Commit Graph

193 Commits

Author SHA1 Message Date
Anton Vasiliev
ce5d410c74 Fix exception on Vulkan example shutdown
This change fixes exception on Vulkan example shutdown when drawing
to window after it was closed.
2021-12-08 01:06:37 +00:00
Anton Vasiliev
b9da3b879c Fix possible exception on Vulkan example startup
This change fixes possible exception on Vulkan example startup when
validationLayers.size()) is zero.
2021-12-08 01:06:37 +00:00
Vittorio Romeo
51ebeaf383 Change most associative containers to their respective 'unordered' version 2021-12-06 14:01:56 +00:00
Vittorio Romeo
c9f7cb3d52 Use 'nullptr' instead of 'NULL' 2021-12-03 15:48:32 +00:00
Vittorio Romeo
6cf124db66 Fix remaining warnings
- Fixes in examples
- Fixes across all the modules
2021-11-30 11:25:58 +01:00
Lukas Dürrenberger
bc628c6b28 Fix warnings in examples
- Convert where necessary
- Adjust type where reasonable
- Use SYSTEM headers for gl.h, stb* and vulkan
2021-11-30 11:25:58 +01:00
Vittorio Romeo
dc88cbd81e Remove include directives for unused headers 2021-11-22 00:47:11 +01:00
jqdg
f4ac9cfb06 Copy logo.png to Resources in Cocoa example 2021-08-16 09:37:58 +02:00
Vittorio Romeo
f162b3a037 Enable support for unity builds 2021-08-12 21:00:16 +02:00
MrZeusTheCoder
20238e758e Switch example resources to public domain ones. 2021-04-02 22:16:22 +02:00
swordfatih
498d7ee79c Update the copyright year to 2021
Just updating all the 2020 references to 2021. 😄
2021-01-06 20:21:36 +01:00
Lukas Dürrenberger
9b596cc8d9 Update the copyright year to 2020 2020-09-12 19:34:34 +02:00
binary1248
6272f853c1 Add support for creating Vulkan window surfaces. 2019-10-16 21:48:24 +02:00
Lukas Dürrenberger
2eb70c6537 Replaced glLoadGen loader with glad loader and dynamically load EGL and GLES extensions as is done for desktop GL. 2019-09-12 23:02:52 +02:00
Jonny Paton
353c846c87 Update examples for iOS including touch support, proper handling of window resize, launch screens and icons 2019-01-19 01:34:30 +01:00
Ceylo
9f4a0c3c4f Make Pong example "usable" on iOS 2019-01-19 01:29:12 +01:00
Ceylo
5ab36271c7 Remove iOS example 2019-01-19 01:29:12 +01:00
Ceylo
1272b704d6 window, opengl and pong examples now work on iOS 2019-01-19 01:29:12 +01:00
Ceylo
82c2f4c05e All mobile-compatible examples now successfully link 2019-01-19 01:29:12 +01:00
EpicCoder
489482a630 Updated the copyright year to 2019 2019-01-08 08:53:33 +01:00
binary1248
ae337952a9
Allow creation of a window without an OpenGL context in order to support use cases where the user wants to render using other graphics APIs. 2019-01-05 23:22:08 +01:00
Lukas Dürrenberger
ae0ec9d552 Disabled the JNI part due to compatibility issues 2018-10-11 21:57:12 +02:00
Jonny Paton
1cd7ad6a24 Remove reference to unused CMAKE_OSX_DEPLOYMENT_TARGET in cocoa example 2018-08-27 13:36:57 +01:00
Ceylo
ff011dc51d Modernize iOS toolchain: remove BUILD_ARM64, drop support for Xcode <4.3 and don't pretend defining official CMake variables 2018-06-04 23:22:21 +02:00
Bruno Van de Velde
5ebfef4803 Copied resources to iOS example 2018-04-28 13:11:26 +02:00
Bruno Van de Velde
f25589e309 iOS example did not build on case-sensitive filesystem because path contained 'ios' instead of 'iOS' in CMakeLists.txt 2018-04-28 13:11:26 +02:00
Mario Liebisch
f4c25ac3fa Android work in progress changes 2018-04-14 09:59:01 +02:00
pjmlp
3a96024f6b Android: Upgraded the example to work with Gradle 2018-04-14 09:59:01 +02:00
binary1248
d032050ccf Added example demonstrating sf::VertexBuffer, sf::Shader and sf::Thread usage. 2018-04-06 00:16:27 +02:00
binary1248
fe1407b6b5
Added joystick example. 2018-04-05 17:29:38 +02:00
Jonny Paton
7be2111d61 Add iOS demo 2018-03-26 18:42:19 -07:00
Ceylo
ee08e18726 Modernize CMake files 2018-03-27 00:03:34 +02:00
Marco Antognini
b0f3611ab9 Renamed a few key codes
Deprecated BackSlash, BackSpace, SemiColon, Dash and
introduced Backslash, Backspace, Semicolon, Hyphen in a
retrocompatible way.
