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color.r = FIX2UINT( Color_GetR( temp ) );
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color.g = FIX2UINT( Color_GetG( temp ) );
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color.b = FIX2UINT( Color_GetB( temp ) );
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color.a = FIX2UINT( Color_GetA( temp ) );
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}
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case 0:
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break;
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default:
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rb_raise( rb_eArgError, "Expected 0 or 1 arguments but was given %d", argc );
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}
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sf::RenderTarget *object = NULL;
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Data_Get_Struct( self, sf::RenderTarget, object );
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object->Clear( color );
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return Qnil;
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}
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static VALUE RenderTarget_Draw( int argc, VALUE *args, VALUE self )
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{
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sf::RenderTarget *object = NULL;
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Data_Get_Struct( self, sf::RenderTarget, object );
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switch( argc )
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{
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case 2:
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{
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VALIDATE_CLASS( args[0], globalDrawableModule, "object" );
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VALIDATE_CLASS( args[1], globalShaderClass, "shader" );
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sf::Drawable *drawable = NULL;
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Data_Get_Struct( args[0], sf::Drawable, drawable );
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sf::Shader *shader = NULL;
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Data_Get_Struct( args[1], sf::Shader, shader );
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object->Draw( *drawable, *shader );
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break;
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}
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case 1:
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{
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VALIDATE_CLASS( args[0], globalDrawableModule, "object" );
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sf::Drawable *drawable = NULL;
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Data_Get_Struct( args[0], sf::Drawable, drawable );
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object->Draw( *drawable );
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break;
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}
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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return Qnil;
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}
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static VALUE RenderTarget_GetWidth( VALUE self )
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{
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sf::RenderTarget *object = NULL;
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Data_Get_Struct( self, sf::RenderTarget, object );
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return INT2FIX( object->GetWidth() );
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}
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static VALUE RenderTarget_GetHeight( VALUE self )
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{
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sf::RenderTarget *object = NULL;
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Data_Get_Struct( self, sf::RenderTarget, object );
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return INT2FIX( object->GetHeight() );
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}
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static VALUE RenderTarget_SetView( VALUE self, VALUE aView )
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{
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VALIDATE_CLASS( aView, globalViewClass, "view" );
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sf::View *view = NULL;
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sf::RenderTarget *object = NULL;
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Data_Get_Struct( self, sf::RenderTarget, object );
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Data_Get_Struct( aView, sf::View, view );
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object->SetView( *view );
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return Qnil;
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}
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static VALUE RenderTarget_GetView( VALUE self )
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{
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sf::RenderTarget *object = NULL;
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Data_Get_Struct( self, sf::RenderTarget, object );
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const sf::View &view = object->GetView();
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VALUE rbData = Data_Wrap_Struct( globalViewClass, 0, 0, const_cast< sf::View * >( &view ) );
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rb_obj_call_init( rbData, 0, 0 );
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return rbData;
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}
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static VALUE RenderTarget_GetDefaultView( VALUE self )
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{
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sf::RenderTarget *object = NULL;
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Data_Get_Struct( self, sf::RenderTarget, object );
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const sf::View &view = object->GetDefaultView();
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VALUE rbData = Data_Wrap_Struct( globalViewClass, 0, 0, const_cast< sf::View * >( &view ) );
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rb_obj_call_init( rbData, 0, 0 );
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return rbData;
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}
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static VALUE RenderTarget_GetViewport( VALUE self, VALUE aView )
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{
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VALIDATE_CLASS( aView, globalViewClass, "view" );
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sf::View *view = NULL;
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sf::RenderTarget *object = NULL;
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Data_Get_Struct( self, sf::RenderTarget, object );
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Data_Get_Struct( aView, sf::View, view );
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sf::IntRect viewport = object->GetViewport( *view );
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return rb_funcall( globalRectClass, rb_intern( "new" ), 4,
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INT2FIX( viewport.Left ), INT2FIX( viewport.Top ),
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INT2FIX( viewport.Width ), INT2FIX( viewport.Height ) );
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}
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static VALUE RenderTarget_ConvertCoords( int argc, VALUE *args, VALUE self )
