LaurentGom
5763e7b950
Removed CSFML .def files on Windows
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git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1568 4e206d99-4929-0410-ac5d-dfc041789085
2010-09-14 19:43:47 +00:00
LaurentGom
186f679f85
Applied the new naming convention to the CSFML and SFML.Net binaries (sfml2-xxx)
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git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1556 4e206d99-4929-0410-ac5d-dfc041789085
2010-08-29 08:48:53 +00:00
LaurentGom
ec524788c9
Fixed object files path in Visual C++ projects
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Added CSFML batch-build for all Windows compilers
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1377 4e206d99-4929-0410-ac5d-dfc041789085
2010-01-28 09:51:39 +00:00
LaurentGom
d7bd00afc0
FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)
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Updated the PostFx sample, renamed to Shader
Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent
Moved .def files from /build/VC200X to /src in CSFML
Minors fixes in CSFML
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
2009-11-03 09:04:40 +00:00
laurentgom
2deb8bd021
Added RenderImage
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Cleaned internal CSFML code
Synchronized with trunk
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1135 4e206d99-4929-0410-ac5d-dfc041789085
2009-06-11 15:49:36 +00:00
laurentgom
37c0a5a6fa
Moved project files for CSFML into a "build" directory
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git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1009 4e206d99-4929-0410-ac5d-dfc041789085
2009-02-06 15:21:27 +00:00