# in case of static linking, we must also define the list of all the dependencies of SFML libraries if(SFML_STATIC_LIBRARIES) list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}) include(CMakeFindDependencyMacro) # detect the OS if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") set(FIND_SFML_OS_WINDOWS 1) elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux") set(FIND_SFML_OS_LINUX 1) if(@SFML_USE_DRM@) set(FIND_SFML_USE_DRM 1) endif() elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") set(FIND_SFML_OS_FREEBSD 1) elseif(${CMAKE_SYSTEM_NAME} MATCHES "iOS") set(FIND_SFML_OS_IOS 1) elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin") set(FIND_SFML_OS_MACOS 1) endif() # start with an empty list set(FIND_SFML_DEPENDENCIES_NOTFOUND) # macro that searches for a 3rd-party library function(sfml_bind_dependency) cmake_parse_arguments(THIS "" "TARGET;FRIENDLY_NAME" "SEARCH_NAMES" ${ARGN}) if(THIS_UNPARSED_ARGUMENTS) message(FATAL_ERROR "Unknown arguments when calling sfml_bind_dependency: ${THIS_UNPARSED_ARGUMENTS}") endif() # No lookup in environment variables (PATH on Windows), as they may contain wrong library versions find_library(${THIS_FRIENDLY_NAME}_LIB NAMES ${THIS_SEARCH_NAMES} PATHS ${FIND_SFML_PATHS} PATH_SUFFIXES lib NO_SYSTEM_ENVIRONMENT_PATH) mark_as_advanced(${THIS_FRIENDLY_NAME}_LIB) if(${THIS_FRIENDLY_NAME}_LIB) set_property(TARGET ${THIS_TARGET} APPEND PROPERTY INTERFACE_LINK_LIBRARIES "${${THIS_FRIENDLY_NAME}_LIB}") else() set(FIND_SFML_DEPENDENCIES_NOTFOUND "${FIND_SFML_DEPENDENCIES_NOTFOUND} ${THIS_FRIENDLY_NAME}" PARENT_SCOPE) endif() endfunction() # SFML::Window list(FIND SFML_FIND_COMPONENTS "Window" FIND_SFML_WINDOW_COMPONENT_INDEX) if(FIND_SFML_WINDOW_COMPONENT_INDEX GREATER -1) if(FIND_SFML_USE_DRM) find_dependency(DRM) find_dependency(GBM) elseif(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD) find_dependency(X11 REQUIRED COMPONENTS Xrandr Xcursor) endif() if(FIND_SFML_OS_LINUX) find_dependency(UDev) endif() if(NOT FIND_SFML_OS_IOS) if(NOT OpenGL_GL_PREFERENCE) set(OpenGL_GL_PREFERENCE "LEGACY") endif() find_dependency(OpenGL COMPONENTS OpenGL) endif() endif() # SFML::Graphics list(FIND SFML_FIND_COMPONENTS "Graphics" FIND_SFML_GRAPHICS_COMPONENT_INDEX) if(FIND_SFML_GRAPHICS_COMPONENT_INDEX GREATER -1) sfml_bind_dependency(TARGET Freetype FRIENDLY_NAME "FreeType" SEARCH_NAMES "freetype") endif() # SFML::Audio list(FIND SFML_FIND_COMPONENTS "Audio" FIND_SFML_AUDIO_COMPONENT_INDEX) if(FIND_SFML_AUDIO_COMPONENT_INDEX GREATER -1) sfml_bind_dependency(TARGET OpenAL FRIENDLY_NAME "OpenAL" SEARCH_NAMES "OpenAL" "openal" "openal32") if(NOT FIND_SFML_OS_IOS) sfml_bind_dependency(TARGET VORBIS FRIENDLY_NAME "VorbisFile" SEARCH_NAMES "vorbisfile") sfml_bind_dependency(TARGET VORBIS FRIENDLY_NAME "VorbisEnc" SEARCH_NAMES "vorbisenc") endif() sfml_bind_dependency(TARGET VORBIS FRIENDLY_NAME "Vorbis" SEARCH_NAMES "vorbis") sfml_bind_dependency(TARGET VORBIS FRIENDLY_NAME "Ogg" SEARCH_NAMES "ogg") sfml_bind_dependency(TARGET FLAC FRIENDLY_NAME "FLAC" SEARCH_NAMES "FLAC") endif() if(FIND_SFML_DEPENDENCIES_NOTFOUND) set(FIND_SFML_ERROR "SFML found but some of its dependencies are missing (${FIND_SFML_DEPENDENCIES_NOTFOUND})") set(SFML_FOUND FALSE) endif() endif()