/* GL types - define if system GLheaders are not recent */ /* GL base */ #ifndef GL_VERSION_1_5 typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; #endif #ifndef GL_VERSION_2_0 typedef char GLchar; #endif /* new GL types introduced by ARB extensions */ #ifndef GL_ARB_half_float_pixel typedef unsigned short GLhalfARB; #endif #ifndef GL_ARB_shader_objects typedef char GLcharARB; typedef unsigned int GLhandleARB; #endif #ifndef GL_ARB_vertex_buffer_object typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; #endif /* new GL types introduced by other extensions */ #ifndef GL_NV_half_float typedef unsigned short GLhalfNV; #endif /* List of GL enumerators */ /* The code below was genereated on Sun Feb 11 01:24:24 +0100 2007 source: http://www.opengl.org/registry/api/enum.spec http://www.opengl.org/registry/api/enumext.spec */ #ifndef _GLENUMS_H_ #define _GLENUMS_H_ #ifndef GL_VERSION_1_1 #define GL_VERSION_1_1 1 #endif #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 #endif #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 #endif #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 #endif #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 #endif #ifndef GL_ARB_imaging #define GL_ARB_imaging 1 #endif #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #endif #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #endif #ifndef GL_EXT_blend_logic_op #define GL_EXT_blend_logic_op 1 #endif #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #endif #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #endif #ifndef GL_EXT_cmyka #define GL_EXT_cmyka 1 #endif #ifndef GL_EXT_convolution #define GL_EXT_convolution 1 #endif #ifndef GL_EXT_copy_texture #define GL_EXT_copy_texture 1 #endif #ifndef GL_EXT_histogram #define GL_EXT_histogram 1 #endif #ifndef GL_EXT_packed_pixels #define GL_EXT_packed_pixels 1 #endif #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #endif #ifndef GL_EXT_polygon_offset #define GL_EXT_polygon_offset 1 #endif #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #endif #ifndef GL_EXT_shared_texture_palette #define GL_EXT_shared_texture_palette 1 #endif #ifndef GL_EXT_subtexture #define GL_EXT_subtexture 1 #endif #ifndef GL_EXT_texture #define GL_EXT_texture 1 #endif #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #endif #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 #endif #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 #endif #ifndef GL_SGIS_detail_texture #define GL_SGIS_detail_texture 1 #endif #ifndef GL_SGIS_fog_function #define GL_SGIS_fog_function 1 #endif #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #endif #ifndef GL_SGIS_multisample #define GL_SGIS_multisample 1 #endif #ifndef GL_SGIS_pixel_texture #define GL_SGIS_pixel_texture 1 #endif #ifndef GL_SGIS_point_line_texgen #define GL_SGIS_point_line_texgen 1 #endif #ifndef GL_SGIS_point_parameters #define GL_SGIS_point_parameters 1 #endif #ifndef GL_SGIS_sharpen_texture #define GL_SGIS_sharpen_texture 1 #endif #ifndef GL_SGIS_texture4D #define GL_SGIS_texture4D 1 #endif #ifndef GL_SGIS_texture_border_clamp #define GL_SGIS_texture_border_clamp 1 #endif #ifndef GL_SGIS_texture_edge_clamp #define GL_SGIS_texture_edge_clamp 1 #endif #ifndef GL_SGIS_texture_filter4 #define GL_SGIS_texture_filter4 1 #endif #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #endif #ifndef GL_SGIS_texture_select #define GL_SGIS_texture_select 1 #endif #ifndef GL_SGIX_async #define GL_SGIX_async 1 #endif #ifndef GL_SGIX_async_histogram #define GL_SGIX_async_histogram 1 #endif #ifndef GL_SGIX_async_pixel #define GL_SGIX_async_pixel 1 #endif #ifndef GL_SGIX_blend_alpha_minmax #define GL_SGIX_blend_alpha_minmax 1 #endif #ifndef GL_SGIX_calligraphic_fragment #define GL_SGIX_calligraphic_fragment 1 #endif #ifndef GL_SGIX_clipmap #define GL_SGIX_clipmap 1 #endif #ifndef GL_SGIX_convolution_accuracy #define GL_SGIX_convolution_accuracy 1 #endif #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #endif #ifndef GL_SGIX_flush_raster #define GL_SGIX_flush_raster 1 #endif #ifndef GL_SGIX_fog_offset #define GL_SGIX_fog_offset 1 #endif #ifndef GL_SGIX_fragment_lighting #define GL_SGIX_fragment_lighting 1 #endif #ifndef GL_SGIX_framezoom #define GL_SGIX_framezoom 1 #endif #ifndef GL_SGIX_icc_texture #define GL_SGIX_icc_texture 1 #endif #ifndef GL_SGIX_impact_pixel_texture #define GL_SGIX_impact_pixel_texture 1 #endif #ifndef GL_SGIX_instruments #define GL_SGIX_instruments 1 #endif #ifndef GL_SGIX_interlace #define GL_SGIX_interlace 1 #endif #ifndef GL_SGIX_ir_instrument1 #define GL_SGIX_ir_instrument1 1 #endif #ifndef GL_SGIX_list_priority #define GL_SGIX_list_priority 1 #endif #ifndef GL_SGIX_pixel_texture #define GL_SGIX_pixel_texture 1 #endif #ifndef GL_SGIX_pixel_tiles #define GL_SGIX_pixel_tiles 1 #endif #ifndef GL_SGIX_polynomial_ffd #define GL_SGIX_polynomial_ffd 1 #endif #ifndef GL_SGIX_reference_plane #define GL_SGIX_reference_plane 1 #endif #ifndef GL_SGIX_resample #define GL_SGIX_resample 1 #endif #ifndef GL_SGIX_scalebias_hint #define GL_SGIX_scalebias_hint 1 #endif #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #endif #ifndef GL_SGIX_shadow_ambient #define GL_SGIX_shadow_ambient 1 #endif #ifndef GL_SGIX_sprite #define GL_SGIX_sprite 1 #endif #ifndef GL_SGIX_subsample #define GL_SGIX_subsample 1 #endif #ifndef GL_SGIX_tag_sample_buffer #define GL_SGIX_tag_sample_buffer 1 #endif #ifndef GL_SGIX_texture_add_env #define GL_SGIX_texture_add_env 1 #endif #ifndef GL_SGIX_texture_coordinate_clamp #define GL_SGIX_texture_coordinate_clamp 1 #endif #ifndef GL_SGIX_texture_lod_bias #define GL_SGIX_texture_lod_bias 1 #endif #ifndef GL_SGIX_texture_multi_buffer #define GL_SGIX_texture_multi_buffer 1 #endif #ifndef GL_SGIX_texture_scale_bias #define GL_SGIX_texture_scale_bias 1 #endif #ifndef GL_SGIX_vertex_preclip #define GL_SGIX_vertex_preclip 1 #endif #ifndef GL_SGIX_ycrcb #define GL_SGIX_ycrcb 1 #endif #ifndef GL_SGI_color_matrix #define GL_SGI_color_matrix 1 #endif #ifndef GL_SGI_color_table #define GL_SGI_color_table 1 #endif #ifndef GL_SGI_texture_color_table #define GL_SGI_texture_color_table 1 #endif #ifndef GL_CURRENT_BIT #define GL_CURRENT_BIT 0x00000001 #endif #ifndef GL_POINT_BIT #define GL_POINT_BIT 0x00000002 #endif #ifndef GL_LINE_BIT #define GL_LINE_BIT 0x00000004 #endif #ifndef GL_POLYGON_BIT #define GL_POLYGON_BIT 0x00000008 #endif #ifndef GL_POLYGON_STIPPLE_BIT #define GL_POLYGON_STIPPLE_BIT 0x00000010 #endif #ifndef GL_PIXEL_MODE_BIT #define GL_PIXEL_MODE_BIT 0x00000020 #endif #ifndef GL_LIGHTING_BIT #define GL_LIGHTING_BIT 0x00000040 #endif #ifndef GL_FOG_BIT #define GL_FOG_BIT 0x00000080 #endif #ifndef GL_DEPTH_BUFFER_BIT #define GL_DEPTH_BUFFER_BIT 0x00000100 #endif #ifndef GL_ACCUM_BUFFER_BIT #define GL_ACCUM_BUFFER_BIT 0x00000200 #endif #ifndef GL_STENCIL_BUFFER_BIT #define GL_STENCIL_BUFFER_BIT 0x00000400 #endif #ifndef GL_VIEWPORT_BIT #define GL_VIEWPORT_BIT 0x00000800 #endif #ifndef GL_TRANSFORM_BIT #define GL_TRANSFORM_BIT 0x00001000 #endif #ifndef GL_ENABLE_BIT #define GL_ENABLE_BIT 0x00002000 #endif #ifndef GL_COLOR_BUFFER_BIT #define GL_COLOR_BUFFER_BIT 0x00004000 #endif #ifndef GL_HINT_BIT #define GL_HINT_BIT 0x00008000 #endif #ifndef GL_EVAL_BIT #define GL_EVAL_BIT 0x00010000 #endif #ifndef GL_LIST_BIT #define GL_LIST_BIT 0x00020000 #endif #ifndef GL_TEXTURE_BIT #define GL_TEXTURE_BIT 0x00040000 #endif #ifndef GL_SCISSOR_BIT #define GL_SCISSOR_BIT 0x00080000 #endif #ifndef GL_ALL_ATTRIB_BITS #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #endif #ifndef GL_CLIENT_PIXEL_STORE_BIT #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #endif #ifndef GL_CLIENT_VERTEX_ARRAY_BIT #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #endif #ifndef GL_CLIENT_ALL_ATTRIB_BITS #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF #endif #ifndef GL_FALSE #define GL_FALSE 0 #endif #ifndef GL_TRUE #define GL_TRUE 1 #endif #ifndef GL_POINTS #define GL_POINTS 0x0000 #endif #ifndef GL_LINES #define GL_LINES 0x0001 #endif #ifndef GL_LINE_LOOP #define GL_LINE_LOOP 0x0002 #endif #ifndef GL_LINE_STRIP #define GL_LINE_STRIP 0x0003 #endif #ifndef GL_TRIANGLES #define GL_TRIANGLES 0x0004 #endif #ifndef GL_TRIANGLE_STRIP #define GL_TRIANGLE_STRIP 0x0005 #endif #ifndef GL_TRIANGLE_FAN #define GL_TRIANGLE_FAN 0x0006 #endif #ifndef GL_QUADS #define GL_QUADS 0x0007 #endif #ifndef GL_QUAD_STRIP #define GL_QUAD_STRIP 0x0008 #endif #ifndef GL_POLYGON #define GL_POLYGON 0x0009 #endif #ifndef GL_ACCUM #define GL_ACCUM 0x0100 #endif #ifndef GL_LOAD #define GL_LOAD 0x0101 #endif #ifndef GL_RETURN #define GL_RETURN 0x0102 #endif #ifndef GL_MULT #define GL_MULT 0x0103 #endif #ifndef GL_ADD #define GL_ADD 0x0104 #endif #ifndef GL_NEVER #define GL_NEVER 0x0200 #endif #ifndef GL_LESS #define GL_LESS 0x0201 #endif #ifndef GL_EQUAL #define GL_EQUAL 0x0202 #endif #ifndef GL_LEQUAL #define GL_LEQUAL 0x0203 #endif #ifndef GL_GREATER #define GL_GREATER 0x0204 #endif #ifndef GL_NOTEQUAL #define GL_NOTEQUAL 0x0205 #endif #ifndef GL_GEQUAL #define GL_GEQUAL 0x0206 #endif #ifndef GL_ALWAYS #define GL_ALWAYS 0x0207 #endif #ifndef GL_ZERO #define GL_ZERO 0 #endif #ifndef GL_ONE #define GL_ONE 1 #endif #ifndef GL_SRC_COLOR #define GL_SRC_COLOR 0x0300 #endif #ifndef GL_ONE_MINUS_SRC_COLOR #define GL_ONE_MINUS_SRC_COLOR 0x0301 #endif #ifndef GL_SRC_ALPHA #define GL_SRC_ALPHA 0x0302 #endif #ifndef GL_ONE_MINUS_SRC_ALPHA #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #endif #ifndef GL_DST_ALPHA #define GL_DST_ALPHA 0x0304 #endif #ifndef GL_ONE_MINUS_DST_ALPHA #define GL_ONE_MINUS_DST_ALPHA 0x0305 #endif #ifndef GL_DST_COLOR #define GL_DST_COLOR 0x0306 #endif #ifndef GL_ONE_MINUS_DST_COLOR #define GL_ONE_MINUS_DST_COLOR 0x0307 #endif #ifndef GL_SRC_ALPHA_SATURATE #define GL_SRC_ALPHA_SATURATE 0x0308 #endif #ifndef GL_NONE #define GL_NONE 0 #endif #ifndef GL_FRONT_LEFT #define GL_FRONT_LEFT 0x0400 #endif #ifndef GL_FRONT_RIGHT #define GL_FRONT_RIGHT 0x0401 #endif #ifndef GL_BACK_LEFT #define GL_BACK_LEFT 0x0402 #endif #ifndef GL_BACK_RIGHT #define GL_BACK_RIGHT 0x0403 #endif #ifndef GL_FRONT #define GL_FRONT 0x0404 #endif #ifndef GL_BACK #define GL_BACK 0x0405 #endif #ifndef GL_LEFT #define GL_LEFT 0x0406 #endif #ifndef GL_RIGHT #define GL_RIGHT 0x0407 #endif #ifndef GL_FRONT_AND_BACK #define GL_FRONT_AND_BACK 0x0408 #endif #ifndef GL_AUX0 #define GL_AUX0 0x0409 #endif #ifndef GL_AUX1 #define GL_AUX1 0x040A #endif #ifndef GL_AUX2 #define GL_AUX2 0x040B #endif #ifndef GL_AUX3 #define GL_AUX3 0x040C #endif #ifndef GL_NO_ERROR #define GL_NO_ERROR 0 #endif #ifndef GL_INVALID_ENUM #define GL_INVALID_ENUM 0x0500 #endif #ifndef GL_INVALID_VALUE #define GL_INVALID_VALUE 0x0501 #endif #ifndef GL_INVALID_OPERATION #define GL_INVALID_OPERATION 0x0502 #endif #ifndef GL_STACK_OVERFLOW #define GL_STACK_OVERFLOW 0x0503 #endif #ifndef GL_STACK_UNDERFLOW #define GL_STACK_UNDERFLOW 0x0504 #endif #ifndef GL_OUT_OF_MEMORY #define GL_OUT_OF_MEMORY 0x0505 #endif #ifndef GL_2D #define GL_2D 0x0600 #endif #ifndef GL_3D #define GL_3D 0x0601 #endif #ifndef GL_3D_COLOR #define GL_3D_COLOR 0x0602 #endif #ifndef GL_3D_COLOR_TEXTURE #define GL_3D_COLOR_TEXTURE 0x0603 #endif #ifndef GL_4D_COLOR_TEXTURE #define GL_4D_COLOR_TEXTURE 0x0604 #endif #ifndef GL_PASS_THROUGH_TOKEN #define GL_PASS_THROUGH_TOKEN 0x0700 #endif #ifndef GL_POINT_TOKEN #define GL_POINT_TOKEN 0x0701 #endif #ifndef GL_LINE_TOKEN #define GL_LINE_TOKEN 0x0702 #endif #ifndef GL_POLYGON_TOKEN #define GL_POLYGON_TOKEN 0x0703 #endif #ifndef GL_BITMAP_TOKEN #define GL_BITMAP_TOKEN 0x0704 #endif #ifndef GL_DRAW_PIXEL_TOKEN #define GL_DRAW_PIXEL_TOKEN 0x0705 #endif #ifndef GL_COPY_PIXEL_TOKEN #define GL_COPY_PIXEL_TOKEN 0x0706 #endif #ifndef GL_LINE_RESET_TOKEN #define GL_LINE_RESET_TOKEN 0x0707 #endif #ifndef GL_TEXTURE_DEFORMATION_BIT_SGIX #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 #endif #ifndef GL_GEOMETRY_DEFORMATION_BIT_SGIX #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 #endif #ifndef GL_EXP #define GL_EXP 0x0800 #endif #ifndef GL_EXP2 #define GL_EXP2 0x0801 #endif #ifndef GL_CW #define GL_CW 0x0900 #endif #ifndef GL_CCW #define GL_CCW 0x0901 #endif #ifndef GL_COEFF #define GL_COEFF 0x0A00 #endif #ifndef GL_ORDER #define GL_ORDER 0x0A01 #endif #ifndef GL_DOMAIN #define GL_DOMAIN 0x0A02 #endif #ifndef GL_PIXEL_MAP_I_TO_I #define GL_PIXEL_MAP_I_TO_I 0x0C70 #endif #ifndef GL_PIXEL_MAP_S_TO_S #define GL_PIXEL_MAP_S_TO_S 0x0C71 #endif #ifndef GL_PIXEL_MAP_I_TO_R #define GL_PIXEL_MAP_I_TO_R 0x0C72 #endif #ifndef GL_PIXEL_MAP_I_TO_G #define GL_PIXEL_MAP_I_TO_G 0x0C73 #endif #ifndef GL_PIXEL_MAP_I_TO_B #define GL_PIXEL_MAP_I_TO_B 0x0C74 #endif #ifndef GL_PIXEL_MAP_I_TO_A #define GL_PIXEL_MAP_I_TO_A 0x0C75 #endif #ifndef GL_PIXEL_MAP_R_TO_R #define GL_PIXEL_MAP_R_TO_R 0x0C76 #endif #ifndef GL_PIXEL_MAP_G_TO_G #define GL_PIXEL_MAP_G_TO_G 0x0C77 #endif #ifndef GL_PIXEL_MAP_B_TO_B #define GL_PIXEL_MAP_B_TO_B 0x0C78 #endif #ifndef GL_PIXEL_MAP_A_TO_A #define GL_PIXEL_MAP_A_TO_A 0x0C79 #endif #ifndef GL_VERTEX_ARRAY_POINTER #define GL_VERTEX_ARRAY_POINTER 0x808E #endif #ifndef GL_NORMAL_ARRAY_POINTER #define GL_NORMAL_ARRAY_POINTER 0x808F #endif #ifndef GL_COLOR_ARRAY_POINTER #define GL_COLOR_ARRAY_POINTER 0x8090 #endif #ifndef GL_INDEX_ARRAY_POINTER #define GL_INDEX_ARRAY_POINTER 0x8091 #endif #ifndef GL_TEXTURE_COORD_ARRAY_POINTER #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #endif #ifndef GL_EDGE_FLAG_ARRAY_POINTER #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #endif #ifndef GL_FEEDBACK_BUFFER_POINTER #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #endif #ifndef GL_SELECTION_BUFFER_POINTER #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #endif #ifndef GL_CURRENT_COLOR #define GL_CURRENT_COLOR 0x0B00 #endif #ifndef GL_CURRENT_INDEX #define GL_CURRENT_INDEX 0x0B01 #endif #ifndef GL_CURRENT_NORMAL #define GL_CURRENT_NORMAL 0x0B02 #endif #ifndef GL_CURRENT_TEXTURE_COORDS #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #endif #ifndef GL_CURRENT_RASTER_COLOR #define GL_CURRENT_RASTER_COLOR 0x0B04 #endif #ifndef GL_CURRENT_RASTER_INDEX #define GL_CURRENT_RASTER_INDEX 0x0B05 #endif #ifndef GL_CURRENT_RASTER_TEXTURE_COORDS #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #endif #ifndef GL_CURRENT_RASTER_POSITION #define GL_CURRENT_RASTER_POSITION 0x0B07 #endif #ifndef GL_CURRENT_RASTER_POSITION_VALID #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #endif #ifndef GL_CURRENT_RASTER_DISTANCE #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #endif #ifndef GL_POINT_SMOOTH #define GL_POINT_SMOOTH 0x0B10 #endif #ifndef GL_POINT_SIZE #define GL_POINT_SIZE 0x0B11 #endif #ifndef GL_POINT_SIZE_RANGE #define GL_POINT_SIZE_RANGE 0x0B12 #endif #ifndef GL_POINT_SIZE_GRANULARITY #define GL_POINT_SIZE_GRANULARITY 0x0B13 #endif #ifndef GL_LINE_SMOOTH #define GL_LINE_SMOOTH 0x0B20 #endif #ifndef GL_LINE_WIDTH #define GL_LINE_WIDTH 0x0B21 #endif #ifndef GL_LINE_WIDTH_RANGE #define GL_LINE_WIDTH_RANGE 0x0B22 #endif #ifndef GL_LINE_WIDTH_GRANULARITY #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #endif #ifndef GL_LINE_STIPPLE #define GL_LINE_STIPPLE 0x0B24 #endif #ifndef GL_LINE_STIPPLE_PATTERN #define GL_LINE_STIPPLE_PATTERN 0x0B25 #endif #ifndef GL_LINE_STIPPLE_REPEAT #define GL_LINE_STIPPLE_REPEAT 0x0B26 #endif #ifndef GL_LIST_MODE #define GL_LIST_MODE 0x0B30 #endif #ifndef GL_MAX_LIST_NESTING #define GL_MAX_LIST_NESTING 0x0B31 #endif #ifndef GL_LIST_BASE #define GL_LIST_BASE 0x0B32 #endif #ifndef GL_LIST_INDEX #define GL_LIST_INDEX 0x0B33 #endif #ifndef GL_POLYGON_MODE #define GL_POLYGON_MODE 0x0B40 #endif #ifndef GL_POLYGON_SMOOTH #define GL_POLYGON_SMOOTH 0x0B41 #endif #ifndef GL_POLYGON_STIPPLE #define GL_POLYGON_STIPPLE 0x0B42 #endif #ifndef GL_EDGE_FLAG #define GL_EDGE_FLAG 0x0B43 #endif #ifndef GL_CULL_FACE #define GL_CULL_FACE 0x0B44 #endif #ifndef GL_CULL_FACE_MODE #define GL_CULL_FACE_MODE 0x0B45 #endif #ifndef GL_FRONT_FACE #define GL_FRONT_FACE 0x0B46 #endif #ifndef GL_LIGHTING #define GL_LIGHTING 0x0B50 #endif #ifndef GL_LIGHT_MODEL_LOCAL_VIEWER #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #endif #ifndef GL_LIGHT_MODEL_TWO_SIDE #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #endif #ifndef GL_LIGHT_MODEL_AMBIENT #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #endif #ifndef GL_SHADE_MODEL #define GL_SHADE_MODEL 0x0B54 #endif #ifndef GL_COLOR_MATERIAL_FACE #define GL_COLOR_MATERIAL_FACE 0x0B55 #endif #ifndef GL_COLOR_MATERIAL_PARAMETER #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #endif #ifndef GL_COLOR_MATERIAL #define GL_COLOR_MATERIAL 0x0B57 #endif #ifndef GL_FOG #define GL_FOG 0x0B60 #endif #ifndef GL_FOG_INDEX #define GL_FOG_INDEX 0x0B61 #endif #ifndef GL_FOG_DENSITY #define GL_FOG_DENSITY 0x0B62 #endif #ifndef GL_FOG_START #define GL_FOG_START 0x0B63 #endif #ifndef GL_FOG_END #define GL_FOG_END 0x0B64 #endif #ifndef GL_FOG_MODE #define GL_FOG_MODE 0x0B65 #endif #ifndef GL_FOG_COLOR #define GL_FOG_COLOR 0x0B66 #endif #ifndef GL_DEPTH_RANGE #define GL_DEPTH_RANGE 0x0B70 #endif #ifndef GL_DEPTH_TEST #define GL_DEPTH_TEST 0x0B71 #endif #ifndef GL_DEPTH_WRITEMASK #define GL_DEPTH_WRITEMASK 0x0B72 #endif #ifndef GL_DEPTH_CLEAR_VALUE #define GL_DEPTH_CLEAR_VALUE 0x0B73 #endif #ifndef GL_DEPTH_FUNC #define GL_DEPTH_FUNC 0x0B74 #endif #ifndef GL_ACCUM_CLEAR_VALUE #define GL_ACCUM_CLEAR_VALUE 0x0B80 #endif #ifndef GL_STENCIL_TEST #define GL_STENCIL_TEST 0x0B90 #endif #ifndef GL_STENCIL_CLEAR_VALUE #define GL_STENCIL_CLEAR_VALUE 0x0B91 #endif #ifndef GL_STENCIL_FUNC #define GL_STENCIL_FUNC 0x0B92 #endif #ifndef GL_STENCIL_VALUE_MASK #define GL_STENCIL_VALUE_MASK 0x0B93 #endif #ifndef GL_STENCIL_FAIL #define GL_STENCIL_FAIL 0x0B94 #endif #ifndef GL_STENCIL_PASS_DEPTH_FAIL #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #endif #ifndef GL_STENCIL_PASS_DEPTH_PASS #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #endif #ifndef GL_STENCIL_REF #define GL_STENCIL_REF 0x0B97 #endif #ifndef GL_STENCIL_WRITEMASK #define GL_STENCIL_WRITEMASK 0x0B98 #endif #ifndef GL_MATRIX_MODE #define GL_MATRIX_MODE 0x0BA0 #endif #ifndef GL_NORMALIZE #define GL_NORMALIZE 0x0BA1 #endif #ifndef GL_VIEWPORT #define GL_VIEWPORT 0x0BA2 #endif #ifndef GL_MODELVIEW_STACK_DEPTH #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #endif #ifndef GL_PROJECTION_STACK_DEPTH #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #endif #ifndef GL_TEXTURE_STACK_DEPTH #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #endif #ifndef GL_MODELVIEW_MATRIX #define GL_MODELVIEW_MATRIX 0x0BA6 #endif #ifndef GL_PROJECTION_MATRIX #define GL_PROJECTION_MATRIX 0x0BA7 #endif #ifndef GL_TEXTURE_MATRIX #define GL_TEXTURE_MATRIX 0x0BA8 #endif #ifndef GL_ATTRIB_STACK_DEPTH #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #endif #ifndef GL_CLIENT_ATTRIB_STACK_DEPTH #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #endif #ifndef GL_ALPHA_TEST #define GL_ALPHA_TEST 0x0BC0 #endif #ifndef GL_ALPHA_TEST_FUNC #define GL_ALPHA_TEST_FUNC 0x0BC1 #endif #ifndef GL_ALPHA_TEST_REF #define GL_ALPHA_TEST_REF 0x0BC2 #endif #ifndef GL_DITHER #define GL_DITHER 0x0BD0 #endif #ifndef GL_BLEND_DST #define GL_BLEND_DST 0x0BE0 #endif #ifndef GL_BLEND_SRC #define GL_BLEND_SRC 0x0BE1 #endif #ifndef GL_BLEND #define GL_BLEND 0x0BE2 #endif #ifndef GL_LOGIC_OP_MODE #define GL_LOGIC_OP_MODE 0x0BF0 #endif #ifndef GL_INDEX_LOGIC_OP #define GL_INDEX_LOGIC_OP 0x0BF1 #endif #ifndef GL_LOGIC_OP #define GL_LOGIC_OP 0x0BF1 #endif #ifndef GL_COLOR_LOGIC_OP #define GL_COLOR_LOGIC_OP 0x0BF2 #endif #ifndef GL_AUX_BUFFERS #define GL_AUX_BUFFERS 0x0C00 #endif #ifndef GL_DRAW_BUFFER #define GL_DRAW_BUFFER 0x0C01 #endif #ifndef GL_READ_BUFFER #define GL_READ_BUFFER 0x0C02 #endif #ifndef GL_SCISSOR_BOX #define GL_SCISSOR_BOX 0x0C10 #endif #ifndef GL_SCISSOR_TEST #define GL_SCISSOR_TEST 0x0C11 #endif #ifndef GL_INDEX_CLEAR_VALUE #define GL_INDEX_CLEAR_VALUE 0x0C20 #endif #ifndef GL_INDEX_WRITEMASK #define GL_INDEX_WRITEMASK 0x0C21 #endif #ifndef GL_COLOR_CLEAR_VALUE #define GL_COLOR_CLEAR_VALUE 0x0C22 #endif #ifndef GL_COLOR_WRITEMASK #define GL_COLOR_WRITEMASK 0x0C23 #endif #ifndef GL_INDEX_MODE #define GL_INDEX_MODE 0x0C30 #endif #ifndef GL_RGBA_MODE #define GL_RGBA_MODE 0x0C31 #endif #ifndef GL_DOUBLEBUFFER #define GL_DOUBLEBUFFER 0x0C32 #endif #ifndef GL_STEREO #define GL_STEREO 0x0C33 #endif #ifndef GL_RENDER_MODE #define GL_RENDER_MODE 0x0C40 #endif #ifndef GL_PERSPECTIVE_CORRECTION_HINT #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #endif #ifndef GL_POINT_SMOOTH_HINT #define GL_POINT_SMOOTH_HINT 0x0C51 #endif #ifndef GL_LINE_SMOOTH_HINT #define GL_LINE_SMOOTH_HINT 0x0C52 #endif #ifndef GL_POLYGON_SMOOTH_HINT #define GL_POLYGON_SMOOTH_HINT 0x0C53 #endif #ifndef GL_FOG_HINT #define GL_FOG_HINT 0x0C54 #endif #ifndef GL_TEXTURE_GEN_S #define GL_TEXTURE_GEN_S 0x0C60 #endif #ifndef GL_TEXTURE_GEN_T #define GL_TEXTURE_GEN_T 0x0C61 #endif #ifndef GL_TEXTURE_GEN_R #define GL_TEXTURE_GEN_R 0x0C62 #endif #ifndef GL_TEXTURE_GEN_Q #define GL_TEXTURE_GEN_Q 0x0C63 #endif #ifndef GL_PIXEL_MAP_I_TO_I_SIZE #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #endif #ifndef GL_PIXEL_MAP_S_TO_S_SIZE #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #endif #ifndef GL_PIXEL_MAP_I_TO_R_SIZE #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #endif #ifndef GL_PIXEL_MAP_I_TO_G_SIZE #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #endif #ifndef GL_PIXEL_MAP_I_TO_B_SIZE #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #endif #ifndef GL_PIXEL_MAP_I_TO_A_SIZE #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #endif #ifndef GL_PIXEL_MAP_R_TO_R_SIZE #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #endif #ifndef GL_PIXEL_MAP_G_TO_G_SIZE #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #endif #ifndef GL_PIXEL_MAP_B_TO_B_SIZE #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #endif #ifndef GL_PIXEL_MAP_A_TO_A_SIZE #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #endif #ifndef GL_UNPACK_SWAP_BYTES #define GL_UNPACK_SWAP_BYTES 0x0CF0 #endif #ifndef GL_UNPACK_LSB_FIRST #define GL_UNPACK_LSB_FIRST 0x0CF1 #endif #ifndef GL_UNPACK_ROW_LENGTH #define GL_UNPACK_ROW_LENGTH 0x0CF2 #endif #ifndef GL_UNPACK_SKIP_ROWS #define GL_UNPACK_SKIP_ROWS 0x0CF3 #endif #ifndef GL_UNPACK_SKIP_PIXELS #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #endif #ifndef GL_UNPACK_ALIGNMENT #define GL_UNPACK_ALIGNMENT 0x0CF5 #endif #ifndef GL_PACK_SWAP_BYTES #define GL_PACK_SWAP_BYTES 0x0D00 #endif #ifndef GL_PACK_LSB_FIRST #define GL_PACK_LSB_FIRST 0x0D01 #endif #ifndef GL_PACK_ROW_LENGTH #define GL_PACK_ROW_LENGTH 0x0D02 #endif #ifndef GL_PACK_SKIP_ROWS #define GL_PACK_SKIP_ROWS 0x0D03 #endif #ifndef GL_PACK_SKIP_PIXELS #define GL_PACK_SKIP_PIXELS 0x0D04 #endif #ifndef GL_PACK_ALIGNMENT #define GL_PACK_ALIGNMENT 0x0D05 #endif #ifndef GL_MAP_COLOR #define GL_MAP_COLOR 0x0D10 #endif #ifndef GL_MAP_STENCIL #define GL_MAP_STENCIL 0x0D11 #endif #ifndef GL_INDEX_SHIFT #define GL_INDEX_SHIFT 0x0D12 #endif #ifndef GL_INDEX_OFFSET #define GL_INDEX_OFFSET 0x0D13 #endif #ifndef GL_RED_SCALE #define GL_RED_SCALE 0x0D14 #endif #ifndef GL_RED_BIAS #define GL_RED_BIAS 0x0D15 #endif #ifndef GL_ZOOM_X #define GL_ZOOM_X 0x0D16 #endif #ifndef GL_ZOOM_Y #define GL_ZOOM_Y 0x0D17 #endif #ifndef GL_GREEN_SCALE #define GL_GREEN_SCALE 0x0D18 #endif #ifndef GL_GREEN_BIAS #define GL_GREEN_BIAS 0x0D19 #endif #ifndef GL_BLUE_SCALE #define GL_BLUE_SCALE 0x0D1A #endif #ifndef GL_BLUE_BIAS #define GL_BLUE_BIAS 0x0D1B #endif #ifndef GL_ALPHA_SCALE #define GL_ALPHA_SCALE 0x0D1C #endif #ifndef GL_ALPHA_BIAS #define GL_ALPHA_BIAS 0x0D1D #endif #ifndef GL_DEPTH_SCALE #define GL_DEPTH_SCALE 0x0D1E #endif #ifndef GL_DEPTH_BIAS #define GL_DEPTH_BIAS 0x0D1F #endif #ifndef GL_MAX_EVAL_ORDER #define GL_MAX_EVAL_ORDER 0x0D30 #endif #ifndef GL_MAX_LIGHTS #define GL_MAX_LIGHTS 0x0D31 #endif #ifndef GL_MAX_CLIP_PLANES #define GL_MAX_CLIP_PLANES 0x0D32 #endif #ifndef GL_MAX_TEXTURE_SIZE #define GL_MAX_TEXTURE_SIZE 0x0D33 #endif #ifndef GL_MAX_PIXEL_MAP_TABLE #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #endif #ifndef GL_MAX_ATTRIB_STACK_DEPTH #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #endif #ifndef GL_MAX_MODELVIEW_STACK_DEPTH #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #endif #ifndef GL_MAX_NAME_STACK_DEPTH #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #endif #ifndef GL_MAX_PROJECTION_STACK_DEPTH #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #endif #ifndef GL_MAX_TEXTURE_STACK_DEPTH #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #endif #ifndef GL_MAX_VIEWPORT_DIMS #define GL_MAX_VIEWPORT_DIMS 0x0D3A #endif #ifndef GL_MAX_CLIENT_ATTRIB_STACK_DEPTH #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #endif #ifndef GL_SUBPIXEL_BITS #define GL_SUBPIXEL_BITS 0x0D50 #endif #ifndef GL_INDEX_BITS #define GL_INDEX_BITS 0x0D51 #endif #ifndef GL_RED_BITS #define GL_RED_BITS 0x0D52 #endif #ifndef GL_GREEN_BITS #define GL_GREEN_BITS 0x0D53 #endif #ifndef GL_BLUE_BITS #define GL_BLUE_BITS 0x0D54 #endif #ifndef GL_ALPHA_BITS #define GL_ALPHA_BITS 0x0D55 #endif #ifndef GL_DEPTH_BITS #define GL_DEPTH_BITS 0x0D56 #endif #ifndef GL_STENCIL_BITS #define GL_STENCIL_BITS 0x0D57 #endif #ifndef GL_ACCUM_RED_BITS #define GL_ACCUM_RED_BITS 0x0D58 #endif #ifndef GL_ACCUM_GREEN_BITS #define GL_ACCUM_GREEN_BITS 0x0D59 #endif #ifndef GL_ACCUM_BLUE_BITS #define GL_ACCUM_BLUE_BITS 0x0D5A #endif #ifndef GL_ACCUM_ALPHA_BITS #define GL_ACCUM_ALPHA_BITS 0x0D5B #endif #ifndef GL_NAME_STACK_DEPTH #define GL_NAME_STACK_DEPTH 0x0D70 #endif #ifndef GL_AUTO_NORMAL #define GL_AUTO_NORMAL 0x0D80 #endif #ifndef GL_MAP1_COLOR_4 #define GL_MAP1_COLOR_4 0x0D90 #endif #ifndef GL_MAP1_INDEX #define GL_MAP1_INDEX 0x0D91 #endif #ifndef GL_MAP1_NORMAL #define GL_MAP1_NORMAL 0x0D92 #endif #ifndef GL_MAP1_TEXTURE_COORD_1 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #endif #ifndef GL_MAP1_TEXTURE_COORD_2 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #endif #ifndef GL_MAP1_TEXTURE_COORD_3 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #endif #ifndef GL_MAP1_TEXTURE_COORD_4 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #endif #ifndef GL_MAP1_VERTEX_3 #define GL_MAP1_VERTEX_3 0x0D97 #endif #ifndef GL_MAP1_VERTEX_4 #define GL_MAP1_VERTEX_4 0x0D98 #endif #ifndef GL_MAP2_COLOR_4 #define GL_MAP2_COLOR_4 0x0DB0 #endif #ifndef GL_MAP2_INDEX #define GL_MAP2_INDEX 0x0DB1 #endif #ifndef GL_MAP2_NORMAL #define GL_MAP2_NORMAL 0x0DB2 #endif #ifndef GL_MAP2_TEXTURE_COORD_1 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #endif #ifndef GL_MAP2_TEXTURE_COORD_2 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #endif #ifndef GL_MAP2_TEXTURE_COORD_3 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #endif #ifndef GL_MAP2_TEXTURE_COORD_4 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #endif #ifndef GL_MAP2_VERTEX_3 #define GL_MAP2_VERTEX_3 0x0DB7 #endif #ifndef GL_MAP2_VERTEX_4 #define GL_MAP2_VERTEX_4 0x0DB8 #endif #ifndef GL_MAP1_GRID_DOMAIN #define GL_MAP1_GRID_DOMAIN 0x0DD0 #endif #ifndef GL_MAP1_GRID_SEGMENTS #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #endif #ifndef GL_MAP2_GRID_DOMAIN #define GL_MAP2_GRID_DOMAIN 0x0DD2 #endif #ifndef GL_MAP2_GRID_SEGMENTS #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #endif #ifndef GL_TEXTURE_1D #define GL_TEXTURE_1D 0x0DE0 #endif #ifndef GL_TEXTURE_2D #define GL_TEXTURE_2D 0x0DE1 #endif #ifndef GL_FEEDBACK_BUFFER_SIZE #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #endif #ifndef GL_FEEDBACK_BUFFER_TYPE #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #endif #ifndef GL_SELECTION_BUFFER_SIZE #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #endif #ifndef GL_POLYGON_OFFSET_UNITS #define GL_POLYGON_OFFSET_UNITS 0x2A00 #endif #ifndef GL_POLYGON_OFFSET_POINT #define GL_POLYGON_OFFSET_POINT 0x2A01 #endif #ifndef GL_POLYGON_OFFSET_LINE #define GL_POLYGON_OFFSET_LINE 0x2A02 #endif #ifndef GL_POLYGON_OFFSET_FILL #define GL_POLYGON_OFFSET_FILL 0x8037 #endif #ifndef GL_POLYGON_OFFSET_FACTOR #define GL_POLYGON_OFFSET_FACTOR 0x8038 #endif #ifndef GL_TEXTURE_BINDING_1D #define GL_TEXTURE_BINDING_1D 0x8068 #endif #ifndef GL_TEXTURE_BINDING_2D #define GL_TEXTURE_BINDING_2D 0x8069 #endif #ifndef GL_TEXTURE_BINDING_3D #define GL_TEXTURE_BINDING_3D 0x806A #endif #ifndef GL_VERTEX_ARRAY #define GL_VERTEX_ARRAY 0x8074 #endif #ifndef GL_NORMAL_ARRAY #define GL_NORMAL_ARRAY 0x8075 #endif #ifndef GL_COLOR_ARRAY #define GL_COLOR_ARRAY 0x8076 #endif #ifndef GL_INDEX_ARRAY #define GL_INDEX_ARRAY 0x8077 #endif #ifndef GL_TEXTURE_COORD_ARRAY #define GL_TEXTURE_COORD_ARRAY 0x8078 #endif #ifndef GL_EDGE_FLAG_ARRAY #define GL_EDGE_FLAG_ARRAY 0x8079 #endif #ifndef GL_VERTEX_ARRAY_SIZE #define GL_VERTEX_ARRAY_SIZE 0x807A #endif #ifndef GL_VERTEX_ARRAY_TYPE #define GL_VERTEX_ARRAY_TYPE 0x807B #endif #ifndef GL_VERTEX_ARRAY_STRIDE #define GL_VERTEX_ARRAY_STRIDE 0x807C #endif #ifndef GL_NORMAL_ARRAY_TYPE #define GL_NORMAL_ARRAY_TYPE 0x807E #endif #ifndef GL_NORMAL_ARRAY_STRIDE #define GL_NORMAL_ARRAY_STRIDE 0x807F #endif #ifndef GL_COLOR_ARRAY_SIZE #define GL_COLOR_ARRAY_SIZE 0x8081 #endif #ifndef GL_COLOR_ARRAY_TYPE #define GL_COLOR_ARRAY_TYPE 0x8082 #endif #ifndef GL_COLOR_ARRAY_STRIDE #define GL_COLOR_ARRAY_STRIDE 0x8083 #endif #ifndef GL_INDEX_ARRAY_TYPE #define GL_INDEX_ARRAY_TYPE 0x8085 #endif #ifndef GL_INDEX_ARRAY_STRIDE #define GL_INDEX_ARRAY_STRIDE 0x8086 #endif #ifndef GL_TEXTURE_COORD_ARRAY_SIZE #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #endif #ifndef GL_TEXTURE_COORD_ARRAY_TYPE #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #endif #ifndef GL_TEXTURE_COORD_ARRAY_STRIDE #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #endif #ifndef GL_EDGE_FLAG_ARRAY_STRIDE #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #endif #ifndef GL_TEXTURE_WIDTH #define GL_TEXTURE_WIDTH 0x1000 #endif #ifndef GL_TEXTURE_HEIGHT #define GL_TEXTURE_HEIGHT 0x1001 #endif #ifndef GL_TEXTURE_INTERNAL_FORMAT #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #endif #ifndef GL_TEXTURE_COMPONENTS #define GL_TEXTURE_COMPONENTS 0x1003 #endif #ifndef GL_TEXTURE_BORDER_COLOR #define GL_TEXTURE_BORDER_COLOR 0x1004 #endif #ifndef GL_TEXTURE_BORDER #define GL_TEXTURE_BORDER 0x1005 #endif #ifndef GL_TEXTURE_RED_SIZE #define GL_TEXTURE_RED_SIZE 0x805C #endif #ifndef GL_TEXTURE_GREEN_SIZE #define GL_TEXTURE_GREEN_SIZE 0x805D #endif #ifndef GL_TEXTURE_BLUE_SIZE #define GL_TEXTURE_BLUE_SIZE 0x805E #endif #ifndef GL_TEXTURE_ALPHA_SIZE #define GL_TEXTURE_ALPHA_SIZE 0x805F #endif #ifndef GL_TEXTURE_LUMINANCE_SIZE #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #endif #ifndef GL_TEXTURE_INTENSITY_SIZE #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #endif #ifndef GL_TEXTURE_PRIORITY #define GL_TEXTURE_PRIORITY 0x8066 #endif #ifndef GL_TEXTURE_RESIDENT #define GL_TEXTURE_RESIDENT 0x8067 #endif #ifndef GL_DONT_CARE #define GL_DONT_CARE 0x1100 #endif #ifndef GL_FASTEST #define GL_FASTEST 0x1101 #endif #ifndef GL_NICEST #define GL_NICEST 0x1102 #endif #ifndef GL_AMBIENT #define GL_AMBIENT 0x1200 #endif #ifndef GL_DIFFUSE #define GL_DIFFUSE 0x1201 #endif #ifndef GL_SPECULAR #define GL_SPECULAR 0x1202 #endif #ifndef GL_POSITION #define GL_POSITION 0x1203 #endif #ifndef GL_SPOT_DIRECTION #define GL_SPOT_DIRECTION 0x1204 #endif #ifndef GL_SPOT_EXPONENT #define GL_SPOT_EXPONENT 0x1205 #endif #ifndef GL_SPOT_CUTOFF #define GL_SPOT_CUTOFF 0x1206 #endif #ifndef GL_CONSTANT_ATTENUATION #define GL_CONSTANT_ATTENUATION 0x1207 #endif #ifndef GL_LINEAR_ATTENUATION #define GL_LINEAR_ATTENUATION 0x1208 #endif #ifndef GL_QUADRATIC_ATTENUATION #define GL_QUADRATIC_ATTENUATION 0x1209 #endif #ifndef GL_COMPILE #define GL_COMPILE 0x1300 #endif #ifndef GL_COMPILE_AND_EXECUTE #define GL_COMPILE_AND_EXECUTE 0x1301 #endif #ifndef GL_BYTE #define GL_BYTE 0x1400 #endif #ifndef GL_UNSIGNED_BYTE #define GL_UNSIGNED_BYTE 0x1401 #endif #ifndef GL_SHORT #define GL_SHORT 0x1402 #endif #ifndef GL_UNSIGNED_SHORT #define GL_UNSIGNED_SHORT 0x1403 #endif #ifndef GL_INT #define GL_INT 0x1404 #endif #ifndef GL_UNSIGNED_INT #define GL_UNSIGNED_INT 0x1405 #endif #ifndef GL_FLOAT #define GL_FLOAT 0x1406 #endif #ifndef GL_2_BYTES #define GL_2_BYTES 0x1407 #endif #ifndef GL_3_BYTES #define GL_3_BYTES 0x1408 #endif #ifndef GL_4_BYTES #define GL_4_BYTES 0x1409 #endif #ifndef GL_DOUBLE #define GL_DOUBLE 0x140A #endif #ifndef GL_DOUBLE_EXT #define GL_DOUBLE_EXT 0x140A #endif #ifndef GL_CLEAR #define GL_CLEAR 0x1500 #endif #ifndef GL_AND #define GL_AND 0x1501 #endif #ifndef GL_AND_REVERSE #define GL_AND_REVERSE 0x1502 #endif #ifndef GL_COPY #define GL_COPY 0x1503 #endif #ifndef GL_AND_INVERTED #define GL_AND_INVERTED 0x1504 #endif #ifndef GL_NOOP #define GL_NOOP 0x1505 #endif #ifndef GL_XOR #define GL_XOR 0x1506 #endif #ifndef GL_OR #define GL_OR 0x1507 #endif #ifndef GL_NOR #define GL_NOR 0x1508 #endif #ifndef GL_EQUIV #define GL_EQUIV 0x1509 #endif #ifndef GL_INVERT #define GL_INVERT 0x150A #endif #ifndef GL_OR_REVERSE #define GL_OR_REVERSE 0x150B #endif #ifndef GL_COPY_INVERTED #define GL_COPY_INVERTED 0x150C #endif #ifndef GL_OR_INVERTED #define GL_OR_INVERTED 0x150D #endif #ifndef GL_NAND #define GL_NAND 0x150E #endif #ifndef GL_SET #define GL_SET 0x150F #endif #ifndef GL_EMISSION #define GL_EMISSION 0x1600 #endif #ifndef GL_SHININESS #define GL_SHININESS 0x1601 #endif #ifndef GL_AMBIENT_AND_DIFFUSE #define GL_AMBIENT_AND_DIFFUSE 0x1602 #endif #ifndef GL_COLOR_INDEXES #define GL_COLOR_INDEXES 0x1603 #endif #ifndef GL_MODELVIEW #define GL_MODELVIEW 0x1700 #endif #ifndef GL_PROJECTION #define GL_PROJECTION 0x1701 #endif #ifndef GL_TEXTURE #define GL_TEXTURE 0x1702 #endif #ifndef GL_COLOR #define GL_COLOR 0x1800 #endif #ifndef GL_DEPTH #define GL_DEPTH 0x1801 #endif #ifndef GL_STENCIL #define GL_STENCIL 0x1802 #endif #ifndef GL_COLOR_INDEX #define GL_COLOR_INDEX 0x1900 #endif #ifndef GL_STENCIL_INDEX #define GL_STENCIL_INDEX 0x1901 #endif #ifndef GL_DEPTH_COMPONENT #define GL_DEPTH_COMPONENT 0x1902 #endif #ifndef GL_RED #define GL_RED 0x1903 #endif #ifndef GL_GREEN #define GL_GREEN 0x1904 #endif #ifndef GL_BLUE #define GL_BLUE 0x1905 #endif #ifndef GL_ALPHA #define GL_ALPHA 0x1906 #endif #ifndef GL_RGB #define GL_RGB 0x1907 #endif #ifndef GL_RGBA #define GL_RGBA 0x1908 #endif #ifndef GL_LUMINANCE #define GL_LUMINANCE 0x1909 #endif #ifndef GL_LUMINANCE_ALPHA #define GL_LUMINANCE_ALPHA 0x190A #endif #ifndef GL_BITMAP #define GL_BITMAP 0x1A00 #endif #ifndef GL_POINT #define GL_POINT 0x1B00 #endif #ifndef GL_LINE #define GL_LINE 0x1B01 #endif #ifndef GL_FILL #define GL_FILL 0x1B02 #endif #ifndef GL_RENDER #define GL_RENDER 0x1C00 #endif #ifndef GL_FEEDBACK #define GL_FEEDBACK 0x1C01 #endif #ifndef GL_SELECT #define GL_SELECT 0x1C02 #endif #ifndef GL_FLAT #define GL_FLAT 0x1D00 #endif #ifndef GL_SMOOTH #define GL_SMOOTH 0x1D01 #endif #ifndef GL_KEEP #define GL_KEEP 0x1E00 #endif #ifndef GL_REPLACE #define GL_REPLACE 0x1E01 #endif #ifndef GL_INCR #define GL_INCR 0x1E02 #endif #ifndef GL_DECR #define GL_DECR 0x1E03 #endif #ifndef GL_VENDOR #define GL_VENDOR 0x1F00 #endif #ifndef GL_RENDERER #define GL_RENDERER 0x1F01 #endif #ifndef GL_VERSION #define GL_VERSION 0x1F02 #endif #ifndef GL_EXTENSIONS #define GL_EXTENSIONS 0x1F03 #endif #ifndef GL_S #define GL_S 0x2000 #endif #ifndef GL_T #define GL_T 0x2001 #endif #ifndef GL_R #define GL_R 0x2002 #endif #ifndef GL_Q #define GL_Q 0x2003 #endif #ifndef GL_MODULATE #define GL_MODULATE 0x2100 #endif #ifndef GL_DECAL #define GL_DECAL 0x2101 #endif #ifndef GL_TEXTURE_ENV_MODE #define GL_TEXTURE_ENV_MODE 0x2200 #endif #ifndef GL_TEXTURE_ENV_COLOR #define GL_TEXTURE_ENV_COLOR 0x2201 #endif #ifndef GL_TEXTURE_ENV #define GL_TEXTURE_ENV 0x2300 #endif #ifndef GL_EYE_LINEAR #define GL_EYE_LINEAR 0x2400 #endif #ifndef GL_OBJECT_LINEAR #define GL_OBJECT_LINEAR 0x2401 #endif #ifndef GL_SPHERE_MAP #define GL_SPHERE_MAP 0x2402 #endif #ifndef GL_TEXTURE_GEN_MODE #define GL_TEXTURE_GEN_MODE 0x2500 #endif #ifndef GL_OBJECT_PLANE #define GL_OBJECT_PLANE 0x2501 #endif #ifndef GL_EYE_PLANE #define GL_EYE_PLANE 0x2502 #endif #ifndef GL_NEAREST #define GL_NEAREST 0x2600 #endif #ifndef GL_LINEAR #define GL_LINEAR 0x2601 #endif #ifndef GL_NEAREST_MIPMAP_NEAREST #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #endif #ifndef GL_LINEAR_MIPMAP_NEAREST #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #endif #ifndef GL_NEAREST_MIPMAP_LINEAR #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #endif #ifndef GL_LINEAR_MIPMAP_LINEAR #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #endif #ifndef GL_TEXTURE_MAG_FILTER #define GL_TEXTURE_MAG_FILTER 0x2800 #endif #ifndef GL_TEXTURE_MIN_FILTER #define GL_TEXTURE_MIN_FILTER 0x2801 #endif #ifndef GL_TEXTURE_WRAP_S #define GL_TEXTURE_WRAP_S 0x2802 #endif #ifndef GL_TEXTURE_WRAP_T #define GL_TEXTURE_WRAP_T 0x2803 #endif #ifndef GL_PROXY_TEXTURE_1D #define GL_PROXY_TEXTURE_1D 0x8063 #endif #ifndef GL_PROXY_TEXTURE_2D #define GL_PROXY_TEXTURE_2D 0x8064 #endif #ifndef GL_CLAMP #define GL_CLAMP 0x2900 #endif #ifndef GL_REPEAT #define GL_REPEAT 0x2901 #endif #ifndef GL_R3_G3_B2 #define GL_R3_G3_B2 0x2A10 #endif #ifndef GL_ALPHA4 #define GL_ALPHA4 0x803B #endif #ifndef GL_ALPHA8 #define GL_ALPHA8 0x803C #endif #ifndef GL_ALPHA12 #define GL_ALPHA12 0x803D #endif #ifndef GL_ALPHA16 #define GL_ALPHA16 0x803E #endif #ifndef GL_LUMINANCE4 #define GL_LUMINANCE4 0x803F #endif #ifndef GL_LUMINANCE8 #define GL_LUMINANCE8 0x8040 #endif #ifndef GL_LUMINANCE12 #define GL_LUMINANCE12 0x8041 #endif #ifndef GL_LUMINANCE16 #define GL_LUMINANCE16 0x8042 #endif #ifndef GL_LUMINANCE4_ALPHA4 #define GL_LUMINANCE4_ALPHA4 0x8043 #endif #ifndef GL_LUMINANCE6_ALPHA2 #define GL_LUMINANCE6_ALPHA2 0x8044 #endif #ifndef GL_LUMINANCE8_ALPHA8 #define GL_LUMINANCE8_ALPHA8 0x8045 #endif #ifndef GL_LUMINANCE12_ALPHA4 #define GL_LUMINANCE12_ALPHA4 0x8046 #endif #ifndef GL_LUMINANCE12_ALPHA12 #define GL_LUMINANCE12_ALPHA12 0x8047 #endif #ifndef GL_LUMINANCE16_ALPHA16 #define GL_LUMINANCE16_ALPHA16 0x8048 #endif #ifndef GL_INTENSITY #define GL_INTENSITY 0x8049 #endif #ifndef GL_INTENSITY4 #define GL_INTENSITY4 0x804A #endif #ifndef GL_INTENSITY8 #define GL_INTENSITY8 0x804B #endif #ifndef GL_INTENSITY12 #define GL_INTENSITY12 0x804C #endif #ifndef GL_INTENSITY16 #define GL_INTENSITY16 0x804D #endif #ifndef GL_RGB4 #define GL_RGB4 0x804F #endif #ifndef GL_RGB5 #define GL_RGB5 0x8050 #endif #ifndef GL_RGB8 #define GL_RGB8 0x8051 #endif #ifndef GL_RGB10 #define GL_RGB10 0x8052 #endif #ifndef GL_RGB12 #define GL_RGB12 0x8053 #endif #ifndef GL_RGB16 #define GL_RGB16 0x8054 #endif #ifndef GL_RGBA2 #define GL_RGBA2 0x8055 #endif #ifndef GL_RGBA4 #define GL_RGBA4 0x8056 #endif #ifndef GL_RGB5_A1 #define GL_RGB5_A1 0x8057 #endif #ifndef GL_RGBA8 #define GL_RGBA8 0x8058 #endif #ifndef GL_RGB10_A2 #define GL_RGB10_A2 0x8059 #endif #ifndef GL_RGBA12 #define GL_RGBA12 0x805A #endif #ifndef GL_RGBA16 #define GL_RGBA16 0x805B #endif #ifndef GL_V2F #define GL_V2F 0x2A20 #endif #ifndef GL_V3F #define GL_V3F 0x2A21 #endif #ifndef GL_C4UB_V2F #define GL_C4UB_V2F 0x2A22 #endif #ifndef GL_C4UB_V3F #define GL_C4UB_V3F 0x2A23 #endif #ifndef GL_C3F_V3F #define GL_C3F_V3F 0x2A24 #endif #ifndef GL_N3F_V3F #define GL_N3F_V3F 0x2A25 #endif #ifndef GL_C4F_N3F_V3F #define GL_C4F_N3F_V3F 0x2A26 #endif #ifndef GL_T2F_V3F #define GL_T2F_V3F 0x2A27 #endif #ifndef GL_T4F_V4F #define GL_T4F_V4F 0x2A28 #endif #ifndef GL_T2F_C4UB_V3F #define GL_T2F_C4UB_V3F 0x2A29 #endif #ifndef GL_T2F_C3F_V3F #define GL_T2F_C3F_V3F 0x2A2A #endif #ifndef GL_T2F_N3F_V3F #define GL_T2F_N3F_V3F 0x2A2B #endif #ifndef GL_T2F_C4F_N3F_V3F #define GL_T2F_C4F_N3F_V3F 0x2A2C #endif #ifndef GL_T4F_C4F_N3F_V4F #define GL_T4F_C4F_N3F_V4F 0x2A2D #endif #ifndef GL_CLIP_PLANE0 #define GL_CLIP_PLANE0 0x3000 #endif #ifndef GL_CLIP_PLANE1 #define GL_CLIP_PLANE1 0x3001 #endif #ifndef GL_CLIP_PLANE2 #define GL_CLIP_PLANE2 0x3002 #endif #ifndef GL_CLIP_PLANE3 #define GL_CLIP_PLANE3 0x3003 #endif #ifndef GL_CLIP_PLANE4 #define GL_CLIP_PLANE4 0x3004 #endif #ifndef GL_CLIP_PLANE5 #define GL_CLIP_PLANE5 0x3005 #endif #ifndef GL_LIGHT0 #define GL_LIGHT0 0x4000 #endif #ifndef GL_LIGHT1 #define GL_LIGHT1 0x4001 #endif #ifndef GL_LIGHT2 #define GL_LIGHT2 0x4002 #endif #ifndef GL_LIGHT3 #define GL_LIGHT3 0x4003 #endif #ifndef GL_LIGHT4 #define GL_LIGHT4 0x4004 #endif #ifndef GL_LIGHT5 #define GL_LIGHT5 0x4005 #endif #ifndef GL_LIGHT6 #define GL_LIGHT6 0x4006 #endif #ifndef GL_LIGHT7 #define GL_LIGHT7 0x4007 #endif #ifndef GL_ABGR_EXT #define GL_ABGR_EXT 0x8000 #endif #ifndef GL_CONSTANT_COLOR #define GL_CONSTANT_COLOR 0x8001 #endif #ifndef GL_CONSTANT_COLOR_EXT #define GL_CONSTANT_COLOR_EXT 0x8001 #endif #ifndef GL_ONE_MINUS_CONSTANT_COLOR #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #endif #ifndef GL_ONE_MINUS_CONSTANT_COLOR_EXT #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #endif #ifndef GL_CONSTANT_ALPHA #define GL_CONSTANT_ALPHA 0x8003 #endif #ifndef GL_CONSTANT_ALPHA_EXT #define GL_CONSTANT_ALPHA_EXT 0x8003 #endif #ifndef GL_ONE_MINUS_CONSTANT_ALPHA #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #endif #ifndef GL_ONE_MINUS_CONSTANT_ALPHA_EXT #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #endif #ifndef GL_BLEND_COLOR #define GL_BLEND_COLOR 0x8005 #endif #ifndef GL_BLEND_COLOR_EXT #define GL_BLEND_COLOR_EXT 0x8005 #endif #ifndef GL_FUNC_ADD #define GL_FUNC_ADD 0x8006 #endif #ifndef GL_FUNC_ADD_EXT #define GL_FUNC_ADD_EXT 0x8006 #endif #ifndef GL_MIN #define GL_MIN 0x8007 #endif #ifndef GL_MIN_EXT #define GL_MIN_EXT 0x8007 #endif #ifndef GL_MAX #define GL_MAX 0x8008 #endif #ifndef GL_MAX_EXT #define GL_MAX_EXT 0x8008 #endif #ifndef GL_BLEND_EQUATION #define GL_BLEND_EQUATION 0x8009 #endif #ifndef GL_BLEND_EQUATION_EXT #define GL_BLEND_EQUATION_EXT 0x8009 #endif #ifndef GL_FUNC_SUBTRACT #define GL_FUNC_SUBTRACT 0x800A #endif #ifndef GL_FUNC_SUBTRACT_EXT #define GL_FUNC_SUBTRACT_EXT 0x800A #endif #ifndef GL_FUNC_REVERSE_SUBTRACT #define GL_FUNC_REVERSE_SUBTRACT 0x800B #endif #ifndef GL_FUNC_REVERSE_SUBTRACT_EXT #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif #ifndef GL_CMYK_EXT #define GL_CMYK_EXT 0x800C #endif #ifndef GL_CMYKA_EXT #define GL_CMYKA_EXT 0x800D #endif #ifndef GL_PACK_CMYK_HINT_EXT #define GL_PACK_CMYK_HINT_EXT 0x800E #endif #ifndef GL_UNPACK_CMYK_HINT_EXT #define GL_UNPACK_CMYK_HINT_EXT 0x800F #endif #ifndef GL_CONVOLUTION_1D #define GL_CONVOLUTION_1D 0x8010 #endif #ifndef GL_CONVOLUTION_1D_EXT #define GL_CONVOLUTION_1D_EXT 0x8010 #endif #ifndef GL_CONVOLUTION_2D #define GL_CONVOLUTION_2D 0x8011 #endif #ifndef GL_CONVOLUTION_2D_EXT #define GL_CONVOLUTION_2D_EXT 0x8011 #endif #ifndef GL_SEPARABLE_2D #define GL_SEPARABLE_2D 0x8012 #endif #ifndef GL_SEPARABLE_2D_EXT #define GL_SEPARABLE_2D_EXT 0x8012 #endif #ifndef GL_CONVOLUTION_BORDER_MODE #define GL_CONVOLUTION_BORDER_MODE 0x8013 #endif #ifndef GL_CONVOLUTION_BORDER_MODE_EXT #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #endif #ifndef GL_CONVOLUTION_FILTER_SCALE #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #endif #ifndef GL_CONVOLUTION_FILTER_SCALE_EXT #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #endif #ifndef GL_CONVOLUTION_FILTER_BIAS #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #endif #ifndef GL_CONVOLUTION_FILTER_BIAS_EXT #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #endif #ifndef GL_REDUCE #define GL_REDUCE 0x8016 #endif #ifndef GL_REDUCE_EXT #define GL_REDUCE_EXT 0x8016 #endif #ifndef GL_CONVOLUTION_FORMAT #define GL_CONVOLUTION_FORMAT 0x8017 #endif #ifndef GL_CONVOLUTION_FORMAT_EXT #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #endif #ifndef GL_CONVOLUTION_WIDTH #define GL_CONVOLUTION_WIDTH 0x8018 #endif #ifndef GL_CONVOLUTION_WIDTH_EXT #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #endif #ifndef GL_CONVOLUTION_HEIGHT #define GL_CONVOLUTION_HEIGHT 0x8019 #endif #ifndef GL_CONVOLUTION_HEIGHT_EXT #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #endif #ifndef GL_MAX_CONVOLUTION_WIDTH #define GL_MAX_CONVOLUTION_WIDTH 0x801A #endif #ifndef GL_MAX_CONVOLUTION_WIDTH_EXT #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #endif #ifndef GL_MAX_CONVOLUTION_HEIGHT #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #endif #ifndef GL_MAX_CONVOLUTION_HEIGHT_EXT #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #endif #ifndef GL_POST_CONVOLUTION_RED_SCALE #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #endif #ifndef GL_POST_CONVOLUTION_RED_SCALE_EXT #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #endif #ifndef GL_POST_CONVOLUTION_GREEN_SCALE #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #endif #ifndef GL_POST_CONVOLUTION_GREEN_SCALE_EXT #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #endif #ifndef GL_POST_CONVOLUTION_BLUE_SCALE #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #endif #ifndef GL_POST_CONVOLUTION_BLUE_SCALE_EXT #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #endif #ifndef GL_POST_CONVOLUTION_ALPHA_SCALE #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #endif #ifndef GL_POST_CONVOLUTION_ALPHA_SCALE_EXT #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #endif #ifndef GL_POST_CONVOLUTION_RED_BIAS #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #endif #ifndef GL_POST_CONVOLUTION_RED_BIAS_EXT #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #endif #ifndef GL_POST_CONVOLUTION_GREEN_BIAS #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #endif #ifndef GL_POST_CONVOLUTION_GREEN_BIAS_EXT #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #endif #ifndef GL_POST_CONVOLUTION_BLUE_BIAS #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #endif #ifndef GL_POST_CONVOLUTION_BLUE_BIAS_EXT #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #endif #ifndef GL_POST_CONVOLUTION_ALPHA_BIAS #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #endif #ifndef GL_POST_CONVOLUTION_ALPHA_BIAS_EXT #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 #endif #ifndef GL_HISTOGRAM #define GL_HISTOGRAM 0x8024 #endif #ifndef GL_HISTOGRAM_EXT #define GL_HISTOGRAM_EXT 0x8024 #endif #ifndef GL_PROXY_HISTOGRAM #define GL_PROXY_HISTOGRAM 0x8025 #endif #ifndef GL_PROXY_HISTOGRAM_EXT #define GL_PROXY_HISTOGRAM_EXT 0x8025 #endif #ifndef GL_HISTOGRAM_WIDTH #define GL_HISTOGRAM_WIDTH 0x8026 #endif #ifndef GL_HISTOGRAM_WIDTH_EXT #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #endif #ifndef GL_HISTOGRAM_FORMAT #define GL_HISTOGRAM_FORMAT 0x8027 #endif #ifndef GL_HISTOGRAM_FORMAT_EXT #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #endif #ifndef GL_HISTOGRAM_RED_SIZE #define GL_HISTOGRAM_RED_SIZE 0x8028 #endif #ifndef GL_HISTOGRAM_RED_SIZE_EXT #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #endif #ifndef GL_HISTOGRAM_GREEN_SIZE #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #endif #ifndef GL_HISTOGRAM_GREEN_SIZE_EXT #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #endif #ifndef GL_HISTOGRAM_BLUE_SIZE #define GL_HISTOGRAM_BLUE_SIZE 0x802A #endif #ifndef GL_HISTOGRAM_BLUE_SIZE_EXT #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #endif #ifndef GL_HISTOGRAM_ALPHA_SIZE #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #endif #ifndef GL_HISTOGRAM_ALPHA_SIZE_EXT #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #endif #ifndef GL_HISTOGRAM_LUMINANCE_SIZE #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #endif #ifndef GL_HISTOGRAM_LUMINANCE_SIZE_EXT #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #endif #ifndef GL_HISTOGRAM_SINK #define GL_HISTOGRAM_SINK 0x802D #endif #ifndef GL_HISTOGRAM_SINK_EXT #define GL_HISTOGRAM_SINK_EXT 0x802D #endif #ifndef GL_MINMAX #define GL_MINMAX 0x802E #endif #ifndef GL_MINMAX_EXT #define GL_MINMAX_EXT 0x802E #endif #ifndef GL_MINMAX_FORMAT #define GL_MINMAX_FORMAT 0x802F #endif #ifndef GL_MINMAX_FORMAT_EXT #define GL_MINMAX_FORMAT_EXT 0x802F #endif #ifndef GL_MINMAX_SINK #define GL_MINMAX_SINK 0x8030 #endif #ifndef GL_MINMAX_SINK_EXT #define GL_MINMAX_SINK_EXT 0x8030 #endif #ifndef GL_TABLE_TOO_LARGE #define GL_TABLE_TOO_LARGE 0x8031 #endif #ifndef GL_TABLE_TOO_LARGE_EXT #define GL_TABLE_TOO_LARGE_EXT 0x8031 #endif #ifndef GL_UNSIGNED_BYTE_3_3_2 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #endif #ifndef GL_UNSIGNED_BYTE_3_3_2_EXT #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #endif #ifndef GL_UNSIGNED_SHORT_4_4_4_4 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #endif #ifndef GL_UNSIGNED_SHORT_4_4_4_4_EXT #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #endif #ifndef GL_UNSIGNED_SHORT_5_5_5_1 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #endif #ifndef GL_UNSIGNED_SHORT_5_5_5_1_EXT #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #endif #ifndef GL_UNSIGNED_INT_8_8_8_8 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #endif #ifndef GL_UNSIGNED_INT_8_8_8_8_EXT #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #endif #ifndef GL_UNSIGNED_INT_10_10_10_2 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #endif #ifndef GL_UNSIGNED_INT_10_10_10_2_EXT #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif #ifndef GL_UNSIGNED_BYTE_2_3_3_REV #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #endif #ifndef GL_UNSIGNED_BYTE_2_3_3_REV_EXT #define GL_UNSIGNED_BYTE_2_3_3_REV_EXT 0x8362 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5_EXT #define GL_UNSIGNED_SHORT_5_6_5_EXT 0x8363 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5_REV #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5_REV_EXT #define GL_UNSIGNED_SHORT_5_6_5_REV_EXT 0x8364 #endif #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #endif #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 #endif #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #endif #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 #endif #ifndef GL_UNSIGNED_INT_8_8_8_8_REV #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #endif #ifndef GL_UNSIGNED_INT_8_8_8_8_REV_EXT #define GL_UNSIGNED_INT_8_8_8_8_REV_EXT 0x8367 #endif #ifndef GL_UNSIGNED_INT_2_10_10_10_REV #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #endif #ifndef GL_UNSIGNED_INT_2_10_10_10_REV_EXT #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 #endif #ifndef GL_POLYGON_OFFSET_EXT #define GL_POLYGON_OFFSET_EXT 0x8037 #endif #ifndef GL_POLYGON_OFFSET_FACTOR_EXT #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #endif #ifndef GL_POLYGON_OFFSET_BIAS_EXT #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 #endif #ifndef GL_RESCALE_NORMAL #define GL_RESCALE_NORMAL 0x803A #endif #ifndef GL_RESCALE_NORMAL_EXT #define GL_RESCALE_NORMAL_EXT 0x803A #endif #ifndef GL_ALPHA4_EXT #define GL_ALPHA4_EXT 0x803B #endif #ifndef GL_ALPHA8_EXT #define GL_ALPHA8_EXT 0x803C #endif #ifndef GL_ALPHA12_EXT #define GL_ALPHA12_EXT 0x803D #endif #ifndef GL_ALPHA16_EXT #define GL_ALPHA16_EXT 0x803E #endif #ifndef GL_LUMINANCE4_EXT #define GL_LUMINANCE4_EXT 0x803F #endif #ifndef GL_LUMINANCE8_EXT #define GL_LUMINANCE8_EXT 0x8040 #endif #ifndef GL_LUMINANCE12_EXT #define GL_LUMINANCE12_EXT 0x8041 #endif #ifndef GL_LUMINANCE16_EXT #define GL_LUMINANCE16_EXT 0x8042 #endif #ifndef GL_LUMINANCE4_ALPHA4_EXT #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #endif #ifndef GL_LUMINANCE6_ALPHA2_EXT #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #endif #ifndef GL_LUMINANCE8_ALPHA8_EXT #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #endif #ifndef GL_LUMINANCE12_ALPHA4_EXT #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #endif #ifndef GL_LUMINANCE12_ALPHA12_EXT #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #endif #ifndef GL_LUMINANCE16_ALPHA16_EXT #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #endif #ifndef GL_INTENSITY_EXT #define GL_INTENSITY_EXT 0x8049 #endif #ifndef GL_INTENSITY4_EXT #define GL_INTENSITY4_EXT 0x804A #endif #ifndef GL_INTENSITY8_EXT #define GL_INTENSITY8_EXT 0x804B #endif #ifndef GL_INTENSITY12_EXT #define GL_INTENSITY12_EXT 0x804C #endif #ifndef GL_INTENSITY16_EXT #define GL_INTENSITY16_EXT 0x804D #endif #ifndef GL_RGB2_EXT #define GL_RGB2_EXT 0x804E #endif #ifndef GL_RGB4_EXT #define GL_RGB4_EXT 0x804F #endif #ifndef GL_RGB5_EXT #define GL_RGB5_EXT 0x8050 #endif #ifndef GL_RGB8_EXT #define GL_RGB8_EXT 0x8051 #endif #ifndef GL_RGB10_EXT #define GL_RGB10_EXT 0x8052 #endif #ifndef GL_RGB12_EXT #define GL_RGB12_EXT 0x8053 #endif #ifndef GL_RGB16_EXT #define GL_RGB16_EXT 0x8054 #endif #ifndef GL_RGBA2_EXT #define GL_RGBA2_EXT 0x8055 #endif #ifndef GL_RGBA4_EXT #define GL_RGBA4_EXT 0x8056 #endif #ifndef GL_RGB5_A1_EXT #define GL_RGB5_A1_EXT 0x8057 #endif #ifndef GL_RGBA8_EXT #define GL_RGBA8_EXT 0x8058 #endif #ifndef GL_RGB10_A2_EXT #define GL_RGB10_A2_EXT 0x8059 #endif #ifndef GL_RGBA12_EXT #define GL_RGBA12_EXT 0x805A #endif #ifndef GL_RGBA16_EXT #define GL_RGBA16_EXT 0x805B #endif #ifndef GL_TEXTURE_RED_SIZE_EXT #define GL_TEXTURE_RED_SIZE_EXT 0x805C #endif #ifndef GL_TEXTURE_GREEN_SIZE_EXT #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #endif #ifndef GL_TEXTURE_BLUE_SIZE_EXT #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #endif #ifndef GL_TEXTURE_ALPHA_SIZE_EXT #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #endif #ifndef GL_TEXTURE_LUMINANCE_SIZE_EXT #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #endif #ifndef GL_TEXTURE_INTENSITY_SIZE_EXT #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #endif #ifndef GL_REPLACE_EXT #define GL_REPLACE_EXT 0x8062 #endif #ifndef GL_PROXY_TEXTURE_1D_EXT #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #endif #ifndef GL_PROXY_TEXTURE_2D_EXT #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #endif #ifndef GL_TEXTURE_TOO_LARGE_EXT #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 #endif #ifndef GL_TEXTURE_PRIORITY_EXT #define GL_TEXTURE_PRIORITY_EXT 0x8066 #endif #ifndef GL_TEXTURE_RESIDENT_EXT #define GL_TEXTURE_RESIDENT_EXT 0x8067 #endif #ifndef GL_TEXTURE_1D_BINDING_EXT #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #endif #ifndef GL_TEXTURE_2D_BINDING_EXT #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #endif #ifndef GL_TEXTURE_3D_BINDING_EXT #define GL_TEXTURE_3D_BINDING_EXT 0x806A #endif #ifndef GL_PACK_SKIP_IMAGES #define GL_PACK_SKIP_IMAGES 0x806B #endif #ifndef GL_PACK_SKIP_IMAGES_EXT #define GL_PACK_SKIP_IMAGES_EXT 0x806B #endif #ifndef GL_PACK_IMAGE_HEIGHT #define GL_PACK_IMAGE_HEIGHT 0x806C #endif #ifndef GL_PACK_IMAGE_HEIGHT_EXT #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #endif #ifndef GL_UNPACK_SKIP_IMAGES #define GL_UNPACK_SKIP_IMAGES 0x806D #endif #ifndef GL_UNPACK_SKIP_IMAGES_EXT #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #endif #ifndef GL_UNPACK_IMAGE_HEIGHT #define GL_UNPACK_IMAGE_HEIGHT 0x806E #endif #ifndef GL_UNPACK_IMAGE_HEIGHT_EXT #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #endif #ifndef GL_TEXTURE_3D #define GL_TEXTURE_3D 0x806F #endif #ifndef GL_TEXTURE_3D_EXT #define GL_TEXTURE_3D_EXT 0x806F #endif #ifndef GL_PROXY_TEXTURE_3D #define GL_PROXY_TEXTURE_3D 0x8070 #endif #ifndef GL_PROXY_TEXTURE_3D_EXT #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #endif #ifndef GL_TEXTURE_DEPTH #define GL_TEXTURE_DEPTH 0x8071 #endif #ifndef GL_TEXTURE_DEPTH_EXT #define GL_TEXTURE_DEPTH_EXT 0x8071 #endif #ifndef GL_TEXTURE_WRAP_R #define GL_TEXTURE_WRAP_R 0x8072 #endif #ifndef GL_TEXTURE_WRAP_R_EXT #define GL_TEXTURE_WRAP_R_EXT 0x8072 #endif #ifndef GL_MAX_3D_TEXTURE_SIZE #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #endif #ifndef GL_MAX_3D_TEXTURE_SIZE_EXT #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #endif #ifndef GL_VERTEX_ARRAY_EXT #define GL_VERTEX_ARRAY_EXT 0x8074 #endif #ifndef GL_NORMAL_ARRAY_EXT #define GL_NORMAL_ARRAY_EXT 0x8075 #endif #ifndef GL_COLOR_ARRAY_EXT #define GL_COLOR_ARRAY_EXT 0x8076 #endif #ifndef GL_INDEX_ARRAY_EXT #define GL_INDEX_ARRAY_EXT 0x8077 #endif #ifndef GL_TEXTURE_COORD_ARRAY_EXT #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #endif #ifndef GL_EDGE_FLAG_ARRAY_EXT #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #endif #ifndef GL_VERTEX_ARRAY_SIZE_EXT #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #endif #ifndef GL_VERTEX_ARRAY_TYPE_EXT #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #endif #ifndef GL_VERTEX_ARRAY_STRIDE_EXT #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #endif #ifndef GL_VERTEX_ARRAY_COUNT_EXT #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #endif #ifndef GL_NORMAL_ARRAY_TYPE_EXT #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #endif #ifndef GL_NORMAL_ARRAY_STRIDE_EXT #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #endif #ifndef GL_NORMAL_ARRAY_COUNT_EXT #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #endif #ifndef GL_COLOR_ARRAY_SIZE_EXT #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #endif #ifndef GL_COLOR_ARRAY_TYPE_EXT #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #endif #ifndef GL_COLOR_ARRAY_STRIDE_EXT #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #endif #ifndef GL_COLOR_ARRAY_COUNT_EXT #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #endif #ifndef GL_INDEX_ARRAY_TYPE_EXT #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #endif #ifndef GL_INDEX_ARRAY_STRIDE_EXT #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #endif #ifndef GL_INDEX_ARRAY_COUNT_EXT #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #endif #ifndef GL_TEXTURE_COORD_ARRAY_SIZE_EXT #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #endif #ifndef GL_TEXTURE_COORD_ARRAY_TYPE_EXT #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #endif #ifndef GL_TEXTURE_COORD_ARRAY_STRIDE_EXT #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #endif #ifndef GL_TEXTURE_COORD_ARRAY_COUNT_EXT #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #endif #ifndef GL_EDGE_FLAG_ARRAY_STRIDE_EXT #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #endif #ifndef GL_EDGE_FLAG_ARRAY_COUNT_EXT #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #endif #ifndef GL_VERTEX_ARRAY_POINTER_EXT #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #endif #ifndef GL_NORMAL_ARRAY_POINTER_EXT #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #endif #ifndef GL_COLOR_ARRAY_POINTER_EXT #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #endif #ifndef GL_INDEX_ARRAY_POINTER_EXT #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #endif #ifndef GL_TEXTURE_COORD_ARRAY_POINTER_EXT #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #endif #ifndef GL_EDGE_FLAG_ARRAY_POINTER_EXT #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #endif #ifndef GL_INTERLACE_SGIX #define GL_INTERLACE_SGIX 0x8094 #endif #ifndef GL_DETAIL_TEXTURE_2D_SGIS #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 #endif #ifndef GL_DETAIL_TEXTURE_2D_BINDING_SGIS #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 #endif #ifndef GL_LINEAR_DETAIL_SGIS #define GL_LINEAR_DETAIL_SGIS 0x8097 #endif #ifndef GL_LINEAR_DETAIL_ALPHA_SGIS #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 #endif #ifndef GL_LINEAR_DETAIL_COLOR_SGIS #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 #endif #ifndef GL_DETAIL_TEXTURE_LEVEL_SGIS #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A #endif #ifndef GL_DETAIL_TEXTURE_MODE_SGIS #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B #endif #ifndef GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C #endif #ifndef GL_MULTISAMPLE #define GL_MULTISAMPLE 0x809D #endif #ifndef GL_MULTISAMPLE_ARB #define GL_MULTISAMPLE_ARB 0x809D #endif #ifndef GL_SAMPLE_ALPHA_TO_COVERAGE #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #endif #ifndef GL_SAMPLE_ALPHA_TO_COVERAGE_ARB #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #endif #ifndef GL_SAMPLE_ALPHA_TO_ONE #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #endif #ifndef GL_SAMPLE_ALPHA_TO_ONE_ARB #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #endif #ifndef GL_SAMPLE_COVERAGE #define GL_SAMPLE_COVERAGE 0x80A0 #endif #ifndef GL_SAMPLE_COVERAGE_ARB #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #endif #ifndef GL_SAMPLE_BUFFERS #define GL_SAMPLE_BUFFERS 0x80A8 #endif #ifndef GL_SAMPLE_BUFFERS_ARB #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #endif #ifndef GL_SAMPLES #define GL_SAMPLES 0x80A9 #endif #ifndef GL_SAMPLES_ARB #define GL_SAMPLES_ARB 0x80A9 #endif #ifndef GL_SAMPLE_COVERAGE_VALUE #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #endif #ifndef GL_SAMPLE_COVERAGE_VALUE_ARB #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #endif #ifndef GL_SAMPLE_COVERAGE_INVERT #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #endif #ifndef GL_SAMPLE_COVERAGE_INVERT_ARB #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #endif #ifndef GL_MULTISAMPLE_SGIS #define GL_MULTISAMPLE_SGIS 0x809D #endif #ifndef GL_SAMPLE_ALPHA_TO_MASK_SGIS #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #endif #ifndef GL_SAMPLE_ALPHA_TO_ONE_SGIS #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #endif #ifndef GL_SAMPLE_MASK_SGIS #define GL_SAMPLE_MASK_SGIS 0x80A0 #endif #ifndef GL_1PASS_SGIS #define GL_1PASS_SGIS 0x80A1 #endif #ifndef GL_2PASS_0_SGIS #define GL_2PASS_0_SGIS 0x80A2 #endif #ifndef GL_2PASS_1_SGIS #define GL_2PASS_1_SGIS 0x80A3 #endif #ifndef GL_4PASS_0_SGIS #define GL_4PASS_0_SGIS 0x80A4 #endif #ifndef GL_4PASS_1_SGIS #define GL_4PASS_1_SGIS 0x80A5 #endif #ifndef GL_4PASS_2_SGIS #define GL_4PASS_2_SGIS 0x80A6 #endif #ifndef GL_4PASS_3_SGIS #define GL_4PASS_3_SGIS 0x80A7 #endif #ifndef GL_SAMPLE_BUFFERS_SGIS #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #endif #ifndef GL_SAMPLES_SGIS #define GL_SAMPLES_SGIS 0x80A9 #endif #ifndef GL_SAMPLE_MASK_VALUE_SGIS #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #endif #ifndef GL_SAMPLE_MASK_INVERT_SGIS #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #endif #ifndef GL_SAMPLE_PATTERN_SGIS #define GL_SAMPLE_PATTERN_SGIS 0x80AC #endif #ifndef GL_LINEAR_SHARPEN_SGIS #define GL_LINEAR_SHARPEN_SGIS 0x80AD #endif #ifndef GL_LINEAR_SHARPEN_ALPHA_SGIS #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE #endif #ifndef GL_LINEAR_SHARPEN_COLOR_SGIS #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF #endif #ifndef GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 #endif #ifndef GL_COLOR_MATRIX #define GL_COLOR_MATRIX 0x80B1 #endif #ifndef GL_COLOR_MATRIX_SGI #define GL_COLOR_MATRIX_SGI 0x80B1 #endif #ifndef GL_COLOR_MATRIX_STACK_DEPTH #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #endif #ifndef GL_COLOR_MATRIX_STACK_DEPTH_SGI #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #endif #ifndef GL_MAX_COLOR_MATRIX_STACK_DEPTH #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #endif #ifndef GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #endif #ifndef GL_POST_COLOR_MATRIX_RED_SCALE #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #endif #ifndef GL_POST_COLOR_MATRIX_RED_SCALE_SGI #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #endif #ifndef GL_POST_COLOR_MATRIX_GREEN_SCALE #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #endif #ifndef GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #endif #ifndef GL_POST_COLOR_MATRIX_BLUE_SCALE #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #endif #ifndef GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #endif #ifndef GL_POST_COLOR_MATRIX_ALPHA_SCALE #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #endif #ifndef GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #endif #ifndef GL_POST_COLOR_MATRIX_RED_BIAS #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #endif #ifndef GL_POST_COLOR_MATRIX_RED_BIAS_SGI #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #endif #ifndef GL_POST_COLOR_MATRIX_GREEN_BIAS #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #endif #ifndef GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #endif #ifndef GL_POST_COLOR_MATRIX_BLUE_BIAS #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #endif #ifndef GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #endif #ifndef GL_POST_COLOR_MATRIX_ALPHA_BIAS #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #endif #ifndef GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #endif #ifndef GL_TEXTURE_COLOR_TABLE_SGI #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #endif #ifndef GL_PROXY_TEXTURE_COLOR_TABLE_SGI #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #endif #ifndef GL_TEXTURE_ENV_BIAS_SGIX #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE #endif #ifndef GL_SHADOW_AMBIENT_SGIX #define GL_SHADOW_AMBIENT_SGIX 0x80BF #endif #ifndef GL_COLOR_TABLE #define GL_COLOR_TABLE 0x80D0 #endif #ifndef GL_COLOR_TABLE_SGI #define GL_COLOR_TABLE_SGI 0x80D0 #endif #ifndef GL_POST_CONVOLUTION_COLOR_TABLE #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #endif #ifndef GL_POST_CONVOLUTION_COLOR_TABLE_SGI #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #endif #ifndef GL_POST_COLOR_MATRIX_COLOR_TABLE #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #endif #ifndef GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #endif #ifndef GL_PROXY_COLOR_TABLE #define GL_PROXY_COLOR_TABLE 0x80D3 #endif #ifndef GL_PROXY_COLOR_TABLE_SGI #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #endif #ifndef GL_PROXY_POST_CONVOLUTION_COLOR_TABLE #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #endif #ifndef GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #endif #ifndef GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #endif #ifndef GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #endif #ifndef GL_COLOR_TABLE_SCALE #define GL_COLOR_TABLE_SCALE 0x80D6 #endif #ifndef GL_COLOR_TABLE_SCALE_SGI #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #endif #ifndef GL_COLOR_TABLE_BIAS #define GL_COLOR_TABLE_BIAS 0x80D7 #endif #ifndef GL_COLOR_TABLE_BIAS_SGI #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #endif #ifndef GL_COLOR_TABLE_FORMAT #define GL_COLOR_TABLE_FORMAT 0x80D8 #endif #ifndef GL_COLOR_TABLE_FORMAT_SGI #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #endif #ifndef GL_COLOR_TABLE_WIDTH #define GL_COLOR_TABLE_WIDTH 0x80D9 #endif #ifndef GL_COLOR_TABLE_WIDTH_SGI #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #endif #ifndef GL_COLOR_TABLE_RED_SIZE #define GL_COLOR_TABLE_RED_SIZE 0x80DA #endif #ifndef GL_COLOR_TABLE_RED_SIZE_SGI #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #endif #ifndef GL_COLOR_TABLE_GREEN_SIZE #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #endif #ifndef GL_COLOR_TABLE_GREEN_SIZE_SGI #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #endif #ifndef GL_COLOR_TABLE_BLUE_SIZE #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #endif #ifndef GL_COLOR_TABLE_BLUE_SIZE_SGI #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #endif #ifndef GL_COLOR_TABLE_ALPHA_SIZE #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #endif #ifndef GL_COLOR_TABLE_ALPHA_SIZE_SGI #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #endif #ifndef GL_COLOR_TABLE_LUMINANCE_SIZE #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #endif #ifndef GL_COLOR_TABLE_LUMINANCE_SIZE_SGI #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #endif #ifndef GL_COLOR_TABLE_INTENSITY_SIZE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #endif #ifndef GL_COLOR_TABLE_INTENSITY_SIZE_SGI #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF #endif #ifndef GL_BGR #define GL_BGR 0x80E0 #endif #ifndef GL_BGR_EXT #define GL_BGR_EXT 0x80E0 #endif #ifndef GL_BGRA #define GL_BGRA 0x80E1 #endif #ifndef GL_BGRA_EXT #define GL_BGRA_EXT 0x80E1 #endif #ifndef GL_MAX_ELEMENTS_VERTICES #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #endif #ifndef GL_MAX_ELEMENTS_INDICES #define GL_MAX_ELEMENTS_INDICES 0x80E9 #endif #ifndef GL_DUAL_ALPHA4_SGIS #define GL_DUAL_ALPHA4_SGIS 0x8110 #endif #ifndef GL_DUAL_ALPHA8_SGIS #define GL_DUAL_ALPHA8_SGIS 0x8111 #endif #ifndef GL_DUAL_ALPHA12_SGIS #define GL_DUAL_ALPHA12_SGIS 0x8112 #endif #ifndef GL_DUAL_ALPHA16_SGIS #define GL_DUAL_ALPHA16_SGIS 0x8113 #endif #ifndef GL_DUAL_LUMINANCE4_SGIS #define GL_DUAL_LUMINANCE4_SGIS 0x8114 #endif #ifndef GL_DUAL_LUMINANCE8_SGIS #define GL_DUAL_LUMINANCE8_SGIS 0x8115 #endif #ifndef GL_DUAL_LUMINANCE12_SGIS #define GL_DUAL_LUMINANCE12_SGIS 0x8116 #endif #ifndef GL_DUAL_LUMINANCE16_SGIS #define GL_DUAL_LUMINANCE16_SGIS 0x8117 #endif #ifndef GL_DUAL_INTENSITY4_SGIS #define GL_DUAL_INTENSITY4_SGIS 0x8118 #endif #ifndef GL_DUAL_INTENSITY8_SGIS #define GL_DUAL_INTENSITY8_SGIS 0x8119 #endif #ifndef GL_DUAL_INTENSITY12_SGIS #define GL_DUAL_INTENSITY12_SGIS 0x811A #endif #ifndef GL_DUAL_INTENSITY16_SGIS #define GL_DUAL_INTENSITY16_SGIS 0x811B #endif #ifndef GL_DUAL_LUMINANCE_ALPHA4_SGIS #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C #endif #ifndef GL_DUAL_LUMINANCE_ALPHA8_SGIS #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D #endif #ifndef GL_QUAD_ALPHA4_SGIS #define GL_QUAD_ALPHA4_SGIS 0x811E #endif #ifndef GL_QUAD_ALPHA8_SGIS #define GL_QUAD_ALPHA8_SGIS 0x811F #endif #ifndef GL_QUAD_LUMINANCE4_SGIS #define GL_QUAD_LUMINANCE4_SGIS 0x8120 #endif #ifndef GL_QUAD_LUMINANCE8_SGIS #define GL_QUAD_LUMINANCE8_SGIS 0x8121 #endif #ifndef GL_QUAD_INTENSITY4_SGIS #define GL_QUAD_INTENSITY4_SGIS 0x8122 #endif #ifndef GL_QUAD_INTENSITY8_SGIS #define GL_QUAD_INTENSITY8_SGIS 0x8123 #endif #ifndef GL_DUAL_TEXTURE_SELECT_SGIS #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 #endif #ifndef GL_QUAD_TEXTURE_SELECT_SGIS #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 #endif #ifndef GL_POINT_SIZE_MIN #define GL_POINT_SIZE_MIN 0x8126 #endif #ifndef GL_POINT_SIZE_MIN_ARB #define GL_POINT_SIZE_MIN_ARB 0x8126 #endif #ifndef GL_POINT_SIZE_MIN_EXT #define GL_POINT_SIZE_MIN_EXT 0x8126 #endif #ifndef GL_POINT_SIZE_MIN_SGIS #define GL_POINT_SIZE_MIN_SGIS 0x8126 #endif #ifndef GL_POINT_SIZE_MAX #define GL_POINT_SIZE_MAX 0x8127 #endif #ifndef GL_POINT_SIZE_MAX_ARB #define GL_POINT_SIZE_MAX_ARB 0x8127 #endif #ifndef GL_POINT_SIZE_MAX_EXT #define GL_POINT_SIZE_MAX_EXT 0x8127 #endif #ifndef GL_POINT_SIZE_MAX_SGIS #define GL_POINT_SIZE_MAX_SGIS 0x8127 #endif #ifndef GL_POINT_FADE_THRESHOLD_SIZE #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #endif #ifndef GL_POINT_FADE_THRESHOLD_SIZE_ARB #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #endif #ifndef GL_POINT_FADE_THRESHOLD_SIZE_EXT #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #endif #ifndef GL_POINT_FADE_THRESHOLD_SIZE_SGIS #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 #endif #ifndef GL_POINT_DISTANCE_ATTENUATION #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #endif #ifndef GL_POINT_DISTANCE_ATTENUATION_ARB #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 #endif #ifndef GL_DISTANCE_ATTENUATION_EXT #define GL_DISTANCE_ATTENUATION_EXT 0x8129 #endif #ifndef GL_DISTANCE_ATTENUATION_SGIS #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 #endif #ifndef GL_FOG_FUNC_SGIS #define GL_FOG_FUNC_SGIS 0x812A #endif #ifndef GL_FOG_FUNC_POINTS_SGIS #define GL_FOG_FUNC_POINTS_SGIS 0x812B #endif #ifndef GL_MAX_FOG_FUNC_POINTS_SGIS #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C #endif #ifndef GL_CLAMP_TO_BORDER #define GL_CLAMP_TO_BORDER 0x812D #endif #ifndef GL_CLAMP_TO_BORDER_ARB #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif #ifndef GL_CLAMP_TO_BORDER_SGIS #define GL_CLAMP_TO_BORDER_SGIS 0x812D #endif #ifndef GL_TEXTURE_MULTI_BUFFER_HINT_SGIX #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #endif #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif #ifndef GL_CLAMP_TO_EDGE_SGIS #define GL_CLAMP_TO_EDGE_SGIS 0x812F #endif #ifndef GL_PACK_SKIP_VOLUMES_SGIS #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 #endif #ifndef GL_PACK_IMAGE_DEPTH_SGIS #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 #endif #ifndef GL_UNPACK_SKIP_VOLUMES_SGIS #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 #endif #ifndef GL_UNPACK_IMAGE_DEPTH_SGIS #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 #endif #ifndef GL_TEXTURE_4D_SGIS #define GL_TEXTURE_4D_SGIS 0x8134 #endif #ifndef GL_PROXY_TEXTURE_4D_SGIS #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 #endif #ifndef GL_TEXTURE_4DSIZE_SGIS #define GL_TEXTURE_4DSIZE_SGIS 0x8136 #endif #ifndef GL_TEXTURE_WRAP_Q_SGIS #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 #endif #ifndef GL_MAX_4D_TEXTURE_SIZE_SGIS #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 #endif #ifndef GL_TEXTURE_4D_BINDING_SGIS #define GL_TEXTURE_4D_BINDING_SGIS 0x814F #endif #ifndef GL_PIXEL_TEX_GEN_SGIX #define GL_PIXEL_TEX_GEN_SGIX 0x8139 #endif #ifndef GL_PIXEL_TEX_GEN_MODE_SGIX #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B #endif #ifndef GL_TEXTURE_MIN_LOD #define GL_TEXTURE_MIN_LOD 0x813A #endif #ifndef GL_TEXTURE_MIN_LOD_SGIS #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #endif #ifndef GL_TEXTURE_MAX_LOD #define GL_TEXTURE_MAX_LOD 0x813B #endif #ifndef GL_TEXTURE_MAX_LOD_SGIS #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #endif #ifndef GL_TEXTURE_BASE_LEVEL #define GL_TEXTURE_BASE_LEVEL 0x813C #endif #ifndef GL_TEXTURE_BASE_LEVEL_SGIS #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #endif #ifndef GL_TEXTURE_MAX_LEVEL #define GL_TEXTURE_MAX_LEVEL 0x813D #endif #ifndef GL_TEXTURE_MAX_LEVEL_SGIS #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #endif #ifndef GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E #endif #ifndef GL_PIXEL_TILE_CACHE_INCREMENT_SGIX #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F #endif #ifndef GL_PIXEL_TILE_WIDTH_SGIX #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 #endif #ifndef GL_PIXEL_TILE_HEIGHT_SGIX #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 #endif #ifndef GL_PIXEL_TILE_GRID_WIDTH_SGIX #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 #endif #ifndef GL_PIXEL_TILE_GRID_HEIGHT_SGIX #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 #endif #ifndef GL_PIXEL_TILE_GRID_DEPTH_SGIX #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 #endif #ifndef GL_PIXEL_TILE_CACHE_SIZE_SGIX #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 #endif #ifndef GL_FILTER4_SGIS #define GL_FILTER4_SGIS 0x8146 #endif #ifndef GL_TEXTURE_FILTER4_SIZE_SGIS #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 #endif #ifndef GL_SPRITE_SGIX #define GL_SPRITE_SGIX 0x8148 #endif #ifndef GL_SPRITE_MODE_SGIX #define GL_SPRITE_MODE_SGIX 0x8149 #endif #ifndef GL_SPRITE_AXIS_SGIX #define GL_SPRITE_AXIS_SGIX 0x814A #endif #ifndef GL_SPRITE_TRANSLATION_SGIX #define GL_SPRITE_TRANSLATION_SGIX 0x814B #endif #ifndef GL_SPRITE_AXIAL_SGIX #define GL_SPRITE_AXIAL_SGIX 0x814C #endif #ifndef GL_SPRITE_OBJECT_ALIGNED_SGIX #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D #endif #ifndef GL_SPRITE_EYE_ALIGNED_SGIX #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E #endif #ifndef GL_IGNORE_BORDER_HP #define GL_IGNORE_BORDER_HP 0x8150 #endif #ifndef GL_CONSTANT_BORDER #define GL_CONSTANT_BORDER 0x8151 #endif #ifndef GL_CONSTANT_BORDER_HP #define GL_CONSTANT_BORDER_HP 0x8151 #endif #ifndef GL_REPLICATE_BORDER #define GL_REPLICATE_BORDER 0x8153 #endif #ifndef GL_REPLICATE_BORDER_HP #define GL_REPLICATE_BORDER_HP 0x8153 #endif #ifndef GL_CONVOLUTION_BORDER_COLOR #define GL_CONVOLUTION_BORDER_COLOR 0x8154 #endif #ifndef GL_CONVOLUTION_BORDER_COLOR_HP #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 #endif #ifndef GL_LINEAR_CLIPMAP_LINEAR_SGIX #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 #endif #ifndef GL_TEXTURE_CLIPMAP_CENTER_SGIX #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 #endif #ifndef GL_TEXTURE_CLIPMAP_FRAME_SGIX #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 #endif #ifndef GL_TEXTURE_CLIPMAP_OFFSET_SGIX #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 #endif #ifndef GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 #endif #ifndef GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 #endif #ifndef GL_TEXTURE_CLIPMAP_DEPTH_SGIX #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 #endif #ifndef GL_MAX_CLIPMAP_DEPTH_SGIX #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 #endif #ifndef GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 #endif #ifndef GL_NEAREST_CLIPMAP_NEAREST_SGIX #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D #endif #ifndef GL_NEAREST_CLIPMAP_LINEAR_SGIX #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E #endif #ifndef GL_LINEAR_CLIPMAP_NEAREST_SGIX #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F #endif #ifndef GL_POST_TEXTURE_FILTER_BIAS_SGIX #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #endif #ifndef GL_POST_TEXTURE_FILTER_SCALE_SGIX #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #endif #ifndef GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #endif #ifndef GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #endif #ifndef GL_REFERENCE_PLANE_SGIX #define GL_REFERENCE_PLANE_SGIX 0x817D #endif #ifndef GL_REFERENCE_PLANE_EQUATION_SGIX #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E #endif #ifndef GL_IR_INSTRUMENT1_SGIX #define GL_IR_INSTRUMENT1_SGIX 0x817F #endif #ifndef GL_INSTRUMENT_BUFFER_POINTER_SGIX #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 #endif #ifndef GL_INSTRUMENT_MEASUREMENTS_SGIX #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 #endif #ifndef GL_LIST_PRIORITY_SGIX #define GL_LIST_PRIORITY_SGIX 0x8182 #endif #ifndef GL_CALLIGRAPHIC_FRAGMENT_SGIX #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 #endif #ifndef GL_PIXEL_TEX_GEN_Q_CEILING_SGIX #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 #endif #ifndef GL_PIXEL_TEX_GEN_Q_ROUND_SGIX #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 #endif #ifndef GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 #endif #ifndef GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 #endif #ifndef GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 #endif #ifndef GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 #endif #ifndef GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A #endif #ifndef GL_FRAMEZOOM_SGIX #define GL_FRAMEZOOM_SGIX 0x818B #endif #ifndef GL_FRAMEZOOM_FACTOR_SGIX #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C #endif #ifndef GL_MAX_FRAMEZOOM_FACTOR_SGIX #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D #endif #ifndef GL_TEXTURE_LOD_BIAS_S_SGIX #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E #endif #ifndef GL_TEXTURE_LOD_BIAS_T_SGIX #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F #endif #ifndef GL_TEXTURE_LOD_BIAS_R_SGIX #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 #endif #ifndef GL_GENERATE_MIPMAP #define GL_GENERATE_MIPMAP 0x8191 #endif #ifndef GL_GENERATE_MIPMAP_SGIS #define GL_GENERATE_MIPMAP_SGIS 0x8191 #endif #ifndef GL_GENERATE_MIPMAP_HINT #define GL_GENERATE_MIPMAP_HINT 0x8192 #endif #ifndef GL_GENERATE_MIPMAP_HINT_SGIS #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif #ifndef GL_GEOMETRY_DEFORMATION_SGIX #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 #endif #ifndef GL_TEXTURE_DEFORMATION_SGIX #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 #endif #ifndef GL_DEFORMATIONS_MASK_SGIX #define GL_DEFORMATIONS_MASK_SGIX 0x8196 #endif #ifndef GL_MAX_DEFORMATION_ORDER_SGIX #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 #endif #ifndef GL_FOG_OFFSET_SGIX #define GL_FOG_OFFSET_SGIX 0x8198 #endif #ifndef GL_FOG_OFFSET_VALUE_SGIX #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #endif #ifndef GL_TEXTURE_COMPARE_SGIX #define GL_TEXTURE_COMPARE_SGIX 0x819A #endif #ifndef GL_TEXTURE_COMPARE_OPERATOR_SGIX #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #endif #ifndef GL_TEXTURE_LEQUAL_R_SGIX #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #endif #ifndef GL_TEXTURE_GEQUAL_R_SGIX #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #endif #ifndef GL_DEPTH_COMPONENT16 #define GL_DEPTH_COMPONENT16 0x81A5 #endif #ifndef GL_DEPTH_COMPONENT16_SGIX #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #endif #ifndef GL_DEPTH_COMPONENT24 #define GL_DEPTH_COMPONENT24 0x81A6 #endif #ifndef GL_DEPTH_COMPONENT24_SGIX #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #endif #ifndef GL_DEPTH_COMPONENT32 #define GL_DEPTH_COMPONENT32 0x81A7 #endif #ifndef GL_DEPTH_COMPONENT32_SGIX #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif #ifndef GL_YCRCB_422_SGIX #define GL_YCRCB_422_SGIX 0x81BB #endif #ifndef GL_YCRCB_444_SGIX #define GL_YCRCB_444_SGIX 0x81BC #endif #ifndef GL_TEXTURE_COLOR_WRITEMASK_SGIS #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF #endif #ifndef GL_EYE_DISTANCE_TO_POINT_SGIS #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #endif #ifndef GL_OBJECT_DISTANCE_TO_POINT_SGIS #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #endif #ifndef GL_EYE_DISTANCE_TO_LINE_SGIS #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #endif #ifndef GL_OBJECT_DISTANCE_TO_LINE_SGIS #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #endif #ifndef GL_EYE_POINT_SGIS #define GL_EYE_POINT_SGIS 0x81F4 #endif #ifndef GL_OBJECT_POINT_SGIS #define GL_OBJECT_POINT_SGIS 0x81F5 #endif #ifndef GL_EYE_LINE_SGIS #define GL_EYE_LINE_SGIS 0x81F6 #endif #ifndef GL_OBJECT_LINE_SGIS #define GL_OBJECT_LINE_SGIS 0x81F7 #endif #ifndef GL_LIGHT_MODEL_COLOR_CONTROL #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #endif #ifndef GL_LIGHT_MODEL_COLOR_CONTROL_EXT #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #endif #ifndef GL_SINGLE_COLOR #define GL_SINGLE_COLOR 0x81F9 #endif #ifndef GL_SINGLE_COLOR_EXT #define GL_SINGLE_COLOR_EXT 0x81F9 #endif #ifndef GL_SEPARATE_SPECULAR_COLOR #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #endif #ifndef GL_SEPARATE_SPECULAR_COLOR_EXT #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif #ifndef GL_SHARED_TEXTURE_PALETTE_EXT #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #endif #ifndef GL_CONVOLUTION_HINT_SGIX #define GL_CONVOLUTION_HINT_SGIX 0x8316 #endif #ifndef GL_ALPHA_MIN_SGIX #define GL_ALPHA_MIN_SGIX 0x8320 #endif #ifndef GL_ALPHA_MAX_SGIX #define GL_ALPHA_MAX_SGIX 0x8321 #endif #ifndef GL_ASYNC_MARKER_SGIX #define GL_ASYNC_MARKER_SGIX 0x8329 #endif #ifndef GL_ASYNC_HISTOGRAM_SGIX #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #endif #ifndef GL_MAX_ASYNC_HISTOGRAM_SGIX #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #endif #ifndef GL_PIXEL_TRANSFORM_2D_EXT #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #endif #ifndef GL_PIXEL_MAG_FILTER_EXT #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #endif #ifndef GL_PIXEL_MIN_FILTER_EXT #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #endif #ifndef GL_PIXEL_CUBIC_WEIGHT_EXT #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #endif #ifndef GL_CUBIC_EXT #define GL_CUBIC_EXT 0x8334 #endif #ifndef GL_AVERAGE_EXT #define GL_AVERAGE_EXT 0x8335 #endif #ifndef GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #endif #ifndef GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #endif #ifndef GL_PIXEL_TRANSFORM_2D_MATRIX_EXT #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 #endif #ifndef GL_PIXEL_TEXTURE_SGIS #define GL_PIXEL_TEXTURE_SGIS 0x8353 #endif #ifndef GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 #endif #ifndef GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 #endif #ifndef GL_PIXEL_GROUP_COLOR_SGIS #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 #endif #ifndef GL_ASYNC_TEX_IMAGE_SGIX #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #endif #ifndef GL_ASYNC_DRAW_PIXELS_SGIX #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #endif #ifndef GL_ASYNC_READ_PIXELS_SGIX #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #endif #ifndef GL_MAX_ASYNC_TEX_IMAGE_SGIX #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #endif #ifndef GL_MAX_ASYNC_DRAW_PIXELS_SGIX #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #endif #ifndef GL_MAX_ASYNC_READ_PIXELS_SGIX #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #endif #ifndef GL_TEXTURE_MAX_CLAMP_S_SGIX #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #endif #ifndef GL_TEXTURE_MAX_CLAMP_T_SGIX #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #endif #ifndef GL_TEXTURE_MAX_CLAMP_R_SGIX #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #endif #ifndef GL_FOG_FACTOR_TO_ALPHA_SGIX #define GL_FOG_FACTOR_TO_ALPHA_SGIX 0x836F #endif #ifndef GL_VERTEX_PRECLIP_SGIX #define GL_VERTEX_PRECLIP_SGIX 0x83EE #endif #ifndef GL_VERTEX_PRECLIP_HINT_SGIX #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #endif #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #endif #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #endif #ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #endif #ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif #ifndef GL_PARALLEL_ARRAYS_INTEL #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #endif #ifndef GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #endif #ifndef GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #endif #ifndef GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #endif #ifndef GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 #endif #ifndef GL_FRAGMENT_LIGHTING_SGIX #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 #endif #ifndef GL_FRAGMENT_COLOR_MATERIAL_SGIX #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 #endif #ifndef GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 #endif #ifndef GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 #endif #ifndef GL_MAX_FRAGMENT_LIGHTS_SGIX #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 #endif #ifndef GL_MAX_ACTIVE_LIGHTS_SGIX #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 #endif #ifndef GL_CURRENT_RASTER_NORMAL_SGIX #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 #endif #ifndef GL_LIGHT_ENV_MODE_SGIX #define GL_LIGHT_ENV_MODE_SGIX 0x8407 #endif #ifndef GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 #endif #ifndef GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 #endif #ifndef GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A #endif #ifndef GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B #endif #ifndef GL_FRAGMENT_LIGHT0_SGIX #define GL_FRAGMENT_LIGHT0_SGIX 0x840C #endif #ifndef GL_FRAGMENT_LIGHT1_SGIX #define GL_FRAGMENT_LIGHT1_SGIX 0x840D #endif #ifndef GL_FRAGMENT_LIGHT2_SGIX #define GL_FRAGMENT_LIGHT2_SGIX 0x840E #endif #ifndef GL_FRAGMENT_LIGHT3_SGIX #define GL_FRAGMENT_LIGHT3_SGIX 0x840F #endif #ifndef GL_FRAGMENT_LIGHT4_SGIX #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 #endif #ifndef GL_FRAGMENT_LIGHT5_SGIX #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 #endif #ifndef GL_FRAGMENT_LIGHT6_SGIX #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 #endif #ifndef GL_FRAGMENT_LIGHT7_SGIX #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 #endif #ifndef GL_PACK_RESAMPLE_SGIX #define GL_PACK_RESAMPLE_SGIX 0x842C #endif #ifndef GL_UNPACK_RESAMPLE_SGIX #define GL_UNPACK_RESAMPLE_SGIX 0x842D #endif #ifndef GL_RESAMPLE_REPLICATE_SGIX #define GL_RESAMPLE_REPLICATE_SGIX 0x842E #endif #ifndef GL_RESAMPLE_ZERO_FILL_SGIX #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F #endif #ifndef GL_RESAMPLE_DECIMATE_SGIX #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #endif #ifndef GL_SMOOTH_POINT_SIZE_RANGE #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #endif #ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #endif #ifndef GL_SMOOTH_LINE_WIDTH_RANGE #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #endif #ifndef GL_SMOOTH_LINE_WIDTH_GRANULARITY #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #endif #ifndef GL_ALIASED_POINT_SIZE_RANGE #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #endif #ifndef GL_ALIASED_LINE_WIDTH_RANGE #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #endif #ifndef GL_PACK_SUBSAMPLE_RATE_SGIX #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 #endif #ifndef GL_UNPACK_SUBSAMPLE_RATE_SGIX #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 #endif #ifndef GL_PIXEL_SUBSAMPLE_4444_SGIX #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 #endif #ifndef GL_PIXEL_SUBSAMPLE_2424_SGIX #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 #endif #ifndef GL_PIXEL_SUBSAMPLE_4242_SGIX #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 #endif #ifndef GL_UNSIGNED_BYTE_3_3_2 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #endif #ifndef GL_UNSIGNED_SHORT_4_4_4_4 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #endif #ifndef GL_UNSIGNED_SHORT_5_5_5_1 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #endif #ifndef GL_UNSIGNED_INT_8_8_8_8 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #endif #ifndef GL_UNSIGNED_INT_10_10_10_2 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #endif #ifndef GL_RESCALE_NORMAL #define GL_RESCALE_NORMAL 0x803A #endif #ifndef GL_TEXTURE_BINDING_3D #define GL_TEXTURE_BINDING_3D 0x806A #endif #ifndef GL_PACK_SKIP_IMAGES #define GL_PACK_SKIP_IMAGES 0x806B #endif #ifndef GL_PACK_IMAGE_HEIGHT #define GL_PACK_IMAGE_HEIGHT 0x806C #endif #ifndef GL_UNPACK_SKIP_IMAGES #define GL_UNPACK_SKIP_IMAGES 0x806D #endif #ifndef GL_UNPACK_IMAGE_HEIGHT #define GL_UNPACK_IMAGE_HEIGHT 0x806E #endif #ifndef GL_TEXTURE_3D #define GL_TEXTURE_3D 0x806F #endif #ifndef GL_PROXY_TEXTURE_3D #define GL_PROXY_TEXTURE_3D 0x8070 #endif #ifndef GL_TEXTURE_DEPTH #define GL_TEXTURE_DEPTH 0x8071 #endif #ifndef GL_TEXTURE_WRAP_R #define GL_TEXTURE_WRAP_R 0x8072 #endif #ifndef GL_MAX_3D_TEXTURE_SIZE #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #endif #ifndef GL_UNSIGNED_BYTE_2_3_3_REV #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5_REV #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #endif #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #endif #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #endif #ifndef GL_UNSIGNED_INT_8_8_8_8_REV #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #endif #ifndef GL_UNSIGNED_INT_2_10_10_10_REV #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #endif #ifndef GL_BGR #define GL_BGR 0x80E0 #endif #ifndef GL_BGRA #define GL_BGRA 0x80E1 #endif #ifndef GL_MAX_ELEMENTS_VERTICES #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #endif #ifndef GL_MAX_ELEMENTS_INDICES #define GL_MAX_ELEMENTS_INDICES 0x80E9 #endif #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif #ifndef GL_TEXTURE_MIN_LOD #define GL_TEXTURE_MIN_LOD 0x813A #endif #ifndef GL_TEXTURE_MAX_LOD #define GL_TEXTURE_MAX_LOD 0x813B #endif #ifndef GL_TEXTURE_BASE_LEVEL #define GL_TEXTURE_BASE_LEVEL 0x813C #endif #ifndef GL_TEXTURE_MAX_LEVEL #define GL_TEXTURE_MAX_LEVEL 0x813D #endif #ifndef GL_LIGHT_MODEL_COLOR_CONTROL #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #endif #ifndef GL_SINGLE_COLOR #define GL_SINGLE_COLOR 0x81F9 #endif #ifndef GL_SEPARATE_SPECULAR_COLOR #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #endif #ifndef GL_SMOOTH_POINT_SIZE_RANGE #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #endif #ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #endif #ifndef GL_SMOOTH_LINE_WIDTH_RANGE #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #endif #ifndef GL_SMOOTH_LINE_WIDTH_GRANULARITY #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #endif #ifndef GL_ALIASED_POINT_SIZE_RANGE #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #endif #ifndef GL_ALIASED_LINE_WIDTH_RANGE #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #endif #ifndef GL_CONSTANT_COLOR #define GL_CONSTANT_COLOR 0x8001 #endif #ifndef GL_ONE_MINUS_CONSTANT_COLOR #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #endif #ifndef GL_CONSTANT_ALPHA #define GL_CONSTANT_ALPHA 0x8003 #endif #ifndef GL_ONE_MINUS_CONSTANT_ALPHA #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #endif #ifndef GL_BLEND_COLOR #define GL_BLEND_COLOR 0x8005 #endif #ifndef GL_FUNC_ADD #define GL_FUNC_ADD 0x8006 #endif #ifndef GL_MIN #define GL_MIN 0x8007 #endif #ifndef GL_MAX #define GL_MAX 0x8008 #endif #ifndef GL_BLEND_EQUATION #define GL_BLEND_EQUATION 0x8009 #endif #ifndef GL_FUNC_SUBTRACT #define GL_FUNC_SUBTRACT 0x800A #endif #ifndef GL_FUNC_REVERSE_SUBTRACT #define GL_FUNC_REVERSE_SUBTRACT 0x800B #endif #ifndef GL_CONVOLUTION_1D #define GL_CONVOLUTION_1D 0x8010 #endif #ifndef GL_CONVOLUTION_2D #define GL_CONVOLUTION_2D 0x8011 #endif #ifndef GL_SEPARABLE_2D #define GL_SEPARABLE_2D 0x8012 #endif #ifndef GL_CONVOLUTION_BORDER_MODE #define GL_CONVOLUTION_BORDER_MODE 0x8013 #endif #ifndef GL_CONVOLUTION_FILTER_SCALE #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #endif #ifndef GL_CONVOLUTION_FILTER_BIAS #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #endif #ifndef GL_REDUCE #define GL_REDUCE 0x8016 #endif #ifndef GL_CONVOLUTION_FORMAT #define GL_CONVOLUTION_FORMAT 0x8017 #endif #ifndef GL_CONVOLUTION_WIDTH #define GL_CONVOLUTION_WIDTH 0x8018 #endif #ifndef GL_CONVOLUTION_HEIGHT #define GL_CONVOLUTION_HEIGHT 0x8019 #endif #ifndef GL_MAX_CONVOLUTION_WIDTH #define GL_MAX_CONVOLUTION_WIDTH 0x801A #endif #ifndef GL_MAX_CONVOLUTION_HEIGHT #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #endif #ifndef GL_POST_CONVOLUTION_RED_SCALE #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #endif #ifndef GL_POST_CONVOLUTION_GREEN_SCALE #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #endif #ifndef GL_POST_CONVOLUTION_BLUE_SCALE #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #endif #ifndef GL_POST_CONVOLUTION_ALPHA_SCALE #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #endif #ifndef GL_POST_CONVOLUTION_RED_BIAS #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #endif #ifndef GL_POST_CONVOLUTION_GREEN_BIAS #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #endif #ifndef