#include <SFML/Graphics/RenderWindow.hpp> // Other 1st party headers #include <SFML/Graphics/Image.hpp> #include <SFML/Graphics/Texture.hpp> #include <SFML/Window/VideoMode.hpp> #include <SFML/System/String.hpp> #include <catch2/catch_test_macros.hpp> #include <GraphicsUtil.hpp> #include <type_traits> TEST_CASE("[Graphics] sf::RenderWindow", runDisplayTests()) { SECTION("Type traits") { STATIC_CHECK(!std::is_copy_constructible_v<sf::RenderWindow>); STATIC_CHECK(!std::is_copy_assignable_v<sf::RenderWindow>); STATIC_CHECK(!std::is_nothrow_move_constructible_v<sf::RenderWindow>); STATIC_CHECK(!std::is_nothrow_move_assignable_v<sf::RenderWindow>); } SECTION("Construction") { const sf::RenderWindow window(sf::VideoMode(sf::Vector2u(256, 256), 24), "Window Title", sf::Style::Default, sf::ContextSettings()); CHECK(window.getSize() == sf::Vector2u(256, 256)); } SECTION("Clear") { sf::RenderWindow window(sf::VideoMode(sf::Vector2u(256, 256), 24), "Window Title", sf::Style::Default, sf::ContextSettings()); REQUIRE(window.getSize() == sf::Vector2u(256, 256)); sf::Texture texture; REQUIRE(texture.create(window.getSize())); window.clear(sf::Color::Red); texture.update(window); CHECK(texture.copyToImage().getPixel(sf::Vector2u(64, 64)) == sf::Color::Red); window.clear(sf::Color::Green); texture.update(window); CHECK(texture.copyToImage().getPixel(sf::Vector2u(128, 128)) == sf::Color::Green); window.clear(sf::Color::Blue); texture.update(window); CHECK(texture.copyToImage().getPixel(sf::Vector2u(196, 196)) == sf::Color::Blue); } }