/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se * This software is provided 'as-is', without any express or * implied warranty. In no event will the authors be held * liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute * it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; * you must not claim that you wrote the original software. * If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but * is not required. * * 2. Altered source versions must be plainly marked as such, * and must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any * source distribution. */ #include "Vector3.hpp" #include "main.hpp" VALUE globalVector3Class; VALUE Vector3_GetX( VALUE self ) { static ID idX = rb_intern( "x" ); return rb_funcall( self, idX, 0 ); } VALUE Vector3_GetY( VALUE self ) { static ID idY = rb_intern( "y" ); return rb_funcall( self, idY, 0 ); } VALUE Vector3_GetZ( VALUE self ) { static ID idZ = rb_intern( "z" ); return rb_funcall( self, idZ, 0 ); } VALUE Vector3_SetX( VALUE self, VALUE aVal ) { static ID idX = rb_intern( "x=" ); return rb_funcall( self, idX, 1, aVal ); } VALUE Vector3_SetY( VALUE self, VALUE aVal ) { static ID idY = rb_intern( "y=" ); return rb_funcall( self, idY, 1, aVal ); } VALUE Vector3_SetZ( VALUE self, VALUE aVal ) { static ID idZ = rb_intern( "z=" ); return rb_funcall( self, idZ, 1, aVal ); } /* Internal function * Forces the argument someValue to be a Vector3. IF it can convert it then it will. * So you can always safely asume that this function returns a Vector3 object. * If it fails then an exception will be thrown. */ VALUE Vector3_ForceType( VALUE someValue ) { if( rb_obj_is_kind_of( someValue, rb_cArray ) == Qtrue ) { VALUE arg1 = rb_ary_entry( someValue, 0 ); VALUE arg2 = rb_ary_entry( someValue, 1 ); VALUE arg3 = rb_ary_entry( someValue, 2 ); return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, arg1, arg2, arg3 ); } else if( rb_obj_is_kind_of( someValue, globalVector3Class ) == Qtrue ) { return someValue; } else { rb_raise( rb_eRuntimeError, "expected Array or Vector3" ); } } /* Internal function * Will copy the x, y and z from aSource to self. */ static void Vector3_internal_CopyFrom( VALUE self, VALUE aSource ) { VALUE vectorSource = Vector3_ForceType( aSource ); VALUE x = Vector3_GetX( self ); VALUE y = Vector3_GetY( self ); VALUE z = Vector3_GetZ( self ); Vector3_SetX( self, x ); Vector3_SetY( self, y ); Vector3_SetZ( self, z ); rb_iv_set( self, "@dataType", rb_iv_get( vectorSource, "@dataType" ) ); } /* Internal function * Validate that the passed values types are the same and numeric. */ static void Vector3_internal_ValidateTypes( VALUE aFirst, VALUE aSecond, VALUE aThird ) { if( CLASS_OF( aFirst ) != CLASS_OF( aSecond ) && CLASS_OF( aFirst ) != CLASS_OF( aThird ) ) { rb_raise( rb_eRuntimeError, "x, y and z must be of same type" ); } if( rb_obj_is_kind_of( aFirst, rb_cNumeric ) == Qfalse ) { rb_raise( rb_eRuntimeError, "x, y and z must be numeric!" ); } } /* */ static VALUE Vector3_Negate( VALUE self ) { VALUE x = Vector3_GetX( self ); VALUE y = Vector3_GetY( self ); VALUE z = Vector3_GetZ( self ); VALUE negatedX = rb_funcall( x, rb_intern( "-@" ), 0 ); VALUE negatedY = rb_funcall( y, rb_intern( "-@" ), 