Remove C++ dialect & std lib selection from Xcode templates
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@ -44,74 +44,6 @@ subject to the following restrictions:
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<key>Kind</key>
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<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
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<!--
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OPTIONS
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-->
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<key>Options</key>
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<array>
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<dict>
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<key>Identifier</key>
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<string>compilerSettingsType</string>
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<key>Name</key>
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<string>[ADVANCED] C++ Compiler and Standard Library</string>
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<key>Description</key>
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<string>If you don't know what is it about, use the default value. Note that you'll need a version of SFML compiled with Clang and libc++ to use C++11!</string>
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<key>Default</key>
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<string>C++11 with Clang and libc++</string>
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<key>NotPersisted</key>
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<true />
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<key>Type</key>
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<string>popup</string>
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<key>Units</key>
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<dict>
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<!-- Use Clang and libstdc++ -->
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<key>C++98 with Clang and libstdc++</key>
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<dict>
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<key>Project</key>
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<dict>
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<key>SharedSettings</key>
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<dict>
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<key>GCC_VERSION</key>
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<string>com.apple.compilers.llvm.clang.1_0</string>
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<key>CLANG_CXX_LANGUAGE_STANDARD</key>
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<string>c++98</string>
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<key>CLANG_CXX_LIBRARY</key>
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<string>libstdc++</string>
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</dict>
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</dict>
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</dict>
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<!-- Use Clang and libc++ -->
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<key>C++11 with Clang and libc++</key>
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<dict>
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<key>Project</key>
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<dict>
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<key>SharedSettings</key>
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<dict>
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<key>GCC_VERSION</key>
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<string>com.apple.compilers.llvm.clang.1_0</string>
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<key>CLANG_CXX_LANGUAGE_STANDARD</key>
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<string>c++0x</string>
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<key>CLANG_CXX_LIBRARY</key>
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<string>libc++</string>
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</dict>
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</dict>
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</dict>
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</dict>
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</dict>
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</array>
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<!--
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SETTINGS
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-->
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@ -123,6 +55,16 @@ subject to the following restrictions:
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<key>SUPPORTED_PLATFORMS</key>
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<string>macosx</string>
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<!-- Compiler & std lib -->
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<key>GCC_VERSION</key>
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<string>com.apple.compilers.llvm.clang.1_0</string>
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<key>CLANG_CXX_LANGUAGE_STANDARD</key>
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<string>c++11</string>
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<key>CLANG_CXX_LIBRARY</key>
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<string>libc++</string>
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<!-- ARCHITECTURES -->
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<key>ARCHS</key>
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<string>@XCODE_TEMPLATES_ARCH@</string>
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@ -27,7 +27,6 @@ Features
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* You can choose between command line tool or bundle application, the latter will contains all
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SFML dependencies so you can run your app on another computer without manually installing SFML.
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* You can choose between using SFML libraries as dylibs or frameworks.
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* You can choose your compiler and C++ standard library / dialect.
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* You can choose with SFML module you want to use into your project.
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* You automatically get a basic example to test SFML right away.
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@ -38,13 +37,10 @@ Prerequisites
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Before installing the template, make sure you have installed:
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- Xcode 4 or greater, up to date
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- the Command Line Tools
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- SFML 2, either as frameworks or dylibs
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- Xcode 4 or greater, up to date;
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- the Command Line Tools;
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- SFML 2, either as frameworks or dylibs, as described in the official tutorials.
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There is one constraint on the installation of SFML: the frameworks needs to be installed in
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/Library/Frameworks and the dylibs into /usr/local/lib. You don't need both but make sure they are
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in the correct folder.
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You should also be familiar with Xcode. If needed checkout this document:
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http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/000-About_Xcode/about.html
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@ -144,10 +140,10 @@ FAQ
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* I get strange linker error about std::string and other STL types. What should I do?
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This probably means you're compiling your project against a different implementation of the STL
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than SFML. When you created the project, you might have chosen the wrong C++ compiler & standard
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library. You can update your project's build settings; more specifically the Compiler for
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C/C++/Objective-C, the C++ language Dialect and the C++ Standard Library. You can find more
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information in the getting started tutorial for Mac OS X on the official web site.
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This probably means you're compiling your project against a different
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implementation of the STL than the one used by SFML. You can update your
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project build settings to match the settings used to compile SFML; more
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specifically the Compiler for C/C++/Objective-C, the C++ language Dialect
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and the C++ Standard Library.
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