This is only implemented for Android builds and requires the user to include the sub-header specifically. Other platforms will trigger a compiler error, if they try to include this header file.
Implements a new design for the shader uniform API.
* Added Shader::setUniform() and Shader::setUniformArray() overloads for the following types:
-> scalars: float, int, bool
-> vectors: 2D, 3D, 4D
-> matrices: 3x3, 4x4
-> arrays of basic types
-> samplers (sf::Texture)
-> conversions for SFML types (sf::Transform, sf::Color)
* Added sf::Glsl namespace with GLSL-equivalent types
* Deprecated Shader::setParameter() overloads
Other related changes:
* Refactored sf::Shader internals to avoid code duplication
* Improved documentation
* Added SFML_DEPRECATED macro to Doxyfile
* Defined _SCL_SECURE_NO_WARNINGS to disable std::copy() warnings on MSVC
Before the path in doxyfile was static and set to
"D:/Programmes/mscgen", which obviously won't work on most systems. Now
CMake tries to find the tool. If this fails, the path is set empty to
let Doxygen look for it inside PATH.