<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="csfml-network" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug DLL_Win32"> <Option output="..\lib\mingw\csfml-network-d.dll" prefix_auto="1" extension_auto="1" /> <Option object_output="..\Temp\csfml-network\Debug DLL_Win32" /> <Option type="3" /> <Option compiler="gcc" /> <Option createStaticLib="1" /> <Compiler> <Add option="-Wall" /> <Add option="-O0" /> <Add option="-DWIN32" /> <Add option="-D_DEBUG" /> <Add option="-D_LIB" /> <Add option="-DCSFML_EXPORTS" /> </Compiler> <ResourceCompiler> <Add directory="..\src" /> </ResourceCompiler> <Linker> <Add option="-lsfml-network-s-d" /> <Add option="-lsfml-system-s-d" /> </Linker> </Target> <Target title="Release DLL_Win32"> <Option output="..\lib\mingw\csfml-network.dll" prefix_auto="1" extension_auto="1" /> <Option object_output="..\Temp\csfml-network\Release DLL_Win32" /> <Option type="3" /> <Option compiler="gcc" /> <Option createStaticLib="1" /> <Compiler> <Add option="-O3" /> <Add option="-Wall" /> <Add option="-DWIN32" /> <Add option="-DNDEBUG" /> <Add option="-D_LIB" /> <Add option="-DCSFML_EXPORTS" /> </Compiler> <ResourceCompiler> <Add directory="..\src" /> </ResourceCompiler> <Linker> <Add option="-lsfml-network-s" /> <Add option="-lsfml-system-s" /> </Linker> </Target> <Target title="Debug static_Win32"> <Option output="..\lib\mingw\libcsfml-network-s-d.a" prefix_auto="1" extension_auto="1" /> <Option working_dir="" /> <Option object_output="..\Temp\csfml-network\Debug static_Win32" /> <Option type="2" /> <Option compiler="gcc" /> <Option createDefFile="1" /> <Compiler> <Add option="-Wall" /> <Add option="-O0" /> <Add option="-DWIN32" /> <Add option="-D_DEBUG" /> <Add option="-D_LIB" /> <Add option="-DCSFML_EXPORTS" /> </Compiler> <ResourceCompiler> <Add directory="..\src" /> </ResourceCompiler> <Linker> <Add option="-lsfml-network-s-d" /> <Add option="-lsfml-system-s-d" /> </Linker> </Target> <Target title="Release static_Win32"> <Option output="..\lib\mingw\libcsfml-network-s.a" prefix_auto="1" extension_auto="1" /> <Option working_dir="" /> <Option object_output="..\Temp\csfml-network\Release static_Win32" /> <Option type="2" /> <Option compiler="gcc" /> <Option createDefFile="1" /> <Compiler> <Add option="-O3" /> <Add option="-Wall" /> <Add option="-DWIN32" /> <Add option="-DNDEBUG" /> <Add option="-D_LIB" /> <Add option="-DCSFML_EXPORTS" /> </Compiler> <ResourceCompiler> <Add directory="..\src" /> </ResourceCompiler> <Linker> <Add option="-lsfml-network-s" /> <Add option="-lsfml-system-s" /> </Linker> </Target> </Build> <Compiler> <Add directory="..\src" /> <Add directory="..\include" /> <Add directory="..\..\include" /> </Compiler> <Linker> <Add library="libws2_32.a" /> <Add directory="..\..\lib\mingw" /> </Linker> <Unit filename="..\include\SFML\Network\Ftp.h" /> <Unit filename="..\include\SFML\Network\Http.h" /> <Unit filename="..\include\SFML\Network\IPAddress.h" /> <Unit filename="..\include\SFML\Network\Packet.h" /> <Unit filename="..\include\SFML\Network\Selector.h" /> <Unit filename="..\include\SFML\Network\SocketStatus.h" /> <Unit filename="..\include\SFML\Network\SocketTCP.h" /> <Unit filename="..\include\SFML\Network\SocketUDP.h" /> <Unit filename="..\include\SFML\Network\Types.h" /> <Unit filename="..\src\SFML\Network\Ftp.cpp" /> <Unit filename="..\src\SFML\Network\Http.cpp" /> <Unit filename="..\src\SFML\Network\IPAddress.cpp" /> <Unit filename="..\src\SFML\Network\Packet.cpp" /> <Unit filename="..\src\SFML\Network\Selector.cpp" /> <Unit filename="..\src\SFML\Network\SocketTCP.cpp" /> <Unit filename="..\src\SFML\Network\SocketUDP.cpp" /> <Extensions> <code_completion /> </Extensions> </Project> </CodeBlocks_project_file>