Chris Thrasher
2c99b3343a
Remove default sf::Text
constructor
2023-04-05 09:54:56 -06:00
Chris Thrasher
4f52793f7d
Run clang-format
2022-07-11 20:04:56 +02:00
metaquarx
88e9f82bee
Add '.clang-format' file, CI integration, and formatting exceptions
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Co-authored-by: Vittorio Romeo <vittorio.romeo@outlook.com>
Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
Co-authored-by: kimci86 <kimci86@hotmail.fr>
2022-07-11 20:04:56 +02:00
Chris Thrasher
0812054e02
Remove trailing whitespace
2022-06-25 21:32:55 +02:00
Chris Thrasher
539483d329
Use std::array
2022-06-16 23:56:39 +02:00
Chris Thrasher
dbac180db5
Limit the scope of event object
2022-06-08 13:16:40 +02:00
Chris Thrasher
0785093ebc
Use sf::Vector2<T>
for numeric parameter pairs
2022-05-17 08:33:11 +02:00
Chris Thrasher
33a7c4d2a8
Clean up filesystem path usage in examples
2022-03-15 15:21:45 +01:00
Chris Thrasher
5f2c7bb898
Use std::filesystem::path
2022-02-17 00:40:29 +00:00
Vittorio Romeo
7364d5b578
Fix broken OpenGL example
2021-12-21 20:41:44 +01:00
Vittorio Romeo
e9e353a7b2
Remove redundant APIs taking '(x, y)' in favour of ones taking 'sf::Vector'
2021-12-15 11:22:46 +01:00
Vittorio Romeo
363e964acc
Strategic use of '[[nodiscard]]' in 'Graphics' module
2021-12-10 01:27:05 +00:00
Lukas Dürrenberger
bc628c6b28
Fix warnings in examples
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- Convert where necessary
- Adjust type where reasonable
- Use SYSTEM headers for gl.h, stb* and vulkan
2021-11-30 11:25:58 +01:00
MrZeusTheCoder
20238e758e
Switch example resources to public domain ones.
2021-04-02 22:16:22 +02:00
Lukas Dürrenberger
2eb70c6537
Replaced glLoadGen loader with glad loader and dynamically load EGL and GLES extensions as is done for desktop GL.
2019-09-12 23:02:52 +02:00
Jonny Paton
353c846c87
Update examples for iOS including touch support, proper handling of window resize, launch screens and icons
2019-01-19 01:34:30 +01:00
Ceylo
1272b704d6
window, opengl and pong examples now work on iOS
2019-01-19 01:29:12 +01:00
Ceylo
82c2f4c05e
All mobile-compatible examples now successfully link
2019-01-19 01:29:12 +01:00
Marco Antognini
b0f3611ab9
Renamed a few key codes
...
Deprecated BackSlash, BackSpace, SemiColon, Dash and
introduced Backslash, Backspace, Semicolon, Hyphen in a
retrocompatible way.
2018-03-26 23:39:39 +02:00
binary1248
2df9abf341
Added missing setActive virtual method to sf::RenderTarget, added setActive calls to OpenGL example to demonstrate proper explicit context management.
2016-10-13 17:01:41 +02:00
binary1248
259811d59c
Implemented support for explicit mipmap generation in sf::Texture and sf::RenderTexture. ( #123 )
2016-05-04 20:01:22 +02:00
Marco Antognini
9d70da3aaa
Fixed and silenced a few warnings
2016-04-14 12:26:40 +02:00
binary1248
e00d160224
Add support for sRGB capable framebuffers. ( #175 )
2016-03-10 10:08:17 +01:00
binary1248
2752bbcfb0
Added methods to get the currently active context, query whether an OpenGL extension is available and query the actual OpenGL version of a context, made context switches during initialization of texture and shader static values unnecessary, fixed code style in loaders.
2015-09-21 20:29:55 +02:00
binary1248
650e792350
Improved OpenGL and X11 rotating cube examples.
2015-03-23 16:16:07 +01:00
binary1248
e2420dfe76
Removed support for GLU.
2015-03-23 16:16:06 +01:00
binary1248
97bdf72ce1
Adjusted OpenGL and Window example to request a 24-bit instead of a 32-bit depth buffer since it might not be supported on all systems.
2015-03-23 16:16:05 +01:00
Stefan Schindler
f24ca9a840
Source code changes.
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* Changed newlines to \n.
