<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="pong" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug static_Win32"> <Option output="..\..\bin\pong-d" prefix_auto="1" extension_auto="1" /> <Option object_output="..\..\..\Temp\codeblocks\opengl\Debug static_Win32" /> <Option type="0" /> <Option compiler="gcc" /> <Compiler> <Add option="-Wall" /> <Add option="-g" /> <Add option="-O0" /> <Add option="-DWIN32" /> <Add option="-D_DEBUG" /> <Add option="-D_WINDOWS" /> </Compiler> <ResourceCompiler> <Add directory="..\..\..\include" /> <Add directory="..\..\..\extlibs" /> </ResourceCompiler> <Linker> <Add library="..\..\..\lib\mingw\libsfml-main-d.a" /> <Add library="..\..\..\lib\mingw\libsfml-audio-s-d.a" /> <Add library="..\..\..\lib\mingw\libsfml-graphics-s-d.a" /> <Add library="..\..\..\lib\mingw\libsfml-window-s-d.a" /> <Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" /> <Add library="opengl32" /> <Add library="glu32" /> </Linker> </Target> <Target title="Release static_Win32"> <Option output="..\..\bin\pong" prefix_auto="1" extension_auto="1" /> <Option object_output="..\..\..\Temp\codeblocks\opengl\Release static_Win32" /> <Option type="0" /> <Option compiler="gcc" /> <Compiler> <Add option="-O3" /> <Add option="-Wall" /> <Add option="-DWIN32" /> <Add option="-DNDEBUG" /> <Add option="-D_WINDOWS" /> </Compiler> <ResourceCompiler> <Add directory="..\..\..\include" /> <Add directory="..\..\..\extlibs" /> </ResourceCompiler> <Linker> <Add library="..\..\..\lib\mingw\libsfml-main.a" /> <Add library="..\..\..\lib\mingw\libsfml-audio-s.a" /> <Add library="..\..\..\lib\mingw\libsfml-graphics-s.a" /> <Add library="..\..\..\lib\mingw\libsfml-window-s.a" /> <Add library="..\..\..\lib\mingw\libsfml-system-s.a" /> <Add library="opengl32" /> <Add library="glu32" /> </Linker> </Target> <Target title="Debug DLL_Win32"> <Option output="..\..\bin\pong-d" prefix_auto="1" extension_auto="1" /> <Option object_output="..\..\..\Temp\codeblocks\opengl\Debug DLL_Win32" /> <Option type="0" /> <Option compiler="gcc" /> <Compiler> <Add option="-Wall" /> <Add option="-g" /> <Add option="-O0" /> <Add option="-DWIN32" /> <Add option="-D_DEBUG" /> <Add option="-D_WINDOWS" /> <Add option="-DSFML_DYNAMIC" /> </Compiler> <ResourceCompiler> <Add directory="..\..\..\include" /> <Add directory="..\..\..\extlibs" /> </ResourceCompiler> <Linker> <Add library="..\..\..\lib\mingw\libsfml-main-d.a" /> <Add library="..\..\..\lib\mingw\libsfml-audio-d.a" /> <Add library="..\..\..\lib\mingw\libsfml-graphics-d.a" /> <Add library="..\..\..\lib\mingw\libsfml-window-d.a" /> <Add library="..\..\..\lib\mingw\libsfml-system-d.a" /> <Add library="opengl32" /> <Add library="glu32" /> </Linker> </Target> <Target title="Release DLL_Win32"> <Option output="..\..\bin\pong" prefix_auto="1" extension_auto="1" /> <Option object_output="..\..\..\Temp\codeblocks\opengl\Release DLL_Win32" /> <Option type="0" /> <Option compiler="gcc" /> <Compiler> <Add option="-O3" /> <Add option="-Wall" /> <Add option="-DWIN32" /> <Add option="-DNDEBUG" /> <Add option="-D_WINDOWS" /> <Add option="-DSFML_DYNAMIC" /> </Compiler> <ResourceCompiler> <Add directory="..\..\..\include" /> <Add directory="..\..\..\extlibs" /> </ResourceCompiler> <Linker> <Add library="..\..\..\lib\mingw\libsfml-main.a" /> <Add library="..\..\..\lib\mingw\libsfml-audio.a" /> <Add library="..\..\..\lib\mingw\libsfml-graphics.a" /> <Add library="..\..\..\lib\mingw\libsfml-window.a" /> <Add library="..\..\..\lib\mingw\libsfml-system.a" /> <Add library="opengl32" /> <Add library="glu32" /> </Linker> </Target> </Build> <Compiler> <Add directory="..\..\..\include" /> </Compiler> <Linker> <Add option="-static-libgcc" /> </Linker> <Unit filename="..\..\pong\Pong.cpp" /> <Extensions> <code_completion /> <envvars /> <debugger /> </Extensions> </Project> </CodeBlocks_project_file>