2888d9c56eImprove high DPI handling on macOS
jqdg
2021-08-15 09:27:32 -07:00
600d0f3bafUse correct rpath value for dependencies
Lukas Dürrenberger
2021-11-13 16:49:23 +01:00
912422f486Partial revert from 40a0584636dab89f3fa1747e63f26fa895036ce1 This reverts the change to addLine(), which no longer had its outline drawn after the offending commit.
Corentin Schreiber
2021-10-20 08:22:05 +01:00
d950c9387aSimplify glyph advance calculation Since auto-hinting is enabled, the advance will always be an integer number of pixels. The actual fractional advance is handled by bearings. https://github.com/SFML/SFML/pull/1827#issuecomment-939531582
Corentin Schreiber
2021-10-11 08:11:27 +01:00
4d2e5b18e2Fix incorrect glyph rect for text outline
Corentin Schreiber
2021-10-07 07:52:42 +01:00
3b1ff125b0Code style and comments
jqdg
2021-09-12 11:50:53 -07:00
85e72faf5eDelete unnecessary message when closing window integrated in an NSView
jqdg
2021-08-24 13:53:05 -07:00
c80cbb9c97Change handling of NSAutoreleasePool
jqdg
2021-08-24 13:52:15 -07:00
eeeda74ec1Add support for Visual Studio 2022
Chris Ohk
2021-08-22 14:50:46 +09:00
c90d308b45Fixed funcs for safe use in Win32/Win64
Herman Semenov
2021-08-15 08:04:53 +03:00
f4ac9cfb06Copy logo.png to Resources in Cocoa example
jqdg
2021-08-15 13:54:03 -07:00
ee8c4fdcdaUse native Windows cursors to preserve the drop shadow
StrikerX3
2020-12-18 22:51:15 -03:00
4135855ad4Fixed unable to build SFML with latest NDK
Bendegúz Ács
2019-04-08 19:17:26 +02:00
86617c0550Fix zombie windows in Mac OS when switching to/from fullscreen
jqdg
2021-08-08 23:00:51 -07:00
7ff34cdc86Process Cocoa events after window close
jqdg
2021-08-07 23:49:26 -07:00
f162b3a037Enable support for unity builds
Vittorio Romeo
2021-04-14 02:59:13 +01:00
47a4e88704Try more possible names for OpenGLES library. FixesSFML/SFML#1687
Chase Warrington
2021-06-28 21:27:10 -04:00
089f0fd8b4Fixed typo in TcpSocket header comment.
Ant
2021-07-13 22:07:36 -04:00
9e79d61d22Added CPack definitions and an NSIS template for easy packaging
Mario Liebisch
2016-07-21 15:35:48 +02:00
1f21e5497bControl GL_FRAMEBUFFER_SRGB flag in RenderTarget
Guillaume Bertholon
2021-04-21 14:52:18 +02:00
ade4a3912aSupport sRGB color space in RenderTexture
Guillaume Bertholon
2021-03-10 14:44:31 +01:00
9e27096c37Fix configuration conflicts with Clang
Lukas Dürrenberger
2021-05-03 20:09:34 +02:00
2b79ae96d9Fix OpenGL context on Android
Lukas Dürrenberger
2021-04-14 10:58:57 +02:00
20c23f0007Fixed WindowImplAndroid used after deleted.
acsbendi
2019-04-25 14:16:04 +02:00
ce992ee01fFix overflow when calculating time value for Clock
Mozzg
2021-03-29 19:24:55 +03:00
43b2e9dc12Fixed regression introduced in 4fcef89 causing EXT_texture_edge_clamp support to not be considered, added explicit initialization of nbFormats to 0 in WglContext.cpp in order to prevent broken graphics drivers from filling nbFormats with a garbage value.
binary1248
2021-04-14 04:15:33 +02:00
c0b19109a9Fix incorrect standard includes in 'InputSoundFile' and 'Music'
Vittorio Romeo
2021-04-12 01:35:08 +01:00
b29cb44fadKeep existing cursor type if requested type fails
Jonny Paton
2021-01-21 17:09:06 +00:00
f4844c11f8Fix potential crash when changing cursor - don't release the NSCursor object if it's already been released
Jonny Paton
2021-01-06 23:25:57 +00:00
9541719893Fix ordering of 'sf::Font' members in 'Font.cpp'
Vittorio Romeo
2021-04-12 01:37:53 +01:00
6ad96cf9b7windows: add resource.rc files to dll builds
Marty E. Plummer
2018-03-15 19:38:34 -05:00
a7e5d3c386Add missing semicolon in doc example
Lukas Dürrenberger
2021-04-08 14:16:06 +02:00
20238e758eSwitch example resources to public domain ones.
MrZeusTheCoder
2020-12-12 15:40:52 -05:00
eaeb977700Relax the requirement to provide geometry shader support to accept a 3.2+ compatibility context as well. While the compatibility profile functionality is not 100% identical to the EXT/ARB functionality, the extent to which SFML makes use of geometry shaders should not pose any serious problems to a developer who is aware of the subtle differences. The current geometry shader example already requires GLSL 1.50 which was only available in OpenGL 3.2+. (Closes#1768)
binary1248
2021-03-27 14:06:03 +01:00
4fcef893c9Updated glad loader to OpenGL 4.6 Compatibility Profile as base and added version support defines to GLExtensions.hpp.
binary1248
2021-03-27 14:00:44 +01:00
748ba1bc82Fix '-Wimplicit-fallthrough' warnings by adding a fallthrough comment
Vittorio Romeo
2021-03-25 03:49:32 +00:00
05c83617deAdd Min and Max blend modes
Guillaume Bertholon
2021-03-09 00:21:56 +01:00
0fe1626a1fAdd support for arm64 on macOS
Lukas Dürrenberger
2021-03-20 14:13:36 +01:00
788ac2ecf5MacOS: When initializing an openGL view with a parent window, call finishInit
Jon Keller
2021-03-18 16:46:44 -05:00
252d26afb0macOS: allow CMAKE_OSX_ARCHITECTURES to be arm64
Jon Keller
2021-02-08 09:51:30 -06:00