2018-03-26 23:39:39 +02:00
Maximilian Wagenbach
186294607f Return correct key code for delete/backspace on android.
Also increased minimum Android API version to 14.
2018-02-15 21:11:24 +01:00
Maximilian Wagenbach
989367e345 Turned the header image in readme.md into a link.
Updated all links to use https (tested).
2018-02-10 17:12:54 +01:00
Maximilian Wagenbach
5d7843c58a Updated the copyright year to 2018. 2018-02-10 14:51:46 +01:00
Ceylo
ce7ced5488 Replace INSTALL_RESOURCES_DIR option of sfml_add_example() command with RESOURCES_DIR 2018-01-25 00:23:33 +01:00
Ceylo
777ec2c04d Fix launch of Cocoa example due to missing MainMenu.nib in bundle app 2018-01-25 00:23:33 +01:00
Mario Liebisch
0b2ac85f11 Added CMake variables to select the modules to be built
This addresses issue #798.
2017-04-04 13:43:49 +02:00
Lukas Dürrenberger
113152673a Updated year in copyright notices to 2017. 2017-02-10 15:18:03 +01:00
binary1248
2df9abf341 Added missing setActive virtual method to sf::RenderTarget, added setActive calls to OpenGL example to demonstrate proper explicit context management. 2016-10-13 17:01:41 +02:00
binary1248
9996b7abb6 Converted Unix Window implementation from XCB back to Xlib. 2016-09-29 09:25:34 +02:00
Marco Antognini
ac50bf8648 Update copyright dates
For futur references:

List and inspect © to be updated
$ egrep '2007-[0-9]{4}' -r examples/ tools/ src/ include/ license.txt

Update all ©
$ egrep --null -l '2007-[0-9]{4}' -r examples/ tools/ src/ include/ license.txt | xargs -0 -P4 sed -i '' -E 's/^(.*)2007-[0-9]{4}(.*)$/\12007-2016\2/'
2016-08-05 16:20:39 +02:00
Mario Liebisch
3a2e176e59 Android: Readded support for libc++ and use it as the standard STL 2016-07-23 14:35:10 +02:00
Mario Liebisch
757094a25b Fixed current Android compilation issues
* Updated the Android toolchain file to support NDKs up to the latest release (r12b; based on https://github.com/gongminmin/android-cmake).
* Fixed missing sRGB extension defines - also SFML once again compiles for older target API levels not having the sRGB extensions (fixes #1079, supersedes #1085).
* Changed SFML's default STL runtime to `stlport_shared`, since `c++_shared` is no longer supported.
2016-07-21 10:42:45 +02:00
binary1248
259811d59c Implemented support for explicit mipmap generation in sf::Texture and sf::RenderTexture. (#123) 2016-05-04 20:01:22 +02:00
Mario Liebisch
9f6f02f988 Android: Added sf::getNativeActivity() to retrieve a handle to the current activity
This is only implemented for Android builds and requires the user to include the sub-header specifically. Other platforms will trigger a compiler error, if they try to include this header file.
2016-04-22 15:53:14 +02:00
Marco Antognini
9d70da3aaa Fixed and silenced a few warnings 2016-04-14 12:26:40 +02:00
Maximilian Wagenbach
1ee6d1dbc6 Make sure the recording thread in sf::SoundRecorder is stopped before sf::SoundBufferRecorder is destroyed.
Fixes a "pure virtual method called" crash.
Also updated the documentation and the VoIP example.
2016-04-10 22:51:37 +02:00
binary1248
e00d160224 Add support for sRGB capable framebuffers. (#175) 2016-03-10 10:08:17 +01:00
binary1248
3ff1d251a8 Fixed issues reported by Coverity Scan static analysis (run using Linux build configuration). 2016-03-08 09:42:47 +01:00
Mario Liebisch
146f63874a Added a geometry shader effect to the Shader example 2016-02-18 20:20:43 +01:00
Zachariah Brown
957cabb816 Added support for outlined text 2015-12-31 10:41:59 +01:00
Jan Haller
9c5c750e60 Added new methods to set uniforms in sf::Shader
Implements a new design for the shader uniform API.
