include(CMakeParseArguments) # add a new target which is a SFML library # ex: sfml_add_library(sfml-graphics # SOURCES sprite.cpp image.cpp ... # DEPENDS sfml-window sfml-system # EXTERNAL_LIBS opengl freetype ...) macro(sfml_add_library target) # parse the arguments cmake_parse_arguments(THIS "" "" "SOURCES;DEPENDS;EXTERNAL_LIBS" ${ARGN}) # create the target add_library(${target} ${THIS_SOURCES}) # define the export symbol of the module string(REPLACE "-" "_" NAME_UPPER "${target}") string(TOUPPER "${NAME_UPPER}" NAME_UPPER) set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS) # adjust the output file prefix/suffix to match our conventions if(BUILD_SHARED_LIBS) if(SFML_OS_WINDOWS) # include the major version number in Windows shared library names (but not import library names) set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d) set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}") else() set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d) endif() if (SFML_OS_WINDOWS AND SFML_COMPILER_GCC) # on Windows/gcc get rid of "lib" prefix for shared libraries, # and transform the ".dll.a" suffix into ".a" for import libraries set_target_properties(${target} PROPERTIES PREFIX "") set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a") endif() else() set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -s-d) set_target_properties(${target} PROPERTIES RELEASE_POSTFIX -s) set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s) set_target_properties(${target} PROPERTIES RELWITHDEBINFO_POSTFIX -s) endif() # set the version and soversion of the target (for compatible systems -- mostly Linuxes) # except for Android which strips soversion suffixes if(NOT SFML_OS_ANDROID) set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR}.${VERSION_MINOR}) set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}) endif() # set the target's folder (for IDEs that support it, e.g. Visual Studio) set_target_properties(${target} PROPERTIES FOLDER "SFML") # for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM) set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++") elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM) set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++") endif() endif() # if using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default # (exported ones are explicitly marked) if(NOT SFML_OS_WINDOWS AND ((SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") OR (SFML_COMPILER_CLANG AND NOT SFML_CLANG_VERSION VERSION_LESS "3"))) set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden) endif() # link the target to its SFML dependencies if(THIS_DEPENDS) target_link_libraries(${target} ${THIS_DEPENDS}) endif() # build frameworks or dylibs if(SFML_OS_MACOSX AND BUILD_SHARED_LIBS) if(SFML_BUILD_FRAMEWORKS) # adapt target to build frameworks instead of dylibs set_target_properties(${target} PROPERTIES FRAMEWORK TRUE FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH} MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target} MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH} MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}) endif() # adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_NAME_DIR "@rpath") endif() # enable automatic reference counting on iOS if (SFML_OS_IOS) set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES) endif() # sfml-activity library is our bootstrap activity and must not depend on stlport_shared # (otherwise Android will fail to load it) if (SFML_OS_ANDROID) if (${target} MATCHES "sfml-activity") set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fpermissive) set_target_properties(${target} PROPERTIES LINK_FLAGS "-landroid -llog") set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL}) else() set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL}) endif() endif() # link the target to its external dependencies if(THIS_EXTERNAL_LIBS) target_link_libraries(${target} ${THIS_EXTERNAL_LIBS}) endif() # add the install rule install(TARGETS ${target} RUNTIME DESTINATION bin COMPONENT bin LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX} COMPONENT bin) endmacro() # add a new target which is a SFML example # ex: sfml_add_example(ftp # SOURCES ftp.cpp ... # DEPENDS sfml-network sfml-system) macro(sfml_add_example target) # parse the arguments cmake_parse_arguments(THIS "GUI_APP" "" "SOURCES;DEPENDS" ${ARGN}) # set a source group for the source files source_group("" FILES ${THIS_SOURCES}) # create the target if(THIS_GUI_APP AND SFML_OS_WINDOWS AND NOT DEFINED CMAKE_CONFIGURATION_TYPES AND ${CMAKE_BUILD_TYPE} STREQUAL "Release") add_executable(${target} WIN32 ${THIS_SOURCES}) target_link_libraries(${target} sfml-main) else() add_executable(${target} ${THIS_SOURCES}) endif() # set the debug suffix set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d) # set the target's folder (for IDEs that support it, e.g. Visual Studio) set_target_properties(${target} PROPERTIES FOLDER "Examples") # for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM) set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++") elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM) set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++") endif() endif() # link the target to its SFML dependencies if(THIS_DEPENDS) target_link_libraries(${target} ${THIS_DEPENDS}) endif() # add the install rule install(TARGETS ${target} RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples BUNDLE DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples) # install the example's source code install(FILES ${THIS_SOURCES} DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples) # install the example's resources as well set(EXAMPLE_RESOURCES "${CMAKE_SOURCE_DIR}/examples/${target}/resources") if(EXISTS ${EXAMPLE_RESOURCES}) install(DIRECTORY ${EXAMPLE_RESOURCES} DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples) endif() endmacro() # macro to find packages on the host OS # this is the same as in the toolchain file, which is here for Nsight Tegra VS # since it won't use the Android toolchain file if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android") macro(find_host_package) set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) if(CMAKE_HOST_WIN32) set(WIN32 1) set(UNIX) elseif(CMAKE_HOST_APPLE) set(APPLE 1) set(UNIX) endif() find_package(${ARGN}) set(WIN32) set(APPLE) set(UNIX 1) set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) endmacro() endif()