* sync with sfml - Renamed Shape::GetNbPoints to Shape::GetPointsCount

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1411 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-02-17 19:21:18 +00:00
parent 504804a06e
commit fd10d2abfe
5 changed files with 79 additions and 68 deletions

View File

@ -1,6 +1,28 @@
/** /*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2010 Andreas Hollandt
* *
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/ */
module dsfml.graphics.irendertarget; module dsfml.graphics.irendertarget;
import dsfml.system.vector2; import dsfml.system.vector2;
@ -12,84 +34,84 @@ import dsfml.graphics.color;
interface IRenderTarget interface IRenderTarget
{ {
/* /**
* Clear the entire target with a single color * Clear the entire target with a single color
* *
* \param color : Color to use to clear the render target * \param color : Color to use to clear the render target
* *
*/ */
void clear(Color color = Color()); void clear(Color color = Color());
/* /**
* Draw something into the target * Draw something into the target
* *
* \param object : Object to draw * \param object : Object to draw
* *
*/ */
void draw(IDrawable object); void draw(IDrawable object);
/* /**
* Draw something into the target with a shader * Draw something into the target with a shader
* *
* \param object : Object to draw * \param object : Object to draw
* \param shader : Shader to apply * \param shader : Shader to apply
* *
*/ */
void draw(IDrawable object, Shader shader); void draw(IDrawable object, Shader shader);
/* /**
* Get the width of the rendering region of the target * Get the width of the rendering region of the target
* *
* \return Width in pixels * \return Width in pixels
* *
*/ */
uint getWidth(); uint getWidth();
/* /**
* Get the height of the rendering region of the target * Get the height of the rendering region of the target
* *
* \return Height in pixels * \return Height in pixels
* *
*/ */
uint getHeight(); uint getHeight();
/* /**
* Change the current active view. * Change the current active view.
* *
* \param view : New view to use (pass GetDefaultView() to set the default view) * \param view : New view to use (pass GetDefaultView() to set the default view)
* *
*/ */
void setView(View view); void setView(View view);
/* /**
* Get the current view * Get the current view
* *
* \return Current view active in the window * \return Current view active in the window
* *
*/ */
View getView(); View getView();
/* /**
* Get the default view of the window * Get the default view of the window
* *
* \return Default view * \return Default view
* *
*/ */
View getDefaultView(); View getDefaultView();
/* /**
* Get the viewport of a view applied to this target * Get the viewport of a view applied to this target
* *
* \param view Target view * \param view Target view
* *
* \return Viewport rectangle, expressed in pixels in the current target * \return Viewport rectangle, expressed in pixels in the current target
* *
*/ */
IntRect getViewport(View view); IntRect getViewport(View view);
/* /**
* Convert a point in target coordinates into view coordinates * Convert a point in target coordinates into view coordinates
* *
* \param x : X coordinate of the point to convert, relative to the target * \param x : X coordinate of the point to convert, relative to the target
@ -98,18 +120,18 @@ interface IRenderTarget
* *
* \return Converted point * \return Converted point
* *
*/ */
Vector2f convertCoords(uint x, uint y, View view = null); Vector2f convertCoords(uint x, uint y, View view = null);
/* /**
* Save the current OpenGL render states and matrices * Save the current OpenGL render states and matrices
* *
*/ */
void saveGLStates(); void saveGLStates();
/* /**
* Restore the previously saved OpenGL render states and matrices * Restore the previously saved OpenGL render states and matrices
* *
*/ */
void restoreGLStates(); void restoreGLStates();
} }

View File

@ -1,27 +1,27 @@
/* /*
* DSFML - SFML Library wrapper for the D programming language. * DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2010 Andreas Hollandt * Copyright (C) 2010 Andreas Hollandt
* *
* This software is provided 'as-is', without any express or * This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held * implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software. * liable for any damages arising from the use of this software.
* *
* Permission is granted to anyone to use this software for any purpose, * Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute * including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions: * it freely, subject to the following restrictions:
* *
* 1. The origin of this software must not be misrepresented; * 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software. * you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment * If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but * in the product documentation would be appreciated but
* is not required. * is not required.
* *
* 2. Altered source versions must be plainly marked as such, * 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software. * and must not be misrepresented as being the original software.
* *
* 3. This notice may not be removed or altered from any * 3. This notice may not be removed or altered from any
* source distribution. * source distribution.
*/ */
module dsfml.graphics.renderimage; module dsfml.graphics.renderimage;

