fix event mouse move
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1741 4e206d99-4929-0410-ac5d-dfc041789085
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@ -192,6 +192,40 @@
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////////////////////////////////////////////////////////
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-(void)scrollWheel:(NSEvent*)theEvent
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{
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if (myRequester == 0) return;
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NSPoint loc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
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// Don't forget to change to SFML coord system.
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float h = [[theEvent window] frame].size.height;
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myRequester->MouseWheelScrolledAt([theEvent deltaY], loc.x, h - loc.y);
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}
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////////////////////////////////////////////////////////
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-(void)mouseEntered:(NSEvent*)theEvent
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{
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myMouseIsIn = YES;
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if (myRequester == 0) return;
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myRequester->MouseMovedIn();
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}
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////////////////////////////////////////////////////////
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-(void)mouseExited:(NSEvent*)theEvent
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{
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myMouseIsIn = NO;
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if (myRequester == 0) return;
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myRequester->MouseMovedOut();
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}
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////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////
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-(void)rightMouseDown:(NSEvent*)theEvent
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-(void)rightMouseDown:(NSEvent*)theEvent
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{
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{
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@ -269,36 +303,47 @@
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////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////
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-(void)scrollWheel:(NSEvent*)theEvent
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-(void)rightMouseDragged:(NSEvent*)theEvent
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{
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{
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if (myRequester == 0) return;
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if (myRequester == 0) return;
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// If the event is not useful.
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if (!myMouseIsIn) return;
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NSPoint loc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
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NSPoint loc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
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// Don't forget to change to SFML coord system.
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// Don't forget to change to SFML coord system.
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float h = [[theEvent window] frame].size.height;
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float h = [[theEvent window] frame].size.height;
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myRequester->MouseWheelScrolledAt([theEvent deltaY], loc.x, h - loc.y);
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myRequester->MouseMovedAt(loc.x, h - loc.y);
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}
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}
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////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////
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-(void)mouseEntered:(NSEvent*)theEvent
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-(void)mouseDragged:(NSEvent*)theEvent
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{
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{
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myMouseIsIn = YES;
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if (myRequester == 0) return;
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if (myRequester == 0) return;
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myRequester->MouseMovedIn();
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// If the event is not useful.
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if (!myMouseIsIn) return;
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NSPoint loc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
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// Don't forget to change to SFML coord system.
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float h = [[theEvent window] frame].size.height;
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myRequester->MouseMovedAt(loc.x, h - loc.y);
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}
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}
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////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////
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-(void)mouseExited:(NSEvent*)theEvent
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-(void)otherMouseDragged:(NSEvent*)theEvent
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{
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{
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myMouseIsIn = NO;
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if (myRequester == 0) return;
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if (myRequester == 0) return;
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myRequester->MouseMovedOut();
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// If the event is not useful.
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if (!myMouseIsIn) return;
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NSPoint loc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
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// Don't forget to change to SFML coord system.
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float h = [[theEvent window] frame].size.height;
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myRequester->MouseMovedAt(loc.x, h - loc.y);
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}
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}
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