* Added Shader::setUniform() and Shader::setUniformArray() overloads for the following types:
  -> scalars: float, int, bool
  -> vectors: 2D, 3D, 4D
  -> matrices: 3x3, 4x4
  -> arrays of basic types
  -> samplers (sf::Texture)
  -> conversions for SFML types (sf::Transform, sf::Color)
* Added sf::Glsl namespace with GLSL-equivalent types
* Deprecated Shader::setParameter() overloads

Other related changes:
* Refactored sf::Shader internals to avoid code duplication
* Improved documentation
* Added SFML_DEPRECATED macro to Doxyfile
* Defined _SCL_SECURE_NO_WARNINGS to disable std::copy() warnings on MSVC
2015-10-21 10:29:07 +02:00
binary1248
2752bbcfb0 Added methods to get the currently active context, query whether an OpenGL extension is available and query the actual OpenGL version of a context, made context switches during initialization of texture and shader static values unnecessary, fixed code style in loaders. 2015-09-21 20:29:55 +02:00
binary1248
e80bf0ba92 Fix whitespace: Convert tabs to spaces and remove trailing whitespace. 2015-04-15 01:53:43 +02:00
Lukas Dürrenberger
20f213bfac Added a FLAC file to the Sound example to cover all three supported formats. 2015-03-28 22:49:46 +01:00
Lukas Dürrenberger
23cc8cfe3f Only link sfml-main for the GUI examples in release mode. 2015-03-26 10:23:28 +01:00
binary1248
650e792350 Improved OpenGL and X11 rotating cube examples. 2015-03-23 16:16:07 +01:00
binary1248
e2420dfe76 Removed support for GLU. 2015-03-23 16:16:06 +01:00
binary1248
97bdf72ce1 Adjusted OpenGL and Window example to request a 24-bit instead of a 32-bit depth buffer since it might not be supported on all systems. 2015-03-23 16:16:05 +01:00
Mario Liebisch
34692d5a39 Android: Updated the toolchain file and CMake scripts
* Replaced the toolchain file with a new version based on [zuhowei's fork](https://github.com/zhuowei/android-cmake), which enables x64 builds as well as support for the latest NDK. This breaks compatibility with old build directories.
* Removed the STL dependency from **sfml-activity** rather than relying on *some* implementation implicitly linked by default.
* Deleted *project.properties*, which wasn't supposed to be part of the repository code. You have to use the Android SDK to recreate it (`android update project --path to/your/example --target 1 --name SFML-Example`).
* Made it possible to select a STL implementation to be used (default: `c++_shared`). Keep in mind that not all available configurations are necessarily compatible with SFML.
* Fixed linker flags to be compatible with Nvidia's Nsight Tegra for Visual Studio.
* It is now possible to compile the Android version using Nvidia's Nsight Tegra for Visual Studio (requires up-to-date CMake and `CMAKE_SFML_SYSTEM` to be set to `Android`; keep in mind that this is still experimental and requires further CMake updates).
* Updated and renamed some Android specific CMake variables.
* Made `armeabi-v7a` the default ABI for Android builds.
2015-03-04 09:05:22 +01:00
Zachariah Brown
1de7644277 Updated copyright year and Laurent's email address 2015-03-02 13:41:54 -05:00
Stefan Schindler
92ca32b2f9 Code adjustments to fix warnings.
Change-Id: Iba40752c6c5baaadc2a1b6a0fd03cbb0e3cde8a3
2015-01-05 22:23:16 +01:00
Stefan Schindler
c7549cd292 Adjusted and fixed XCB patch.
* Adjusted xcb_icccm calls (for recent XCB versions).
* Fixed wrong parameter order in xcb_icccm_set_wm_protocols call.
* Fixed XCB_BUTTON_RELEASE spawning a MouseButtonPressed event.
* Moved files from obsolete Linux/ to Unix/ directory.
* Added m_useSizeHints fix.
* setTitle() converts to UTF-8 before passing to XCB -> Unicode window title
  support.
* Added XCB-util dependency.
* Replaced XSelectInput. Obtaining XCB connection when taking window handle.
* Adjusted X11 example for XCB.
* Removed AutoPointer, replaced by direct XCB and free() calls.
* Added key repeat workaround.
2014-12-29 08:59:20 +01:00
Lukas Dürrenberger
188f713900 Merge branch 'bugfix/doc_n_spaces' 2014-11-19 10:11:46 +01:00
Lukas Dürrenberger
45810a1345 Fixed additional comments and documention spelling mistakes. 2014-11-18 01:02:07 +01:00
Stefan Schindler
40ae3ce175 Examples adjustments.
* French to English punctuation.
* Pong and Shader use fixed-sized windows now (especially on tiling
  window managers, the windows will be resized automatically, thus
  making the examples look and also behave weirdly).
2014-11-17 09:44:46 +01:00
Stefan Schindler
f24ca9a840 Source code changes.
* Changed newlines to \n.
* Removed whitespace before colons.
* Fixed several alignments.