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{
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sf::RenderTarget *object = NULL;
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Data_Get_Struct( self, sf::RenderTarget, object );
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sf::Vector2f result;
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switch( argc )
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{
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case 2:
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{
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result = object->ConvertCoords( FIX2UINT( args[0] ), FIX2UINT( args[1] ) );
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break;
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}
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case 3:
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{
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VALIDATE_CLASS( args[2], globalViewClass, "view" );
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sf::View *view = NULL;
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Data_Get_Struct( args[2], sf::View, view );
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result = object->ConvertCoords( FIX2UINT( args[0] ), FIX2UINT( args[1] ), *view );
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}
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default:
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rb_raise( rb_eArgError, "Expected 2 or 3 arguments but was given %d", argc );
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}
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return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, rb_float_new( result.x ), rb_float_new( result.y ) );
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}
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static VALUE RenderTarget_SaveGLStates( VALUE self )
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{
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sf::RenderTarget *object = NULL;
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Data_Get_Struct( self, sf::RenderTarget, object );
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object->SaveGLStates();
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return Qnil;
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}
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static VALUE RenderTarget_RestoreGLStates( VALUE self )
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{
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sf::RenderTarget *object = NULL;
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Data_Get_Struct( self, sf::RenderTarget, object );
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object->RestoreGLStates();
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return Qnil;
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}
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void Init_RenderTarget( void )
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{
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/* SFML namespace which contains the classes of this module. */
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VALUE sfml = rb_define_module( "SFML" );
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/* This is not the same class as the one specified in the C++ library! This class acts as a wrapper around the
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* classes that inherits from sf::RenderTarget(sf::RenderWindow, sf::RenderImage) and you will only use it as the
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* first argument in the SFML::Drawable#render method.
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*/
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globalRenderTargetModule = rb_define_module_under( sfml, "RenderTarget" );
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globalRenderTargetInstanceClass = rb_define_class_under( globalRenderTargetModule, "Instance", rb_cObject );
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rb_include_module( globalRenderTargetInstanceClass, globalRenderTargetModule );
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// Instance methods
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rb_define_method( globalRenderTargetModule, "clear", RenderTarget_Clear, -1 );
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rb_define_method( globalRenderTargetModule, "draw", RenderTarget_Draw, -1 );
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rb_define_method( globalRenderTargetModule, "getWidth", RenderTarget_GetWidth, 0 );
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rb_define_method( globalRenderTargetModule, "getHeight", RenderTarget_GetHeight, 0 );
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rb_define_method( globalRenderTargetModule, "setView", RenderTarget_SetView, 1 );
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rb_define_method( globalRenderTargetModule, "getView", RenderTarget_GetView, 0 );
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rb_define_method( globalRenderTargetModule, "getDefaultView", RenderTarget_GetDefaultView, 0 );
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rb_define_method( globalRenderTargetModule, "getViewport", RenderTarget_GetViewport, 1 );
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rb_define_method( globalRenderTargetModule, "convertCoords", RenderTarget_ConvertCoords, -1 );
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rb_define_method( globalRenderTargetModule, "saveGLStates", RenderTarget_SaveGLStates, 0 );
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rb_define_method( globalRenderTargetModule, "restoreGLStates", RenderTarget_RestoreGLStates, 0 );
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// Instance Aliases
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rb_define_alias( globalRenderTargetModule, "width", "getWidth" );
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rb_define_alias( globalRenderTargetModule, "height", "getHeight" );
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rb_define_alias( globalRenderTargetModule, "view=", "setView" );
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rb_define_alias( globalRenderTargetModule, "view", "getView" );
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rb_define_alias( globalRenderTargetModule, "defaultView", "getDefaultView" );
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rb_define_alias( globalRenderTargetModule, "default_view", "getDefaultView" );
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rb_define_alias( globalRenderTargetModule, "get_viewport", "getViewport" );
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rb_define_alias( globalRenderTargetModule, "convert_cords", "convertCoords" );
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rb_define_alias( globalRenderTargetModule, "save_gl_states", "saveGLStates" );
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rb_define_alias( globalRenderTargetModule, "restore_gl_states", "restoreGLStates" );
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}
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31
bindings/ruby/sfml-graphics/graphics/RenderTarget.hpp
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31
bindings/ruby/sfml-graphics/graphics/RenderTarget.hpp
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/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#ifndef SFML_RUBYEXT_RENDER_TARGET_HEADER_
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#define SFML_RUBYEXT_RENDER_TARGET_HEADER_
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#include "ruby.h"
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// Ruby initiation function
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void Init_RenderTarget( void );
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#endif // SFML_RUBYEXT_RENDER_TARGET_HEADER_
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