Created branch for experimental blending mode API
See issue #298. Based on branch 'new_blending_api' of github.com:tomgalvin594/SFML.
This commit is contained in:
commit
fe7d6f513d
@ -25,22 +25,161 @@
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#ifndef SFML_BLENDMODE_HPP
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#ifndef SFML_BLENDMODE_HPP
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#define SFML_BLENDMODE_HPP
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#define SFML_BLENDMODE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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namespace sf
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namespace sf
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{
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{
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \ingroup graphics
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/// \ingroup graphics
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/// \brief Available blending modes for drawing
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/// \brief Blending modes for drawing
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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enum BlendMode
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struct SFML_GRAPHICS_API BlendMode
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{
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{
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BlendAlpha, ///< Pixel = Source * Source.a + Dest * (1 - Source.a)
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////////////////////////////////////////////////////////
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BlendAdd, ///< Pixel = Source + Dest
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/// \ingroup graphics
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BlendMultiply, ///< Pixel = Source * Dest
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/// \brief Enumeration of the blending factors
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BlendNone ///< Pixel = Source
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///
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////////////////////////////////////////////////////////
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enum BlendFactor
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{
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Zero, ///< (0,0,0,0)
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One, ///< (1,1,1,1)
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SrcColor, ///< (src.r,src.g,src.b,src.a)
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OneMinusSrcColor, ///< (1,1,1,1) - (src.r,src.g,src.b,src.a)
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DstColor, ///< (dst.r,dst.g,dst.b,dst.a)
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OneMinusDstColor, ///< (1,1,1,1) - (dst.r,dst.g,dst.b,dst.a)
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SrcAlpha, ///< (src.a,src.a,src.a,src.a)
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OneMinusSrcAlpha, ///< (1,1,1,1) - (src.a,src.a,src.a,src.a)
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DstAlpha, ///< (dst.a,dst.a,dst.a,dst.a)
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OneMinusDstAlpha, ///< (1,1,1,1) - (dst.a,dst.a,dst.a,dst.a)
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};
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};
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////////////////////////////////////////////////////////
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/// \ingroup graphics
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/// \brief Enumeration of the blending equations
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///
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////////////////////////////////////////////////////////
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enum BlendEquation
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{
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Add, ///< Pixel = Source * SourceFactor + Dst * DstFactor
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Subtract, ///< Pixel = Source * SourceFactor - Dst * DstFactor
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};
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Constructs a blending mode that does alpha blending.
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///
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////////////////////////////////////////////////////////////
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BlendMode();
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////////////////////////////////////////////////////////////
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/// \brief Construct the blend mode given the factors and equation.
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///
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/// \param colorSourceFactor Specifies how to compute the source factor for the color channels.
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/// \param colorDstFactor Specifies how to compute the destination factor for the color channels.
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/// \param colorBlendEquation Specifies how to combine the source and destination colors.
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/// \param alphaSourceFactor Specifies how to compute the source factor.
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/// \param alphaDstFactor Specifies how to compute the destination factor.
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/// \param alphaBlendEquation Specifies how to combine the source and destination alphas.
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///
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///
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////////////////////////////////////////////////////////////
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BlendMode(BlendFactor colorSourceFactor, BlendFactor colorDstFactor,
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BlendEquation colorBlendEquation, BlendFactor alphaSourceFactor,
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BlendFactor alphaDstFactor, BlendEquation alphaBlendEquation);
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////////////////////////////////////////////////////////////
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// Member Data
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////////////////////////////////////////////////////////////
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BlendFactor colorSrcFactor; ///< Source blending factor for the color channels
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BlendFactor colorDstFactor; ///< Destination blending factor for the color channels
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BlendEquation colorEquation; ///< Blending equation for the color channels
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BlendFactor alphaSrcFactor; ///< Source blending factor for the alpha channel
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BlendFactor alphaDstFactor; ///< Destination blending factor for the alpha channel
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BlendEquation alphaEquation; ///< Blending equation for the alpha channel
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};
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////////////////////////////////////////////////////////////
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/// \relates BlendMode
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/// \brief Overload of the == operator
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///
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/// This operator compares two blending modes and checks if they are equal.
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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/// \return True if blending modes are equal, false if they are different
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///
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////////////////////////////////////////////////////////////
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SFML_GRAPHICS_API bool operator ==(const BlendMode& left, const BlendMode& right);
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////////////////////////////////////////////////////////////
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/// \relates BlendMode
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/// \brief Overload of the != operator
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///
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/// This operator compares two blending modes and checks if they are different.
