//////////////////////////////////////////////////////////// // // RubySFML - Ruby extension for the SFML library // Copyright (C) 2007 Sean O'Neil and Laurent Gomila // (sean.p.oneil@gmail.com and laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #include #include "RubySFML.h" using namespace sf; VALUE g_cSound; void Sound_free(void *p) { delete (Sound *)p; } VALUE Sound_new(int argc, VALUE *argv, VALUE vClass) { Sound *ptr = new Sound(); VALUE tData = Data_Wrap_Struct(vClass, 0, Sound_free, ptr); rb_obj_call_init(tData, argc, argv); return tData; } static VALUE Sound_initialize(int argc, VALUE *argv, VALUE vSelf) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); if(argc == 1 && IS(argv[0], g_cSound)) { *pSelf = *(Sound *)DATA_PTR(argv[0]); } else if(argc >= 0 && argc <= 7 && (argc < 1 || IS(argv[0], g_cSoundBuffer))) { if(argc >= 1) pSelf->SetBuffer(*(SoundBuffer *)DATA_PTR(argv[0])); if(argc >= 2) pSelf->SetLoop(RTEST(argv[1]) != 0); if(argc >= 3) pSelf->SetPitch((float)NUM2DBL(argv[2])); if(argc >= 4) pSelf->SetVolume((float)NUM2DBL(argv[3])); if(argc >= 5) { float x = argc < 5 ? 0.0f : (float)NUM2DBL(argv[4]); float y = argc < 6 ? 0.0f : (float)NUM2DBL(argv[5]); float z = argc < 7 ? 0.0f : (float)NUM2DBL(argv[6]); pSelf->SetPosition(x, y, z); } } else rb_raise(rb_eTypeError, "wrong argument type(s)"); return vSelf; } static VALUE Sound_to_s(VALUE vSelf) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); char szBuffer[256]; float x, y, z; pSelf->GetPosition(x, y, z); sprintf(szBuffer, "Loop=%s, Pitch=%2.2f, Volume=%2.2f, Position=(%2.2f,%2.2f,%2.2f), Status=%s", pSelf->GetLoop() ? "true":"false", pSelf->GetPitch(), pSelf->GetVolume(), x, y, z, pSelf->GetStatus() == Sound::Playing ? "playing" : pSelf->GetStatus() == Sound::Paused ? "paused" : "stopped"); return rb_str_new2(szBuffer); } static VALUE Sound_play(VALUE vSelf) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); pSelf->Play(); return Qnil; } static VALUE Sound_pause(VALUE vSelf) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); pSelf->Pause(); return Qnil; } static VALUE Sound_stop(VALUE vSelf) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); pSelf->Stop(); return Qnil; } static VALUE Sound_set_buffer(VALUE vSelf, VALUE vBuffer) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); if(!IS(vBuffer, g_cSoundBuffer)) rb_raise(rb_eTypeError, "wrong argument type(s)"); pSelf->SetBuffer(*(SoundBuffer *)DATA_PTR(vBuffer)); return Qnil; } static VALUE Sound_set_loop(VALUE vSelf, VALUE vLoop) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); pSelf->SetLoop(RTEST(vLoop)); return Qnil; } static VALUE Sound_set_pitch(VALUE vSelf, VALUE vPitch) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); pSelf->SetLoop((float)NUM2DBL(vPitch)); return Qnil; } static VALUE Sound_set_volume(VALUE vSelf, VALUE vVolume) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); pSelf->SetVolume((float)NUM2DBL(vVolume)); return Qnil; } static VALUE Sound_set_position(VALUE vSelf, VALUE vX, VALUE vY, VALUE vZ) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); pSelf->SetPosition((float)NUM2DBL(vX), (float)NUM2DBL(vY), (float)NUM2DBL(vZ)); return Qnil; } static VALUE Sound_get_buffer(VALUE vSelf) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); DECLARE_PTR_VAR(SoundBuffer, SoundBuffer, (SoundBuffer *)pSelf->GetBuffer()); return vSoundBuffer; } static VALUE Sound_get_loop(VALUE vSelf) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); return pSelf->GetLoop() ? Qtrue : Qfalse; } static VALUE Sound_get_pitch(VALUE vSelf) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); return rb_float_new(pSelf->GetPitch()); } static VALUE Sound_get_volume(VALUE vSelf) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); return rb_float_new(pSelf->GetVolume()); } static VALUE Sound_get_position(VALUE vSelf) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); float x, y, z; pSelf->GetPosition(x, y, z); VALUE vArray = rb_ary_new(); rb_ary_push(vArray, rb_float_new(x)); rb_ary_push(vArray, rb_float_new(y)); rb_ary_push(vArray, rb_float_new(z)); return vArray; } static VALUE Sound_get_status(VALUE vSelf) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); return INT2FIX(pSelf->GetStatus()); } static VALUE Sound_get_playingOffset(VALUE vSelf) { // Get C++ object pointer from vSelf Sound *pSelf; Data_Get_Struct(vSelf, Sound, pSelf); return rb_float_new(pSelf->GetPlayingOffset()); } void Init_Sound() { g_cSound = rb_define_class_under(g_vModule, "Sound", rb_cObject); DEFINE_CLASS_METHOD(Sound, new, -1); DEFINE_INSTANCE_METHOD(Sound, initialize, -1); DEFINE_RW(Sound, buffer); DEFINE_RW(Sound, loop); DEFINE_RW(Sound, pitch); DEFINE_RW(Sound, volume); DEFINE_RW(Sound, position); DEFINE_GETTER(Sound, status); DEFINE_GETTER(Sound, playingOffset); DEFINE_INSTANCE_METHOD(Sound, to_s, 0); DEFINE_INSTANCE_METHOD(Sound, play, 0); DEFINE_INSTANCE_METHOD(Sound, pause, 0); DEFINE_INSTANCE_METHOD(Sound, stop, 0); }