Modernize iOS toolchain: remove BUILD_ARM64, drop support for Xcode <4.3 and don't pretend defining official CMake variables
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@ -1,5 +1,10 @@
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include(CMakeParseArguments)
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# This little macro lets you set any Xcode specific property
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macro (sfml_set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
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set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
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endmacro ()
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# set the appropriate standard library on each platform for the given target
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# example: sfml_set_stdlib(sfml-system)
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function(sfml_set_stdlib target)
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@ -14,7 +19,7 @@ function(sfml_set_stdlib target)
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if (SFML_OS_MACOSX)
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if (${CMAKE_GENERATOR} MATCHES "Xcode")
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set_property(TARGET ${target} PROPERTY XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
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sfml_set_xcode_property(${target} CLANG_CXX_LIBRARY "libc++")
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else()
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target_compile_options(${target} PRIVATE "-stdlib=libc++")
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target_link_libraries(${target} PRIVATE "-stdlib=libc++")
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@ -22,13 +22,13 @@
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# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
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# SIMULATOR - used to build for the Simulator platforms, which have an x86_64 arch.
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#
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# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
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# IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
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# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
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# If set manually, it will override the default location and force the user of a particular Developer Platform
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#
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# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
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# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
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# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
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# IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
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# By default this location is automatcially chosen based on the IOS_DEVELOPER_ROOT value.
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# In this case it will always be the most up-to-date SDK found in the IOS_DEVELOPER_ROOT path.
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# If set manually, this will force the use of a specific SDK version
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# Macros:
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@ -58,8 +58,8 @@ if (CMAKE_UNAME)
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string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
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endif (CMAKE_UNAME)
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set(CMAKE_C_COMPILER /usr/bin/gcc CACHE FILEPATH "" FORCE)
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set(CMAKE_CXX_COMPILER /usr/bin/g++ CACHE FILEPATH "" FORCE)
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set(CMAKE_C_COMPILER /usr/bin/clang CACHE FILEPATH "" FORCE)
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set(CMAKE_CXX_COMPILER /usr/bin/clang++ CACHE FILEPATH "" FORCE)
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set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
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# Skip the platform compiler checks for cross compiling
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@ -105,64 +105,43 @@ endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
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if (NOT DEFINED IOS_PLATFORM)
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set (IOS_PLATFORM "OS")
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endif (NOT DEFINED IOS_PLATFORM)
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set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
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# Setup building for arm64 or not
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if (NOT DEFINED BUILD_ARM64)
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set (BUILD_ARM64 true)
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endif (NOT DEFINED BUILD_ARM64)
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set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not")
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set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform: OS or SIMULATOR")
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# Check the platform selection and setup for developer root
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if (${IOS_PLATFORM} STREQUAL OS)
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message (STATUS "Targeting iPhone platform")
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if (IOS_PLATFORM STREQUAL OS)
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set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
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# This causes the installers to properly locate the output libraries
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set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
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elseif (${IOS_PLATFORM} STREQUAL SIMULATOR)
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message (STATUS "Targeting iPhoneSimulator platform")
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set (SIMULATOR true)
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elseif (IOS_PLATFORM STREQUAL SIMULATOR)
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set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
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# This causes the installers to properly locate the output libraries
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set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
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else (${IOS_PLATFORM} STREQUAL OS)
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else ()
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message (FATAL_ERROR "Unsupported IOS_PLATFORM value '${IOS_PLATFORM}' selected. Please choose OS or SIMULATOR")
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endif (${IOS_PLATFORM} STREQUAL OS)
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endif ()
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# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
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# Note Xcode 4.3 changed the installation location, choose the most recent one available
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exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR)
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set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
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set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
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if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
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if (EXISTS ${XCODE_POST_43_ROOT})
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set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
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elseif(EXISTS ${XCODE_PRE_43_ROOT})
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set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
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endif (EXISTS ${XCODE_POST_43_ROOT})
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endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
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set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
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# Setup iOS developer location unless specified manually with IOS_DEVELOPER_ROOT
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exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE XCODE_DEVELOPER_DIR)
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set (IOS_DEVELOPER_ROOT "${XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer" CACHE PATH "Location of iOS Platform")
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# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
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if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
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file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
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if (_CMAKE_IOS_SDKS)
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list (SORT _CMAKE_IOS_SDKS)
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list (REVERSE _CMAKE_IOS_SDKS)
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list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
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else (_CMAKE_IOS_SDKS)
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message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
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endif (_CMAKE_IOS_SDKS)
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message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
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endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
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set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
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# Find and use the most recent iOS sdk unless specified manually with IOS_SDK_ROOT
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if (NOT DEFINED IOS_SDK_ROOT)
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file (GLOB _IOS_SDKS "${IOS_DEVELOPER_ROOT}/SDKs/*")
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if (_IOS_SDKS)
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list (SORT _IOS_SDKS)
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list (REVERSE _IOS_SDKS)
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list (GET _IOS_SDKS 0 IOS_SDK_ROOT)
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else (_IOS_SDKS)
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message (FATAL_ERROR "No iOS SDK's found in default search path ${IOS_DEVELOPER_ROOT}. Manually set IOS_SDK_ROOT or install the iOS SDK.")
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endif (_IOS_SDKS)
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message (STATUS "Toolchain using default iOS SDK: ${IOS_SDK_ROOT}")
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endif (NOT DEFINED IOS_SDK_ROOT)
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set (IOS_SDK_ROOT ${IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
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# Set the sysroot default to the most recent SDK
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set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
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message (STATUS "iOS sysroot=${CMAKE_OSX_SYSROOT}")
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set (CMAKE_OSX_SYSROOT ${IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
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# set the architecture for iOS
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if (${IOS_PLATFORM} STREQUAL OS)
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@ -172,21 +151,19 @@ elseif (${IOS_PLATFORM} STREQUAL SIMULATOR)
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set (IOS_ARCH x86_64)
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endif (${IOS_PLATFORM} STREQUAL OS)
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set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS" FORCE)
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set (CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS ${IOS_ARCH})
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message (STATUS "iOS architecture=${IOS_ARCH}")
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set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS" FORCE)
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# Set the find root to the iOS developer roots and to user defined paths
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set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
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set (CMAKE_FIND_ROOT_PATH ${IOS_DEVELOPER_ROOT} ${IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root")
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# default to searching for frameworks first
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set (CMAKE_FIND_FRAMEWORK FIRST)
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# set up the default search directories for frameworks
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set (CMAKE_SYSTEM_FRAMEWORK_PATH
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${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
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${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
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${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
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${IOS_SDK_ROOT}/System/Library/Frameworks
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${IOS_SDK_ROOT}/System/Library/PrivateFrameworks
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${IOS_SDK_ROOT}/Developer/Library/Frameworks
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)
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# only search the iOS sdks, not the remainder of the host filesystem
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@ -195,12 +172,6 @@ set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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# This little macro lets you set any XCode specific property
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macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
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set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
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endmacro (set_xcode_property)
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# This macro lets you find executable programs on the host system
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macro (find_host_package)
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set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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@ -21,5 +21,5 @@ sfml_add_example(ios_demo GUI_APP
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"-framework OpenGLES")
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# The app needs an identifier and signing to work correctly
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SET_XCODE_PROPERTY(ios_demo CODE_SIGN_IDENTITY "iPhone Developer")
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sfml_set_xcode_property(ios_demo CODE_SIGN_IDENTITY "iPhone Developer")
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set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.sfml.ios_demo")
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