//////////////////////////////////////////////////////////// // // PySFML - Python binding for SFML (Simple and Fast Multimedia Library) // Copyright (C) 2007, 2008 RĂ©mi Koenig (remi.k2620@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef __PYRECT_HPP #define __PYRECT_HPP #include #include typedef struct { PyObject_HEAD bool Owner; int Left; int Right; int Top; int Bottom; sf::IntRect *obj; } PySfIntRect; typedef struct { PyObject_HEAD bool Owner; float Left; float Right; float Top; float Bottom; sf::FloatRect *obj; } PySfFloatRect; PySfIntRect * GetNewPySfIntRect(); PySfFloatRect * GetNewPySfFloatRect(); void PySfIntRectUpdateObj(PySfIntRect *self); void PySfFloatRectUpdateObj(PySfFloatRect *self); void PySfIntRectUpdateSelf(PySfIntRect *self); void PySfFloatRectUpdateSelf(PySfFloatRect *self); #endif