LaurentGom
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504804a06e
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Fixed RenderTarget::ConvertCoords returning wrong Y coordinates
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1410 4e206d99-4929-0410-ac5d-dfc041789085
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2010-02-17 17:17:20 +00:00 |
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LaurentGom
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2840618c70
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The projection matrix is now handled more efficiently in sf::Renderer
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1392 4e206d99-4929-0410-ac5d-dfc041789085
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2010-02-04 19:25:00 +00:00 |
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LaurentGom
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e2b5268504
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New try for pixel-perfect rendering -- waiting for feedbacks
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1390 4e206d99-4929-0410-ac5d-dfc041789085
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2010-02-03 14:07:19 +00:00 |
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LaurentGom
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c237305f9b
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Removed all the automatic batching stuff and replaced it with a more straight-forward implementation using a state cache for optimizing performances
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1362 4e206d99-4929-0410-ac5d-dfc041789085
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2010-01-19 20:39:32 +00:00 |
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