#!/usr/bin/env python from PySFML import * def Main(): # Check that the device can capture audio if sf.SoundRecorder.CanCapture() == False: print "Sorry, audio capture is not supported by your system" return # Choose the sample rate SampleRate = 0 SampleRate = int(raw_input("Please choose the sample rate for sound capture (44100 is CD quality) : ")) # Wait for user input... print "Press enter to start recording audio" raw_input() # Here we'll use an integrated custom recorder, which saves the captured data into a sfSoundBuffer Recorder = sf.SoundBufferRecorder() # Audio capture is done in a separate thread, so we can block the main thread while it is capturing Recorder.Start(SampleRate) print "Recording... press enter to stop" raw_input() Recorder.Stop() # Get the buffer containing the captured data Buffer = Recorder.GetBuffer() # Display captured sound informations print "Sound information :" print " " + str(Buffer.GetDuration()) + " seconds" print " " + str(Buffer.GetSampleRate()) + " samples / seconds" print " " + str(Buffer.GetChannelsCount()) + " channels" # Choose what to do with the recorded sound data Choice = str(raw_input("What do you want to do with captured sound (p = play, s = save) ? ")) if Choice == 's': # Choose the filename Filename = str(raw_input("Choose the file to create : ")) # Save the buffer Buffer.SaveToFile(Filename); else: # Create a sound instance and play it Sound = sf.Sound(Buffer) Sound.Play() # Wait until finished while Sound.GetStatus() == sf.Sound.Playing: # Display the playing position - I don't know how to do this in python # std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Sound.GetPlayingOffset() << " sec"; # Leave some CPU time for other threads sf.Sleep(0.1) # Finished ! print "Done !" # Wait until the user presses 'enter' key print "Press enter to exit..." raw_input() return Main()