set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/opengl) # all source files set(SRC ${SRCROOT}/OpenGL.cpp) if (SFML_OS_IOS) set(RESOURCES ${CMAKE_CURRENT_SOURCE_DIR}/resources/background.jpg ${CMAKE_CURRENT_SOURCE_DIR}/resources/texture.jpg ${CMAKE_CURRENT_SOURCE_DIR}/resources/sansation.ttf) set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) endif() # define the opengl target sfml_add_example(opengl GUI_APP SOURCES ${SRC} BUNDLE_RESOURCES ${RESOURCES} DEPENDS sfml-graphics OpenGL RESOURCES_DIR resources)