View File

@ -131,9 +131,9 @@ public:
* Returns: * Returns:
* Total number of points * Total number of points
*/ */
uint getNbPoints() uint getPointsCount()
{ {
return sfShape_GetNbPoints(m_ptr); return sfShape_GetPointsCount(m_ptr);
} }
/** /**
@ -289,7 +289,7 @@ private:
typedef void function(void* Shape, int) pf_sfShape_EnableOutline; typedef void function(void* Shape, int) pf_sfShape_EnableOutline;
typedef void function (void* Shape, float Width) pf_sfShape_SetOutlineWidth; typedef void function (void* Shape, float Width) pf_sfShape_SetOutlineWidth;
typedef float function (void* Shape) pf_sfShape_GetOutlineWidth; typedef float function (void* Shape) pf_sfShape_GetOutlineWidth;
typedef uint function (void* Shape) pf_sfShape_GetNbPoints; typedef uint function (void* Shape) pf_sfShape_GetPointsCount;
typedef void function (void* Shape, uint Index, float* X, float* Y) pf_sfShape_GetPointPosition; typedef void function (void* Shape, uint Index, float* X, float* Y) pf_sfShape_GetPointPosition;
typedef void function (void* Shape, uint Index, float X, float Y) pf_sfShape_SetPointPosition; typedef void function (void* Shape, uint Index, float X, float Y) pf_sfShape_SetPointPosition;
typedef Color function (void* Shape, uint index) pf_sfShape_GetPointColor; typedef Color function (void* Shape, uint index) pf_sfShape_GetPointColor;
@ -305,7 +305,7 @@ private:
static pf_sfShape_EnableOutline sfShape_EnableOutline; static pf_sfShape_EnableOutline sfShape_EnableOutline;
static pf_sfShape_SetOutlineWidth sfShape_SetOutlineWidth; static pf_sfShape_SetOutlineWidth sfShape_SetOutlineWidth;
static pf_sfShape_GetOutlineWidth sfShape_GetOutlineWidth; static pf_sfShape_GetOutlineWidth sfShape_GetOutlineWidth;
static pf_sfShape_GetNbPoints sfShape_GetNbPoints; static pf_sfShape_GetPointsCount sfShape_GetPointsCount;
static pf_sfShape_GetPointPosition sfShape_GetPointPosition; static pf_sfShape_GetPointPosition sfShape_GetPointPosition;
static pf_sfShape_SetPointPosition sfShape_SetPointPosition; static pf_sfShape_SetPointPosition sfShape_SetPointPosition;
static pf_sfShape_GetPointColor sfShape_GetPointColor; static pf_sfShape_GetPointColor sfShape_GetPointColor;
@ -329,7 +329,7 @@ private:
sfShape_EnableOutline = cast(pf_sfShape_EnableOutline)dll.getSymbol("sfShape_EnableOutline"); sfShape_EnableOutline = cast(pf_sfShape_EnableOutline)dll.getSymbol("sfShape_EnableOutline");
sfShape_SetOutlineWidth = cast(pf_sfShape_SetOutlineWidth)dll.getSymbol("sfShape_SetOutlineWidth"); sfShape_SetOutlineWidth = cast(pf_sfShape_SetOutlineWidth)dll.getSymbol("sfShape_SetOutlineWidth");
sfShape_GetOutlineWidth = cast(pf_sfShape_GetOutlineWidth)dll.getSymbol("sfShape_GetOutlineWidth"); sfShape_GetOutlineWidth = cast(pf_sfShape_GetOutlineWidth)dll.getSymbol("sfShape_GetOutlineWidth");
sfShape_GetNbPoints = cast(pf_sfShape_GetNbPoints)dll.getSymbol("sfShape_GetNbPoints"); sfShape_GetPointsCount = cast(pf_sfShape_GetPointsCount)dll.getSymbol("sfShape_GetPointsCount");
sfShape_GetPointPosition = cast(pf_sfShape_GetPointPosition)dll.getSymbol("sfShape_GetPointPosition"); sfShape_GetPointPosition = cast(pf_sfShape_GetPointPosition)dll.getSymbol("sfShape_GetPointPosition");
sfShape_SetPointPosition = cast(pf_sfShape_SetPointPosition)dll.getSymbol("sfShape_SetPointPosition"); sfShape_SetPointPosition = cast(pf_sfShape_SetPointPosition)dll.getSymbol("sfShape_SetPointPosition");
sfShape_GetPointColor = cast (pf_sfShape_GetPointColor)dll.getSymbol("sfShape_GetPointColor"); sfShape_GetPointColor = cast (pf_sfShape_GetPointColor)dll.getSymbol("sfShape_GetPointColor");

View File

@ -128,7 +128,7 @@ class DllLoader
} }
if (symb is null) if (symb is null)
report( "Symbol cannot be found in specified library", m_libPath, symbolName); debug report( "Symbol cannot be found in specified library", m_libPath, symbolName);
return symb; return symb;
} }
@ -183,10 +183,10 @@ private:
} }
if (m_lib is null) if (m_lib is null)
{ {
report("Cannot open library", m_libPath, null); debug report("Cannot open library", m_libPath, null);
version (Windows) version (Windows)
{ {
report("Windows error message: " ~ sysErrorString(GetLastError()), m_libPath, null); debug report("Windows error message: " ~ sysErrorString(GetLastError()), m_libPath, null);
} }
} }
} }

View File

@ -37,17 +37,6 @@ struct Vector3(T)
T y; T y;
T z; T z;
static Vector3 opCall(T x, T y, T z)
{
Vector3!(T) ret;
ret.x = x;
ret.y = y;
ret.z = z;
return ret;
}
/// unary (-) overload /// unary (-) overload
Vector3 opNeg() Vector3 opNeg()
{ {