/* * DSFML - SFML Library binding in D language. * Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com) * * This software is provided 'as-is', without any express or * implied warranty. In no event will the authors be held * liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute * it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; * you must not claim that you wrote the original software. * If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but * is not required. * * 2. Altered source versions must be plainly marked as such, * and must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any * source distribution. */ module dsfml.window.windowsettings; /** * Structure defining the creation settings of windows */ struct WindowSettings { /// static WindowSettings opCall(uint depth = 24, uint stencil = 8, uint antialiasing = 0) { WindowSettings ret; ret.DepthBits = depth; ret.StencilBits = stencil; ret.AntialiasingLevel = antialiasing; return ret; } uint DepthBits; /// Bits of the depth buffer uint StencilBits; /// Bits of the stencil buffer uint AntialiasingLevel; /// Level of antialiasing }