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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/// \return True if blending modes are different, false if they are equal
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///
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////////////////////////////////////////////////////////////
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SFML_GRAPHICS_API bool operator !=(const BlendMode& left, const BlendMode& right);
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////////////////////////////////////////////////////////////
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// Commonly used blending modes
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////////////////////////////////////////////////////////////
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SFML_GRAPHICS_API extern const BlendMode BlendAlpha;
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SFML_GRAPHICS_API extern const BlendMode BlendAdd;
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SFML_GRAPHICS_API extern const BlendMode BlendMultiply;
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SFML_GRAPHICS_API extern const BlendMode BlendNone;
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} // namespace sf
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} // namespace sf
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#endif // SFML_BLENDMODE_HPP
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#endif // SFML_BLENDMODE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::BlendMode
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/// \ingroup graphics
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///
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/// sf::BlendMode is a class that represents a blend mode. A
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/// blend mode is composed of 6 components:
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/// \li %Color Source Factor (colorSrcFactor)
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/// \li %Color Destination Factor (colorDstFactor)
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/// \li %Color Blend Equation (colorEquation)
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/// \li Alpha Source Factor (alphaSrcFactor)
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/// \li Alpha Destination Factor (alphaDstFactor)
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/// \li Alpha Blend Equation (alphaEquation)
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///
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/// Each component has its own setter function. These make
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/// modifying a blending mode rather easy:
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///
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/// \code
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/// sf::BlendMode blendMode; // Standard alpha blending
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/// blendMode.colorSrcFactor = sf::BlendMode::One; // Pre-multiplied alpha blending
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/// blendMode.colorEquation = sf::BlendMode::Subtract; // An exotic subtraction blending mode
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/// \endcode
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///
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/// The most common blending modes are defined as const
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/// variables for convenience and compatibility with older
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/// code:
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///
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/// \code
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/// sf::BlendMode alphaBlending = sf::BlendAlpha;
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/// sf::BlendMode additiveBlending = sf::BlendAdd;
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/// sf::BlendMode multiplicativeBlending = sf::BlendMultipy;
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/// sf::BlendMode noBlending = sf::BlendNone;
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/// \endcode
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///
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////////////////////////////////////////////////////////////
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93
src/SFML/Graphics/BlendMode.cpp
Normal file
93
src/SFML/Graphics/BlendMode.cpp
Normal file
@ -0,0 +1,93 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/BlendMode.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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// Commonly used blending modes
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////////////////////////////////////////////////////////////
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const BlendMode BlendAlpha(BlendMode::SrcAlpha, BlendMode::OneMinusSrcAlpha, BlendMode::Add,
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BlendMode::One, BlendMode::OneMinusSrcAlpha, BlendMode::Add);
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const BlendMode BlendAdd(BlendMode::SrcAlpha, BlendMode::One, BlendMode::Add,
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BlendMode::One, BlendMode::One, BlendMode::Add);
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const BlendMode BlendMultiply(BlendMode::DstColor, BlendMode::Zero, BlendMode::Add,
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BlendMode::DstColor, BlendMode::Zero, BlendMode::Add);
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const BlendMode BlendNone(BlendMode::One, BlendMode::Zero, BlendMode::Add,
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BlendMode::One, BlendMode::Zero, BlendMode::Add);
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////////////////////////////////////////////////////////////
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BlendMode::BlendMode() :
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colorSrcFactor(BlendMode::SrcAlpha),
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colorDstFactor(BlendMode::OneMinusSrcAlpha),
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colorEquation (BlendMode::Add),
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alphaSrcFactor(BlendMode::One),
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alphaDstFactor(BlendMode::OneMinusSrcAlpha),
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alphaEquation (BlendMode::Add)
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{
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}
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////////////////////////////////////////////////////////////
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BlendMode::BlendMode(BlendFactor colorSourceFactor, BlendFactor colorDstFactor,
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BlendEquation colorBlendEquation, BlendFactor alphaSourceFactor,
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BlendFactor alphaDstFactor, BlendEquation alphaBlendEquation) :
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colorSrcFactor(colorSourceFactor),
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colorDstFactor(colorDstFactor),
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colorEquation (colorBlendEquation),
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alphaSrcFactor(alphaSourceFactor),
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alphaDstFactor(alphaDstFactor),
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alphaEquation (alphaBlendEquation)
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{
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}
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////////////////////////////////////////////////////////////
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bool operator ==(const BlendMode& left, const BlendMode& right)
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{
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return (left.colorSrcFactor == right.colorSrcFactor) &&
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(left.colorDstFactor == right.colorDstFactor) &&
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(left.colorEquation == right.colorEquation) &&
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(left.alphaSrcFactor == right.alphaSrcFactor) &&
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(left.alphaDstFactor == right.alphaDstFactor) &&
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(left.alphaEquation == right.alphaEquation);
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}
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////////////////////////////////////////////////////////////
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bool operator !=(const BlendMode& left, const BlendMode& right)
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{
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return !(left == right);
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}
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} // namespace sf
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@ -4,6 +4,7 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/Graphics)
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# all source files
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# all source files
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set(SRC
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set(SRC
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${SRCROOT}/BlendMode.cpp
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${INCROOT}/BlendMode.hpp
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${INCROOT}/BlendMode.hpp
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${SRCROOT}/Color.cpp
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${SRCROOT}/Color.cpp
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${INCROOT}/Color.hpp
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${INCROOT}/Color.hpp
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@ -35,6 +35,41 @@
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#include <iostream>
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#include <iostream>
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namespace
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{
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// Convert an sf::BlendMode::BlendFactor constant to the corresponding OpenGL constant.
