/* * DSFML - SFML Library binding in D language. * Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com) * * This software is provided 'as-is', without any express or * implied warranty. In no event will the authors be held * liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute * it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; * you must not claim that you wrote the original software. * If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but * is not required. * * 2. Altered source versions must be plainly marked as such, * and must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any * source distribution. */ module dsfml.network.sockettcp; import dsfml.network.ipaddress; import dsfml.network.packet; import dsfml.network.socketstatus; import dsfml.system.common; /** * SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower) */ class SocketTCP : DSFMLObject { /** * Default constructor */ this() { super(sfSocketTCP_Create()); m_intermediatePacket = new Packet(); } override void dispose() { sfSocketTCP_Destroy(m_ptr); } /** * Connect to another computer on a specified port * * Params: * port = Port to use for transfers (warning : ports < 1024 are reserved) * hostAddress = IP Address of the host to connect to * timeout = Maximum time to wait in seconds (0 by default : no timeout) * * Returns: * True if operation has been successful */ bool connect(ushort port, IPAddress hostAddress, float timeout = 0.f) { return cast(bool) !sfSocketTCP_Connect(m_ptr, port, hostAddress, timeout); } /** * Listen to a specified port for incoming data or connections * * Params: * port = Port to listen to * * Returns: * True if operation has been successful */ bool listen(ushort port) { return cast(bool)sfSocketTCP_Listen(m_ptr, port); } /** * Wait for a connection (must be listening to a port). * This function is blocking. * * Params: * connected = Socket containing the connection with the connected client * * Returns: * Status code */ SocketStatus accept(SocketTCP connected) { void* temp = null; SocketStatus ret = sfSocketTCP_Accept(m_ptr, &temp, null); connected.m_ptr = temp; return ret; } /** * Wait for a connection (must be listening to a port). * This function is blocking. * * Params: * connected = Socket containing the connection with the connected client * address = Pointer to an address to fill with client infos * * Returns: * Status code */ SocketStatus accept(SocketTCP connected, out IPAddress address) { void* temp = null; SocketStatus ret = sfSocketTCP_Accept(m_ptr, &temp, &address); connected.m_ptr = temp; return ret; } /** * Send an array of bytes to the host (must be connected first) * * Params: * data = array of bytes to send * * Returns: * Status code */ SocketStatus send(byte[] data) { if (data && data.length > 0) return cast(SocketStatus)sfSocketTCP_Send(m_ptr, data.ptr, data.length); } /** * Receive an array of bytes from the host (must be connected first). * This function will block until a connection was accepted * * Params: * data = array to fill (make sure it is big enough) * sizeReceived = Number of bytes received * * Returns: * Status code * * Remarks: * Assert if data is null or length == 0 * */ SocketStatus receive(byte[] data, out size_t sizeReceived) { if (data && data.length > 0) return cast(SocketStatus)sfSocketTCP_Receive(m_ptr, data.ptr, data.length, &sizeReceived); } /** * Send a packet of data to the host (must be connected first) * * Params: * packetToSend = Packet to send * * Returns: * Status code * */ SocketStatus send(Packet packetToSend) { byte[] dataArray = packetToSend.onSend(); m_intermediatePacket.append(dataArray); SocketStatus stat = cast(SocketStatus)sfSocketTCP_SendPacket(m_ptr, m_intermediatePacket.getNativePointer); m_intermediatePacket.clear(); return stat; } /** * Receive a packet from the host (must be connected first). * This function will block if the socket is blocking * * Params: * packetToReceive = Packet to fill with received data * * Returns: * Status code * */ SocketStatus receive(Packet packetToReceive) { SocketStatus stat = cast(SocketStatus)sfSocketTCP_ReceivePacket(m_ptr, m_intermediatePacket.getNativePointer); packetToReceive.onReceive(m_intermediatePacket.getData); m_intermediatePacket.clear(); return stat; } /** * Check if the socket is in a valid state ; this function * can be called any time to check if the socket is OK * * Returns: * True if the socket is valid * */ bool isValid() { return cast(bool)sfSocketTCP_IsValid(m_ptr); } /// bool opEquals(SocketTCP other) { return (other.getNativePointer == this.getNativePointer); } package: this (void* ptr) { super(ptr); m_intermediatePacket = new Packet(); } private: Packet m_intermediatePacket; // External ==================================================================== extern (C) { typedef void* function() pf_sfSocketTCP_Create; typedef void function(void*) pf_sfSocketTCP_Destroy; typedef int function(void*, ushort, IPAddress, float) pf_sfSocketTCP_Connect; typedef int function(void*, ushort) pf_sfSocketTCP_Listen; typedef SocketStatus function(void*, void**, IPAddress*) pf_sfSocketTCP_Accept; typedef SocketStatus function(void*, byte*, size_t) pf_sfSocketTCP_Send; typedef SocketStatus function(void*, byte*, size_t, size_t*) pf_sfSocketTCP_Receive; typedef SocketStatus function(void*, void*) pf_sfSocketTCP_SendPacket; typedef SocketStatus function(void*, void*) pf_sfSocketTCP_ReceivePacket; typedef int function(void*) pf_sfSocketTCP_IsValid; static pf_sfSocketTCP_Create sfSocketTCP_Create; static pf_sfSocketTCP_Destroy sfSocketTCP_Destroy; static pf_sfSocketTCP_Connect sfSocketTCP_Connect; static pf_sfSocketTCP_Listen sfSocketTCP_Listen; static pf_sfSocketTCP_Accept sfSocketTCP_Accept; static pf_sfSocketTCP_Send sfSocketTCP_Send; static pf_sfSocketTCP_Receive sfSocketTCP_Receive; static pf_sfSocketTCP_SendPacket sfSocketTCP_SendPacket; static pf_sfSocketTCP_ReceivePacket sfSocketTCP_ReceivePacket; static pf_sfSocketTCP_IsValid sfSocketTCP_IsValid; } static this() { DllLoader dll = DllLoader.load("csfml-network"); sfSocketTCP_Accept = cast(pf_sfSocketTCP_Accept)dll.getSymbol("sfSocketTCP_Accept"); sfSocketTCP_Connect = cast(pf_sfSocketTCP_Connect)dll.getSymbol("sfSocketTCP_Connect"); sfSocketTCP_Create = cast(pf_sfSocketTCP_Create)dll.getSymbol("sfSocketTCP_Create"); sfSocketTCP_Destroy = cast(pf_sfSocketTCP_Destroy)dll.getSymbol("sfSocketTCP_Destroy"); sfSocketTCP_IsValid = cast(pf_sfSocketTCP_IsValid)dll.getSymbol("sfSocketTCP_IsValid"); sfSocketTCP_Listen = cast(pf_sfSocketTCP_Listen)dll.getSymbol("sfSocketTCP_Listen"); sfSocketTCP_Receive = cast(pf_sfSocketTCP_Receive)dll.getSymbol("sfSocketTCP_Receive"); sfSocketTCP_ReceivePacket = cast(pf_sfSocketTCP_ReceivePacket)dll.getSymbol("sfSocketTCP_ReceivePacket"); sfSocketTCP_Send = cast(pf_sfSocketTCP_Send)dll.getSymbol("sfSocketTCP_Send"); sfSocketTCP_SendPacket = cast(pf_sfSocketTCP_SendPacket)dll.getSymbol("sfSocketTCP_SendPacket"); } }