* Removed whitespace before colons.
* Fixed several alignments.
2014-10-06 01:18:47 +02:00
binary1248
6959c1a826
Added notes to documentation and adjusted OpenGL example as a workaround for the side effects of making static functions that require a context work. If the user wants to make use of both sfml-graphics and OpenGL, they should make sure sf::Texture::getMaximumSize() and/or sf::Shader::isAvailable() are called at least once before setting their final context active as those functions will cause a context switch the first time they are called.
2014-08-15 13:39:06 +02:00
Laurent Gomila
c35b48bcea
[iOS] Removed support for examples, it was too much trouble and not as robust as true iOS App Xcode projects
2014-04-20 12:53:22 +02:00
Laurent Gomila
3872b27569
Reworked the sfml-main module, added Main.hpp, moved the main() internal entry point for iOS from sfml-window to sfml-main
2014-04-20 12:53:17 +02:00
Laurent Gomila
4e8e1629d1
Adapted the examples for iOS (WIP)
2014-04-20 12:52:10 +02:00
Laurent Gomila
7c9f9cc41c
Minor fix in Window and OpenGL examples
2013-06-03 20:48:24 +02:00
Laurent Gomila
8cb05fc6d0
Updated the Window and OpenGL examples (got rid of GLU and immediate mode)
2013-05-21 16:57:02 +02:00
Laurent Gomila
a0c1f5f50f
Removed the built-in default font
2012-08-04 00:08:14 +02:00
Laurent Gomila
17e6a45a90
Replaced getWidth/getHeight with getSize in sf::Texture and sf::Image
2012-03-31 22:37:13 +02:00
Laurent Gomila
14ac411542
Changed the naming convention for public member variables/functions and free functions (using lowerCase instead of UpperCase)
2012-03-11 19:10:37 +01:00
Laurent Gomila
15e9d999b3
Added Window::GetPosition, and renamed some setters in Window for better consistency
2012-03-07 23:29:54 +01:00
Laurent Gomila
4488f7f345
Fixed errors in examples after switching to sf::Time
2012-01-25 10:27:29 +01:00
Laurent Gomila
4116ad033c
Added the sf::Time class
2012-01-19 23:51:06 +01:00
Laurent Gomila
c2039e866c
Renamed Window::IsOpened to IsOpen
...
Made some minor consistency modifications in internal code
2012-01-13 14:53:36 +01:00
Laurent Gomila
c817f882e6
Enabled v-sync in OpenGL and Pong examples (to make them smoother)
2011-12-25 23:13:13 +01:00
Laurent Gomila
5bae08a2d8
Implemented the new graphics API:
...
- Removed the internal classes sf::Renderer and sf::Matrix3
- Split sf::Drawable into sf::Drawable and sf::Transformable
- Added sf::Transform
- Added sf::Vertex
- Added sf::VertexArray
- Types of shapes are now handled with their own derived class
- Modified the Pong example
2011-12-01 23:24:58 +01:00
Laurent Gomila
e509f01180
Split sf::Image into sf::Image and sf::Texture (implements issue #18 )
2011-07-22 22:31:27 +02:00
Laurent Gomila
270f505570
Removed Window::GetCursorPosition/SetCursorPosition, added Mouse::GetPosition/SetPosition (two versions: one that handles desktop coordinates, one that handles window coordinates)
2011-07-08 07:56:14 +02:00
Laurent Gomila
8621e45960
Implemented global inputs (sf::Keyboard, sf::Mouse, sf::Joystick) and removed the event-based sf::Input.
...
Window::WaitEvent now works with joystick events as well.
Added Event::JoystickConnected and Event::JoystickDisconnected.
Added Window::GetCursorPosition.
2011-07-04 08:21:40 +02:00
Laurent Gomila
e4c6c30e0b
Times in SFML are now Uint32 milliseconds instead of float seconds
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Added the sf::Uint64 and sf::Int64 types
2011-05-19 08:19:42 +02:00
Laurent Gomila
df6874273a
Renamed Window::GetEvent to PollEvent
2011-04-11 18:20:21 +02:00
Laurent Gomila
6676d77ea1
Updated the C and .Net bindings according to the previous modifications
2011-04-04 23:37:20 +02:00
LaurentGom
a991fe8e4d
Added support for the CMake build system
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git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1550 4e206d99-4929-0410-ac5d-dfc041789085
2010-08-19 15:59:24 +00:00