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sf::Uint32 factorToGlConstant(sf::BlendMode::BlendFactor blendFactor)
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{
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switch (blendFactor)
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{
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default:
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case sf::BlendMode::Zero: return GL_ZERO;
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case sf::BlendMode::One: return GL_ONE;
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case sf::BlendMode::SrcColor: return GL_SRC_COLOR;
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case sf::BlendMode::OneMinusSrcColor: return GL_ONE_MINUS_SRC_COLOR;
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case sf::BlendMode::DstColor: return GL_DST_COLOR;
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case sf::BlendMode::OneMinusDstColor: return GL_ONE_MINUS_DST_COLOR;
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case sf::BlendMode::SrcAlpha: return GL_SRC_ALPHA;
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case sf::BlendMode::OneMinusSrcAlpha: return GL_ONE_MINUS_SRC_ALPHA;
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case sf::BlendMode::DstAlpha: return GL_DST_ALPHA;
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case sf::BlendMode::OneMinusDstAlpha: return GL_ONE_MINUS_DST_ALPHA;
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}
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}
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// Convert an sf::BlendMode::BlendEquation constant to the corresponding OpenGL constant.
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sf::Uint32 equationToGlConstant(sf::BlendMode::BlendEquation blendEquation)
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{
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switch (blendEquation)
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{
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default:
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case sf::BlendMode::Add: return GL_FUNC_ADD;
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case sf::BlendMode::Subtract: return GL_FUNC_SUBTRACT;
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}
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}
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}
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namespace sf
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namespace sf
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{
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{
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -355,38 +390,20 @@ void RenderTarget::applyCurrentView()
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void RenderTarget::applyBlendMode(BlendMode mode)
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void RenderTarget::applyBlendMode(BlendMode mode)
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{
|
{
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switch (mode)
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// Apply the blend mode, falling back to the non-separate versions if necessary
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{
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||||||
// glBlendFuncSeparateEXT is used when available to avoid an incorrect alpha value when the target
|
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||||||
// is a RenderTexture -- in this case the alpha value must be written directly to the target buffer
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// Alpha blending
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default :
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case BlendAlpha :
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if (GLEW_EXT_blend_func_separate)
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if (GLEW_EXT_blend_func_separate)
|
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glCheck(glBlendFuncSeparateEXT(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
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glCheck(glBlendFuncSeparateEXT(factorToGlConstant(mode.colorSrcFactor),
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factorToGlConstant(mode.colorDstFactor), factorToGlConstant(mode.alphaSrcFactor),
|
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|
factorToGlConstant(mode.alphaDstFactor)));
|
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else
|
else
|
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glCheck(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
glCheck(glBlendFunc(factorToGlConstant(mode.colorSrcFactor),
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break;
|
factorToGlConstant(mode.colorDstFactor)));
|
||||||
|
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// Additive blending
|
if (GLEW_EXT_blend_equation_separate)
|
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case BlendAdd :
|
glCheck(glBlendEquationSeparateEXT(equationToGlConstant(mode.colorEquation),
|
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if (GLEW_EXT_blend_func_separate)
|
equationToGlConstant(mode.alphaEquation)));
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glCheck(glBlendFuncSeparateEXT(GL_SRC_ALPHA, GL_ONE, GL_ONE, GL_ONE));
|
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else
|
else
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glCheck(glBlendFunc(GL_SRC_ALPHA, GL_ONE));
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glCheck(glBlendEquation(equationToGlConstant(mode.colorEquation)));
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break;
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|
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// Multiplicative blending
|
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case BlendMultiply :
|
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glCheck(glBlendFunc(GL_DST_COLOR, GL_ZERO));
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|
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break;
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|
||||||
|
|
||||||
// No blending
|
|
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case BlendNone :
|
|
||||||
glCheck(glBlendFunc(GL_ONE, GL_ZERO));
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|
||||||
break;
|
|
||||||
}
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|
||||||
|
|
||||||
m_cache.lastBlendMode = mode;
|
m_cache.lastBlendMode = mode;
|
||||||
}
|
}
|
||||||
@ -436,8 +453,9 @@ void RenderTarget::applyShader(const Shader* shader)
|
|||||||
// to render them.
|
// to render them.
|
||||||
//
|
//
|
||||||
// * Blending mode
|
// * Blending mode
|
||||||
// It's a simple integral value, so we can easily check
|
// Since it overloads the == operator, we can easily check
|
||||||
// whether the value to apply is the same as before or not.
|
// whether any of the 6 blending components changed and,
|
||||||
|
// thus, whether we need to update the blend mode.
|
||||||
//
|
//
|
||||||
// * Texture
|
// * Texture
|
||||||
// Storing the pointer or OpenGL ID of the last used texture
|
// Storing the pointer or OpenGL ID of the last used texture
|
||||||
|
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Reference in New Issue
Block a user