0 ); VALUE negatedZ = rb_funcall( z, rb_intern( "-@" ), 0 ); return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, negatedX, negatedY, negatedZ ); } /* */ static VALUE Vector3_Add( VALUE self, VALUE aRightOperand ) { VALUE rightVector = Vector3_ForceType( aRightOperand ); // Get values VALUE leftX = Vector3_GetX( self ); VALUE leftY = Vector3_GetY( self ); VALUE leftZ = Vector3_GetZ( self ); VALUE rightX = Vector3_GetX( rightVector ); VALUE rightY = Vector3_GetY( rightVector ); VALUE rightZ = Vector3_GetZ( rightVector ); // Do calculation VALUE newX = rb_funcall( leftX, rb_intern( "+" ), 1, rightX ); VALUE newY = rb_funcall( leftY, rb_intern( "+" ), 1, rightY ); VALUE newZ = rb_funcall( leftZ, rb_intern( "+" ), 1, rightZ ); return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, newX, newY, newZ ); } /* */ static VALUE Vector3_Subtract( VALUE self, VALUE aRightOperand ) { VALUE rightVector = Vector3_ForceType( aRightOperand ); // Get values VALUE leftX = Vector3_GetX( self ); VALUE leftY = Vector3_GetY( self ); VALUE leftZ = Vector3_GetZ( self ); VALUE rightX = Vector3_GetX( rightVector ); VALUE rightY = Vector3_GetY( rightVector ); VALUE rightZ = Vector3_GetZ( rightVector ); // Do calculation VALUE newX = rb_funcall( leftX, rb_intern( "-" ), 1, rightX ); VALUE newY = rb_funcall( leftY, rb_intern( "-" ), 1, rightY ); VALUE newZ = rb_funcall( leftZ, rb_intern( "-" ), 1, rightZ ); return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, newX, newY, newZ ); } /* */ static VALUE Vector3_Multiply( VALUE self, VALUE aRightOperand ) { VALUE rightVector = Vector3_ForceType( aRightOperand ); // Get values VALUE leftX = Vector3_GetX( self ); VALUE leftY = Vector3_GetY( self ); VALUE leftZ = Vector3_GetZ( self ); VALUE rightX = Vector3_GetX( rightVector ); VALUE rightY = Vector3_GetY( rightVector ); VALUE rightZ = Vector3_GetZ( rightVector ); // Do calculation VALUE newX = rb_funcall( leftX, rb_intern( "*" ), 1, rightX ); VALUE newY = rb_funcall( leftY, rb_intern( "*" ), 1, rightY ); VALUE newZ = rb_funcall( leftZ, rb_intern( "*" ), 1, rightZ ); return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, newX, newY, newZ ); } /* */ static VALUE Vector3_Divide( VALUE self, VALUE aRightOperand ) { VALUE rightVector = Vector3_ForceType( aRightOperand ); // Get values VALUE leftX = Vector3_GetX( self ); VALUE leftY = Vector3_GetY( self ); VALUE leftZ = Vector3_GetZ( self ); VALUE rightX = Vector3_GetX( rightVector ); VALUE rightY = Vector3_GetY( rightVector ); VALUE rightZ = Vector3_GetZ( rightVector ); // Do calculation VALUE newX = rb_funcall( leftX, rb_intern( "/" ), 1, rightX ); VALUE newY = rb_funcall( leftY, rb_intern( "/" ), 1, rightY ); VALUE newZ = rb_funcall( leftZ, rb_intern( "/" ), 1, rightZ ); return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, newX, newY, newZ ); } /* */ static VALUE Vector3_Equal( VALUE self, VALUE anArgument ) { VALUE aVector = Vector3_ForceType( anArgument ); VALUE leftX = Vector3_GetX( self ); VALUE leftY = Vector3_GetY( self ); VALUE leftZ = Vector3_GetZ( self ); VALUE rightX = Vector3_GetX( aVector ); VALUE rightY = Vector3_GetY( aVector ); VALUE rightZ = Vector3_GetZ( aVector ); if( rb_funcall( leftX, rb_intern( "==" ), 1, rightX ) == Qtrue && rb_funcall( leftY, rb_intern( "==" ), 1, rightY ) == Qtrue && rb_funcall( leftZ, rb_intern( "==" ), 1, rightZ ) == Qtrue ) { return Qtrue; } else { return Qfalse; } } /* */ static VALUE Vector3_StrictEqual( VALUE self, VALUE anArgument ) { VALUE aVector = Vector3_ForceType( anArgument ); VALUE leftX = Vector3_GetX( self ); VALUE leftY = Vector3_GetY( self ); VALUE leftZ = Vector3_GetZ( self ); VALUE rightX = Vector3_GetX( aVector ); VALUE rightY = Vector3_GetY( aVector ); VALUE rightZ = Vector3_GetZ( aVector ); if( rb_funcall( leftX, rb_intern( "eql?" ), 1, rightX ) == Qtrue && rb_funcall( leftY, rb_intern( "eql?" ), 1, rightY ) == Qtrue && rb_funcall( leftZ, rb_intern( "eql?" ), 1, rightZ ) == Qtrue ) { return Qtrue; } else { return Qfalse; } } /* call-seq: * Vector3.new() -> vector * Vector3.new([x,y,z]) -> vector * Vector3.new(vector) -> vector * Vector3.new(x,y,z) -> vector * * Create a new vector instance. */ static VALUE Vector3_Initialize( VALUE self, VALUE someArgs ) { long arrayLength = RARRAY_LEN( someArgs ); rb_iv_set( self, "@x", INT2NUM( 0 ) ); rb_iv_set( self, "@y", INT2NUM( 0 ) ); rb_iv_set( self, "@z", INT2NUM( 0 ) ); if( arrayLength == 0 ) { // Nothing needs to be done } else if( arrayLength == 1 ) { Vector3_internal_CopyFrom( self, rb_ary_entry( someArgs, 0 ) ); } else if( arrayLength == 3 ) { VALUE arg1 = rb_ary_entry( someArgs, 0 ); VALUE arg2 = rb_ary_entry( someArgs, 1 ); VALUE arg3 = rb_ary_entry( someArgs, 1 ); Vector3_internal_ValidateTypes( arg1, arg2, arg3 ); rb_iv_set( self, "@x", arg1 ); rb_iv_set( self, "@y", arg2 ); rb_iv_set( self, "@z", arg3 ); } rb_iv_set( self, "@dataType", CLASS_OF( rb_iv_get( self, "@x" ) ) ); return self; } void Init_Vector3( void ) { /* SFML namespace which contains the classes of this module. */ VALUE sfml = rb_define_module( "SFML" ); /* SFML::Vector3 is a simple class that defines a mathematical vector with three coordinates (x, y and z). * * It can be used to represent anything that has three dimensions: a size, a point, a velocity, etc. * * This class differs from the C++ version. It will accept any value that is Numeric and both x, y an z must be of the same class. * * v1 = SFML::Vector3.new(16.5, 24.0, -8.2) * v1.z = 18.2 * y = v1.y * * v2 = v1 * v1; * v3 = SFML::Vector3.new * v3 = v1 + v2 * * different = (v2 != v3); */ globalVector3Class = rb_define_class_under( sfml, "Vector3", rb_cObject ); // Instance methods rb_define_method( globalVector3Class, "initialize", Vector3_Initialize, -2 ); rb_define_method( globalVector3Class, "eql?", Vector3_StrictEqual, 1 ); // Instance operators rb_define_method( globalVector3Class, "-@", Vector3_Negate, 0 ); rb_define_method( globalVector3Class, "+", Vector3_Add, 1 ); rb_define_method( globalVector3Class, "-", Vector3_Subtract, 1 ); rb_define_method( globalVector3Class, "*", Vector3_Multiply, 1 ); rb_define_method( globalVector3Class, "/", Vector3_Divide, 1 ); rb_define_method( globalVector3Class, "==", Vector3_Equal, 1 ); // Attribute accessors rb_define_attr( globalVector3Class, "x", 1, 1 ); rb_define_attr( globalVector3Class, "y", 1, 1 ); rb_define_attr( globalVector3Class, "z", 1, 1 ); }