//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2018 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #import "NSString+stdstring.h" #include @implementation NSString (NSString_stdstring) +(id)stringWithstdstring:(const std::string&)string { std::string utf8; utf8.reserve(string.size() + 1); sf::Utf8::fromAnsi(string.begin(), string.end(), std::back_inserter(utf8)); NSString* str = [NSString stringWithCString:utf8.c_str() encoding:NSUTF8StringEncoding]; return str; } +(id)stringWithstdwstring:(const std::wstring&)string { char* data = (char*)string.data(); unsigned size = string.size() * sizeof(wchar_t); NSString* str = [[[NSString alloc] initWithBytes:data length:size encoding:NSUTF32LittleEndianStringEncoding] autorelease]; return str; } -(std::string)tostdstring { // Not sure about the encoding to use. Using [self UTF8String] doesn't // work for characters like é or à. const char *cstr = [self cStringUsingEncoding:NSISOLatin1StringEncoding]; if (cstr != NULL) return std::string(cstr); else return ""; } -(std::wstring)tostdwstring { // According to Wikipedia, Mac OS X is Little Endian on x86 and x86-64 // http://en.wikipedia.org/wiki/Endianness NSData* asData = [self dataUsingEncoding:NSUTF32LittleEndianStringEncoding]; return std::wstring((wchar_t*)[asData bytes], [asData length] / sizeof(wchar_t)); } @end