2014-10-06 01:18:47 +02:00
binary1248
6959c1a826 Added notes to documentation and adjusted OpenGL example as a workaround for the side effects of making static functions that require a context work. If the user wants to make use of both sfml-graphics and OpenGL, they should make sure sf::Texture::getMaximumSize() and/or sf::Shader::isAvailable() are called at least once before setting their final context active as those functions will cause a context switch the first time they are called. 2014-08-15 13:39:06 +02:00
Arnold Dumas
700c2e3823 I missed one exclamation mark in the previous commit. 2014-08-03 21:18:27 +02:00
Arnold Dumas
1fa2ff0458 No space before exclamation mark. 2014-08-03 20:44:38 +02:00
Jonathan De Wachter
a06ecb0c7f [Android] Changed APP_PLATFORM value to android-9 in Application.mk 2014-06-21 21:31:21 +02:00
Jonathan De Wachter
9e3b466ee0 [Android] Fixed <uses-sdk> appears after <application> tag warning 2014-06-21 21:31:21 +02:00
Jonathan De Wachter
06b73f36bd [Android] Updated target SDK version to 19 2014-06-21 21:30:58 +02:00
Jonathan De Wachter
e726c24de4 [Android] Avoid hardcoding the debug mode in AndroidManifest.xml 2014-06-21 21:30:58 +02:00
Jonathan De Wachter
775277b8fb [Android] Updated example to handle screen rotation events (#531) 2014-06-21 20:11:41 +02:00
Marco Antognini
6e01d1fde7 Improved style of Cocoa example 2014-05-23 09:52:18 +02:00
Marco Antognini
6a5391c0b6 Fixed warnings in Cocoa example 2014-05-23 09:52:18 +02:00
Marco Antognini
d8812f0f5c Add support for retina displays (close #353)
Based on PR #388 by Michael Bradshaw

Convert size to match the size requested by the user.
2014-04-21 18:06:44 +02:00
Jonathan De Wachter
76fddc0729 [Android] The armeabi version of SFML is now built by default (the example as well) 2014-04-20 12:58:41 +02:00
Jonathan De Wachter
2caec961ee [Android] Dropped stlport in favor of libc++ which supports C++11 2014-04-20 12:58:27 +02:00
Jonathan De Wachter
a1b0e73ac5 [Android] SFML activity allows a custom library name for the user application 2014-04-20 12:58:17 +02:00
Jonathan De Wachter
6e57380e4f [Android] Added the example 2014-04-20 12:57:47 +02:00
Laurent Gomila
c35b48bcea [iOS] Removed support for examples, it was too much trouble and not as robust as true iOS App Xcode projects 2014-04-20 12:53:22 +02:00
Laurent Gomila
3872b27569 Reworked the sfml-main module, added Main.hpp, moved the main() internal entry point for iOS from sfml-window to sfml-main 2014-04-20 12:53:17 +02:00
Laurent Gomila
239921b456 [iOS] Improved support for examples, removed the need for a toolchain file 2014-04-20 12:53:04 +02:00
Laurent Gomila
4e8e1629d1 Adapted the examples for iOS (WIP) 2014-04-20 12:52:10 +02:00
Marco Antognini
ac28902b57 Removed support for OS X 10.6 and below 2014-04-15 20:18:20 +02:00
Jan Haller
12d81304e6 Updated copyright year to 2014 2014-02-06 20:08:26 +01:00
Laurent Gomila
9b0ed300b5 Made compiler and OS variable names much clearer in CMake files 2013-10-09 08:01:10 +02:00
Marco Antognini
6f68192272 Update © dates 2013-09-20 18:52:57 +02:00
Marco Antognini
2b8f20c89f Remove trailing spaces 2013-09-20 18:52:57 +02:00
Marco Antognini
95678e851a Update logos for Cocoa example 2013-06-27 23:29:27 +02:00
Laurent Gomila
7051d43c72 Fixed IDE folder of example "Cococa" 2013-06-14 15:01:29 +02:00
Laurent Gomila
7c9f9cc41c Minor fix in Window and OpenGL examples 2013-06-03 20:48:24 +02:00
Laurent Gomila
8cb05fc6d0 Updated the Window and OpenGL examples (got rid of GLU and immediate mode) 2013-05-21 16:57:02 +02:00
Marco Antognini
e11ed81f72 Fix compilation issue on 10.5 2013-01-19 10:55:52 +01:00
Laurent Gomila
c02e375399 Renamed Ftp::ListingDirectory::getFilenames() to getListing() 2012-10-26 17:09:43 +02:00
Marco Antognini
757a785ed7 Updated Cocoa example
Now load correctly a font instead of displaying nothing at all.
2012-08-20 19:26:30 +02:00