GL_POST_CONVOLUTION_BLUE_BIAS #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #endif #ifndef GL_POST_CONVOLUTION_ALPHA_BIAS #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #endif #ifndef GL_HISTOGRAM #define GL_HISTOGRAM 0x8024 #endif #ifndef GL_PROXY_HISTOGRAM #define GL_PROXY_HISTOGRAM 0x8025 #endif #ifndef GL_HISTOGRAM_WIDTH #define GL_HISTOGRAM_WIDTH 0x8026 #endif #ifndef GL_HISTOGRAM_FORMAT #define GL_HISTOGRAM_FORMAT 0x8027 #endif #ifndef GL_HISTOGRAM_RED_SIZE #define GL_HISTOGRAM_RED_SIZE 0x8028 #endif #ifndef GL_HISTOGRAM_GREEN_SIZE #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #endif #ifndef GL_HISTOGRAM_BLUE_SIZE #define GL_HISTOGRAM_BLUE_SIZE 0x802A #endif #ifndef GL_HISTOGRAM_ALPHA_SIZE #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #endif #ifndef GL_HISTOGRAM_LUMINANCE_SIZE #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #endif #ifndef GL_HISTOGRAM_SINK #define GL_HISTOGRAM_SINK 0x802D #endif #ifndef GL_MINMAX #define GL_MINMAX 0x802E #endif #ifndef GL_MINMAX_FORMAT #define GL_MINMAX_FORMAT 0x802F #endif #ifndef GL_MINMAX_SINK #define GL_MINMAX_SINK 0x8030 #endif #ifndef GL_TABLE_TOO_LARGE #define GL_TABLE_TOO_LARGE 0x8031 #endif #ifndef GL_COLOR_MATRIX #define GL_COLOR_MATRIX 0x80B1 #endif #ifndef GL_COLOR_MATRIX_STACK_DEPTH #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #endif #ifndef GL_MAX_COLOR_MATRIX_STACK_DEPTH #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #endif #ifndef GL_POST_COLOR_MATRIX_RED_SCALE #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #endif #ifndef GL_POST_COLOR_MATRIX_GREEN_SCALE #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #endif #ifndef GL_POST_COLOR_MATRIX_BLUE_SCALE #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #endif #ifndef GL_POST_COLOR_MATRIX_ALPHA_SCALE #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #endif #ifndef GL_POST_COLOR_MATRIX_RED_BIAS #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #endif #ifndef GL_POST_COLOR_MATRIX_GREEN_BIAS #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #endif #ifndef GL_POST_COLOR_MATRIX_BLUE_BIAS #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #endif #ifndef GL_POST_COLOR_MATRIX_ALPHA_BIAS #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #endif #ifndef GL_COLOR_TABLE #define GL_COLOR_TABLE 0x80D0 #endif #ifndef GL_POST_CONVOLUTION_COLOR_TABLE #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #endif #ifndef GL_POST_COLOR_MATRIX_COLOR_TABLE #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #endif #ifndef GL_PROXY_COLOR_TABLE #define GL_PROXY_COLOR_TABLE 0x80D3 #endif #ifndef GL_PROXY_POST_CONVOLUTION_COLOR_TABLE #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #endif #ifndef GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #endif #ifndef GL_COLOR_TABLE_SCALE #define GL_COLOR_TABLE_SCALE 0x80D6 #endif #ifndef GL_COLOR_TABLE_BIAS #define GL_COLOR_TABLE_BIAS 0x80D7 #endif #ifndef GL_COLOR_TABLE_FORMAT #define GL_COLOR_TABLE_FORMAT 0x80D8 #endif #ifndef GL_COLOR_TABLE_WIDTH #define GL_COLOR_TABLE_WIDTH 0x80D9 #endif #ifndef GL_COLOR_TABLE_RED_SIZE #define GL_COLOR_TABLE_RED_SIZE 0x80DA #endif #ifndef GL_COLOR_TABLE_GREEN_SIZE #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #endif #ifndef GL_COLOR_TABLE_BLUE_SIZE #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #endif #ifndef GL_COLOR_TABLE_ALPHA_SIZE #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #endif #ifndef GL_COLOR_TABLE_LUMINANCE_SIZE #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #endif #ifndef GL_COLOR_TABLE_INTENSITY_SIZE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #endif #ifndef GL_CONSTANT_BORDER #define GL_CONSTANT_BORDER 0x8151 #endif #ifndef GL_REPLICATE_BORDER #define GL_REPLICATE_BORDER 0x8153 #endif #ifndef GL_CONVOLUTION_BORDER_COLOR #define GL_CONVOLUTION_BORDER_COLOR 0x8154 #endif #ifndef GL_TEXTURE0 #define GL_TEXTURE0 0x84C0 #endif #ifndef GL_TEXTURE1 #define GL_TEXTURE1 0x84C1 #endif #ifndef GL_TEXTURE2 #define GL_TEXTURE2 0x84C2 #endif #ifndef GL_TEXTURE3 #define GL_TEXTURE3 0x84C3 #endif #ifndef GL_TEXTURE4 #define GL_TEXTURE4 0x84C4 #endif #ifndef GL_TEXTURE5 #define GL_TEXTURE5 0x84C5 #endif #ifndef GL_TEXTURE6 #define GL_TEXTURE6 0x84C6 #endif #ifndef GL_TEXTURE7 #define GL_TEXTURE7 0x84C7 #endif #ifndef GL_TEXTURE8 #define GL_TEXTURE8 0x84C8 #endif #ifndef GL_TEXTURE9 #define GL_TEXTURE9 0x84C9 #endif #ifndef GL_TEXTURE10 #define GL_TEXTURE10 0x84CA #endif #ifndef GL_TEXTURE11 #define GL_TEXTURE11 0x84CB #endif #ifndef GL_TEXTURE12 #define GL_TEXTURE12 0x84CC #endif #ifndef GL_TEXTURE13 #define GL_TEXTURE13 0x84CD #endif #ifndef GL_TEXTURE14 #define GL_TEXTURE14 0x84CE #endif #ifndef GL_TEXTURE15 #define GL_TEXTURE15 0x84CF #endif #ifndef GL_TEXTURE16 #define GL_TEXTURE16 0x84D0 #endif #ifndef GL_TEXTURE17 #define GL_TEXTURE17 0x84D1 #endif #ifndef GL_TEXTURE18 #define GL_TEXTURE18 0x84D2 #endif #ifndef GL_TEXTURE19 #define GL_TEXTURE19 0x84D3 #endif #ifndef GL_TEXTURE20 #define GL_TEXTURE20 0x84D4 #endif #ifndef GL_TEXTURE21 #define GL_TEXTURE21 0x84D5 #endif #ifndef GL_TEXTURE22 #define GL_TEXTURE22 0x84D6 #endif #ifndef GL_TEXTURE23 #define GL_TEXTURE23 0x84D7 #endif #ifndef GL_TEXTURE24 #define GL_TEXTURE24 0x84D8 #endif #ifndef GL_TEXTURE25 #define GL_TEXTURE25 0x84D9 #endif #ifndef GL_TEXTURE26 #define GL_TEXTURE26 0x84DA #endif #ifndef GL_TEXTURE27 #define GL_TEXTURE27 0x84DB #endif #ifndef GL_TEXTURE28 #define GL_TEXTURE28 0x84DC #endif #ifndef GL_TEXTURE29 #define GL_TEXTURE29 0x84DD #endif #ifndef GL_TEXTURE30 #define GL_TEXTURE30 0x84DE #endif #ifndef GL_TEXTURE31 #define GL_TEXTURE31 0x84DF #endif #ifndef GL_ACTIVE_TEXTURE #define GL_ACTIVE_TEXTURE 0x84E0 #endif #ifndef GL_CLIENT_ACTIVE_TEXTURE #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #endif #ifndef GL_MAX_TEXTURE_UNITS #define GL_MAX_TEXTURE_UNITS 0x84E2 #endif #ifndef GL_TRANSPOSE_MODELVIEW_MATRIX #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #endif #ifndef GL_TRANSPOSE_PROJECTION_MATRIX #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #endif #ifndef GL_TRANSPOSE_TEXTURE_MATRIX #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #endif #ifndef GL_TRANSPOSE_COLOR_MATRIX #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #endif #ifndef GL_MULTISAMPLE #define GL_MULTISAMPLE 0x809D #endif #ifndef GL_SAMPLE_ALPHA_TO_COVERAGE #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #endif #ifndef GL_SAMPLE_ALPHA_TO_ONE #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #endif #ifndef GL_SAMPLE_COVERAGE #define GL_SAMPLE_COVERAGE 0x80A0 #endif #ifndef GL_SAMPLE_BUFFERS #define GL_SAMPLE_BUFFERS 0x80A8 #endif #ifndef GL_SAMPLES #define GL_SAMPLES 0x80A9 #endif #ifndef GL_SAMPLE_COVERAGE_VALUE #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #endif #ifndef GL_SAMPLE_COVERAGE_INVERT #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #endif #ifndef GL_MULTISAMPLE_BIT #define GL_MULTISAMPLE_BIT 0x20000000 #endif #ifndef GL_NORMAL_MAP #define GL_NORMAL_MAP 0x8511 #endif #ifndef GL_REFLECTION_MAP #define GL_REFLECTION_MAP 0x8512 #endif #ifndef GL_TEXTURE_CUBE_MAP #define GL_TEXTURE_CUBE_MAP 0x8513 #endif #ifndef GL_TEXTURE_BINDING_CUBE_MAP #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #endif #ifndef GL_PROXY_TEXTURE_CUBE_MAP #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #endif #ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #endif #ifndef GL_COMPRESSED_ALPHA #define GL_COMPRESSED_ALPHA 0x84E9 #endif #ifndef GL_COMPRESSED_LUMINANCE #define GL_COMPRESSED_LUMINANCE 0x84EA #endif #ifndef GL_COMPRESSED_LUMINANCE_ALPHA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #endif #ifndef GL_COMPRESSED_INTENSITY #define GL_COMPRESSED_INTENSITY 0x84EC #endif #ifndef GL_COMPRESSED_RGB #define GL_COMPRESSED_RGB 0x84ED #endif #ifndef GL_COMPRESSED_RGBA #define GL_COMPRESSED_RGBA 0x84EE #endif #ifndef GL_TEXTURE_COMPRESSION_HINT #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #endif #ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #endif #ifndef GL_TEXTURE_COMPRESSED #define GL_TEXTURE_COMPRESSED 0x86A1 #endif #ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #endif #ifndef GL_COMPRESSED_TEXTURE_FORMATS #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #endif #ifndef GL_CLAMP_TO_BORDER #define GL_CLAMP_TO_BORDER 0x812D #endif #ifndef GL_COMBINE #define GL_COMBINE 0x8570 #endif #ifndef GL_COMBINE_RGB #define GL_COMBINE_RGB 0x8571 #endif #ifndef GL_COMBINE_ALPHA #define GL_COMBINE_ALPHA 0x8572 #endif #ifndef GL_SOURCE0_RGB #define GL_SOURCE0_RGB 0x8580 #endif #ifndef GL_SOURCE1_RGB #define GL_SOURCE1_RGB 0x8581 #endif #ifndef GL_SOURCE2_RGB #define GL_SOURCE2_RGB 0x8582 #endif #ifndef GL_SOURCE0_ALPHA #define GL_SOURCE0_ALPHA 0x8588 #endif #ifndef GL_SOURCE1_ALPHA #define GL_SOURCE1_ALPHA 0x8589 #endif #ifndef GL_SOURCE2_ALPHA #define GL_SOURCE2_ALPHA 0x858A #endif #ifndef GL_OPERAND0_RGB #define GL_OPERAND0_RGB 0x8590 #endif #ifndef GL_OPERAND1_RGB #define GL_OPERAND1_RGB 0x8591 #endif #ifndef GL_OPERAND2_RGB #define GL_OPERAND2_RGB 0x8592 #endif #ifndef GL_OPERAND0_ALPHA #define GL_OPERAND0_ALPHA 0x8598 #endif #ifndef GL_OPERAND1_ALPHA #define GL_OPERAND1_ALPHA 0x8599 #endif #ifndef GL_OPERAND2_ALPHA #define GL_OPERAND2_ALPHA 0x859A #endif #ifndef GL_RGB_SCALE #define GL_RGB_SCALE 0x8573 #endif #ifndef GL_ADD_SIGNED #define GL_ADD_SIGNED 0x8574 #endif #ifndef GL_INTERPOLATE #define GL_INTERPOLATE 0x8575 #endif #ifndef GL_SUBTRACT #define GL_SUBTRACT 0x84E7 #endif #ifndef GL_CONSTANT #define GL_CONSTANT 0x8576 #endif #ifndef GL_PRIMARY_COLOR #define GL_PRIMARY_COLOR 0x8577 #endif #ifndef GL_PREVIOUS #define GL_PREVIOUS 0x8578 #endif #ifndef GL_DOT3_RGB #define GL_DOT3_RGB 0x86AE #endif #ifndef GL_DOT3_RGBA #define GL_DOT3_RGBA 0x86AF #endif #ifndef GL_BLEND_DST_RGB #define GL_BLEND_DST_RGB 0x80C8 #endif #ifndef GL_BLEND_SRC_RGB #define GL_BLEND_SRC_RGB 0x80C9 #endif #ifndef GL_BLEND_DST_ALPHA #define GL_BLEND_DST_ALPHA 0x80CA #endif #ifndef GL_BLEND_SRC_ALPHA #define GL_BLEND_SRC_ALPHA 0x80CB #endif #ifndef GL_POINT_SIZE_MIN #define GL_POINT_SIZE_MIN 0x8126 #endif #ifndef GL_POINT_SIZE_MAX #define GL_POINT_SIZE_MAX 0x8127 #endif #ifndef GL_POINT_FADE_THRESHOLD_SIZE #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #endif #ifndef GL_POINT_DISTANCE_ATTENUATION #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #endif #ifndef GL_GENERATE_MIPMAP #define GL_GENERATE_MIPMAP 0x8191 #endif #ifndef GL_GENERATE_MIPMAP_HINT #define GL_GENERATE_MIPMAP_HINT 0x8192 #endif #ifndef GL_DEPTH_COMPONENT16 #define GL_DEPTH_COMPONENT16 0x81A5 #endif #ifndef GL_DEPTH_COMPONENT24 #define GL_DEPTH_COMPONENT24 0x81A6 #endif #ifndef GL_DEPTH_COMPONENT32 #define GL_DEPTH_COMPONENT32 0x81A7 #endif #ifndef GL_MIRRORED_REPEAT #define GL_MIRRORED_REPEAT 0x8370 #endif #ifndef GL_FOG_COORDINATE_SOURCE #define GL_FOG_COORDINATE_SOURCE 0x8450 #endif #ifndef GL_FOG_COORDINATE #define GL_FOG_COORDINATE 0x8451 #endif #ifndef GL_FRAGMENT_DEPTH #define GL_FRAGMENT_DEPTH 0x8452 #endif #ifndef GL_CURRENT_FOG_COORDINATE #define GL_CURRENT_FOG_COORDINATE 0x8453 #endif #ifndef GL_FOG_COORDINATE_ARRAY_TYPE #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #endif #ifndef GL_FOG_COORDINATE_ARRAY_STRIDE #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #endif #ifndef GL_FOG_COORDINATE_ARRAY_POINTER #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #endif #ifndef GL_FOG_COORDINATE_ARRAY #define GL_FOG_COORDINATE_ARRAY 0x8457 #endif #ifndef GL_COLOR_SUM #define GL_COLOR_SUM 0x8458 #endif #ifndef GL_CURRENT_SECONDARY_COLOR #define GL_CURRENT_SECONDARY_COLOR 0x8459 #endif #ifndef GL_SECONDARY_COLOR_ARRAY_SIZE #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #endif #ifndef GL_SECONDARY_COLOR_ARRAY_TYPE #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #endif #ifndef GL_SECONDARY_COLOR_ARRAY_STRIDE #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #endif #ifndef GL_SECONDARY_COLOR_ARRAY_POINTER #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #endif #ifndef GL_SECONDARY_COLOR_ARRAY #define GL_SECONDARY_COLOR_ARRAY 0x845E #endif #ifndef GL_MAX_TEXTURE_LOD_BIAS #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #endif #ifndef GL_TEXTURE_FILTER_CONTROL #define GL_TEXTURE_FILTER_CONTROL 0x8500 #endif #ifndef GL_TEXTURE_LOD_BIAS #define GL_TEXTURE_LOD_BIAS 0x8501 #endif #ifndef GL_INCR_WRAP #define GL_INCR_WRAP 0x8507 #endif #ifndef GL_DECR_WRAP #define GL_DECR_WRAP 0x8508 #endif #ifndef GL_TEXTURE_DEPTH_SIZE #define GL_TEXTURE_DEPTH_SIZE 0x884A #endif #ifndef GL_DEPTH_TEXTURE_MODE #define GL_DEPTH_TEXTURE_MODE 0x884B #endif #ifndef GL_TEXTURE_COMPARE_MODE #define GL_TEXTURE_COMPARE_MODE 0x884C #endif #ifndef GL_TEXTURE_COMPARE_FUNC #define GL_TEXTURE_COMPARE_FUNC 0x884D #endif #ifndef GL_COMPARE_R_TO_TEXTURE #define GL_COMPARE_R_TO_TEXTURE 0x884E #endif #ifndef GL_BUFFER_SIZE #define GL_BUFFER_SIZE 0x8764 #endif #ifndef GL_BUFFER_USAGE #define GL_BUFFER_USAGE 0x8765 #endif #ifndef GL_QUERY_COUNTER_BITS #define GL_QUERY_COUNTER_BITS 0x8864 #endif #ifndef GL_CURRENT_QUERY #define GL_CURRENT_QUERY 0x8865 #endif #ifndef GL_QUERY_RESULT #define GL_QUERY_RESULT 0x8866 #endif #ifndef GL_QUERY_RESULT_AVAILABLE #define GL_QUERY_RESULT_AVAILABLE 0x8867 #endif #ifndef GL_ARRAY_BUFFER #define GL_ARRAY_BUFFER 0x8892 #endif #ifndef GL_ELEMENT_ARRAY_BUFFER #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #endif #ifndef GL_ARRAY_BUFFER_BINDING #define GL_ARRAY_BUFFER_BINDING 0x8894 #endif #ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #endif #ifndef GL_VERTEX_ARRAY_BUFFER_BINDING #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #endif #ifndef GL_NORMAL_ARRAY_BUFFER_BINDING #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #endif #ifndef GL_COLOR_ARRAY_BUFFER_BINDING #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #endif #ifndef GL_INDEX_ARRAY_BUFFER_BINDING #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #endif #ifndef GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #endif #ifndef GL_EDGE_FLAG_ARRAY_BUFFER_BINDING #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #endif #ifndef GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #endif #ifndef GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #endif #ifndef GL_WEIGHT_ARRAY_BUFFER_BINDING #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #endif #ifndef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #endif #ifndef GL_READ_ONLY #define GL_READ_ONLY 0x88B8 #endif #ifndef GL_WRITE_ONLY #define GL_WRITE_ONLY 0x88B9 #endif #ifndef GL_READ_WRITE #define GL_READ_WRITE 0x88BA #endif #ifndef GL_BUFFER_ACCESS #define GL_BUFFER_ACCESS 0x88BB #endif #ifndef GL_BUFFER_MAPPED #define GL_BUFFER_MAPPED 0x88BC #endif #ifndef GL_BUFFER_MAP_POINTER #define GL_BUFFER_MAP_POINTER 0x88BD #endif #ifndef GL_STREAM_DRAW #define GL_STREAM_DRAW 0x88E0 #endif #ifndef GL_STREAM_READ #define GL_STREAM_READ 0x88E1 #endif #ifndef GL_STREAM_COPY #define GL_STREAM_COPY 0x88E2 #endif #ifndef GL_STATIC_DRAW #define GL_STATIC_DRAW 0x88E4 #endif #ifndef GL_STATIC_READ #define GL_STATIC_READ 0x88E5 #endif #ifndef GL_STATIC_COPY #define GL_STATIC_COPY 0x88E6 #endif #ifndef GL_DYNAMIC_DRAW #define GL_DYNAMIC_DRAW 0x88E8 #endif #ifndef GL_DYNAMIC_READ #define GL_DYNAMIC_READ 0x88E9 #endif #ifndef GL_DYNAMIC_COPY #define GL_DYNAMIC_COPY 0x88EA #endif #ifndef GL_SAMPLES_PASSED #define GL_SAMPLES_PASSED 0x8914 #endif #ifndef GL_FOG_COORD_SRC #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE #endif #ifndef GL_FOG_COORD #define GL_FOG_COORD GL_FOG_COORDINATE #endif #ifndef GL_CURRENT_FOG_COORD #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE #endif #ifndef GL_FOG_COORD_ARRAY_TYPE #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE #endif #ifndef GL_FOG_COORD_ARRAY_STRIDE #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE #endif #ifndef GL_FOG_COORD_ARRAY_POINTER #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER #endif #ifndef GL_FOG_COORD_ARRAY #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY #endif #ifndef GL_FOG_COORD_ARRAY_BUFFER_BINDING #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING #endif #ifndef GL_SRC0_RGB #define GL_SRC0_RGB GL_SOURCE0_RGB #endif #ifndef GL_SRC1_RGB #define GL_SRC1_RGB GL_SOURCE1_RGB #endif #ifndef GL_SRC2_RGB #define GL_SRC2_RGB GL_SOURCE2_RGB #endif #ifndef GL_SRC0_ALPHA #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA #endif #ifndef GL_SRC1_ALPHA #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA #endif #ifndef GL_SRC2_ALPHA #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA #endif #ifndef GL_BLEND_EQUATION_RGB #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION #endif #ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #endif #ifndef GL_CURRENT_VERTEX_ATTRIB #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #endif #ifndef GL_VERTEX_PROGRAM_POINT_SIZE #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #endif #ifndef GL_VERTEX_PROGRAM_TWO_SIDE #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #endif #ifndef GL_STENCIL_BACK_FUNC #define GL_STENCIL_BACK_FUNC 0x8800 #endif #ifndef GL_STENCIL_BACK_FAIL #define GL_STENCIL_BACK_FAIL 0x8801 #endif #ifndef GL_STENCIL_BACK_PASS_DEPTH_FAIL #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #endif #ifndef GL_STENCIL_BACK_PASS_DEPTH_PASS #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #endif #ifndef GL_MAX_DRAW_BUFFERS #define GL_MAX_DRAW_BUFFERS 0x8824 #endif #ifndef GL_DRAW_BUFFER0 #define GL_DRAW_BUFFER0 0x8825 #endif #ifndef GL_DRAW_BUFFER1 #define GL_DRAW_BUFFER1 0x8826 #endif #ifndef GL_DRAW_BUFFER2 #define GL_DRAW_BUFFER2 0x8827 #endif #ifndef GL_DRAW_BUFFER3 #define GL_DRAW_BUFFER3 0x8828 #endif #ifndef GL_DRAW_BUFFER4 #define GL_DRAW_BUFFER4 0x8829 #endif #ifndef GL_DRAW_BUFFER5 #define GL_DRAW_BUFFER5 0x882A #endif #ifndef GL_DRAW_BUFFER6 #define GL_DRAW_BUFFER6 0x882B #endif #ifndef GL_DRAW_BUFFER7 #define GL_DRAW_BUFFER7 0x882C #endif #ifndef GL_DRAW_BUFFER8 #define GL_DRAW_BUFFER8 0x882D #endif #ifndef GL_DRAW_BUFFER9 #define GL_DRAW_BUFFER9 0x882E #endif #ifndef GL_DRAW_BUFFER10 #define GL_DRAW_BUFFER10 0x882F #endif #ifndef GL_DRAW_BUFFER11 #define GL_DRAW_BUFFER11 0x8830 #endif #ifndef GL_DRAW_BUFFER12 #define GL_DRAW_BUFFER12 0x8831 #endif #ifndef GL_DRAW_BUFFER13 #define GL_DRAW_BUFFER13 0x8832 #endif #ifndef GL_DRAW_BUFFER14 #define GL_DRAW_BUFFER14 0x8833 #endif #ifndef GL_DRAW_BUFFER15 #define GL_DRAW_BUFFER15 0x8834 #endif #ifndef GL_BLEND_EQUATION_ALPHA #define GL_BLEND_EQUATION_ALPHA 0x883D #endif #ifndef GL_POINT_SPRITE #define GL_POINT_SPRITE 0x8861 #endif #ifndef GL_COORD_REPLACE #define GL_COORD_REPLACE 0x8862 #endif #ifndef GL_MAX_VERTEX_ATTRIBS #define GL_MAX_VERTEX_ATTRIBS 0x8869 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #endif #ifndef GL_MAX_TEXTURE_COORDS #define GL_MAX_TEXTURE_COORDS 0x8871 #endif #ifndef GL_MAX_TEXTURE_IMAGE_UNITS #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #endif #ifndef GL_FRAGMENT_SHADER #define GL_FRAGMENT_SHADER 0x8B30 #endif #ifndef GL_VERTEX_SHADER #define GL_VERTEX_SHADER 0x8B31 #endif #ifndef GL_MAX_FRAGMENT_UNIFORM_COMPONENTS #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #endif #ifndef GL_MAX_VERTEX_UNIFORM_COMPONENTS #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #endif #ifndef GL_MAX_VARYING_FLOATS #define GL_MAX_VARYING_FLOATS 0x8B4B #endif #ifndef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #endif #ifndef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #endif #ifndef GL_SHADER_TYPE #define GL_SHADER_TYPE 0x8B4F #endif #ifndef GL_FLOAT_VEC2 #define GL_FLOAT_VEC2 0x8B50 #endif #ifndef GL_FLOAT_VEC3 #define GL_FLOAT_VEC3 0x8B51 #endif #ifndef GL_FLOAT_VEC4 #define GL_FLOAT_VEC4 0x8B52 #endif #ifndef GL_INT_VEC2 #define GL_INT_VEC2 0x8B53 #endif #ifndef GL_INT_VEC3 #define GL_INT_VEC3 0x8B54 #endif #ifndef GL_INT_VEC4 #define GL_INT_VEC4 0x8B55 #endif #ifndef GL_BOOL #define GL_BOOL 0x8B56 #endif #ifndef GL_BOOL_VEC2 #define GL_BOOL_VEC2 0x8B57 #endif #ifndef GL_BOOL_VEC3 #define GL_BOOL_VEC3 0x8B58 #endif #ifndef GL_BOOL_VEC4 #define GL_BOOL_VEC4 0x8B59 #endif #ifndef GL_FLOAT_MAT2 #define GL_FLOAT_MAT2 0x8B5A #endif #ifndef GL_FLOAT_MAT3 #define GL_FLOAT_MAT3 0x8B5B #endif #ifndef GL_FLOAT_MAT4 #define GL_FLOAT_MAT4 0x8B5C #endif #ifndef GL_SAMPLER_1D #define GL_SAMPLER_1D 0x8B5D #endif #ifndef GL_SAMPLER_2D #define GL_SAMPLER_2D 0x8B5E #endif #ifndef GL_SAMPLER_3D #define GL_SAMPLER_3D 0x8B5F #endif #ifndef GL_SAMPLER_CUBE #define GL_SAMPLER_CUBE 0x8B60 #endif #ifndef GL_SAMPLER_1D_SHADOW #define GL_SAMPLER_1D_SHADOW 0x8B61 #endif #ifndef GL_SAMPLER_2D_SHADOW #define GL_SAMPLER_2D_SHADOW 0x8B62 #endif #ifndef GL_DELETE_STATUS #define GL_DELETE_STATUS 0x8B80 #endif #ifndef GL_COMPILE_STATUS #define GL_COMPILE_STATUS 0x8B81 #endif #ifndef GL_LINK_STATUS #define GL_LINK_STATUS 0x8B82 #endif #ifndef GL_VALIDATE_STATUS #define GL_VALIDATE_STATUS 0x8B83 #endif #ifndef GL_INFO_LOG_LENGTH #define GL_INFO_LOG_LENGTH 0x8B84 #endif #ifndef GL_ATTACHED_SHADERS #define GL_ATTACHED_SHADERS 0x8B85 #endif #ifndef GL_ACTIVE_UNIFORMS #define GL_ACTIVE_UNIFORMS 0x8B86 #endif #ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #endif #ifndef GL_SHADER_SOURCE_LENGTH #define GL_SHADER_SOURCE_LENGTH 0x8B88 #endif #ifndef GL_ACTIVE_ATTRIBUTES #define GL_ACTIVE_ATTRIBUTES 0x8B89 #endif #ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #endif #ifndef GL_FRAGMENT_SHADER_DERIVATIVE_HINT #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #endif #ifndef GL_SHADING_LANGUAGE_VERSION #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #endif #ifndef GL_CURRENT_PROGRAM #define GL_CURRENT_PROGRAM 0x8B8D #endif #ifndef GL_POINT_SPRITE_COORD_ORIGIN #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #endif #ifndef GL_LOWER_LEFT #define GL_LOWER_LEFT 0x8CA1 #endif #ifndef GL_UPPER_LEFT #define GL_UPPER_LEFT 0x8CA2 #endif #ifndef GL_STENCIL_BACK_REF #define GL_STENCIL_BACK_REF 0x8CA3 #endif #ifndef GL_STENCIL_BACK_VALUE_MASK #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #endif #ifndef GL_STENCIL_BACK_WRITEMASK #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #endif #ifndef GL_CURRENT_RASTER_SECONDARY_COLOR #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #endif #ifndef GL_PIXEL_PACK_BUFFER #define GL_PIXEL_PACK_BUFFER 0x88EB #endif #ifndef GL_PIXEL_UNPACK_BUFFER #define GL_PIXEL_UNPACK_BUFFER 0x88EC #endif #ifndef GL_PIXEL_PACK_BUFFER_BINDING #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #endif #ifndef GL_PIXEL_UNPACK_BUFFER_BINDING #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #endif #ifndef GL_FLOAT_MAT2x3 #define GL_FLOAT_MAT2x3 0x8B65 #endif #ifndef GL_FLOAT_MAT2x4 #define GL_FLOAT_MAT2x4 0x8B66 #endif #ifndef GL_FLOAT_MAT3x2 #define GL_FLOAT_MAT3x2 0x8B67 #endif #ifndef GL_FLOAT_MAT3x4 #define GL_FLOAT_MAT3x4 0x8B68 #endif #ifndef GL_FLOAT_MAT4x2 #define GL_FLOAT_MAT4x2 0x8B69 #endif #ifndef GL_FLOAT_MAT4x3 #define GL_FLOAT_MAT4x3 0x8B6A #endif #ifndef GL_SRGB #define GL_SRGB 0x8C40 #endif #ifndef GL_SRGB8 #define GL_SRGB8 0x8C41 #endif #ifndef GL_SRGB_ALPHA #define GL_SRGB_ALPHA 0x8C42 #endif #ifndef GL_SRGB8_ALPHA8 #define GL_SRGB8_ALPHA8 0x8C43 #endif #ifndef GL_SLUMINANCE_ALPHA #define GL_SLUMINANCE_ALPHA 0x8C44 #endif #ifndef GL_SLUMINANCE8_ALPHA8 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #endif #ifndef GL_SLUMINANCE #define GL_SLUMINANCE 0x8C46 #endif #ifndef GL_SLUMINANCE8 #define GL_SLUMINANCE8 0x8C47 #endif #ifndef GL_COMPRESSED_SRGB #define GL_COMPRESSED_SRGB 0x8C48 #endif #ifndef GL_COMPRESSED_SRGB_ALPHA #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #endif #ifndef GL_COMPRESSED_SLUMINANCE #define GL_COMPRESSED_SLUMINANCE 0x8C4A #endif #ifndef GL_COMPRESSED_SLUMINANCE_ALPHA #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #endif #ifndef GL_TEXTURE0_ARB #define GL_TEXTURE0_ARB 0x84C0 #endif #ifndef GL_TEXTURE1_ARB #define GL_TEXTURE1_ARB 0x84C1 #endif #ifndef GL_TEXTURE2_ARB #define GL_TEXTURE2_ARB 0x84C2 #endif #ifndef GL_TEXTURE3_ARB #define GL_TEXTURE3_ARB 0x84C3 #endif #ifndef GL_TEXTURE4_ARB #define GL_TEXTURE4_ARB 0x84C4 #endif #ifndef GL_TEXTURE5_ARB #define GL_TEXTURE5_ARB 0x84C5 #endif #ifndef GL_TEXTURE6_ARB #define GL_TEXTURE6_ARB 0x84C6 #endif #ifndef GL_TEXTURE7_ARB #define GL_TEXTURE7_ARB 0x84C7 #endif #ifndef GL_TEXTURE8_ARB #define GL_TEXTURE8_ARB 0x84C8 #endif #ifndef GL_TEXTURE9_ARB #define GL_TEXTURE9_ARB 0x84C9 #endif #ifndef GL_TEXTURE10_ARB #define GL_TEXTURE10_ARB 0x84CA #endif #ifndef GL_TEXTURE11_ARB #define GL_TEXTURE11_ARB 0x84CB #endif #ifndef GL_TEXTURE12_ARB #define GL_TEXTURE12_ARB 0x84CC #endif #ifndef GL_TEXTURE13_ARB #define GL_TEXTURE13_ARB 0x84CD #endif #ifndef GL_TEXTURE14_ARB #define GL_TEXTURE14_ARB 0x84CE #endif #ifndef GL_TEXTURE15_ARB #define GL_TEXTURE15_ARB 0x84CF #endif #ifndef GL_TEXTURE16_ARB #define GL_TEXTURE16_ARB 0x84D0 #endif #ifndef GL_TEXTURE17_ARB #define GL_TEXTURE17_ARB 0x84D1 #endif #ifndef GL_TEXTURE18_ARB #define GL_TEXTURE18_ARB 0x84D2 #endif #ifndef GL_TEXTURE19_ARB #define GL_TEXTURE19_ARB 0x84D3 #endif #ifndef GL_TEXTURE20_ARB #define GL_TEXTURE20_ARB 0x84D4 #endif #ifndef GL_TEXTURE21_ARB #define GL_TEXTURE21_ARB 0x84D5 #endif #ifndef GL_TEXTURE22_ARB #define GL_TEXTURE22_ARB 0x84D6 #endif #ifndef GL_TEXTURE23_ARB #define GL_TEXTURE23_ARB 0x84D7 #endif #ifndef GL_TEXTURE24_ARB #define GL_TEXTURE24_ARB 0x84D8 #endif #ifndef GL_TEXTURE25_ARB #define GL_TEXTURE25_ARB 0x84D9 #endif #ifndef GL_TEXTURE26_ARB #define GL_TEXTURE26_ARB 0x84DA #endif #ifndef GL_TEXTURE27_ARB #define GL_TEXTURE27_ARB 0x84DB #endif #ifndef GL_TEXTURE28_ARB #define GL_TEXTURE28_ARB 0x84DC #endif #ifndef GL_TEXTURE29_ARB #define GL_TEXTURE29_ARB 0x84DD #endif #ifndef GL_TEXTURE30_ARB #define GL_TEXTURE30_ARB 0x84DE #endif #ifndef GL_TEXTURE31_ARB #define GL_TEXTURE31_ARB 0x84DF #endif #ifndef GL_ACTIVE_TEXTURE_ARB #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #endif #ifndef GL_CLIENT_ACTIVE_TEXTURE_ARB #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #endif #ifndef GL_MAX_TEXTURE_UNITS_ARB #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #endif #ifndef GL_TRANSPOSE_MODELVIEW_MATRIX_ARB #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #endif #ifndef GL_TRANSPOSE_PROJECTION_MATRIX_ARB #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #endif #ifndef GL_TRANSPOSE_TEXTURE_MATRIX_ARB #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #endif #ifndef GL_TRANSPOSE_COLOR_MATRIX_ARB #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 #endif #ifndef GL_MULTISAMPLE_ARB #define GL_MULTISAMPLE_ARB 0x809D #endif #ifndef GL_SAMPLE_ALPHA_TO_COVERAGE_ARB #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #endif #ifndef GL_SAMPLE_ALPHA_TO_ONE_ARB #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #endif #ifndef GL_SAMPLE_COVERAGE_ARB #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #endif #ifndef GL_SAMPLE_BUFFERS_ARB #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #endif #ifndef GL_SAMPLES_ARB #define GL_SAMPLES_ARB 0x80A9 #endif #ifndef GL_SAMPLE_COVERAGE_VALUE_ARB #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #endif #ifndef GL_SAMPLE_COVERAGE_INVERT_ARB #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #endif #ifndef GL_MULTISAMPLE_BIT_ARB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #endif #ifndef GL_NORMAL_MAP_ARB #define GL_NORMAL_MAP_ARB 0x8511 #endif #ifndef GL_REFLECTION_MAP_ARB #define GL_REFLECTION_MAP_ARB 0x8512 #endif #ifndef GL_TEXTURE_CUBE_MAP_ARB #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #endif #ifndef GL_TEXTURE_BINDING_CUBE_MAP_ARB #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #endif #ifndef GL_PROXY_TEXTURE_CUBE_MAP_ARB #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #endif #ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif #ifndef GL_COMPRESSED_ALPHA_ARB #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #endif #ifndef GL_COMPRESSED_LUMINANCE_ARB #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #endif #ifndef GL_COMPRESSED_LUMINANCE_ALPHA_ARB #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #endif #ifndef GL_COMPRESSED_INTENSITY_ARB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #endif #ifndef GL_COMPRESSED_RGB_ARB #define GL_COMPRESSED_RGB_ARB 0x84ED #endif #ifndef GL_COMPRESSED_RGBA_ARB #define GL_COMPRESSED_RGBA_ARB 0x84EE #endif #ifndef GL_TEXTURE_COMPRESSION_HINT_ARB #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #endif #ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #endif #ifndef GL_TEXTURE_COMPRESSED_ARB #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #endif #ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #endif #ifndef GL_COMPRESSED_TEXTURE_FORMATS_ARB #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #endif #ifndef GL_CLAMP_TO_BORDER_ARB #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif #ifndef GL_POINT_SIZE_MIN_ARB #define GL_POINT_SIZE_MIN_ARB 0x8126 #endif #ifndef GL_POINT_SIZE_MAX_ARB #define GL_POINT_SIZE_MAX_ARB 0x8127 #endif #ifndef GL_POINT_FADE_THRESHOLD_SIZE_ARB #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #endif #ifndef GL_POINT_DISTANCE_ATTENUATION_ARB #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 #endif #ifndef GL_MAX_VERTEX_UNITS_ARB #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #endif #ifndef GL_ACTIVE_VERTEX_UNITS_ARB #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #endif #ifndef GL_WEIGHT_SUM_UNITY_ARB #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #endif #ifndef GL_VERTEX_BLEND_ARB #define GL_VERTEX_BLEND_ARB 0x86A7 #endif #ifndef GL_CURRENT_WEIGHT_ARB #define GL_CURRENT_WEIGHT_ARB 0x86A8 #endif #ifndef GL_WEIGHT_ARRAY_TYPE_ARB #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #endif #ifndef GL_WEIGHT_ARRAY_STRIDE_ARB #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #endif #ifndef GL_WEIGHT_ARRAY_SIZE_ARB #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #endif #ifndef GL_WEIGHT_ARRAY_POINTER_ARB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #endif #ifndef GL_WEIGHT_ARRAY_ARB #define GL_WEIGHT_ARRAY_ARB 0x86AD #endif #ifndef GL_MODELVIEW0_ARB #define GL_MODELVIEW0_ARB 0x1700 #endif #ifndef GL_MODELVIEW1_ARB #define GL_MODELVIEW1_ARB 0x850A #endif #ifndef GL_MODELVIEW2_ARB #define GL_MODELVIEW2_ARB 0x8722 #endif #ifndef GL_MODELVIEW3_ARB #define GL_MODELVIEW3_ARB 0x8723 #endif #ifndef GL_MODELVIEW4_ARB #define GL_MODELVIEW4_ARB 0x8724 #endif #ifndef GL_MODELVIEW5_ARB #define GL_MODELVIEW5_ARB 0x8725 #endif #ifndef GL_MODELVIEW6_ARB #define GL_MODELVIEW6_ARB 0x8726 #endif #ifndef GL_MODELVIEW7_ARB #define GL_MODELVIEW7_ARB 0x8727 #endif #ifndef GL_MODELVIEW8_ARB #define GL_MODELVIEW8_ARB 0x8728 #endif #ifndef GL_MODELVIEW9_ARB #define GL_MODELVIEW9_ARB 0x8729 #endif #ifndef GL_MODELVIEW10_ARB #define GL_MODELVIEW10_ARB 0x872A #endif #ifndef GL_MODELVIEW11_ARB #define GL_MODELVIEW11_ARB 0x872B #endif #ifndef GL_MODELVIEW12_ARB #define GL_MODELVIEW12_ARB 0x872C #endif #ifndef GL_MODELVIEW13_ARB #define GL_MODELVIEW13_ARB 0x872D #endif #ifndef GL_MODELVIEW14_ARB #define GL_MODELVIEW14_ARB 0x872E #endif #ifndef GL_MODELVIEW15_ARB #define GL_MODELVIEW15_ARB 0x872F #endif #ifndef GL_MODELVIEW16_ARB #define GL_MODELVIEW16_ARB 0x8730 #endif #ifndef GL_MODELVIEW17_ARB #define GL_MODELVIEW17_ARB 0x8731 #endif #ifndef GL_MODELVIEW18_ARB #define GL_MODELVIEW18_ARB 0x8732 #endif #ifndef GL_MODELVIEW19_ARB #define GL_MODELVIEW19_ARB 0x8733 #endif #ifndef GL_MODELVIEW20_ARB #define GL_MODELVIEW20_ARB 0x8734 #endif #ifndef GL_MODELVIEW21_ARB #define GL_MODELVIEW21_ARB 0x8735 #endif #ifndef GL_MODELVIEW22_ARB #define GL_MODELVIEW22_ARB 0x8736 #endif #ifndef GL_MODELVIEW23_ARB #define GL_MODELVIEW23_ARB 0x8737 #endif #ifndef GL_MODELVIEW24_ARB #define GL_MODELVIEW24_ARB 0x8738 #endif #ifndef GL_MODELVIEW25_ARB #define GL_MODELVIEW25_ARB 0x8739 #endif #ifndef GL_MODELVIEW26_ARB #define GL_MODELVIEW26_ARB 0x873A #endif #ifndef GL_MODELVIEW27_ARB #define GL_MODELVIEW27_ARB 0x873B #endif #ifndef GL_MODELVIEW28_ARB #define GL_MODELVIEW28_ARB 0x873C #endif #ifndef GL_MODELVIEW29_ARB #define GL_MODELVIEW29_ARB 0x873D #endif #ifndef GL_MODELVIEW30_ARB #define GL_MODELVIEW30_ARB 0x873E #endif #ifndef GL_MODELVIEW31_ARB #define GL_MODELVIEW31_ARB 0x873F #endif #ifndef GL_MATRIX_PALETTE_ARB #define GL_MATRIX_PALETTE_ARB 0x8840 #endif #ifndef GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #endif #ifndef GL_MAX_PALETTE_MATRICES_ARB #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #endif #ifndef GL_CURRENT_PALETTE_MATRIX_ARB #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #endif #ifndef GL_MATRIX_INDEX_ARRAY_ARB #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #endif #ifndef GL_CURRENT_MATRIX_INDEX_ARB #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #endif #ifndef GL_MATRIX_INDEX_ARRAY_SIZE_ARB #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #endif #ifndef GL_MATRIX_INDEX_ARRAY_TYPE_ARB #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #endif #ifndef GL_MATRIX_INDEX_ARRAY_STRIDE_ARB #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #endif #ifndef GL_MATRIX_INDEX_ARRAY_POINTER_ARB #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 #endif #ifndef GL_COMBINE_ARB #define GL_COMBINE_ARB 0x8570 #endif #ifndef GL_COMBINE_RGB_ARB #define GL_COMBINE_RGB_ARB 0x8571 #endif #ifndef GL_COMBINE_ALPHA_ARB #define GL_COMBINE_ALPHA_ARB 0x8572 #endif #ifndef GL_SOURCE0_RGB_ARB #define GL_SOURCE0_RGB_ARB 0x8580 #endif #ifndef GL_SOURCE1_RGB_ARB #define GL_SOURCE1_RGB_ARB 0x8581 #endif #ifndef GL_SOURCE2_RGB_ARB #define GL_SOURCE2_RGB_ARB 0x8582 #endif #ifndef GL_SOURCE0_ALPHA_ARB #define GL_SOURCE0_ALPHA_ARB 0x8588 #endif #ifndef GL_SOURCE1_ALPHA_ARB #define GL_SOURCE1_ALPHA_ARB 0x8589 #endif #ifndef GL_SOURCE2_ALPHA_ARB #define GL_SOURCE2_ALPHA_ARB 0x858A #endif #ifndef GL_OPERAND0_RGB_ARB #define GL_OPERAND0_RGB_ARB 0x8590 #endif #ifndef GL_OPERAND1_RGB_ARB #define GL_OPERAND1_RGB_ARB 0x8591 #endif #ifndef GL_OPERAND2_RGB_ARB #define GL_OPERAND2_RGB_ARB 0x8592 #endif #ifndef GL_OPERAND0_ALPHA_ARB #define GL_OPERAND0_ALPHA_ARB 0x8598 #endif #ifndef GL_OPERAND1_ALPHA_ARB #define GL_OPERAND1_ALPHA_ARB 0x8599 #endif #ifndef GL_OPERAND2_ALPHA_ARB #define GL_OPERAND2_ALPHA_ARB 0x859A #endif #ifndef GL_RGB_SCALE_ARB #define GL_RGB_SCALE_ARB 0x8573 #endif #ifndef GL_ADD_SIGNED_ARB #define GL_ADD_SIGNED_ARB 0x8574 #endif #ifndef GL_INTERPOLATE_ARB #define GL_INTERPOLATE_ARB 0x8575 #endif #ifndef GL_SUBTRACT_ARB #define GL_SUBTRACT_ARB 0x84E7 #endif #ifndef GL_CONSTANT_ARB #define GL_CONSTANT_ARB 0x8576 #endif #ifndef GL_PRIMARY_COLOR_ARB #define GL_PRIMARY_COLOR_ARB 0x8577 #endif #ifndef GL_PREVIOUS_ARB #define GL_PREVIOUS_ARB 0x8578 #endif #ifndef GL_DOT3_RGB_ARB #define GL_DOT3_RGB_ARB 0x86AE #endif #ifndef GL_DOT3_RGBA_ARB #define GL_DOT3_RGBA_ARB 0x86AF #endif #ifndef GL_MIRRORED_REPEAT_ARB #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif #ifndef GL_DEPTH_COMPONENT16_ARB #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #endif #ifndef GL_DEPTH_COMPONENT24_ARB #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #endif #ifndef GL_DEPTH_COMPONENT32_ARB #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #endif #ifndef GL_TEXTURE_DEPTH_SIZE_ARB #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #endif #ifndef GL_DEPTH_TEXTURE_MODE_ARB #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif #ifndef GL_TEXTURE_COMPARE_FAIL_VALUE_ARB #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #endif #ifndef GL_COLOR_SUM_ARB #define GL_COLOR_SUM_ARB 0x8458 #endif #ifndef GL_VERTEX_PROGRAM_ARB #define GL_VERTEX_PROGRAM_ARB 0x8620 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #endif #ifndef GL_CURRENT_VERTEX_ATTRIB_ARB #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #endif #ifndef GL_PROGRAM_LENGTH_ARB #define GL_PROGRAM_LENGTH_ARB 0x8627 #endif #ifndef GL_PROGRAM_STRING_ARB #define GL_PROGRAM_STRING_ARB 0x8628 #endif #ifndef GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #endif #ifndef GL_MAX_PROGRAM_MATRICES_ARB #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #endif #ifndef GL_CURRENT_MATRIX_STACK_DEPTH_ARB #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #endif #ifndef GL_CURRENT_MATRIX_ARB #define GL_CURRENT_MATRIX_ARB 0x8641 #endif #ifndef GL_VERTEX_PROGRAM_POINT_SIZE_ARB #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #endif #ifndef GL_VERTEX_PROGRAM_TWO_SIDE_ARB #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #endif #ifndef GL_PROGRAM_ERROR_POSITION_ARB #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #endif #ifndef GL_PROGRAM_BINDING_ARB #define GL_PROGRAM_BINDING_ARB 0x8677 #endif #ifndef GL_MAX_VERTEX_ATTRIBS_ARB #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #endif #ifndef GL_PROGRAM_ERROR_STRING_ARB #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #endif #ifndef GL_PROGRAM_FORMAT_ASCII_ARB #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #endif #ifndef GL_PROGRAM_FORMAT_ARB #define GL_PROGRAM_FORMAT_ARB 0x8876 #endif #ifndef GL_PROGRAM_INSTRUCTIONS_ARB #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #endif #ifndef GL_MAX_PROGRAM_INSTRUCTIONS_ARB #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #endif #ifndef GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #endif #ifndef GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #endif #ifndef GL_PROGRAM_TEMPORARIES_ARB #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #endif #ifndef GL_MAX_PROGRAM_TEMPORARIES_ARB #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #endif #ifndef GL_PROGRAM_NATIVE_TEMPORARIES_ARB #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #endif #ifndef GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #endif #ifndef GL_PROGRAM_PARAMETERS_ARB #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #endif #ifndef GL_MAX_PROGRAM_PARAMETERS_ARB #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #endif #ifndef GL_PROGRAM_NATIVE_PARAMETERS_ARB #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #endif #ifndef GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #endif #ifndef GL_PROGRAM_ATTRIBS_ARB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #endif #ifndef GL_MAX_PROGRAM_ATTRIBS_ARB #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #endif #ifndef GL_PROGRAM_NATIVE_ATTRIBS_ARB #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #endif #ifndef GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #endif #ifndef GL_PROGRAM_ADDRESS_REGISTERS_ARB #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #endif #ifndef GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #endif #ifndef GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #endif #ifndef GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #endif #ifndef GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #endif #ifndef GL_MAX_PROGRAM_ENV_PARAMETERS_ARB #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #endif #ifndef GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #endif #ifndef GL_TRANSPOSE_CURRENT_MATRIX_ARB #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #endif #ifndef GL_MATRIX0_ARB #define GL_MATRIX0_ARB 0x88C0 #endif #ifndef GL_MATRIX1_ARB #define GL_MATRIX1_ARB 0x88C1 #endif #ifndef GL_MATRIX2_ARB #define GL_MATRIX2_ARB 0x88C2 #endif #ifndef GL_MATRIX3_ARB #define GL_MATRIX3_ARB 0x88C3 #endif #ifndef GL_MATRIX4_ARB #define GL_MATRIX4_ARB 0x88C4 #endif #ifndef GL_MATRIX5_ARB #define GL_MATRIX5_ARB 0x88C5 #endif #ifndef GL_MATRIX6_ARB #define GL_MATRIX6_ARB 0x88C6 #endif #ifndef GL_MATRIX7_ARB #define GL_MATRIX7_ARB 0x88C7 #endif #ifndef GL_MATRIX8_ARB #define GL_MATRIX8_ARB 0x88C8 #endif #ifndef GL_MATRIX9_ARB #define GL_MATRIX9_ARB 0x88C9 #endif #ifndef GL_MATRIX10_ARB #define GL_MATRIX10_ARB 0x88CA #endif #ifndef GL_MATRIX11_ARB #define GL_MATRIX11_ARB 0x88CB #endif #ifndef GL_MATRIX12_ARB #define GL_MATRIX12_ARB 0x88CC #endif #ifndef GL_MATRIX13_ARB #define GL_MATRIX13_ARB 0x88CD #endif #ifndef GL_MATRIX14_ARB #define GL_MATRIX14_ARB 0x88CE #endif #ifndef GL_MATRIX15_ARB #define GL_MATRIX15_ARB 0x88CF #endif #ifndef GL_MATRIX16_ARB #define GL_MATRIX16_ARB 0x88D0 #endif #ifndef GL_MATRIX17_ARB #define GL_MATRIX17_ARB 0x88D1 #endif #ifndef GL_MATRIX18_ARB #define GL_MATRIX18_ARB 0x88D2 #endif #ifndef GL_MATRIX19_ARB #define GL_MATRIX19_ARB 0x88D3 #endif #ifndef GL_MATRIX20_ARB #define GL_MATRIX20_ARB 0x88D4 #endif #ifndef GL_MATRIX21_ARB #define GL_MATRIX21_ARB 0x88D5 #endif #ifndef GL_MATRIX22_ARB #define GL_MATRIX22_ARB 0x88D6 #endif #ifndef GL_MATRIX23_ARB #define GL_MATRIX23_ARB 0x88D7 #endif #ifndef GL_MATRIX24_ARB #define GL_MATRIX24_ARB 0x88D8 #endif #ifndef GL_MATRIX25_ARB #define GL_MATRIX25_ARB 0x88D9 #endif #ifndef GL_MATRIX26_ARB #define GL_MATRIX26_ARB 0x88DA #endif #ifndef GL_MATRIX27_ARB #define GL_MATRIX27_ARB 0x88DB #endif #ifndef GL_MATRIX28_ARB #define GL_MATRIX28_ARB 0x88DC #endif #ifndef GL_MATRIX29_ARB #define GL_MATRIX29_ARB 0x88DD #endif #ifndef GL_MATRIX30_ARB #define GL_MATRIX30_ARB 0x88DE #endif #ifndef GL_MATRIX31_ARB #define GL_MATRIX31_ARB 0x88DF #endif #ifndef GL_FRAGMENT_PROGRAM_ARB #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #endif #ifndef GL_PROGRAM_ALU_INSTRUCTIONS_ARB #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #endif #ifndef GL_PROGRAM_TEX_INSTRUCTIONS_ARB #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #endif #ifndef GL_PROGRAM_TEX_INDIRECTIONS_ARB #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #endif #ifndef GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #endif #ifndef GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #endif #ifndef GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #endif #ifndef GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #endif #ifndef GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #endif #ifndef GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #endif #ifndef GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #endif #ifndef GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #endif #ifndef GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #endif #ifndef GL_MAX_TEXTURE_COORDS_ARB #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #endif #ifndef GL_MAX_TEXTURE_IMAGE_UNITS_ARB #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #endif #ifndef GL_BUFFER_SIZE_ARB #define GL_BUFFER_SIZE_ARB 0x8764 #endif #ifndef GL_BUFFER_USAGE_ARB #define GL_BUFFER_USAGE_ARB 0x8765 #endif #ifndef GL_ARRAY_BUFFER_ARB #define GL_ARRAY_BUFFER_ARB 0x8892 #endif #ifndef GL_ELEMENT_ARRAY_BUFFER_ARB #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #endif #ifndef GL_ARRAY_BUFFER_BINDING_ARB #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #endif #ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #endif #ifndef GL_VERTEX_ARRAY_BUFFER_BINDING_ARB #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #endif #ifndef GL_NORMAL_ARRAY_BUFFER_BINDING_ARB #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #endif #ifndef GL_COLOR_ARRAY_BUFFER_BINDING_ARB #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #endif #ifndef GL_INDEX_ARRAY_BUFFER_BINDING_ARB #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #endif #ifndef GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #endif #ifndef GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #endif #ifndef GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #endif #ifndef GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #endif #ifndef GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #endif #ifndef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #endif #ifndef GL_READ_ONLY_ARB #define GL_READ_ONLY_ARB 0x88B8 #endif #ifndef GL_WRITE_ONLY_ARB #define GL_WRITE_ONLY_ARB 0x88B9 #endif #ifndef GL_READ_WRITE_ARB #define GL_READ_WRITE_ARB 0x88BA #endif #ifndef GL_BUFFER_ACCESS_ARB #define GL_BUFFER_ACCESS_ARB 0x88BB #endif #ifndef GL_BUFFER_MAPPED_ARB #define GL_BUFFER_MAPPED_ARB 0x88BC #endif #ifndef GL_BUFFER_MAP_POINTER_ARB #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #endif #ifndef GL_STREAM_DRAW_ARB #define GL_STREAM_DRAW_ARB 0x88E0 #endif #ifndef GL_STREAM_READ_ARB #define GL_STREAM_READ_ARB 0x88E1 #endif #ifndef GL_STREAM_COPY_ARB #define GL_STREAM_COPY_ARB 0x88E2 #endif #ifndef GL_STATIC_DRAW_ARB #define GL_STATIC_DRAW_ARB 0x88E4 #endif #ifndef GL_STATIC_READ_ARB #define GL_STATIC_READ_ARB 0x88E5 #endif #ifndef GL_STATIC_COPY_ARB #define GL_STATIC_COPY_ARB 0x88E6 #endif #ifndef GL_DYNAMIC_DRAW_ARB #define GL_DYNAMIC_DRAW_ARB 0x88E8 #endif #ifndef GL_DYNAMIC_READ_ARB #define GL_DYNAMIC_READ_ARB 0x88E9 #endif #ifndef GL_DYNAMIC_COPY_ARB #define GL_DYNAMIC_COPY_ARB 0x88EA #endif #ifndef GL_QUERY_COUNTER_BITS_ARB #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #endif #ifndef GL_CURRENT_QUERY_ARB #define GL_CURRENT_QUERY_ARB 0x8865 #endif #ifndef GL_QUERY_RESULT_ARB #define GL_QUERY_RESULT_ARB 0x8866 #endif #ifndef GL_QUERY_RESULT_AVAILABLE_ARB #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #endif #ifndef GL_SAMPLES_PASSED_ARB #define GL_SAMPLES_PASSED_ARB 0x8914 #endif #ifndef GL_PROGRAM_OBJECT_ARB #define GL_PROGRAM_OBJECT_ARB 0x8B40 #endif #ifndef GL_SHADER_OBJECT_ARB #define GL_SHADER_OBJECT_ARB 0x8B48 #endif #ifndef GL_OBJECT_TYPE_ARB #define GL_OBJECT_TYPE_ARB 0x8B4E #endif #ifndef GL_OBJECT_SUBTYPE_ARB #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #endif #ifndef GL_FLOAT_VEC2_ARB #define GL_FLOAT_VEC2_ARB 0x8B50 #endif #ifndef GL_FLOAT_VEC3_ARB #define GL_FLOAT_VEC3_ARB 0x8B51 #endif #ifndef GL_FLOAT_VEC4_ARB #define GL_FLOAT_VEC4_ARB 0x8B52 #endif #ifndef GL_INT_VEC2_ARB #define GL_INT_VEC2_ARB 0x8B53 #endif #ifndef GL_INT_VEC3_ARB #define GL_INT_VEC3_ARB 0x8B54 #endif #ifndef GL_INT_VEC4_ARB #define GL_INT_VEC4_ARB 0x8B55 #endif #ifndef GL_BOOL_ARB #define GL_BOOL_ARB 0x8B56 #endif #ifndef GL_BOOL_VEC2_ARB #define GL_BOOL_VEC2_ARB 0x8B57 #endif #ifndef GL_BOOL_VEC3_ARB #define GL_BOOL_VEC3_ARB 0x8B58 #endif #ifndef GL_BOOL_VEC4_ARB #define GL_BOOL_VEC4_ARB 0x8B59 #endif #ifndef GL_FLOAT_MAT2_ARB #define GL_FLOAT_MAT2_ARB 0x8B5A #endif #ifndef GL_FLOAT_MAT3_ARB #define GL_FLOAT_MAT3_ARB 0x8B5B #endif #ifndef GL_FLOAT_MAT4_ARB #define GL_FLOAT_MAT4_ARB 0x8B5C #endif #ifndef GL_SAMPLER_1D_ARB #define GL_SAMPLER_1D_ARB 0x8B5D #endif #ifndef GL_SAMPLER_2D_ARB #define GL_SAMPLER_2D_ARB 0x8B5E #endif #ifndef GL_SAMPLER_3D_ARB #define GL_SAMPLER_3D_ARB 0x8B5F #endif #ifndef GL_SAMPLER_CUBE_ARB #define GL_SAMPLER_CUBE_ARB 0x8B60 #endif #ifndef GL_SAMPLER_1D_SHADOW_ARB #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #endif #ifndef GL_SAMPLER_2D_SHADOW_ARB #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #endif #ifndef GL_SAMPLER_2D_RECT_ARB #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #endif #ifndef GL_SAMPLER_2D_RECT_SHADOW_ARB #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #endif #ifndef GL_OBJECT_DELETE_STATUS_ARB #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #endif #ifndef GL_OBJECT_COMPILE_STATUS_ARB #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #endif #ifndef GL_OBJECT_LINK_STATUS_ARB #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #endif #ifndef GL_OBJECT_VALIDATE_STATUS_ARB #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #endif #ifndef GL_OBJECT_INFO_LOG_LENGTH_ARB #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #endif #ifndef GL_OBJECT_ATTACHED_OBJECTS_ARB #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #endif #ifndef GL_OBJECT_ACTIVE_UNIFORMS_ARB #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #endif #ifndef GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #endif #ifndef GL_OBJECT_SHADER_SOURCE_LENGTH_ARB #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 #endif #ifndef GL_VERTEX_SHADER_ARB #define GL_VERTEX_SHADER_ARB 0x8B31 #endif #ifndef GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #endif #ifndef GL_MAX_VARYING_FLOATS_ARB #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #endif #ifndef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #endif #ifndef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #endif #ifndef GL_OBJECT_ACTIVE_ATTRIBUTES_ARB #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #endif #ifndef GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A #endif #ifndef GL_FRAGMENT_SHADER_ARB #define GL_FRAGMENT_SHADER_ARB 0x8B30 #endif #ifndef GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #endif #ifndef GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #endif #ifndef GL_SHADING_LANGUAGE_VERSION_ARB #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #endif #ifndef GL_POINT_SPRITE_ARB #define GL_POINT_SPRITE_ARB 0x8861 #endif #ifndef GL_COORD_REPLACE_ARB #define GL_COORD_REPLACE_ARB 0x8862 #endif #ifndef GL_MAX_DRAW_BUFFERS_ARB #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #endif #ifndef GL_DRAW_BUFFER0_ARB #define GL_DRAW_BUFFER0_ARB 0x8825 #endif #ifndef GL_DRAW_BUFFER1_ARB #define GL_DRAW_BUFFER1_ARB 0x8826 #endif #ifndef GL_DRAW_BUFFER2_ARB #define GL_DRAW_BUFFER2_ARB 0x8827 #endif #ifndef GL_DRAW_BUFFER3_ARB #define GL_DRAW_BUFFER3_ARB 0x8828 #endif #ifndef GL_DRAW_BUFFER4_ARB #define GL_DRAW_BUFFER4_ARB 0x8829 #endif #ifndef GL_DRAW_BUFFER5_ARB #define GL_DRAW_BUFFER5_ARB 0x882A #endif #ifndef GL_DRAW_BUFFER6_ARB #define GL_DRAW_BUFFER6_ARB 0x882B #endif #ifndef GL_DRAW_BUFFER7_ARB #define GL_DRAW_BUFFER7_ARB 0x882C #endif #ifndef GL_DRAW_BUFFER8_ARB #define GL_DRAW_BUFFER8_ARB 0x882D #endif #ifndef GL_DRAW_BUFFER9_ARB #define GL_DRAW_BUFFER9_ARB 0x882E #endif #ifndef GL_DRAW_BUFFER10_ARB #define GL_DRAW_BUFFER10_ARB 0x882F #endif #ifndef GL_DRAW_BUFFER11_ARB #define GL_DRAW_BUFFER11_ARB 0x8830 #endif #ifndef GL_DRAW_BUFFER12_ARB #define GL_DRAW_BUFFER12_ARB 0x8831 #endif #ifndef GL_DRAW_BUFFER13_ARB #define GL_DRAW_BUFFER13_ARB 0x8832 #endif #ifndef GL_DRAW_BUFFER14_ARB #define GL_DRAW_BUFFER14_ARB 0x8833 #endif #ifndef GL_DRAW_BUFFER15_ARB #define GL_DRAW_BUFFER15_ARB 0x8834 #endif #ifndef GL_TEXTURE_RECTANGLE_ARB #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #endif #ifndef GL_TEXTURE_BINDING_RECTANGLE_ARB #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #endif #ifndef GL_PROXY_TEXTURE_RECTANGLE_ARB #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #endif #ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #endif #ifndef GL_RGBA_FLOAT_MODE_ARB #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #endif #ifndef GL_CLAMP_VERTEX_COLOR_ARB #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #endif #ifndef GL_CLAMP_FRAGMENT_COLOR_ARB #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #endif #ifndef GL_CLAMP_READ_COLOR_ARB #define GL_CLAMP_READ_COLOR_ARB 0x891C #endif #ifndef GL_FIXED_ONLY_ARB #define GL_FIXED_ONLY_ARB 0x891D #endif #ifndef GL_HALF_FLOAT_ARB #define GL_HALF_FLOAT_ARB 0x140B #endif #ifndef GL_TEXTURE_RED_TYPE_ARB #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #endif #ifndef GL_TEXTURE_GREEN_TYPE_ARB #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #endif #ifndef GL_TEXTURE_BLUE_TYPE_ARB #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #endif #ifndef GL_TEXTURE_ALPHA_TYPE_ARB #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #endif #ifndef GL_TEXTURE_LUMINANCE_TYPE_ARB #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #endif #ifndef GL_TEXTURE_INTENSITY_TYPE_ARB #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #endif #ifndef GL_TEXTURE_DEPTH_TYPE_ARB #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #endif #ifndef GL_UNSIGNED_NORMALIZED_ARB #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #endif #ifndef GL_RGBA32F_ARB #define GL_RGBA32F_ARB 0x8814 #endif #ifndef GL_RGB32F_ARB #define GL_RGB32F_ARB 0x8815 #endif #ifndef GL_ALPHA32F_ARB #define GL_ALPHA32F_ARB 0x8816 #endif #ifndef GL_INTENSITY32F_ARB #define GL_INTENSITY32F_ARB 0x8817 #endif #ifndef GL_LUMINANCE32F_ARB #define GL_LUMINANCE32F_ARB 0x8818 #endif #ifndef GL_LUMINANCE_ALPHA32F_ARB #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #endif #ifndef GL_RGBA16F_ARB #define GL_RGBA16F_ARB 0x881A #endif #ifndef GL_RGB16F_ARB #define GL_RGB16F_ARB 0x881B #endif #ifndef GL_ALPHA16F_ARB #define GL_ALPHA16F_ARB 0x881C #endif #ifndef GL_INTENSITY16F_ARB #define GL_INTENSITY16F_ARB 0x881D #endif #ifndef GL_LUMINANCE16F_ARB #define GL_LUMINANCE16F_ARB 0x881E #endif #ifndef GL_LUMINANCE_ALPHA16F_ARB #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #endif #ifndef GL_PIXEL_PACK_BUFFER_ARB #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #endif #ifndef GL_PIXEL_UNPACK_BUFFER_ARB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #endif #ifndef GL_PIXEL_PACK_BUFFER_BINDING_ARB #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #endif #ifndef GL_PIXEL_UNPACK_BUFFER_BINDING_ARB #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #endif #ifndef GL_ABGR_EXT #define GL_ABGR_EXT 0x8000 #endif #ifndef GL_CONSTANT_COLOR_EXT #define GL_CONSTANT_COLOR_EXT 0x8001 #endif #ifndef GL_ONE_MINUS_CONSTANT_COLOR_EXT #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #endif #ifndef GL_CONSTANT_ALPHA_EXT #define GL_CONSTANT_ALPHA_EXT 0x8003 #endif #ifndef GL_ONE_MINUS_CONSTANT_ALPHA_EXT #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #endif #ifndef GL_BLEND_COLOR_EXT #define GL_BLEND_COLOR_EXT 0x8005 #endif #ifndef GL_POLYGON_OFFSET_EXT #define GL_POLYGON_OFFSET_EXT 0x8037 #endif #ifndef GL_POLYGON_OFFSET_FACTOR_EXT #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #endif #ifndef GL_POLYGON_OFFSET_BIAS_EXT #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 #endif #ifndef GL_ALPHA4_EXT #define GL_ALPHA4_EXT 0x803B #endif #ifndef GL_ALPHA8_EXT #define GL_ALPHA8_EXT 0x803C #endif #ifndef GL_ALPHA12_EXT #define GL_ALPHA12_EXT 0x803D #endif #ifndef GL_ALPHA16_EXT #define GL_ALPHA16_EXT 0x803E #endif #ifndef GL_LUMINANCE4_EXT #define GL_LUMINANCE4_EXT 0x803F #endif #ifndef GL_LUMINANCE8_EXT #define GL_LUMINANCE8_EXT 0x8040 #endif #ifndef GL_LUMINANCE12_EXT #define GL_LUMINANCE12_EXT 0x8041 #endif #ifndef GL_LUMINANCE16_EXT #define GL_LUMINANCE16_EXT 0x8042 #endif #ifndef GL_LUMINANCE4_ALPHA4_EXT #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #endif #ifndef GL_LUMINANCE6_ALPHA2_EXT #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #endif #ifndef GL_LUMINANCE8_ALPHA8_EXT #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #endif #ifndef GL_LUMINANCE12_ALPHA4_EXT #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #endif #ifndef GL_LUMINANCE12_ALPHA12_EXT #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #endif #ifndef GL_LUMINANCE16_ALPHA16_EXT #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #endif #ifndef GL_INTENSITY_EXT #define GL_INTENSITY_EXT 0x8049 #endif #ifndef GL_INTENSITY4_EXT #define GL_INTENSITY4_EXT 0x804A #endif #ifndef GL_INTENSITY8_EXT #define GL_INTENSITY8_EXT 0x804B #endif #ifndef GL_INTENSITY12_EXT #define GL_INTENSITY12_EXT 0x804C #endif #ifndef GL_INTENSITY16_EXT #define GL_INTENSITY16_EXT 0x804D #endif #ifndef GL_RGB2_EXT #define GL_RGB2_EXT 0x804E #endif #ifndef GL_RGB4_EXT #define GL_RGB4_EXT 0x804F #endif #ifndef GL_RGB5_EXT #define GL_RGB5_EXT 0x8050 #endif #ifndef GL_RGB8_EXT #define GL_RGB8_EXT 0x8051 #endif #ifndef GL_RGB10_EXT #define GL_RGB10_EXT 0x8052 #endif #ifndef GL_RGB12_EXT #define GL_RGB12_EXT 0x8053 #endif #ifndef GL_RGB16_EXT #define GL_RGB16_EXT 0x8054 #endif #ifndef GL_RGBA2_EXT #define GL_RGBA2_EXT 0x8055 #endif #ifndef GL_RGBA4_EXT #define GL_RGBA4_EXT 0x8056 #endif #ifndef GL_RGB5_A1_EXT #define GL_RGB5_A1_EXT 0x8057 #endif #ifndef GL_RGBA8_EXT #define GL_RGBA8_EXT 0x8058 #endif #ifndef GL_RGB10_A2_EXT #define GL_RGB10_A2_EXT 0x8059 #endif #ifndef GL_RGBA12_EXT #define GL_RGBA12_EXT 0x805A #endif #ifndef GL_RGBA16_EXT #define GL_RGBA16_EXT 0x805B #endif #ifndef GL_TEXTURE_RED_SIZE_EXT #define GL_TEXTURE_RED_SIZE_EXT 0x805C #endif #ifndef GL_TEXTURE_GREEN_SIZE_EXT #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #endif #ifndef GL_TEXTURE_BLUE_SIZE_EXT #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #endif #ifndef GL_TEXTURE_ALPHA_SIZE_EXT #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #endif #ifndef GL_TEXTURE_LUMINANCE_SIZE_EXT #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #endif #ifndef GL_TEXTURE_INTENSITY_SIZE_EXT #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #endif #ifndef GL_REPLACE_EXT #define GL_REPLACE_EXT 0x8062 #endif #ifndef GL_PROXY_TEXTURE_1D_EXT #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #endif #ifndef GL_PROXY_TEXTURE_2D_EXT #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #endif #ifndef GL_TEXTURE_TOO_LARGE_EXT #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 #endif #ifndef GL_PACK_SKIP_IMAGES_EXT #define GL_PACK_SKIP_IMAGES_EXT 0x806B #endif #ifndef GL_PACK_IMAGE_HEIGHT_EXT #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #endif #ifndef GL_UNPACK_SKIP_IMAGES_EXT #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #endif #ifndef GL_UNPACK_IMAGE_HEIGHT_EXT #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #endif #ifndef GL_TEXTURE_3D_EXT #define GL_TEXTURE_3D_EXT 0x806F #endif #ifndef GL_PROXY_TEXTURE_3D_EXT #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #endif #ifndef GL_TEXTURE_DEPTH_EXT #define GL_TEXTURE_DEPTH_EXT 0x8071 #endif #ifndef GL_TEXTURE_WRAP_R_EXT #define GL_TEXTURE_WRAP_R_EXT 0x8072 #endif #ifndef GL_MAX_3D_TEXTURE_SIZE_EXT #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #endif #ifndef GL_FILTER4_SGIS #define GL_FILTER4_SGIS 0x8146 #endif #ifndef GL_TEXTURE_FILTER4_SIZE_SGIS #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 #endif #ifndef GL_HISTOGRAM_EXT #define GL_HISTOGRAM_EXT 0x8024 #endif #ifndef GL_PROXY_HISTOGRAM_EXT #define GL_PROXY_HISTOGRAM_EXT 0x8025 #endif #ifndef GL_HISTOGRAM_WIDTH_EXT #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #endif #ifndef GL_HISTOGRAM_FORMAT_EXT #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #endif #ifndef GL_HISTOGRAM_RED_SIZE_EXT #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #endif #ifndef GL_HISTOGRAM_GREEN_SIZE_EXT #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #endif #ifndef GL_HISTOGRAM_BLUE_SIZE_EXT #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #endif #ifndef GL_HISTOGRAM_ALPHA_SIZE_EXT #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #endif #ifndef GL_HISTOGRAM_LUMINANCE_SIZE_EXT #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #endif #ifndef GL_HISTOGRAM_SINK_EXT #define GL_HISTOGRAM_SINK_EXT 0x802D #endif #ifndef GL_MINMAX_EXT #define GL_MINMAX_EXT 0x802E #endif #ifndef GL_MINMAX_FORMAT_EXT #define GL_MINMAX_FORMAT_EXT 0x802F #endif #ifndef GL_MINMAX_SINK_EXT #define GL_MINMAX_SINK_EXT 0x8030 #endif #ifndef GL_TABLE_TOO_LARGE_EXT #define GL_TABLE_TOO_LARGE_EXT 0x8031 #endif #ifndef GL_CONVOLUTION_1D_EXT #define GL_CONVOLUTION_1D_EXT 0x8010 #endif #ifndef GL_CONVOLUTION_2D_EXT #define GL_CONVOLUTION_2D_EXT 0x8011 #endif #ifndef GL_SEPARABLE_2D_EXT #define GL_SEPARABLE_2D_EXT 0x8012 #endif #ifndef GL_CONVOLUTION_BORDER_MODE_EXT #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #endif #ifndef GL_CONVOLUTION_FILTER_SCALE_EXT #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #endif #ifndef GL_CONVOLUTION_FILTER_BIAS_EXT #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #endif #ifndef GL_REDUCE_EXT #define GL_REDUCE_EXT 0x8016 #endif #ifndef GL_CONVOLUTION_FORMAT_EXT #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #endif #ifndef GL_CONVOLUTION_WIDTH_EXT #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #endif #ifndef GL_CONVOLUTION_HEIGHT_EXT #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #endif #ifndef GL_MAX_CONVOLUTION_WIDTH_EXT #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #endif #ifndef GL_MAX_CONVOLUTION_HEIGHT_EXT #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #endif #ifndef GL_POST_CONVOLUTION_RED_SCALE_EXT #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #endif #ifndef GL_POST_CONVOLUTION_GREEN_SCALE_EXT #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #endif #ifndef GL_POST_CONVOLUTION_BLUE_SCALE_EXT #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #endif #ifndef GL_POST_CONVOLUTION_ALPHA_SCALE_EXT #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #endif #ifndef GL_POST_CONVOLUTION_RED_BIAS_EXT #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #endif #ifndef GL_POST_CONVOLUTION_GREEN_BIAS_EXT #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #endif #ifndef GL_POST_CONVOLUTION_BLUE_BIAS_EXT #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #endif #ifndef GL_POST_CONVOLUTION_ALPHA_BIAS_EXT #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 #endif #ifndef GL_COLOR_MATRIX_SGI #define GL_COLOR_MATRIX_SGI 0x80B1 #endif #ifndef GL_COLOR_MATRIX_STACK_DEPTH_SGI #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #endif #ifndef GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #endif #ifndef GL_POST_COLOR_MATRIX_RED_SCALE_SGI #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #endif #ifndef GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #endif #ifndef GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #endif #ifndef GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #endif #ifndef GL_POST_COLOR_MATRIX_RED_BIAS_SGI #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #endif #ifndef GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #endif #ifndef GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #endif #ifndef GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #endif #ifndef GL_COLOR_TABLE_SGI #define GL_COLOR_TABLE_SGI 0x80D0 #endif #ifndef GL_POST_CONVOLUTION_COLOR_TABLE_SGI #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #endif #ifndef GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #endif #ifndef GL_PROXY_COLOR_TABLE_SGI #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #endif #ifndef GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #endif #ifndef GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #endif #ifndef GL_COLOR_TABLE_SCALE_SGI #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #endif #ifndef GL_COLOR_TABLE_BIAS_SGI #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #endif #ifndef GL_COLOR_TABLE_FORMAT_SGI #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #endif #ifndef GL_COLOR_TABLE_WIDTH_SGI #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #endif #ifndef GL_COLOR_TABLE_RED_SIZE_SGI #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #endif #ifndef GL_COLOR_TABLE_GREEN_SIZE_SGI #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #endif #ifndef GL_COLOR_TABLE_BLUE_SIZE_SGI #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #endif #ifndef GL_COLOR_TABLE_ALPHA_SIZE_SGI #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #endif #ifndef GL_COLOR_TABLE_LUMINANCE_SIZE_SGI #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #endif #ifndef GL_COLOR_TABLE_INTENSITY_SIZE_SGI #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF #endif #ifndef GL_PIXEL_TEXTURE_SGIS #define GL_PIXEL_TEXTURE_SGIS 0x8353 #endif #ifndef GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 #endif #ifndef GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 #endif #ifndef GL_PIXEL_GROUP_COLOR_SGIS #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 #endif #ifndef GL_PIXEL_TEX_GEN_SGIX #define GL_PIXEL_TEX_GEN_SGIX 0x8139 #endif #ifndef GL_PIXEL_TEX_GEN_MODE_SGIX #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B #endif #ifndef GL_PACK_SKIP_VOLUMES_SGIS #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 #endif #ifndef GL_PACK_IMAGE_DEPTH_SGIS #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 #endif #ifndef GL_UNPACK_SKIP_VOLUMES_SGIS #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 #endif #ifndef GL_UNPACK_IMAGE_DEPTH_SGIS #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 #endif #ifndef GL_TEXTURE_4D_SGIS #define GL_TEXTURE_4D_SGIS 0x8134 #endif #ifndef GL_PROXY_TEXTURE_4D_SGIS #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 #endif #ifndef GL_TEXTURE_4DSIZE_SGIS #define GL_TEXTURE_4DSIZE_SGIS 0x8136 #endif #ifndef GL_TEXTURE_WRAP_Q_SGIS #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 #endif #ifndef GL_MAX_4D_TEXTURE_SIZE_SGIS #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 #endif #ifndef GL_TEXTURE_4D_BINDING_SGIS #define GL_TEXTURE_4D_BINDING_SGIS 0x814F #endif #ifndef GL_TEXTURE_COLOR_TABLE_SGI #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #endif #ifndef GL_PROXY_TEXTURE_COLOR_TABLE_SGI #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #endif #ifndef GL_CMYK_EXT #define GL_CMYK_EXT 0x800C #endif #ifndef GL_CMYKA_EXT #define GL_CMYKA_EXT 0x800D #endif #ifndef GL_PACK_CMYK_HINT_EXT #define GL_PACK_CMYK_HINT_EXT 0x800E #endif #ifndef GL_UNPACK_CMYK_HINT_EXT #define GL_UNPACK_CMYK_HINT_EXT 0x800F #endif #ifndef GL_TEXTURE_PRIORITY_EXT #define GL_TEXTURE_PRIORITY_EXT 0x8066 #endif #ifndef GL_TEXTURE_RESIDENT_EXT #define GL_TEXTURE_RESIDENT_EXT 0x8067 #endif #ifndef GL_TEXTURE_1D_BINDING_EXT #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #endif #ifndef GL_TEXTURE_2D_BINDING_EXT #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #endif #ifndef GL_TEXTURE_3D_BINDING_EXT #define GL_TEXTURE_3D_BINDING_EXT 0x806A #endif #ifndef GL_DETAIL_TEXTURE_2D_SGIS #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 #endif #ifndef GL_DETAIL_TEXTURE_2D_BINDING_SGIS #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 #endif #ifndef GL_LINEAR_DETAIL_SGIS #define GL_LINEAR_DETAIL_SGIS 0x8097 #endif #ifndef GL_LINEAR_DETAIL_ALPHA_SGIS #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 #endif #ifndef GL_LINEAR_DETAIL_COLOR_SGIS #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 #endif #ifndef GL_DETAIL_TEXTURE_LEVEL_SGIS #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A #endif #ifndef GL_DETAIL_TEXTURE_MODE_SGIS #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B #endif #ifndef GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C #endif #ifndef GL_LINEAR_SHARPEN_SGIS #define GL_LINEAR_SHARPEN_SGIS 0x80AD #endif #ifndef GL_LINEAR_SHARPEN_ALPHA_SGIS #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE #endif #ifndef GL_LINEAR_SHARPEN_COLOR_SGIS #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF #endif #ifndef GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 #endif #ifndef GL_UNSIGNED_BYTE_3_3_2_EXT #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #endif #ifndef GL_UNSIGNED_SHORT_4_4_4_4_EXT #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #endif #ifndef GL_UNSIGNED_SHORT_5_5_5_1_EXT #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #endif #ifndef GL_UNSIGNED_INT_8_8_8_8_EXT #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #endif #ifndef GL_UNSIGNED_INT_10_10_10_2_EXT #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif #ifndef GL_TEXTURE_MIN_LOD_SGIS #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #endif #ifndef GL_TEXTURE_MAX_LOD_SGIS #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #endif #ifndef GL_TEXTURE_BASE_LEVEL_SGIS #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #endif #ifndef GL_TEXTURE_MAX_LEVEL_SGIS #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #endif #ifndef GL_MULTISAMPLE_SGIS #define GL_MULTISAMPLE_SGIS 0x809D #endif #ifndef GL_SAMPLE_ALPHA_TO_MASK_SGIS #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #endif #ifndef GL_SAMPLE_ALPHA_TO_ONE_SGIS #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #endif #ifndef GL_SAMPLE_MASK_SGIS #define GL_SAMPLE_MASK_SGIS 0x80A0 #endif #ifndef GL_1PASS_SGIS #define GL_1PASS_SGIS 0x80A1 #endif #ifndef GL_2PASS_0_SGIS #define GL_2PASS_0_SGIS 0x80A2 #endif #ifndef GL_2PASS_1_SGIS #define GL_2PASS_1_SGIS 0x80A3 #endif #ifndef GL_4PASS_0_SGIS #define GL_4PASS_0_SGIS 0x80A4 #endif #ifndef GL_4PASS_1_SGIS #define GL_4PASS_1_SGIS 0x80A5 #endif #ifndef GL_4PASS_2_SGIS #define GL_4PASS_2_SGIS 0x80A6 #endif #ifndef GL_4PASS_3_SGIS #define GL_4PASS_3_SGIS 0x80A7 #endif #ifndef GL_SAMPLE_BUFFERS_SGIS #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #endif #ifndef GL_SAMPLES_SGIS #define GL_SAMPLES_SGIS 0x80A9 #endif #ifndef GL_SAMPLE_MASK_VALUE_SGIS #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #endif #ifndef GL_SAMPLE_MASK_INVERT_SGIS #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #endif #ifndef GL_SAMPLE_PATTERN_SGIS #define GL_SAMPLE_PATTERN_SGIS 0x80AC #endif #ifndef GL_RESCALE_NORMAL_EXT #define GL_RESCALE_NORMAL_EXT 0x803A #endif #ifndef GL_VERTEX_ARRAY_EXT #define GL_VERTEX_ARRAY_EXT 0x8074 #endif #ifndef GL_NORMAL_ARRAY_EXT #define GL_NORMAL_ARRAY_EXT 0x8075 #endif #ifndef GL_COLOR_ARRAY_EXT #define GL_COLOR_ARRAY_EXT 0x8076 #endif #ifndef GL_INDEX_ARRAY_EXT #define GL_INDEX_ARRAY_EXT 0x8077 #endif #ifndef GL_TEXTURE_COORD_ARRAY_EXT #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #endif #ifndef GL_EDGE_FLAG_ARRAY_EXT #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #endif #ifndef GL_VERTEX_ARRAY_SIZE_EXT #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #endif #ifndef GL_VERTEX_ARRAY_TYPE_EXT #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #endif #ifndef GL_VERTEX_ARRAY_STRIDE_EXT #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #endif #ifndef GL_VERTEX_ARRAY_COUNT_EXT #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #endif #ifndef GL_NORMAL_ARRAY_TYPE_EXT #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #endif #ifndef GL_NORMAL_ARRAY_STRIDE_EXT #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #endif #ifndef GL_NORMAL_ARRAY_COUNT_EXT #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #endif #ifndef GL_COLOR_ARRAY_SIZE_EXT #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #endif #ifndef GL_COLOR_ARRAY_TYPE_EXT #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #endif #ifndef GL_COLOR_ARRAY_STRIDE_EXT #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #endif #ifndef GL_COLOR_ARRAY_COUNT_EXT #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #endif #ifndef GL_INDEX_ARRAY_TYPE_EXT #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #endif #ifndef GL_INDEX_ARRAY_STRIDE_EXT #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #endif #ifndef GL_INDEX_ARRAY_COUNT_EXT #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #endif #ifndef GL_TEXTURE_COORD_ARRAY_SIZE_EXT #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #endif #ifndef GL_TEXTURE_COORD_ARRAY_TYPE_EXT #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #endif #ifndef GL_TEXTURE_COORD_ARRAY_STRIDE_EXT #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #endif #ifndef GL_TEXTURE_COORD_ARRAY_COUNT_EXT #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #endif #ifndef GL_EDGE_FLAG_ARRAY_STRIDE_EXT #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #endif #ifndef GL_EDGE_FLAG_ARRAY_COUNT_EXT #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #endif #ifndef GL_VERTEX_ARRAY_POINTER_EXT #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #endif #ifndef GL_NORMAL_ARRAY_POINTER_EXT #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #endif #ifndef GL_COLOR_ARRAY_POINTER_EXT #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #endif #ifndef GL_INDEX_ARRAY_POINTER_EXT #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #endif #ifndef GL_TEXTURE_COORD_ARRAY_POINTER_EXT #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #endif #ifndef GL_EDGE_FLAG_ARRAY_POINTER_EXT #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #endif #ifndef GL_GENERATE_MIPMAP_SGIS #define GL_GENERATE_MIPMAP_SGIS 0x8191 #endif #ifndef GL_GENERATE_MIPMAP_HINT_SGIS #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif #ifndef GL_LINEAR_CLIPMAP_LINEAR_SGIX #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 #endif #ifndef GL_TEXTURE_CLIPMAP_CENTER_SGIX #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 #endif #ifndef GL_TEXTURE_CLIPMAP_FRAME_SGIX #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 #endif #ifndef GL_TEXTURE_CLIPMAP_OFFSET_SGIX #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 #endif #ifndef GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 #endif #ifndef GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 #endif #ifndef GL_TEXTURE_CLIPMAP_DEPTH_SGIX #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 #endif #ifndef GL_MAX_CLIPMAP_DEPTH_SGIX #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 #endif #ifndef GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 #endif #ifndef GL_NEAREST_CLIPMAP_NEAREST_SGIX #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D #endif #ifndef GL_NEAREST_CLIPMAP_LINEAR_SGIX #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E #endif #ifndef GL_LINEAR_CLIPMAP_NEAREST_SGIX #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F #endif #ifndef GL_TEXTURE_COMPARE_SGIX #define GL_TEXTURE_COMPARE_SGIX 0x819A #endif #ifndef GL_TEXTURE_COMPARE_OPERATOR_SGIX #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #endif #ifndef GL_TEXTURE_LEQUAL_R_SGIX #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #endif #ifndef GL_TEXTURE_GEQUAL_R_SGIX #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #endif #ifndef GL_CLAMP_TO_EDGE_SGIS #define GL_CLAMP_TO_EDGE_SGIS 0x812F #endif #ifndef GL_CLAMP_TO_BORDER_SGIS #define GL_CLAMP_TO_BORDER_SGIS 0x812D #endif #ifndef GL_FUNC_ADD_EXT #define GL_FUNC_ADD_EXT 0x8006 #endif #ifndef GL_MIN_EXT #define GL_MIN_EXT 0x8007 #endif #ifndef GL_MAX_EXT #define GL_MAX_EXT 0x8008 #endif #ifndef GL_BLEND_EQUATION_EXT #define GL_BLEND_EQUATION_EXT 0x8009 #endif #ifndef GL_FUNC_SUBTRACT_EXT #define GL_FUNC_SUBTRACT_EXT 0x800A #endif #ifndef GL_FUNC_REVERSE_SUBTRACT_EXT #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif #ifndef GL_INTERLACE_SGIX #define GL_INTERLACE_SGIX 0x8094 #endif #ifndef GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E #endif #ifndef GL_PIXEL_TILE_CACHE_INCREMENT_SGIX #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F #endif #ifndef GL_PIXEL_TILE_WIDTH_SGIX #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 #endif #ifndef GL_PIXEL_TILE_HEIGHT_SGIX #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 #endif #ifndef GL_PIXEL_TILE_GRID_WIDTH_SGIX #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 #endif #ifndef GL_PIXEL_TILE_GRID_HEIGHT_SGIX #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 #endif #ifndef GL_PIXEL_TILE_GRID_DEPTH_SGIX #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 #endif #ifndef GL_PIXEL_TILE_CACHE_SIZE_SGIX #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 #endif #ifndef GL_DUAL_ALPHA4_SGIS #define GL_DUAL_ALPHA4_SGIS 0x8110 #endif #ifndef GL_DUAL_ALPHA8_SGIS #define GL_DUAL_ALPHA8_SGIS 0x8111 #endif #ifndef GL_DUAL_ALPHA12_SGIS #define GL_DUAL_ALPHA12_SGIS 0x8112 #endif #ifndef GL_DUAL_ALPHA16_SGIS #define GL_DUAL_ALPHA16_SGIS 0x8113 #endif #ifndef GL_DUAL_LUMINANCE4_SGIS #define GL_DUAL_LUMINANCE4_SGIS 0x8114 #endif #ifndef GL_DUAL_LUMINANCE8_SGIS #define GL_DUAL_LUMINANCE8_SGIS 0x8115 #endif #ifndef GL_DUAL_LUMINANCE12_SGIS #define GL_DUAL_LUMINANCE12_SGIS 0x8116 #endif #ifndef GL_DUAL_LUMINANCE16_SGIS #define GL_DUAL_LUMINANCE16_SGIS 0x8117 #endif #ifndef GL_DUAL_INTENSITY4_SGIS #define GL_DUAL_INTENSITY4_SGIS 0x8118 #endif #ifndef GL_DUAL_INTENSITY8_SGIS #define GL_DUAL_INTENSITY8_SGIS 0x8119 #endif #ifndef GL_DUAL_INTENSITY12_SGIS #define GL_DUAL_INTENSITY12_SGIS 0x811A #endif #ifndef GL_DUAL_INTENSITY16_SGIS #define GL_DUAL_INTENSITY16_SGIS 0x811B #endif #ifndef GL_DUAL_LUMINANCE_ALPHA4_SGIS #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C #endif #ifndef GL_DUAL_LUMINANCE_ALPHA8_SGIS #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D #endif #ifndef GL_QUAD_ALPHA4_SGIS #define GL_QUAD_ALPHA4_SGIS 0x811E #endif #ifndef GL_QUAD_ALPHA8_SGIS #define GL_QUAD_ALPHA8_SGIS 0x811F #endif #ifndef GL_QUAD_LUMINANCE4_SGIS #define GL_QUAD_LUMINANCE4_SGIS 0x8120 #endif #ifndef GL_QUAD_LUMINANCE8_SGIS #define GL_QUAD_LUMINANCE8_SGIS 0x8121 #endif #ifndef GL_QUAD_INTENSITY4_SGIS #define GL_QUAD_INTENSITY4_SGIS 0x8122 #endif #ifndef GL_QUAD_INTENSITY8_SGIS #define GL_QUAD_INTENSITY8_SGIS 0x8123 #endif #ifndef GL_DUAL_TEXTURE_SELECT_SGIS #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 #endif #ifndef GL_QUAD_TEXTURE_SELECT_SGIS #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 #endif #ifndef GL_SPRITE_SGIX #define GL_SPRITE_SGIX 0x8148 #endif #ifndef GL_SPRITE_MODE_SGIX #define GL_SPRITE_MODE_SGIX 0x8149 #endif #ifndef GL_SPRITE_AXIS_SGIX #define GL_SPRITE_AXIS_SGIX 0x814A #endif #ifndef GL_SPRITE_TRANSLATION_SGIX #define GL_SPRITE_TRANSLATION_SGIX 0x814B #endif #ifndef GL_SPRITE_AXIAL_SGIX #define GL_SPRITE_AXIAL_SGIX 0x814C #endif #ifndef GL_SPRITE_OBJECT_ALIGNED_SGIX #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D #endif #ifndef GL_SPRITE_EYE_ALIGNED_SGIX #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E #endif #ifndef GL_TEXTURE_MULTI_BUFFER_HINT_SGIX #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #endif #ifndef GL_POINT_SIZE_MIN_EXT #define GL_POINT_SIZE_MIN_EXT 0x8126 #endif #ifndef GL_POINT_SIZE_MAX_EXT #define GL_POINT_SIZE_MAX_EXT 0x8127 #endif #ifndef GL_POINT_FADE_THRESHOLD_SIZE_EXT #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #endif #ifndef GL_DISTANCE_ATTENUATION_EXT #define GL_DISTANCE_ATTENUATION_EXT 0x8129 #endif #ifndef GL_POINT_SIZE_MIN_SGIS #define GL_POINT_SIZE_MIN_SGIS 0x8126 #endif #ifndef GL_POINT_SIZE_MAX_SGIS #define GL_POINT_SIZE_MAX_SGIS 0x8127 #endif #ifndef GL_POINT_FADE_THRESHOLD_SIZE_SGIS #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 #endif #ifndef GL_DISTANCE_ATTENUATION_SGIS #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 #endif #ifndef GL_INSTRUMENT_BUFFER_POINTER_SGIX #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 #endif #ifndef GL_INSTRUMENT_MEASUREMENTS_SGIX #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 #endif #ifndef GL_POST_TEXTURE_FILTER_BIAS_SGIX #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #endif #ifndef GL_POST_TEXTURE_FILTER_SCALE_SGIX #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #endif #ifndef GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #endif #ifndef GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #endif #ifndef GL_FRAMEZOOM_SGIX #define GL_FRAMEZOOM_SGIX 0x818B #endif #ifndef GL_FRAMEZOOM_FACTOR_SGIX #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C #endif #ifndef GL_MAX_FRAMEZOOM_FACTOR_SGIX #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D #endif #ifndef GL_TEXTURE_DEFORMATION_BIT_SGIX #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 #endif #ifndef GL_GEOMETRY_DEFORMATION_BIT_SGIX #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 #endif #ifndef GL_GEOMETRY_DEFORMATION_SGIX #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 #endif #ifndef GL_TEXTURE_DEFORMATION_SGIX #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 #endif #ifndef GL_DEFORMATIONS_MASK_SGIX #define GL_DEFORMATIONS_MASK_SGIX 0x8196 #endif #ifndef GL_MAX_DEFORMATION_ORDER_SGIX #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 #endif #ifndef GL_REFERENCE_PLANE_SGIX #define GL_REFERENCE_PLANE_SGIX 0x817D #endif #ifndef GL_REFERENCE_PLANE_EQUATION_SGIX #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E #endif #ifndef GL_DEPTH_COMPONENT16_SGIX #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #endif #ifndef GL_DEPTH_COMPONENT24_SGIX #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #endif #ifndef GL_DEPTH_COMPONENT32_SGIX #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif #ifndef GL_FOG_FUNC_SGIS #define GL_FOG_FUNC_SGIS 0x812A #endif #ifndef GL_FOG_FUNC_POINTS_SGIS #define GL_FOG_FUNC_POINTS_SGIS 0x812B #endif #ifndef GL_MAX_FOG_FUNC_POINTS_SGIS #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C #endif #ifndef GL_FOG_OFFSET_SGIX #define GL_FOG_OFFSET_SGIX 0x8198 #endif #ifndef GL_FOG_OFFSET_VALUE_SGIX #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #endif #ifndef GL_IMAGE_SCALE_X_HP #define GL_IMAGE_SCALE_X_HP 0x8155 #endif #ifndef GL_IMAGE_SCALE_Y_HP #define GL_IMAGE_SCALE_Y_HP 0x8156 #endif #ifndef GL_IMAGE_TRANSLATE_X_HP #define GL_IMAGE_TRANSLATE_X_HP 0x8157 #endif #ifndef GL_IMAGE_TRANSLATE_Y_HP #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 #endif #ifndef GL_IMAGE_ROTATE_ANGLE_HP #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 #endif #ifndef GL_IMAGE_ROTATE_ORIGIN_X_HP #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A #endif #ifndef GL_IMAGE_ROTATE_ORIGIN_Y_HP #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B #endif #ifndef GL_IMAGE_MAG_FILTER_HP #define GL_IMAGE_MAG_FILTER_HP 0x815C #endif #ifndef GL_IMAGE_MIN_FILTER_HP #define GL_IMAGE_MIN_FILTER_HP 0x815D #endif #ifndef GL_IMAGE_CUBIC_WEIGHT_HP #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E #endif #ifndef GL_CUBIC_HP #define GL_CUBIC_HP 0x815F #endif #ifndef GL_AVERAGE_HP #define GL_AVERAGE_HP 0x8160 #endif #ifndef GL_IMAGE_TRANSFORM_2D_HP #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 #endif #ifndef GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 #endif #ifndef GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 #endif #ifndef GL_IGNORE_BORDER_HP #define GL_IGNORE_BORDER_HP 0x8150 #endif #ifndef GL_CONSTANT_BORDER_HP #define GL_CONSTANT_BORDER_HP 0x8151 #endif #ifndef GL_REPLICATE_BORDER_HP #define GL_REPLICATE_BORDER_HP 0x8153 #endif #ifndef GL_CONVOLUTION_BORDER_COLOR_HP #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 #endif #ifndef GL_TEXTURE_ENV_BIAS_SGIX #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE #endif #ifndef GL_VERTEX_DATA_HINT_PGI #define GL_VERTEX_DATA_HINT_PGI 0x1A22A #endif #ifndef GL_VERTEX_CONSISTENT_HINT_PGI #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B #endif #ifndef GL_MATERIAL_SIDE_HINT_PGI #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C #endif #ifndef GL_MAX_VERTEX_HINT_PGI #define GL_MAX_VERTEX_HINT_PGI 0x1A22D #endif #ifndef GL_COLOR3_BIT_PGI #define GL_COLOR3_BIT_PGI 0x00010000 #endif #ifndef GL_COLOR4_BIT_PGI #define GL_COLOR4_BIT_PGI 0x00020000 #endif #ifndef GL_EDGEFLAG_BIT_PGI #define GL_EDGEFLAG_BIT_PGI 0x00040000 #endif #ifndef GL_INDEX_BIT_PGI #define GL_INDEX_BIT_PGI 0x00080000 #endif #ifndef GL_MAT_AMBIENT_BIT_PGI #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #endif #ifndef GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #endif #ifndef GL_MAT_DIFFUSE_BIT_PGI #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #endif #ifndef GL_MAT_EMISSION_BIT_PGI #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #endif #ifndef GL_MAT_COLOR_INDEXES_BIT_PGI #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #endif #ifndef GL_MAT_SHININESS_BIT_PGI #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #endif #ifndef GL_MAT_SPECULAR_BIT_PGI #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #endif #ifndef GL_NORMAL_BIT_PGI #define GL_NORMAL_BIT_PGI 0x08000000 #endif #ifndef GL_TEXCOORD1_BIT_PGI #define GL_TEXCOORD1_BIT_PGI 0x10000000 #endif #ifndef GL_TEXCOORD2_BIT_PGI #define GL_TEXCOORD2_BIT_PGI 0x20000000 #endif #ifndef GL_TEXCOORD3_BIT_PGI #define GL_TEXCOORD3_BIT_PGI 0x40000000 #endif #ifndef GL_TEXCOORD4_BIT_PGI #define GL_TEXCOORD4_BIT_PGI 0x80000000 #endif #ifndef GL_VERTEX23_BIT_PGI #define GL_VERTEX23_BIT_PGI 0x00000004 #endif #ifndef GL_VERTEX4_BIT_PGI #define GL_VERTEX4_BIT_PGI 0x00000008 #endif #ifndef GL_PREFER_DOUBLEBUFFER_HINT_PGI #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 #endif #ifndef GL_CONSERVE_MEMORY_HINT_PGI #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD #endif #ifndef GL_RECLAIM_MEMORY_HINT_PGI #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE #endif #ifndef GL_NATIVE_GRAPHICS_HANDLE_PGI #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 #endif #ifndef GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 #endif #ifndef GL_NATIVE_GRAPHICS_END_HINT_PGI #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 #endif #ifndef GL_ALWAYS_FAST_HINT_PGI #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C #endif #ifndef GL_ALWAYS_SOFT_HINT_PGI #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D #endif #ifndef GL_ALLOW_DRAW_OBJ_HINT_PGI #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E #endif #ifndef GL_ALLOW_DRAW_WIN_HINT_PGI #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F #endif #ifndef GL_ALLOW_DRAW_FRG_HINT_PGI #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 #endif #ifndef GL_ALLOW_DRAW_MEM_HINT_PGI #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 #endif #ifndef GL_STRICT_DEPTHFUNC_HINT_PGI #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 #endif #ifndef GL_STRICT_LIGHTING_HINT_PGI #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 #endif #ifndef GL_STRICT_SCISSOR_HINT_PGI #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 #endif #ifndef GL_FULL_STIPPLE_HINT_PGI #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 #endif #ifndef GL_CLIP_NEAR_HINT_PGI #define GL_CLIP_NEAR_HINT_PGI 0x1A220 #endif #ifndef GL_CLIP_FAR_HINT_PGI #define GL_CLIP_FAR_HINT_PGI 0x1A221 #endif #ifndef GL_WIDE_LINE_HINT_PGI #define GL_WIDE_LINE_HINT_PGI 0x1A222 #endif #ifndef GL_BACK_NORMALS_HINT_PGI #define GL_BACK_NORMALS_HINT_PGI 0x1A223 #endif #ifndef GL_COLOR_INDEX1_EXT #define GL_COLOR_INDEX1_EXT 0x80E2 #endif #ifndef GL_COLOR_INDEX2_EXT #define GL_COLOR_INDEX2_EXT 0x80E3 #endif #ifndef GL_COLOR_INDEX4_EXT #define GL_COLOR_INDEX4_EXT 0x80E4 #endif #ifndef GL_COLOR_INDEX8_EXT #define GL_COLOR_INDEX8_EXT 0x80E5 #endif #ifndef GL_COLOR_INDEX12_EXT #define GL_COLOR_INDEX12_EXT 0x80E6 #endif #ifndef GL_COLOR_INDEX16_EXT #define GL_COLOR_INDEX16_EXT 0x80E7 #endif #ifndef GL_TEXTURE_INDEX_SIZE_EXT #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #endif #ifndef GL_CLIP_VOLUME_CLIPPING_HINT_EXT #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #endif #ifndef GL_LIST_PRIORITY_SGIX #define GL_LIST_PRIORITY_SGIX 0x8182 #endif #ifndef GL_IR_INSTRUMENT1_SGIX #define GL_IR_INSTRUMENT1_SGIX 0x817F #endif #ifndef GL_CALLIGRAPHIC_FRAGMENT_SGIX #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 #endif #ifndef GL_TEXTURE_LOD_BIAS_S_SGIX #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E #endif #ifndef GL_TEXTURE_LOD_BIAS_T_SGIX #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F #endif #ifndef GL_TEXTURE_LOD_BIAS_R_SGIX #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 #endif #ifndef GL_SHADOW_AMBIENT_SGIX #define GL_SHADOW_AMBIENT_SGIX 0x80BF #endif #ifndef GL_INDEX_MATERIAL_EXT #define GL_INDEX_MATERIAL_EXT 0x81B8 #endif #ifndef GL_INDEX_MATERIAL_PARAMETER_EXT #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 #endif #ifndef GL_INDEX_MATERIAL_FACE_EXT #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA #endif #ifndef GL_INDEX_TEST_EXT #define GL_INDEX_TEST_EXT 0x81B5 #endif #ifndef GL_INDEX_TEST_FUNC_EXT #define GL_INDEX_TEST_FUNC_EXT 0x81B6 #endif #ifndef GL_INDEX_TEST_REF_EXT #define GL_INDEX_TEST_REF_EXT 0x81B7 #endif #ifndef GL_IUI_V2F_EXT #define GL_IUI_V2F_EXT 0x81AD #endif #ifndef GL_IUI_V3F_EXT #define GL_IUI_V3F_EXT 0x81AE #endif #ifndef GL_IUI_N3F_V2F_EXT #define GL_IUI_N3F_V2F_EXT 0x81AF #endif #ifndef GL_IUI_N3F_V3F_EXT #define GL_IUI_N3F_V3F_EXT 0x81B0 #endif #ifndef GL_T2F_IUI_V2F_EXT #define GL_T2F_IUI_V2F_EXT 0x81B1 #endif #ifndef GL_T2F_IUI_V3F_EXT #define GL_T2F_IUI_V3F_EXT 0x81B2 #endif #ifndef GL_T2F_IUI_N3F_V2F_EXT #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 #endif #ifndef GL_T2F_IUI_N3F_V3F_EXT #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 #endif #ifndef GL_ARRAY_ELEMENT_LOCK_FIRST_EXT #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #endif #ifndef GL_ARRAY_ELEMENT_LOCK_COUNT_EXT #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 #endif #ifndef GL_CULL_VERTEX_EXT #define GL_CULL_VERTEX_EXT 0x81AA #endif #ifndef GL_CULL_VERTEX_EYE_POSITION_EXT #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #endif #ifndef GL_CULL_VERTEX_OBJECT_POSITION_EXT #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC #endif #ifndef GL_YCRCB_422_SGIX #define GL_YCRCB_422_SGIX 0x81BB #endif #ifndef GL_YCRCB_444_SGIX #define GL_YCRCB_444_SGIX 0x81BC #endif #ifndef GL_FRAGMENT_LIGHTING_SGIX #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 #endif #ifndef GL_FRAGMENT_COLOR_MATERIAL_SGIX #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 #endif #ifndef GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 #endif #ifndef GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 #endif #ifndef GL_MAX_FRAGMENT_LIGHTS_SGIX #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 #endif #ifndef GL_MAX_ACTIVE_LIGHTS_SGIX #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 #endif #ifndef GL_CURRENT_RASTER_NORMAL_SGIX #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 #endif #ifndef GL_LIGHT_ENV_MODE_SGIX #define GL_LIGHT_ENV_MODE_SGIX 0x8407 #endif #ifndef GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 #endif #ifndef GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 #endif #ifndef GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A #endif #ifndef GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B #endif #ifndef GL_FRAGMENT_LIGHT0_SGIX #define GL_FRAGMENT_LIGHT0_SGIX 0x840C #endif #ifndef GL_FRAGMENT_LIGHT1_SGIX #define GL_FRAGMENT_LIGHT1_SGIX 0x840D #endif #ifndef GL_FRAGMENT_LIGHT2_SGIX #define GL_FRAGMENT_LIGHT2_SGIX 0x840E #endif #ifndef GL_FRAGMENT_LIGHT3_SGIX #define GL_FRAGMENT_LIGHT3_SGIX 0x840F #endif #ifndef GL_FRAGMENT_LIGHT4_SGIX #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 #endif #ifndef GL_FRAGMENT_LIGHT5_SGIX #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 #endif #ifndef GL_FRAGMENT_LIGHT6_SGIX #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 #endif #ifndef GL_FRAGMENT_LIGHT7_SGIX #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 #endif #ifndef GL_RASTER_POSITION_UNCLIPPED_IBM #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 #endif #ifndef GL_TEXTURE_LIGHTING_MODE_HP #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 #endif #ifndef GL_TEXTURE_POST_SPECULAR_HP #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 #endif #ifndef GL_TEXTURE_PRE_SPECULAR_HP #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 #endif #ifndef GL_MAX_ELEMENTS_VERTICES_EXT #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #endif #ifndef GL_MAX_ELEMENTS_INDICES_EXT #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 #endif #ifndef GL_PHONG_WIN #define GL_PHONG_WIN 0x80EA #endif #ifndef GL_PHONG_HINT_WIN #define GL_PHONG_HINT_WIN 0x80EB #endif #ifndef GL_FOG_SPECULAR_TEXTURE_WIN #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #endif #ifndef GL_FRAGMENT_MATERIAL_EXT #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #endif #ifndef GL_FRAGMENT_NORMAL_EXT #define GL_FRAGMENT_NORMAL_EXT 0x834A #endif #ifndef GL_FRAGMENT_COLOR_EXT #define GL_FRAGMENT_COLOR_EXT 0x834C #endif #ifndef GL_ATTENUATION_EXT #define GL_ATTENUATION_EXT 0x834D #endif #ifndef GL_SHADOW_ATTENUATION_EXT #define GL_SHADOW_ATTENUATION_EXT 0x834E #endif #ifndef GL_TEXTURE_APPLICATION_MODE_EXT #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #endif #ifndef GL_TEXTURE_LIGHT_EXT #define GL_TEXTURE_LIGHT_EXT 0x8350 #endif #ifndef GL_TEXTURE_MATERIAL_FACE_EXT #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #endif #ifndef GL_TEXTURE_MATERIAL_PARAMETER_EXT #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 #endif #ifndef GL_ALPHA_MIN_SGIX #define GL_ALPHA_MIN_SGIX 0x8320 #endif #ifndef GL_ALPHA_MAX_SGIX #define GL_ALPHA_MAX_SGIX 0x8321 #endif #ifndef GL_PIXEL_TEX_GEN_Q_CEILING_SGIX #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 #endif #ifndef GL_PIXEL_TEX_GEN_Q_ROUND_SGIX #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 #endif #ifndef GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 #endif #ifndef GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 #endif #ifndef GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 #endif #ifndef GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 #endif #ifndef GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A #endif #ifndef GL_BGR_EXT #define GL_BGR_EXT 0x80E0 #endif #ifndef GL_BGRA_EXT #define GL_BGRA_EXT 0x80E1 #endif #ifndef GL_ASYNC_MARKER_SGIX #define GL_ASYNC_MARKER_SGIX 0x8329 #endif #ifndef GL_ASYNC_TEX_IMAGE_SGIX #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #endif #ifndef GL_ASYNC_DRAW_PIXELS_SGIX #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #endif #ifndef GL_ASYNC_READ_PIXELS_SGIX #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #endif #ifndef GL_MAX_ASYNC_TEX_IMAGE_SGIX #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #endif #ifndef GL_MAX_ASYNC_DRAW_PIXELS_SGIX #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #endif #ifndef GL_MAX_ASYNC_READ_PIXELS_SGIX #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #endif #ifndef GL_ASYNC_HISTOGRAM_SGIX #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #endif #ifndef GL_MAX_ASYNC_HISTOGRAM_SGIX #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #endif #ifndef GL_PARALLEL_ARRAYS_INTEL #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #endif #ifndef GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #endif #ifndef GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #endif #ifndef GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #endif #ifndef GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 #endif #ifndef GL_OCCLUSION_TEST_HP #define GL_OCCLUSION_TEST_HP 0x8165 #endif #ifndef GL_OCCLUSION_TEST_RESULT_HP #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif #ifndef GL_PIXEL_TRANSFORM_2D_EXT #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #endif #ifndef GL_PIXEL_MAG_FILTER_EXT #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #endif #ifndef GL_PIXEL_MIN_FILTER_EXT #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #endif #ifndef GL_PIXEL_CUBIC_WEIGHT_EXT #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #endif #ifndef GL_CUBIC_EXT #define GL_CUBIC_EXT 0x8334 #endif #ifndef GL_AVERAGE_EXT #define GL_AVERAGE_EXT 0x8335 #endif #ifndef GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #endif #ifndef GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #endif #ifndef GL_PIXEL_TRANSFORM_2D_MATRIX_EXT #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 #endif #ifndef GL_SHARED_TEXTURE_PALETTE_EXT #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #endif #ifndef GL_LIGHT_MODEL_COLOR_CONTROL_EXT #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #endif #ifndef GL_SINGLE_COLOR_EXT #define GL_SINGLE_COLOR_EXT 0x81F9 #endif #ifndef GL_SEPARATE_SPECULAR_COLOR_EXT #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif #ifndef GL_COLOR_SUM_EXT #define GL_COLOR_SUM_EXT 0x8458 #endif #ifndef GL_CURRENT_SECONDARY_COLOR_EXT #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #endif #ifndef GL_SECONDARY_COLOR_ARRAY_SIZE_EXT #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #endif #ifndef GL_SECONDARY_COLOR_ARRAY_TYPE_EXT #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #endif #ifndef GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #endif #ifndef GL_SECONDARY_COLOR_ARRAY_POINTER_EXT #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #endif #ifndef GL_SECONDARY_COLOR_ARRAY_EXT #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E #endif #ifndef GL_PERTURB_EXT #define GL_PERTURB_EXT 0x85AE #endif #ifndef GL_TEXTURE_NORMAL_EXT #define GL_TEXTURE_NORMAL_EXT 0x85AF #endif #ifndef GL_FOG_COORDINATE_SOURCE_EXT #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #endif #ifndef GL_FOG_COORDINATE_EXT #define GL_FOG_COORDINATE_EXT 0x8451 #endif #ifndef GL_FRAGMENT_DEPTH_EXT #define GL_FRAGMENT_DEPTH_EXT 0x8452 #endif #ifndef GL_CURRENT_FOG_COORDINATE_EXT #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #endif #ifndef GL_FOG_COORDINATE_ARRAY_TYPE_EXT #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #endif #ifndef GL_FOG_COORDINATE_ARRAY_STRIDE_EXT #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #endif #ifndef GL_FOG_COORDINATE_ARRAY_POINTER_EXT #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #endif #ifndef GL_FOG_COORDINATE_ARRAY_EXT #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #endif #ifndef GL_SCREEN_COORDINATES_REND #define GL_SCREEN_COORDINATES_REND 0x8490 #endif #ifndef GL_INVERTED_SCREEN_W_REND #define GL_INVERTED_SCREEN_W_REND 0x8491 #endif #ifndef GL_TANGENT_ARRAY_EXT #define GL_TANGENT_ARRAY_EXT 0x8439 #endif #ifndef GL_BINORMAL_ARRAY_EXT #define GL_BINORMAL_ARRAY_EXT 0x843A #endif #ifndef GL_CURRENT_TANGENT_EXT #define GL_CURRENT_TANGENT_EXT 0x843B #endif #ifndef GL_CURRENT_BINORMAL_EXT #define GL_CURRENT_BINORMAL_EXT 0x843C #endif #ifndef GL_TANGENT_ARRAY_TYPE_EXT #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #endif #ifndef GL_TANGENT_ARRAY_STRIDE_EXT #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #endif #ifndef GL_BINORMAL_ARRAY_TYPE_EXT #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #endif #ifndef GL_BINORMAL_ARRAY_STRIDE_EXT #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #endif #ifndef GL_TANGENT_ARRAY_POINTER_EXT #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #endif #ifndef GL_BINORMAL_ARRAY_POINTER_EXT #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #endif #ifndef GL_MAP1_TANGENT_EXT #define GL_MAP1_TANGENT_EXT 0x8444 #endif #ifndef GL_MAP2_TANGENT_EXT #define GL_MAP2_TANGENT_EXT 0x8445 #endif #ifndef GL_MAP1_BINORMAL_EXT #define GL_MAP1_BINORMAL_EXT 0x8446 #endif #ifndef GL_MAP2_BINORMAL_EXT #define GL_MAP2_BINORMAL_EXT 0x8447 #endif #ifndef GL_COMBINE_EXT #define GL_COMBINE_EXT 0x8570 #endif #ifndef GL_COMBINE_RGB_EXT #define GL_COMBINE_RGB_EXT 0x8571 #endif #ifndef GL_COMBINE_ALPHA_EXT #define GL_COMBINE_ALPHA_EXT 0x8572 #endif #ifndef GL_RGB_SCALE_EXT #define GL_RGB_SCALE_EXT 0x8573 #endif #ifndef GL_ADD_SIGNED_EXT #define GL_ADD_SIGNED_EXT 0x8574 #endif #ifndef GL_INTERPOLATE_EXT #define GL_INTERPOLATE_EXT 0x8575 #endif #ifndef GL_CONSTANT_EXT #define GL_CONSTANT_EXT 0x8576 #endif #ifndef GL_PRIMARY_COLOR_EXT #define GL_PRIMARY_COLOR_EXT 0x8577 #endif #ifndef GL_PREVIOUS_EXT #define GL_PREVIOUS_EXT 0x8578 #endif #ifndef GL_SOURCE0_RGB_EXT #define GL_SOURCE0_RGB_EXT 0x8580 #endif #ifndef GL_SOURCE1_RGB_EXT #define GL_SOURCE1_RGB_EXT 0x8581 #endif #ifndef GL_SOURCE2_RGB_EXT #define GL_SOURCE2_RGB_EXT 0x8582 #endif #ifndef GL_SOURCE0_ALPHA_EXT #define GL_SOURCE0_ALPHA_EXT 0x8588 #endif #ifndef GL_SOURCE1_ALPHA_EXT #define GL_SOURCE1_ALPHA_EXT 0x8589 #endif #ifndef GL_SOURCE2_ALPHA_EXT #define GL_SOURCE2_ALPHA_EXT 0x858A #endif #ifndef GL_OPERAND0_RGB_EXT #define GL_OPERAND0_RGB_EXT 0x8590 #endif #ifndef GL_OPERAND1_RGB_EXT #define GL_OPERAND1_RGB_EXT 0x8591 #endif #ifndef GL_OPERAND2_RGB_EXT #define GL_OPERAND2_RGB_EXT 0x8592 #endif #ifndef GL_OPERAND0_ALPHA_EXT #define GL_OPERAND0_ALPHA_EXT 0x8598 #endif #ifndef GL_OPERAND1_ALPHA_EXT #define GL_OPERAND1_ALPHA_EXT 0x8599 #endif #ifndef GL_OPERAND2_ALPHA_EXT #define GL_OPERAND2_ALPHA_EXT 0x859A #endif #ifndef GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #endif #ifndef GL_TRANSFORM_HINT_APPLE #define GL_TRANSFORM_HINT_APPLE 0x85B1 #endif #ifndef GL_FOG_SCALE_SGIX #define GL_FOG_SCALE_SGIX 0x81FC #endif #ifndef GL_FOG_SCALE_VALUE_SGIX #define GL_FOG_SCALE_VALUE_SGIX 0x81FD #endif #ifndef GL_UNPACK_CONSTANT_DATA_SUNX #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #endif #ifndef GL_TEXTURE_CONSTANT_DATA_SUNX #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 #endif #ifndef GL_GLOBAL_ALPHA_SUN #define GL_GLOBAL_ALPHA_SUN 0x81D9 #endif #ifndef GL_GLOBAL_ALPHA_FACTOR_SUN #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA #endif #ifndef GL_RESTART_SUN #define GL_RESTART_SUN 0x0001 #endif #ifndef GL_REPLACE_MIDDLE_SUN #define GL_REPLACE_MIDDLE_SUN 0x0002 #endif #ifndef GL_REPLACE_OLDEST_SUN #define GL_REPLACE_OLDEST_SUN 0x0003 #endif #ifndef GL_TRIANGLE_LIST_SUN #define GL_TRIANGLE_LIST_SUN 0x81D7 #endif #ifndef GL_REPLACEMENT_CODE_SUN #define GL_REPLACEMENT_CODE_SUN 0x81D8 #endif #ifndef GL_REPLACEMENT_CODE_ARRAY_SUN #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #endif #ifndef GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #endif #ifndef GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #endif #ifndef GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #endif #ifndef GL_R1UI_V3F_SUN #define GL_R1UI_V3F_SUN 0x85C4 #endif #ifndef GL_R1UI_C4UB_V3F_SUN #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #endif #ifndef GL_R1UI_C3F_V3F_SUN #define GL_R1UI_C3F_V3F_SUN 0x85C6 #endif #ifndef GL_R1UI_N3F_V3F_SUN #define GL_R1UI_N3F_V3F_SUN 0x85C7 #endif #ifndef GL_R1UI_C4F_N3F_V3F_SUN #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #endif #ifndef GL_R1UI_T2F_V3F_SUN #define GL_R1UI_T2F_V3F_SUN 0x85C9 #endif #ifndef GL_R1UI_T2F_N3F_V3F_SUN #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #endif #ifndef GL_R1UI_T2F_C4F_N3F_V3F_SUN #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB #endif #ifndef GL_BLEND_DST_RGB_EXT #define GL_BLEND_DST_RGB_EXT 0x80C8 #endif #ifndef GL_BLEND_SRC_RGB_EXT #define GL_BLEND_SRC_RGB_EXT 0x80C9 #endif #ifndef GL_BLEND_DST_ALPHA_EXT #define GL_BLEND_DST_ALPHA_EXT 0x80CA #endif #ifndef GL_BLEND_SRC_ALPHA_EXT #define GL_BLEND_SRC_ALPHA_EXT 0x80CB #endif #ifndef GL_RED_MIN_CLAMP_INGR #define GL_RED_MIN_CLAMP_INGR 0x8560 #endif #ifndef GL_GREEN_MIN_CLAMP_INGR #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #endif #ifndef GL_BLUE_MIN_CLAMP_INGR #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #endif #ifndef GL_ALPHA_MIN_CLAMP_INGR #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #endif #ifndef GL_RED_MAX_CLAMP_INGR #define GL_RED_MAX_CLAMP_INGR 0x8564 #endif #ifndef GL_GREEN_MAX_CLAMP_INGR #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #endif #ifndef GL_BLUE_MAX_CLAMP_INGR #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #endif #ifndef GL_ALPHA_MAX_CLAMP_INGR #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #endif #ifndef GL_INTERLACE_READ_INGR #define GL_INTERLACE_READ_INGR 0x8568 #endif #ifndef GL_INCR_WRAP_EXT #define GL_INCR_WRAP_EXT 0x8507 #endif #ifndef GL_DECR_WRAP_EXT #define GL_DECR_WRAP_EXT 0x8508 #endif #ifndef GL_422_EXT #define GL_422_EXT 0x80CC #endif #ifndef GL_422_REV_EXT #define GL_422_REV_EXT 0x80CD #endif #ifndef GL_422_AVERAGE_EXT #define GL_422_AVERAGE_EXT 0x80CE #endif #ifndef GL_422_REV_AVERAGE_EXT #define GL_422_REV_AVERAGE_EXT 0x80CF #endif #ifndef GL_NORMAL_MAP_NV #define GL_NORMAL_MAP_NV 0x8511 #endif #ifndef GL_REFLECTION_MAP_NV #define GL_REFLECTION_MAP_NV 0x8512 #endif #ifndef GL_NORMAL_MAP_EXT #define GL_NORMAL_MAP_EXT 0x8511 #endif #ifndef GL_REFLECTION_MAP_EXT #define GL_REFLECTION_MAP_EXT 0x8512 #endif #ifndef GL_TEXTURE_CUBE_MAP_EXT #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #endif #ifndef GL_TEXTURE_BINDING_CUBE_MAP_EXT #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #endif #ifndef GL_PROXY_TEXTURE_CUBE_MAP_EXT #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #endif #ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #endif #ifndef GL_WRAP_BORDER_SUN #define GL_WRAP_BORDER_SUN 0x81D4 #endif #ifndef GL_MAX_TEXTURE_LOD_BIAS_EXT #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #endif #ifndef GL_TEXTURE_FILTER_CONTROL_EXT #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #endif #ifndef GL_TEXTURE_LOD_BIAS_EXT #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #endif #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #endif #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif #ifndef GL_MODELVIEW0_STACK_DEPTH_EXT #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH #endif #ifndef GL_MODELVIEW1_STACK_DEPTH_EXT #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #endif #ifndef GL_MODELVIEW0_MATRIX_EXT #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX #endif #ifndef GL_MODELVIEW1_MATRIX_EXT #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #endif #ifndef GL_VERTEX_WEIGHTING_EXT #define GL_VERTEX_WEIGHTING_EXT 0x8509 #endif #ifndef GL_MODELVIEW0_EXT #define GL_MODELVIEW0_EXT GL_MODELVIEW #endif #ifndef GL_MODELVIEW1_EXT #define GL_MODELVIEW1_EXT 0x850A #endif #ifndef GL_CURRENT_VERTEX_WEIGHT_EXT #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #endif #ifndef GL_VERTEX_WEIGHT_ARRAY_EXT #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #endif #ifndef GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #endif #ifndef GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #endif #ifndef GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #endif #ifndef GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 #endif #ifndef GL_MAX_SHININESS_NV #define GL_MAX_SHININESS_NV 0x8504 #endif #ifndef GL_MAX_SPOT_EXPONENT_NV #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif #ifndef GL_VERTEX_ARRAY_RANGE_NV #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #endif #ifndef GL_VERTEX_ARRAY_RANGE_LENGTH_NV #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #endif #ifndef GL_VERTEX_ARRAY_RANGE_VALID_NV #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #endif #ifndef GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #endif #ifndef GL_VERTEX_ARRAY_RANGE_POINTER_NV #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #endif #ifndef GL_REGISTER_COMBINERS_NV #define GL_REGISTER_COMBINERS_NV 0x8522 #endif #ifndef GL_VARIABLE_A_NV #define GL_VARIABLE_A_NV 0x8523 #endif #ifndef GL_VARIABLE_B_NV #define GL_VARIABLE_B_NV 0x8524 #endif #ifndef GL_VARIABLE_C_NV #define GL_VARIABLE_C_NV 0x8525 #endif #ifndef GL_VARIABLE_D_NV #define GL_VARIABLE_D_NV 0x8526 #endif #ifndef GL_VARIABLE_E_NV #define GL_VARIABLE_E_NV 0x8527 #endif #ifndef GL_VARIABLE_F_NV #define GL_VARIABLE_F_NV 0x8528 #endif #ifndef GL_VARIABLE_G_NV #define GL_VARIABLE_G_NV 0x8529 #endif #ifndef GL_CONSTANT_COLOR0_NV #define GL_CONSTANT_COLOR0_NV 0x852A #endif #ifndef GL_CONSTANT_COLOR1_NV #define GL_CONSTANT_COLOR1_NV 0x852B #endif #ifndef GL_PRIMARY_COLOR_NV #define GL_PRIMARY_COLOR_NV 0x852C #endif #ifndef GL_SECONDARY_COLOR_NV #define GL_SECONDARY_COLOR_NV 0x852D #endif #ifndef GL_SPARE0_NV #define GL_SPARE0_NV 0x852E #endif #ifndef GL_SPARE1_NV #define GL_SPARE1_NV 0x852F #endif #ifndef GL_DISCARD_NV #define GL_DISCARD_NV 0x8530 #endif #ifndef GL_E_TIMES_F_NV #define GL_E_TIMES_F_NV 0x8531 #endif #ifndef GL_SPARE0_PLUS_SECONDARY_COLOR_NV #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #endif #ifndef GL_UNSIGNED_IDENTITY_NV #define GL_UNSIGNED_IDENTITY_NV 0x8536 #endif #ifndef GL_UNSIGNED_INVERT_NV #define GL_UNSIGNED_INVERT_NV 0x8537 #endif #ifndef GL_EXPAND_NORMAL_NV #define GL_EXPAND_NORMAL_NV 0x8538 #endif #ifndef GL_EXPAND_NEGATE_NV #define GL_EXPAND_NEGATE_NV 0x8539 #endif #ifndef GL_HALF_BIAS_NORMAL_NV #define GL_HALF_BIAS_NORMAL_NV 0x853A #endif #ifndef GL_HALF_BIAS_NEGATE_NV #define GL_HALF_BIAS_NEGATE_NV 0x853B #endif #ifndef GL_SIGNED_IDENTITY_NV #define GL_SIGNED_IDENTITY_NV 0x853C #endif #ifndef GL_SIGNED_NEGATE_NV #define GL_SIGNED_NEGATE_NV 0x853D #endif #ifndef GL_SCALE_BY_TWO_NV #define GL_SCALE_BY_TWO_NV 0x853E #endif #ifndef GL_SCALE_BY_FOUR_NV #define GL_SCALE_BY_FOUR_NV 0x853F #endif #ifndef GL_SCALE_BY_ONE_HALF_NV #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #endif #ifndef GL_BIAS_BY_NEGATIVE_ONE_HALF_NV #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #endif #ifndef GL_COMBINER_INPUT_NV #define GL_COMBINER_INPUT_NV 0x8542 #endif #ifndef GL_COMBINER_MAPPING_NV #define GL_COMBINER_MAPPING_NV 0x8543 #endif #ifndef GL_COMBINER_COMPONENT_USAGE_NV #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #endif #ifndef GL_COMBINER_AB_DOT_PRODUCT_NV #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #endif #ifndef GL_COMBINER_CD_DOT_PRODUCT_NV #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #endif #ifndef GL_COMBINER_MUX_SUM_NV #define GL_COMBINER_MUX_SUM_NV 0x8547 #endif #ifndef GL_COMBINER_SCALE_NV #define GL_COMBINER_SCALE_NV 0x8548 #endif #ifndef GL_COMBINER_BIAS_NV #define GL_COMBINER_BIAS_NV 0x8549 #endif #ifndef GL_COMBINER_AB_OUTPUT_NV #define GL_COMBINER_AB_OUTPUT_NV 0x854A #endif #ifndef GL_COMBINER_CD_OUTPUT_NV #define GL_COMBINER_CD_OUTPUT_NV 0x854B #endif #ifndef GL_COMBINER_SUM_OUTPUT_NV #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #endif #ifndef GL_MAX_GENERAL_COMBINERS_NV #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #endif #ifndef GL_NUM_GENERAL_COMBINERS_NV #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #endif #ifndef GL_COLOR_SUM_CLAMP_NV #define GL_COLOR_SUM_CLAMP_NV 0x854F #endif #ifndef GL_COMBINER0_NV #define GL_COMBINER0_NV 0x8550 #endif #ifndef GL_COMBINER1_NV #define GL_COMBINER1_NV 0x8551 #endif #ifndef GL_COMBINER2_NV #define GL_COMBINER2_NV 0x8552 #endif #ifndef GL_COMBINER3_NV #define GL_COMBINER3_NV 0x8553 #endif #ifndef GL_COMBINER4_NV #define GL_COMBINER4_NV 0x8554 #endif #ifndef GL_COMBINER5_NV #define GL_COMBINER5_NV 0x8555 #endif #ifndef GL_COMBINER6_NV #define GL_COMBINER6_NV 0x8556 #endif #ifndef GL_COMBINER7_NV #define GL_COMBINER7_NV 0x8557 #endif #ifndef GL_FOG_DISTANCE_MODE_NV #define GL_FOG_DISTANCE_MODE_NV 0x855A #endif #ifndef GL_EYE_RADIAL_NV #define GL_EYE_RADIAL_NV 0x855B #endif #ifndef GL_EYE_PLANE_ABSOLUTE_NV #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #endif #ifndef GL_EMBOSS_LIGHT_NV #define GL_EMBOSS_LIGHT_NV 0x855D #endif #ifndef GL_EMBOSS_CONSTANT_NV #define GL_EMBOSS_CONSTANT_NV 0x855E #endif #ifndef GL_EMBOSS_MAP_NV #define GL_EMBOSS_MAP_NV 0x855F #endif #ifndef GL_COMBINE4_NV #define GL_COMBINE4_NV 0x8503 #endif #ifndef GL_SOURCE3_RGB_NV #define GL_SOURCE3_RGB_NV 0x8583 #endif #ifndef GL_SOURCE3_ALPHA_NV #define GL_SOURCE3_ALPHA_NV 0x858B #endif #ifndef GL_OPERAND3_RGB_NV #define GL_OPERAND3_RGB_NV 0x8593 #endif #ifndef GL_OPERAND3_ALPHA_NV #define GL_OPERAND3_ALPHA_NV 0x859B #endif #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #endif #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #endif #ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #endif #ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif #ifndef GL_CULL_VERTEX_IBM #define GL_CULL_VERTEX_IBM 103050 #endif #ifndef GL_VERTEX_ARRAY_LIST_IBM #define GL_VERTEX_ARRAY_LIST_IBM 103070 #endif #ifndef GL_NORMAL_ARRAY_LIST_IBM #define GL_NORMAL_ARRAY_LIST_IBM 103071 #endif #ifndef GL_COLOR_ARRAY_LIST_IBM #define GL_COLOR_ARRAY_LIST_IBM 103072 #endif #ifndef GL_INDEX_ARRAY_LIST_IBM #define GL_INDEX_ARRAY_LIST_IBM 103073 #endif #ifndef GL_TEXTURE_COORD_ARRAY_LIST_IBM #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #endif #ifndef GL_EDGE_FLAG_ARRAY_LIST_IBM #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #endif #ifndef GL_FOG_COORDINATE_ARRAY_LIST_IBM #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #endif #ifndef GL_SECONDARY_COLOR_ARRAY_LIST_IBM #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #endif #ifndef GL_VERTEX_ARRAY_LIST_STRIDE_IBM #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #endif #ifndef GL_NORMAL_ARRAY_LIST_STRIDE_IBM #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #endif #ifndef GL_COLOR_ARRAY_LIST_STRIDE_IBM #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #endif #ifndef GL_INDEX_ARRAY_LIST_STRIDE_IBM #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #endif #ifndef GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #endif #ifndef GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #endif #ifndef GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #endif #ifndef GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 #endif #ifndef GL_PACK_SUBSAMPLE_RATE_SGIX #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 #endif #ifndef GL_UNPACK_SUBSAMPLE_RATE_SGIX #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 #endif #ifndef GL_PIXEL_SUBSAMPLE_4444_SGIX #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 #endif #ifndef GL_PIXEL_SUBSAMPLE_2424_SGIX #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 #endif #ifndef GL_PIXEL_SUBSAMPLE_4242_SGIX #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 #endif #ifndef GL_PACK_SUBSAMPLE_RATE_SGIX #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 #endif #ifndef GL_UNPACK_SUBSAMPLE_RATE_SGIX #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 #endif #ifndef GL_PIXEL_SUBSAMPLE_4444_SGIX #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 #endif #ifndef GL_PIXEL_SUBSAMPLE_2424_SGIX #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 #endif #ifndef GL_PIXEL_SUBSAMPLE_4242_SGIX #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 #endif #ifndef GL_YCRCB_SGIX #define GL_YCRCB_SGIX 0x8318 #endif #ifndef GL_YCRCBA_SGIX #define GL_YCRCBA_SGIX 0x8319 #endif #ifndef GL_DEPTH_PASS_INSTRUMENT_SGIX #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 #endif #ifndef GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 #endif #ifndef GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 #endif #ifndef GL_COMPRESSED_RGB_FXT1_3DFX #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #endif #ifndef GL_COMPRESSED_RGBA_FXT1_3DFX #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #endif #ifndef GL_MULTISAMPLE_3DFX #define GL_MULTISAMPLE_3DFX 0x86B2 #endif #ifndef GL_SAMPLE_BUFFERS_3DFX #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #endif #ifndef GL_SAMPLES_3DFX #define GL_SAMPLES_3DFX 0x86B4 #endif #ifndef GL_MULTISAMPLE_BIT_3DFX #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #endif #ifndef GL_MULTISAMPLE_EXT #define GL_MULTISAMPLE_EXT 0x809D #endif #ifndef GL_SAMPLE_ALPHA_TO_MASK_EXT #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #endif #ifndef GL_SAMPLE_ALPHA_TO_ONE_EXT #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #endif #ifndef GL_SAMPLE_MASK_EXT #define GL_SAMPLE_MASK_EXT 0x80A0 #endif #ifndef GL_1PASS_EXT #define GL_1PASS_EXT 0x80A1 #endif #ifndef GL_2PASS_0_EXT #define GL_2PASS_0_EXT 0x80A2 #endif #ifndef GL_2PASS_1_EXT #define GL_2PASS_1_EXT 0x80A3 #endif #ifndef GL_4PASS_0_EXT #define GL_4PASS_0_EXT 0x80A4 #endif #ifndef GL_4PASS_1_EXT #define GL_4PASS_1_EXT 0x80A5 #endif #ifndef GL_4PASS_2_EXT #define GL_4PASS_2_EXT 0x80A6 #endif #ifndef GL_4PASS_3_EXT #define GL_4PASS_3_EXT 0x80A7 #endif #ifndef GL_SAMPLE_BUFFERS_EXT #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #endif #ifndef GL_SAMPLES_EXT #define GL_SAMPLES_EXT 0x80A9 #endif #ifndef GL_SAMPLE_MASK_VALUE_EXT #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #endif #ifndef GL_SAMPLE_MASK_INVERT_EXT #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #endif #ifndef GL_SAMPLE_PATTERN_EXT #define GL_SAMPLE_PATTERN_EXT 0x80AC #endif #ifndef GL_MULTISAMPLE_BIT_EXT #define GL_MULTISAMPLE_BIT_EXT 0x20000000 #endif #ifndef GL_VERTEX_PRECLIP_SGIX #define GL_VERTEX_PRECLIP_SGIX 0x83EE #endif #ifndef GL_VERTEX_PRECLIP_HINT_SGIX #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #endif #ifndef GL_CONVOLUTION_HINT_SGIX #define GL_CONVOLUTION_HINT_SGIX 0x8316 #endif #ifndef GL_PACK_RESAMPLE_SGIX #define GL_PACK_RESAMPLE_SGIX 0x842C #endif #ifndef GL_UNPACK_RESAMPLE_SGIX #define GL_UNPACK_RESAMPLE_SGIX 0x842D #endif #ifndef GL_RESAMPLE_REPLICATE_SGIX #define GL_RESAMPLE_REPLICATE_SGIX 0x842E #endif #ifndef GL_RESAMPLE_ZERO_FILL_SGIX #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F #endif #ifndef GL_RESAMPLE_DECIMATE_SGIX #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #endif #ifndef GL_EYE_DISTANCE_TO_POINT_SGIS #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #endif #ifndef GL_OBJECT_DISTANCE_TO_POINT_SGIS #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #endif #ifndef GL_EYE_DISTANCE_TO_LINE_SGIS #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #endif #ifndef GL_OBJECT_DISTANCE_TO_LINE_SGIS #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #endif #ifndef GL_EYE_POINT_SGIS #define GL_EYE_POINT_SGIS 0x81F4 #endif #ifndef GL_OBJECT_POINT_SGIS #define GL_OBJECT_POINT_SGIS 0x81F5 #endif #ifndef GL_EYE_LINE_SGIS #define GL_EYE_LINE_SGIS 0x81F6 #endif #ifndef GL_OBJECT_LINE_SGIS #define GL_OBJECT_LINE_SGIS 0x81F7 #endif #ifndef GL_TEXTURE_COLOR_WRITEMASK_SGIS #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF #endif #ifndef GL_DOT3_RGB_EXT #define GL_DOT3_RGB_EXT 0x8740 #endif #ifndef GL_DOT3_RGBA_EXT #define GL_DOT3_RGBA_EXT 0x8741 #endif #ifndef GL_MIRROR_CLAMP_ATI #define GL_MIRROR_CLAMP_ATI 0x8742 #endif #ifndef GL_MIRROR_CLAMP_TO_EDGE_ATI #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #endif #ifndef GL_ALL_COMPLETED_NV #define GL_ALL_COMPLETED_NV 0x84F2 #endif #ifndef GL_FENCE_STATUS_NV #define GL_FENCE_STATUS_NV 0x84F3 #endif #ifndef GL_FENCE_CONDITION_NV #define GL_FENCE_CONDITION_NV 0x84F4 #endif #ifndef GL_MIRRORED_REPEAT_IBM #define GL_MIRRORED_REPEAT_IBM 0x8370 #endif #ifndef GL_EVAL_2D_NV #define GL_EVAL_2D_NV 0x86C0 #endif #ifndef GL_EVAL_TRIANGULAR_2D_NV #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #endif #ifndef GL_MAP_TESSELLATION_NV #define GL_MAP_TESSELLATION_NV 0x86C2 #endif #ifndef GL_MAP_ATTRIB_U_ORDER_NV #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #endif #ifndef GL_MAP_ATTRIB_V_ORDER_NV #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #endif #ifndef GL_EVAL_FRACTIONAL_TESSELLATION_NV #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #endif #ifndef GL_EVAL_VERTEX_ATTRIB0_NV #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #endif #ifndef GL_EVAL_VERTEX_ATTRIB1_NV #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #endif #ifndef GL_EVAL_VERTEX_ATTRIB2_NV #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #endif #ifndef GL_EVAL_VERTEX_ATTRIB3_NV #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #endif #ifndef GL_EVAL_VERTEX_ATTRIB4_NV #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #endif #ifndef GL_EVAL_VERTEX_ATTRIB5_NV #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #endif #ifndef GL_EVAL_VERTEX_ATTRIB6_NV #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #endif #ifndef GL_EVAL_VERTEX_ATTRIB7_NV #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #endif #ifndef GL_EVAL_VERTEX_ATTRIB8_NV #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #endif #ifndef GL_EVAL_VERTEX_ATTRIB9_NV #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #endif #ifndef GL_EVAL_VERTEX_ATTRIB10_NV #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #endif #ifndef GL_EVAL_VERTEX_ATTRIB11_NV #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #endif #ifndef GL_EVAL_VERTEX_ATTRIB12_NV #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #endif #ifndef GL_EVAL_VERTEX_ATTRIB13_NV #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #endif #ifndef GL_EVAL_VERTEX_ATTRIB14_NV #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #endif #ifndef GL_EVAL_VERTEX_ATTRIB15_NV #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #endif #ifndef GL_MAX_MAP_TESSELLATION_NV #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #endif #ifndef GL_MAX_RATIONAL_EVAL_ORDER_NV #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 #endif #ifndef GL_DEPTH_STENCIL_NV #define GL_DEPTH_STENCIL_NV 0x84F9 #endif #ifndef GL_UNSIGNED_INT_24_8_NV #define GL_UNSIGNED_INT_24_8_NV 0x84FA #endif #ifndef GL_PER_STAGE_CONSTANTS_NV #define GL_PER_STAGE_CONSTANTS_NV 0x8535 #endif #ifndef GL_TEXTURE_RECTANGLE_NV #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #endif #ifndef GL_TEXTURE_BINDING_RECTANGLE_NV #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #endif #ifndef GL_PROXY_TEXTURE_RECTANGLE_NV #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #endif #ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_NV #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif #ifndef GL_OFFSET_TEXTURE_RECTANGLE_NV #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #endif #ifndef GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #endif #ifndef GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #endif #ifndef GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #endif #ifndef GL_UNSIGNED_INT_S8_S8_8_8_NV #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #endif #ifndef GL_UNSIGNED_INT_8_8_S8_S8_REV_NV #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #endif #ifndef GL_DSDT_MAG_INTENSITY_NV #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #endif #ifndef GL_SHADER_CONSISTENT_NV #define GL_SHADER_CONSISTENT_NV 0x86DD #endif #ifndef GL_TEXTURE_SHADER_NV #define GL_TEXTURE_SHADER_NV 0x86DE #endif #ifndef GL_SHADER_OPERATION_NV #define GL_SHADER_OPERATION_NV 0x86DF #endif #ifndef GL_CULL_MODES_NV #define GL_CULL_MODES_NV 0x86E0 #endif #ifndef GL_OFFSET_TEXTURE_MATRIX_NV #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #endif #ifndef GL_OFFSET_TEXTURE_SCALE_NV #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #endif #ifndef GL_OFFSET_TEXTURE_BIAS_NV #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #endif #ifndef GL_OFFSET_TEXTURE_2D_MATRIX_NV #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV #endif #ifndef GL_OFFSET_TEXTURE_2D_SCALE_NV #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV #endif #ifndef GL_OFFSET_TEXTURE_2D_BIAS_NV #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV #endif #ifndef GL_PREVIOUS_TEXTURE_INPUT_NV #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #endif #ifndef GL_CONST_EYE_NV #define GL_CONST_EYE_NV 0x86E5 #endif #ifndef GL_PASS_THROUGH_NV #define GL_PASS_THROUGH_NV 0x86E6 #endif #ifndef GL_CULL_FRAGMENT_NV #define GL_CULL_FRAGMENT_NV 0x86E7 #endif #ifndef GL_OFFSET_TEXTURE_2D_NV #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #endif #ifndef GL_DEPENDENT_AR_TEXTURE_2D_NV #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #endif #ifndef GL_DEPENDENT_GB_TEXTURE_2D_NV #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #endif #ifndef GL_DOT_PRODUCT_NV #define GL_DOT_PRODUCT_NV 0x86EC #endif #ifndef GL_DOT_PRODUCT_DEPTH_REPLACE_NV #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #endif #ifndef GL_DOT_PRODUCT_TEXTURE_2D_NV #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #endif #ifndef GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #endif #ifndef GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #endif #ifndef GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #endif #ifndef GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #endif #ifndef GL_HILO_NV #define GL_HILO_NV 0x86F4 #endif #ifndef GL_DSDT_NV #define GL_DSDT_NV 0x86F5 #endif #ifndef GL_DSDT_MAG_NV #define GL_DSDT_MAG_NV 0x86F6 #endif #ifndef GL_DSDT_MAG_VIB_NV #define GL_DSDT_MAG_VIB_NV 0x86F7 #endif #ifndef GL_HILO16_NV #define GL_HILO16_NV 0x86F8 #endif #ifndef GL_SIGNED_HILO_NV #define GL_SIGNED_HILO_NV 0x86F9 #endif #ifndef GL_SIGNED_HILO16_NV #define GL_SIGNED_HILO16_NV 0x86FA #endif #ifndef GL_SIGNED_RGBA_NV #define GL_SIGNED_RGBA_NV 0x86FB #endif #ifndef GL_SIGNED_RGBA8_NV #define GL_SIGNED_RGBA8_NV 0x86FC #endif #ifndef GL_SIGNED_RGB_NV #define GL_SIGNED_RGB_NV 0x86FE #endif #ifndef GL_SIGNED_RGB8_NV #define GL_SIGNED_RGB8_NV 0x86FF #endif #ifndef GL_SIGNED_LUMINANCE_NV #define GL_SIGNED_LUMINANCE_NV 0x8701 #endif #ifndef GL_SIGNED_LUMINANCE8_NV #define GL_SIGNED_LUMINANCE8_NV 0x8702 #endif #ifndef GL_SIGNED_LUMINANCE_ALPHA_NV #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #endif #ifndef GL_SIGNED_LUMINANCE8_ALPHA8_NV #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #endif #ifndef GL_SIGNED_ALPHA_NV #define GL_SIGNED_ALPHA_NV 0x8705 #endif #ifndef GL_SIGNED_ALPHA8_NV #define GL_SIGNED_ALPHA8_NV 0x8706 #endif #ifndef GL_SIGNED_INTENSITY_NV #define GL_SIGNED_INTENSITY_NV 0x8707 #endif #ifndef GL_SIGNED_INTENSITY8_NV #define GL_SIGNED_INTENSITY8_NV 0x8708 #endif #ifndef GL_DSDT8_NV #define GL_DSDT8_NV 0x8709 #endif #ifndef GL_DSDT8_MAG8_NV #define GL_DSDT8_MAG8_NV 0x870A #endif #ifndef GL_DSDT8_MAG8_INTENSITY8_NV #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #endif #ifndef GL_SIGNED_RGB_UNSIGNED_ALPHA_NV #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #endif #ifndef GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #endif #ifndef GL_HI_SCALE_NV #define GL_HI_SCALE_NV 0x870E #endif #ifndef GL_LO_SCALE_NV #define GL_LO_SCALE_NV 0x870F #endif #ifndef GL_DS_SCALE_NV #define GL_DS_SCALE_NV 0x8710 #endif #ifndef GL_DT_SCALE_NV #define GL_DT_SCALE_NV 0x8711 #endif #ifndef GL_MAGNITUDE_SCALE_NV #define GL_MAGNITUDE_SCALE_NV 0x8712 #endif #ifndef GL_VIBRANCE_SCALE_NV #define GL_VIBRANCE_SCALE_NV 0x8713 #endif #ifndef GL_HI_BIAS_NV #define GL_HI_BIAS_NV 0x8714 #endif #ifndef GL_LO_BIAS_NV #define GL_LO_BIAS_NV 0x8715 #endif #ifndef GL_DS_BIAS_NV #define GL_DS_BIAS_NV 0x8716 #endif #ifndef GL_DT_BIAS_NV #define GL_DT_BIAS_NV 0x8717 #endif #ifndef GL_MAGNITUDE_BIAS_NV #define GL_MAGNITUDE_BIAS_NV 0x8718 #endif #ifndef GL_VIBRANCE_BIAS_NV #define GL_VIBRANCE_BIAS_NV 0x8719 #endif #ifndef GL_TEXTURE_BORDER_VALUES_NV #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #endif #ifndef GL_TEXTURE_HI_SIZE_NV #define GL_TEXTURE_HI_SIZE_NV 0x871B #endif #ifndef GL_TEXTURE_LO_SIZE_NV #define GL_TEXTURE_LO_SIZE_NV 0x871C #endif #ifndef GL_TEXTURE_DS_SIZE_NV #define GL_TEXTURE_DS_SIZE_NV 0x871D #endif #ifndef GL_TEXTURE_DT_SIZE_NV #define GL_TEXTURE_DT_SIZE_NV 0x871E #endif #ifndef GL_TEXTURE_MAG_SIZE_NV #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif #ifndef GL_DOT_PRODUCT_TEXTURE_3D_NV #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #endif #ifndef GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #endif #ifndef GL_VERTEX_PROGRAM_NV #define GL_VERTEX_PROGRAM_NV 0x8620 #endif #ifndef GL_VERTEX_STATE_PROGRAM_NV #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #endif #ifndef GL_ATTRIB_ARRAY_SIZE_NV #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #endif #ifndef GL_ATTRIB_ARRAY_STRIDE_NV #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #endif #ifndef GL_ATTRIB_ARRAY_TYPE_NV #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #endif #ifndef GL_CURRENT_ATTRIB_NV #define GL_CURRENT_ATTRIB_NV 0x8626 #endif #ifndef GL_PROGRAM_LENGTH_NV #define GL_PROGRAM_LENGTH_NV 0x8627 #endif #ifndef GL_PROGRAM_STRING_NV #define GL_PROGRAM_STRING_NV 0x8628 #endif #ifndef GL_MODELVIEW_PROJECTION_NV #define GL_MODELVIEW_PROJECTION_NV 0x8629 #endif #ifndef GL_IDENTITY_NV #define GL_IDENTITY_NV 0x862A #endif #ifndef GL_INVERSE_NV #define GL_INVERSE_NV 0x862B #endif #ifndef GL_TRANSPOSE_NV #define GL_TRANSPOSE_NV 0x862C #endif #ifndef GL_INVERSE_TRANSPOSE_NV #define GL_INVERSE_TRANSPOSE_NV 0x862D #endif #ifndef GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #endif #ifndef GL_MAX_TRACK_MATRICES_NV #define GL_MAX_TRACK_MATRICES_NV 0x862F #endif #ifndef GL_MATRIX0_NV #define GL_MATRIX0_NV 0x8630 #endif #ifndef GL_MATRIX1_NV #define GL_MATRIX1_NV 0x8631 #endif #ifndef GL_MATRIX2_NV #define GL_MATRIX2_NV 0x8632 #endif #ifndef GL_MATRIX3_NV #define GL_MATRIX3_NV 0x8633 #endif #ifndef GL_MATRIX4_NV #define GL_MATRIX4_NV 0x8634 #endif #ifndef GL_MATRIX5_NV #define GL_MATRIX5_NV 0x8635 #endif #ifndef GL_MATRIX6_NV #define GL_MATRIX6_NV 0x8636 #endif #ifndef GL_MATRIX7_NV #define GL_MATRIX7_NV 0x8637 #endif #ifndef GL_CURRENT_MATRIX_STACK_DEPTH_NV #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #endif #ifndef GL_CURRENT_MATRIX_NV #define GL_CURRENT_MATRIX_NV 0x8641 #endif #ifndef GL_VERTEX_PROGRAM_POINT_SIZE_NV #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #endif #ifndef GL_VERTEX_PROGRAM_TWO_SIDE_NV #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #endif #ifndef GL_PROGRAM_PARAMETER_NV #define GL_PROGRAM_PARAMETER_NV 0x8644 #endif #ifndef GL_ATTRIB_ARRAY_POINTER_NV #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #endif #ifndef GL_PROGRAM_TARGET_NV #define GL_PROGRAM_TARGET_NV 0x8646 #endif #ifndef GL_PROGRAM_RESIDENT_NV #define GL_PROGRAM_RESIDENT_NV 0x8647 #endif #ifndef GL_TRACK_MATRIX_NV #define GL_TRACK_MATRIX_NV 0x8648 #endif #ifndef GL_TRACK_MATRIX_TRANSFORM_NV #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #endif #ifndef GL_VERTEX_PROGRAM_BINDING_NV #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #endif #ifndef GL_PROGRAM_ERROR_POSITION_NV #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #endif #ifndef GL_VERTEX_ATTRIB_ARRAY0_NV #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY1_NV #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY2_NV #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY3_NV #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY4_NV #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY5_NV #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY6_NV #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY7_NV #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY8_NV #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY9_NV #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY10_NV #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #endif #ifndef GL_VERTEX_ATTRIB_ARRAY11_NV #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #endif #ifndef GL_VERTEX_ATTRIB_ARRAY12_NV #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #endif #ifndef GL_VERTEX_ATTRIB_ARRAY13_NV #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #endif #ifndef GL_VERTEX_ATTRIB_ARRAY14_NV #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #endif #ifndef GL_VERTEX_ATTRIB_ARRAY15_NV #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #endif #ifndef GL_MAP1_VERTEX_ATTRIB0_4_NV #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #endif #ifndef GL_MAP1_VERTEX_ATTRIB1_4_NV #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #endif #ifndef GL_MAP1_VERTEX_ATTRIB2_4_NV #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #endif #ifndef GL_MAP1_VERTEX_ATTRIB3_4_NV #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #endif #ifndef GL_MAP1_VERTEX_ATTRIB4_4_NV #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #endif #ifndef GL_MAP1_VERTEX_ATTRIB5_4_NV #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #endif #ifndef GL_MAP1_VERTEX_ATTRIB6_4_NV #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #endif #ifndef GL_MAP1_VERTEX_ATTRIB7_4_NV #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #endif #ifndef GL_MAP1_VERTEX_ATTRIB8_4_NV #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #endif #ifndef GL_MAP1_VERTEX_ATTRIB9_4_NV #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #endif #ifndef GL_MAP1_VERTEX_ATTRIB10_4_NV #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #endif #ifndef GL_MAP1_VERTEX_ATTRIB11_4_NV #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #endif #ifndef GL_MAP1_VERTEX_ATTRIB12_4_NV #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #endif #ifndef GL_MAP1_VERTEX_ATTRIB13_4_NV #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #endif #ifndef GL_MAP1_VERTEX_ATTRIB14_4_NV #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #endif #ifndef GL_MAP1_VERTEX_ATTRIB15_4_NV #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #endif #ifndef GL_MAP2_VERTEX_ATTRIB0_4_NV #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #endif #ifndef GL_MAP2_VERTEX_ATTRIB1_4_NV #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #endif #ifndef GL_MAP2_VERTEX_ATTRIB2_4_NV #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #endif #ifndef GL_MAP2_VERTEX_ATTRIB3_4_NV #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #endif #ifndef GL_MAP2_VERTEX_ATTRIB4_4_NV #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #endif #ifndef GL_MAP2_VERTEX_ATTRIB5_4_NV #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #endif #ifndef GL_MAP2_VERTEX_ATTRIB6_4_NV #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #endif #ifndef GL_MAP2_VERTEX_ATTRIB7_4_NV #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #endif #ifndef GL_MAP2_VERTEX_ATTRIB8_4_NV #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #endif #ifndef GL_MAP2_VERTEX_ATTRIB9_4_NV #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #endif #ifndef GL_MAP2_VERTEX_ATTRIB10_4_NV #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #endif #ifndef GL_MAP2_VERTEX_ATTRIB11_4_NV #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #endif #ifndef GL_MAP2_VERTEX_ATTRIB12_4_NV #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #endif #ifndef GL_MAP2_VERTEX_ATTRIB13_4_NV #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #endif #ifndef GL_MAP2_VERTEX_ATTRIB14_4_NV #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #endif #ifndef GL_MAP2_VERTEX_ATTRIB15_4_NV #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F #endif #ifndef GL_TEXTURE_MAX_CLAMP_S_SGIX #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #endif #ifndef GL_TEXTURE_MAX_CLAMP_T_SGIX #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #endif #ifndef GL_TEXTURE_MAX_CLAMP_R_SGIX #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #endif #ifndef GL_SCALEBIAS_HINT_SGIX #define GL_SCALEBIAS_HINT_SGIX 0x8322 #endif #ifndef GL_INTERLACE_OML #define GL_INTERLACE_OML 0x8980 #endif #ifndef GL_INTERLACE_READ_OML #define GL_INTERLACE_READ_OML 0x8981 #endif #ifndef GL_FORMAT_SUBSAMPLE_24_24_OML #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #endif #ifndef GL_FORMAT_SUBSAMPLE_244_244_OML #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #endif #ifndef GL_PACK_RESAMPLE_OML #define GL_PACK_RESAMPLE_OML 0x8984 #endif #ifndef GL_UNPACK_RESAMPLE_OML #define GL_UNPACK_RESAMPLE_OML 0x8985 #endif #ifndef GL_RESAMPLE_REPLICATE_OML #define GL_RESAMPLE_REPLICATE_OML 0x8986 #endif #ifndef GL_RESAMPLE_ZERO_FILL_OML #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 #endif #ifndef GL_RESAMPLE_AVERAGE_OML #define GL_RESAMPLE_AVERAGE_OML 0x8988 #endif #ifndef GL_RESAMPLE_DECIMATE_OML #define GL_RESAMPLE_DECIMATE_OML 0x8989 #endif #ifndef GL_DEPTH_STENCIL_TO_RGBA_NV #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #endif #ifndef GL_DEPTH_STENCIL_TO_BGRA_NV #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #endif #ifndef GL_BUMP_ROT_MATRIX_ATI #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #endif #ifndef GL_BUMP_ROT_MATRIX_SIZE_ATI #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #endif #ifndef GL_BUMP_NUM_TEX_UNITS_ATI #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #endif #ifndef GL_BUMP_TEX_UNITS_ATI #define GL_BUMP_TEX_UNITS_ATI 0x8778 #endif #ifndef GL_DUDV_ATI #define GL_DUDV_ATI 0x8779 #endif #ifndef GL_DU8DV8_ATI #define GL_DU8DV8_ATI 0x877A #endif #ifndef GL_BUMP_ENVMAP_ATI #define GL_BUMP_ENVMAP_ATI 0x877B #endif #ifndef GL_BUMP_TARGET_ATI #define GL_BUMP_TARGET_ATI 0x877C #endif #ifndef GL_FRAGMENT_SHADER_ATI #define GL_FRAGMENT_SHADER_ATI 0x8920 #endif #ifndef GL_REG_0_ATI #define GL_REG_0_ATI 0x8921 #endif #ifndef GL_REG_1_ATI #define GL_REG_1_ATI 0x8922 #endif #ifndef GL_REG_2_ATI #define GL_REG_2_ATI 0x8923 #endif #ifndef GL_REG_3_ATI #define GL_REG_3_ATI 0x8924 #endif #ifndef GL_REG_4_ATI #define GL_REG_4_ATI 0x8925 #endif #ifndef GL_REG_5_ATI #define GL_REG_5_ATI 0x8926 #endif #ifndef GL_REG_6_ATI #define GL_REG_6_ATI 0x8927 #endif #ifndef GL_REG_7_ATI #define GL_REG_7_ATI 0x8928 #endif #ifndef GL_REG_8_ATI #define GL_REG_8_ATI 0x8929 #endif #ifndef GL_REG_9_ATI #define GL_REG_9_ATI 0x892A #endif #ifndef GL_REG_10_ATI #define GL_REG_10_ATI 0x892B #endif #ifndef GL_REG_11_ATI #define GL_REG_11_ATI 0x892C #endif #ifndef GL_REG_12_ATI #define GL_REG_12_ATI 0x892D #endif #ifndef GL_REG_13_ATI #define GL_REG_13_ATI 0x892E #endif #ifndef GL_REG_14_ATI #define GL_REG_14_ATI 0x892F #endif #ifndef GL_REG_15_ATI #define GL_REG_15_ATI 0x8930 #endif #ifndef GL_REG_16_ATI #define GL_REG_16_ATI 0x8931 #endif #ifndef GL_REG_17_ATI #define GL_REG_17_ATI 0x8932 #endif #ifndef GL_REG_18_ATI #define GL_REG_18_ATI 0x8933 #endif #ifndef GL_REG_19_ATI #define GL_REG_19_ATI 0x8934 #endif #ifndef GL_REG_20_ATI #define GL_REG_20_ATI 0x8935 #endif #ifndef GL_REG_21_ATI #define GL_REG_21_ATI 0x8936 #endif #ifndef GL_REG_22_ATI #define GL_REG_22_ATI 0x8937 #endif #ifndef GL_REG_23_ATI #define GL_REG_23_ATI 0x8938 #endif #ifndef GL_REG_24_ATI #define GL_REG_24_ATI 0x8939 #endif #ifndef GL_REG_25_ATI #define GL_REG_25_ATI 0x893A #endif #ifndef GL_REG_26_ATI #define GL_REG_26_ATI 0x893B #endif #ifndef GL_REG_27_ATI #define GL_REG_27_ATI 0x893C #endif #ifndef GL_REG_28_ATI #define GL_REG_28_ATI 0x893D #endif #ifndef GL_REG_29_ATI #define GL_REG_29_ATI 0x893E #endif #ifndef GL_REG_30_ATI #define GL_REG_30_ATI 0x893F #endif #ifndef GL_REG_31_ATI #define GL_REG_31_ATI 0x8940 #endif #ifndef GL_CON_0_ATI #define GL_CON_0_ATI 0x8941 #endif #ifndef GL_CON_1_ATI #define GL_CON_1_ATI 0x8942 #endif #ifndef GL_CON_2_ATI #define GL_CON_2_ATI 0x8943 #endif #ifndef GL_CON_3_ATI #define GL_CON_3_ATI 0x8944 #endif #ifndef GL_CON_4_ATI #define GL_CON_4_ATI 0x8945 #endif #ifndef GL_CON_5_ATI #define GL_CON_5_ATI 0x8946 #endif #ifndef GL_CON_6_ATI #define GL_CON_6_ATI 0x8947 #endif #ifndef GL_CON_7_ATI #define GL_CON_7_ATI 0x8948 #endif #ifndef GL_CON_8_ATI #define GL_CON_8_ATI 0x8949 #endif #ifndef GL_CON_9_ATI #define GL_CON_9_ATI 0x894A #endif #ifndef GL_CON_10_ATI #define GL_CON_10_ATI 0x894B #endif #ifndef GL_CON_11_ATI #define GL_CON_11_ATI 0x894C #endif #ifndef GL_CON_12_ATI #define GL_CON_12_ATI 0x894D #endif #ifndef GL_CON_13_ATI #define GL_CON_13_ATI 0x894E #endif #ifndef GL_CON_14_ATI #define GL_CON_14_ATI 0x894F #endif #ifndef GL_CON_15_ATI #define GL_CON_15_ATI 0x8950 #endif #ifndef GL_CON_16_ATI #define GL_CON_16_ATI 0x8951 #endif #ifndef GL_CON_17_ATI #define GL_CON_17_ATI 0x8952 #endif #ifndef GL_CON_18_ATI #define GL_CON_18_ATI 0x8953 #endif #ifndef GL_CON_19_ATI #define GL_CON_19_ATI 0x8954 #endif #ifndef GL_CON_20_ATI #define GL_CON_20_ATI 0x8955 #endif #ifndef GL_CON_21_ATI #define GL_CON_21_ATI 0x8956 #endif #ifndef GL_CON_22_ATI #define GL_CON_22_ATI 0x8957 #endif #ifndef GL_CON_23_ATI #define GL_CON_23_ATI 0x8958 #endif #ifndef GL_CON_24_ATI #define GL_CON_24_ATI 0x8959 #endif #ifndef GL_CON_25_ATI #define GL_CON_25_ATI 0x895A #endif #ifndef GL_CON_26_ATI #define GL_CON_26_ATI 0x895B #endif #ifndef GL_CON_27_ATI #define GL_CON_27_ATI 0x895C #endif #ifndef GL_CON_28_ATI #define GL_CON_28_ATI 0x895D #endif #ifndef GL_CON_29_ATI #define GL_CON_29_ATI 0x895E #endif #ifndef GL_CON_30_ATI #define GL_CON_30_ATI 0x895F #endif #ifndef GL_CON_31_ATI #define GL_CON_31_ATI 0x8960 #endif #ifndef GL_MOV_ATI #define GL_MOV_ATI 0x8961 #endif #ifndef GL_ADD_ATI #define GL_ADD_ATI 0x8963 #endif #ifndef GL_MUL_ATI #define GL_MUL_ATI 0x8964 #endif #ifndef GL_SUB_ATI #define GL_SUB_ATI 0x8965 #endif #ifndef GL_DOT3_ATI #define GL_DOT3_ATI 0x8966 #endif #ifndef GL_DOT4_ATI #define GL_DOT4_ATI 0x8967 #endif #ifndef GL_MAD_ATI #define GL_MAD_ATI 0x8968 #endif #ifndef GL_LERP_ATI #define GL_LERP_ATI 0x8969 #endif #ifndef GL_CND_ATI #define GL_CND_ATI 0x896A #endif #ifndef GL_CND0_ATI #define GL_CND0_ATI 0x896B #endif #ifndef GL_DOT2_ADD_ATI #define GL_DOT2_ADD_ATI 0x896C #endif #ifndef GL_SECONDARY_INTERPOLATOR_ATI #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #endif #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #endif #ifndef GL_NUM_FRAGMENT_CONSTANTS_ATI #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #endif #ifndef GL_NUM_PASSES_ATI #define GL_NUM_PASSES_ATI 0x8970 #endif #ifndef GL_NUM_INSTRUCTIONS_PER_PASS_ATI #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #endif #ifndef GL_NUM_INSTRUCTIONS_TOTAL_ATI #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #endif #ifndef GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #endif #ifndef GL_NUM_LOOPBACK_COMPONENTS_ATI #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #endif #ifndef GL_COLOR_ALPHA_PAIRING_ATI #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #endif #ifndef GL_SWIZZLE_STR_ATI #define GL_SWIZZLE_STR_ATI 0x8976 #endif #ifndef GL_SWIZZLE_STQ_ATI #define GL_SWIZZLE_STQ_ATI 0x8977 #endif #ifndef GL_SWIZZLE_STR_DR_ATI #define GL_SWIZZLE_STR_DR_ATI 0x8978 #endif #ifndef GL_SWIZZLE_STQ_DQ_ATI #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #endif #ifndef GL_SWIZZLE_STRQ_ATI #define GL_SWIZZLE_STRQ_ATI 0x897A #endif #ifndef GL_SWIZZLE_STRQ_DQ_ATI #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B #endif #ifndef GL_RED_BIT_ATI #define GL_RED_BIT_ATI 0x00000001 #endif #ifndef GL_GREEN_BIT_ATI #define GL_GREEN_BIT_ATI 0x00000002 #endif #ifndef GL_BLUE_BIT_ATI #define GL_BLUE_BIT_ATI 0x00000004 #endif #ifndef GL_2X_BIT_ATI #define GL_2X_BIT_ATI 0x00000001 #endif #ifndef GL_4X_BIT_ATI #define GL_4X_BIT_ATI 0x00000002 #endif #ifndef GL_8X_BIT_ATI #define GL_8X_BIT_ATI 0x00000004 #endif #ifndef GL_HALF_BIT_ATI #define GL_HALF_BIT_ATI 0x00000008 #endif #ifndef GL_QUARTER_BIT_ATI #define GL_QUARTER_BIT_ATI 0x00000010 #endif #ifndef GL_EIGHTH_BIT_ATI #define GL_EIGHTH_BIT_ATI 0x00000020 #endif #ifndef GL_SATURATE_BIT_ATI #define GL_SATURATE_BIT_ATI 0x00000040 #endif #ifndef GL_2X_BIT_ATI #define GL_2X_BIT_ATI 0x00000001 #endif #ifndef GL_COMP_BIT_ATI #define GL_COMP_BIT_ATI 0x00000002 #endif #ifndef GL_NEGATE_BIT_ATI #define GL_NEGATE_BIT_ATI 0x00000004 #endif #ifndef GL_BIAS_BIT_ATI #define GL_BIAS_BIT_ATI 0x00000008 #endif #ifndef GL_PN_TRIANGLES_ATI #define GL_PN_TRIANGLES_ATI 0x87F0 #endif #ifndef GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #endif #ifndef GL_PN_TRIANGLES_POINT_MODE_ATI #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #endif #ifndef GL_PN_TRIANGLES_NORMAL_MODE_ATI #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #endif #ifndef GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #endif #ifndef GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #endif #ifndef GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #endif #ifndef GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #endif #ifndef GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 #endif #ifndef GL_STATIC_ATI #define GL_STATIC_ATI 0x8760 #endif #ifndef GL_DYNAMIC_ATI #define GL_DYNAMIC_ATI 0x8761 #endif #ifndef GL_PRESERVE_ATI #define GL_PRESERVE_ATI 0x8762 #endif #ifndef GL_DISCARD_ATI #define GL_DISCARD_ATI 0x8763 #endif #ifndef GL_OBJECT_BUFFER_SIZE_ATI #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #endif #ifndef GL_OBJECT_BUFFER_USAGE_ATI #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #endif #ifndef GL_ARRAY_OBJECT_BUFFER_ATI #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #endif #ifndef GL_ARRAY_OBJECT_OFFSET_ATI #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 #endif #ifndef GL_VERTEX_SHADER_EXT #define GL_VERTEX_SHADER_EXT 0x8780 #endif #ifndef GL_VERTEX_SHADER_BINDING_EXT #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #endif #ifndef GL_OP_INDEX_EXT #define GL_OP_INDEX_EXT 0x8782 #endif #ifndef GL_OP_NEGATE_EXT #define GL_OP_NEGATE_EXT 0x8783 #endif #ifndef GL_OP_DOT3_EXT #define GL_OP_DOT3_EXT 0x8784 #endif #ifndef GL_OP_DOT4_EXT #define GL_OP_DOT4_EXT 0x8785 #endif #ifndef GL_OP_MUL_EXT #define GL_OP_MUL_EXT 0x8786 #endif #ifndef GL_OP_ADD_EXT #define GL_OP_ADD_EXT 0x8787 #endif #ifndef GL_OP_MADD_EXT #define GL_OP_MADD_EXT 0x8788 #endif #ifndef GL_OP_FRAC_EXT #define GL_OP_FRAC_EXT 0x8789 #endif #ifndef GL_OP_MAX_EXT #define GL_OP_MAX_EXT 0x878A #endif #ifndef GL_OP_MIN_EXT #define GL_OP_MIN_EXT 0x878B #endif #ifndef GL_OP_SET_GE_EXT #define GL_OP_SET_GE_EXT 0x878C #endif #ifndef GL_OP_SET_LT_EXT #define GL_OP_SET_LT_EXT 0x878D #endif #ifndef GL_OP_CLAMP_EXT #define GL_OP_CLAMP_EXT 0x878E #endif #ifndef GL_OP_FLOOR_EXT #define GL_OP_FLOOR_EXT 0x878F #endif #ifndef GL_OP_ROUND_EXT #define GL_OP_ROUND_EXT 0x8790 #endif #ifndef GL_OP_EXP_BASE_2_EXT #define GL_OP_EXP_BASE_2_EXT 0x8791 #endif #ifndef GL_OP_LOG_BASE_2_EXT #define GL_OP_LOG_BASE_2_EXT 0x8792 #endif #ifndef GL_OP_POWER_EXT #define GL_OP_POWER_EXT 0x8793 #endif #ifndef GL_OP_RECIP_EXT #define GL_OP_RECIP_EXT 0x8794 #endif #ifndef GL_OP_RECIP_SQRT_EXT #define GL_OP_RECIP_SQRT_EXT 0x8795 #endif #ifndef GL_OP_SUB_EXT #define GL_OP_SUB_EXT 0x8796 #endif #ifndef GL_OP_CROSS_PRODUCT_EXT #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #endif #ifndef GL_OP_MULTIPLY_MATRIX_EXT #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #endif #ifndef GL_OP_MOV_EXT #define GL_OP_MOV_EXT 0x8799 #endif #ifndef GL_OUTPUT_VERTEX_EXT #define GL_OUTPUT_VERTEX_EXT 0x879A #endif #ifndef GL_OUTPUT_COLOR0_EXT #define GL_OUTPUT_COLOR0_EXT 0x879B #endif #ifndef GL_OUTPUT_COLOR1_EXT #define GL_OUTPUT_COLOR1_EXT 0x879C #endif #ifndef GL_OUTPUT_TEXTURE_COORD0_EXT #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #endif #ifndef GL_OUTPUT_TEXTURE_COORD1_EXT #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #endif #ifndef GL_OUTPUT_TEXTURE_COORD2_EXT #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #endif #ifndef GL_OUTPUT_TEXTURE_COORD3_EXT #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #endif #ifndef GL_OUTPUT_TEXTURE_COORD4_EXT #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #endif #ifndef GL_OUTPUT_TEXTURE_COORD5_EXT #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #endif #ifndef GL_OUTPUT_TEXTURE_COORD6_EXT #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #endif #ifndef GL_OUTPUT_TEXTURE_COORD7_EXT #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #endif #ifndef GL_OUTPUT_TEXTURE_COORD8_EXT #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #endif #ifndef GL_OUTPUT_TEXTURE_COORD9_EXT #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #endif #ifndef GL_OUTPUT_TEXTURE_COORD10_EXT #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #endif #ifndef GL_OUTPUT_TEXTURE_COORD11_EXT #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #endif #ifndef GL_OUTPUT_TEXTURE_COORD12_EXT #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #endif #ifndef GL_OUTPUT_TEXTURE_COORD13_EXT #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #endif #ifndef GL_OUTPUT_TEXTURE_COORD14_EXT #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #endif #ifndef GL_OUTPUT_TEXTURE_COORD15_EXT #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #endif #ifndef GL_OUTPUT_TEXTURE_COORD16_EXT #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #endif #ifndef GL_OUTPUT_TEXTURE_COORD17_EXT #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #endif #ifndef GL_OUTPUT_TEXTURE_COORD18_EXT #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #endif #ifndef GL_OUTPUT_TEXTURE_COORD19_EXT #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #endif #ifndef GL_OUTPUT_TEXTURE_COORD20_EXT #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #endif #ifndef GL_OUTPUT_TEXTURE_COORD21_EXT #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #endif #ifndef GL_OUTPUT_TEXTURE_COORD22_EXT #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #endif #ifndef GL_OUTPUT_TEXTURE_COORD23_EXT #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #endif #ifndef GL_OUTPUT_TEXTURE_COORD24_EXT #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #endif #ifndef GL_OUTPUT_TEXTURE_COORD25_EXT #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #endif #ifndef GL_OUTPUT_TEXTURE_COORD26_EXT #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #endif #ifndef GL_OUTPUT_TEXTURE_COORD27_EXT #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #endif #ifndef GL_OUTPUT_TEXTURE_COORD28_EXT #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #endif #ifndef GL_OUTPUT_TEXTURE_COORD29_EXT #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #endif #ifndef GL_OUTPUT_TEXTURE_COORD30_EXT #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #endif #ifndef GL_OUTPUT_TEXTURE_COORD31_EXT #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #endif #ifndef GL_OUTPUT_FOG_EXT #define GL_OUTPUT_FOG_EXT 0x87BD #endif #ifndef GL_SCALAR_EXT #define GL_SCALAR_EXT 0x87BE #endif #ifndef GL_VECTOR_EXT #define GL_VECTOR_EXT 0x87BF #endif #ifndef GL_MATRIX_EXT #define GL_MATRIX_EXT 0x87C0 #endif #ifndef GL_VARIANT_EXT #define GL_VARIANT_EXT 0x87C1 #endif #ifndef GL_INVARIANT_EXT #define GL_INVARIANT_EXT 0x87C2 #endif #ifndef GL_LOCAL_CONSTANT_EXT #define GL_LOCAL_CONSTANT_EXT 0x87C3 #endif #ifndef GL_LOCAL_EXT #define GL_LOCAL_EXT 0x87C4 #endif #ifndef GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #endif #ifndef GL_MAX_VERTEX_SHADER_VARIANTS_EXT #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #endif #ifndef GL_MAX_VERTEX_SHADER_INVARIANTS_EXT #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #endif #ifndef GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #endif #ifndef GL_MAX_VERTEX_SHADER_LOCALS_EXT #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #endif #ifndef GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #endif #ifndef GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #endif #ifndef GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC #endif #ifndef GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD #endif #ifndef GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #endif #ifndef GL_VERTEX_SHADER_INSTRUCTIONS_EXT #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #endif #ifndef GL_VERTEX_SHADER_VARIANTS_EXT #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #endif #ifndef GL_VERTEX_SHADER_INVARIANTS_EXT #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #endif #ifndef GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #endif #ifndef GL_VERTEX_SHADER_LOCALS_EXT #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #endif #ifndef GL_VERTEX_SHADER_OPTIMIZED_EXT #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #endif #ifndef GL_X_EXT #define GL_X_EXT 0x87D5 #endif #ifndef GL_Y_EXT #define GL_Y_EXT 0x87D6 #endif #ifndef GL_Z_EXT #define GL_Z_EXT 0x87D7 #endif #ifndef GL_W_EXT #define GL_W_EXT 0x87D8 #endif #ifndef GL_NEGATIVE_X_EXT #define GL_NEGATIVE_X_EXT 0x87D9 #endif #ifndef GL_NEGATIVE_Y_EXT #define GL_NEGATIVE_Y_EXT 0x87DA #endif #ifndef GL_NEGATIVE_Z_EXT #define GL_NEGATIVE_Z_EXT 0x87DB #endif #ifndef GL_NEGATIVE_W_EXT #define GL_NEGATIVE_W_EXT 0x87DC #endif #ifndef GL_ZERO_EXT #define GL_ZERO_EXT 0x87DD #endif #ifndef GL_ONE_EXT #define GL_ONE_EXT 0x87DE #endif #ifndef GL_NEGATIVE_ONE_EXT #define GL_NEGATIVE_ONE_EXT 0x87DF #endif #ifndef GL_NORMALIZED_RANGE_EXT #define GL_NORMALIZED_RANGE_EXT 0x87E0 #endif #ifndef GL_FULL_RANGE_EXT #define GL_FULL_RANGE_EXT 0x87E1 #endif #ifndef GL_CURRENT_VERTEX_EXT #define GL_CURRENT_VERTEX_EXT 0x87E2 #endif #ifndef GL_MVP_MATRIX_EXT #define GL_MVP_MATRIX_EXT 0x87E3 #endif #ifndef GL_VARIANT_VALUE_EXT #define GL_VARIANT_VALUE_EXT 0x87E4 #endif #ifndef GL_VARIANT_DATATYPE_EXT #define GL_VARIANT_DATATYPE_EXT 0x87E5 #endif #ifndef GL_VARIANT_ARRAY_STRIDE_EXT #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #endif #ifndef GL_VARIANT_ARRAY_TYPE_EXT #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #endif #ifndef GL_VARIANT_ARRAY_EXT #define GL_VARIANT_ARRAY_EXT 0x87E8 #endif #ifndef GL_VARIANT_ARRAY_POINTER_EXT #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #endif #ifndef GL_INVARIANT_VALUE_EXT #define GL_INVARIANT_VALUE_EXT 0x87EA #endif #ifndef GL_INVARIANT_DATATYPE_EXT #define GL_INVARIANT_DATATYPE_EXT 0x87EB #endif #ifndef GL_LOCAL_CONSTANT_VALUE_EXT #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #endif #ifndef GL_LOCAL_CONSTANT_DATATYPE_EXT #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED #endif #ifndef GL_MAX_VERTEX_STREAMS_ATI #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #endif #ifndef GL_VERTEX_STREAM0_ATI #define GL_VERTEX_STREAM0_ATI 0x876C #endif #ifndef GL_VERTEX_STREAM1_ATI #define GL_VERTEX_STREAM1_ATI 0x876D #endif #ifndef GL_VERTEX_STREAM2_ATI #define GL_VERTEX_STREAM2_ATI 0x876E #endif #ifndef GL_VERTEX_STREAM3_ATI #define GL_VERTEX_STREAM3_ATI 0x876F #endif #ifndef GL_VERTEX_STREAM4_ATI #define GL_VERTEX_STREAM4_ATI 0x8770 #endif #ifndef GL_VERTEX_STREAM5_ATI #define GL_VERTEX_STREAM5_ATI 0x8771 #endif #ifndef GL_VERTEX_STREAM6_ATI #define GL_VERTEX_STREAM6_ATI 0x8772 #endif #ifndef GL_VERTEX_STREAM7_ATI #define GL_VERTEX_STREAM7_ATI 0x8773 #endif #ifndef GL_VERTEX_SOURCE_ATI #define GL_VERTEX_SOURCE_ATI 0x8774 #endif #ifndef GL_ELEMENT_ARRAY_ATI #define GL_ELEMENT_ARRAY_ATI 0x8768 #endif #ifndef GL_ELEMENT_ARRAY_TYPE_ATI #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #endif #ifndef GL_ELEMENT_ARRAY_POINTER_ATI #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A #endif #ifndef GL_QUAD_MESH_SUN #define GL_QUAD_MESH_SUN 0x8614 #endif #ifndef GL_TRIANGLE_MESH_SUN #define GL_TRIANGLE_MESH_SUN 0x8615 #endif #ifndef GL_SLICE_ACCUM_SUN #define GL_SLICE_ACCUM_SUN 0x85CC #endif #ifndef GL_MULTISAMPLE_FILTER_HINT_NV #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #endif #ifndef GL_DEPTH_CLAMP_NV #define GL_DEPTH_CLAMP_NV 0x864F #endif #ifndef GL_PIXEL_COUNTER_BITS_NV #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #endif #ifndef GL_CURRENT_OCCLUSION_QUERY_ID_NV #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #endif #ifndef GL_PIXEL_COUNT_NV #define GL_PIXEL_COUNT_NV 0x8866 #endif #ifndef GL_PIXEL_COUNT_AVAILABLE_NV #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 #endif #ifndef GL_POINT_SPRITE_NV #define GL_POINT_SPRITE_NV 0x8861 #endif #ifndef GL_COORD_REPLACE_NV #define GL_COORD_REPLACE_NV 0x8862 #endif #ifndef GL_POINT_SPRITE_R_MODE_NV #define GL_POINT_SPRITE_R_MODE_NV 0x8863 #endif #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #endif #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #endif #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #endif #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #endif #ifndef GL_OFFSET_HILO_TEXTURE_2D_NV #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #endif #ifndef GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #endif #ifndef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #endif #ifndef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #endif #ifndef GL_DEPENDENT_HILO_TEXTURE_2D_NV #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #endif #ifndef GL_DEPENDENT_RGB_TEXTURE_3D_NV #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #endif #ifndef GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #endif #ifndef GL_DOT_PRODUCT_PASS_THROUGH_NV #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #endif #ifndef GL_DOT_PRODUCT_TEXTURE_1D_NV #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #endif #ifndef GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #endif #ifndef GL_HILO8_NV #define GL_HILO8_NV 0x885E #endif #ifndef GL_SIGNED_HILO8_NV #define GL_SIGNED_HILO8_NV 0x885F #endif #ifndef GL_FORCE_BLUE_TO_ONE_NV #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #endif #ifndef GL_STENCIL_TEST_TWO_SIDE_EXT #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #endif #ifndef GL_ACTIVE_STENCIL_FACE_EXT #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 #endif #ifndef GL_TEXT_FRAGMENT_SHADER_ATI #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #endif #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #endif #ifndef GL_ELEMENT_ARRAY_APPLE #define GL_ELEMENT_ARRAY_APPLE 0x8768 #endif #ifndef GL_ELEMENT_ARRAY_TYPE_APPLE #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 #endif #ifndef GL_ELEMENT_ARRAY_POINTER_APPLE #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A #endif #ifndef GL_DRAW_PIXELS_APPLE #define GL_DRAW_PIXELS_APPLE 0x8A0A #endif #ifndef GL_FENCE_APPLE #define GL_FENCE_APPLE 0x8A0B #endif #ifndef GL_VERTEX_ARRAY_BINDING_APPLE #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 #endif #ifndef GL_VERTEX_ARRAY_RANGE_APPLE #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #endif #ifndef GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #endif #ifndef GL_VERTEX_ARRAY_STORAGE_HINT_APPLE #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #endif #ifndef GL_VERTEX_ARRAY_RANGE_POINTER_APPLE #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #endif #ifndef GL_STORAGE_CACHED_APPLE #define GL_STORAGE_CACHED_APPLE 0x85BE #endif #ifndef GL_STORAGE_SHARED_APPLE #define GL_STORAGE_SHARED_APPLE 0x85BF #endif #ifndef GL_YCBCR_422_APPLE #define GL_YCBCR_422_APPLE 0x85B9 #endif #ifndef GL_UNSIGNED_SHORT_8_8_APPLE #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #endif #ifndef GL_UNSIGNED_SHORT_8_8_REV_APPLE #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #endif #ifndef GL_RGB_S3TC #define GL_RGB_S3TC 0x83A0 #endif #ifndef GL_RGB4_S3TC #define GL_RGB4_S3TC 0x83A1 #endif #ifndef GL_RGBA_S3TC #define GL_RGBA_S3TC 0x83A2 #endif #ifndef GL_RGBA4_S3TC #define GL_RGBA4_S3TC 0x83A3 #endif #ifndef GL_MAX_DRAW_BUFFERS_ATI #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #endif #ifndef GL_DRAW_BUFFER0_ATI #define GL_DRAW_BUFFER0_ATI 0x8825 #endif #ifndef GL_DRAW_BUFFER1_ATI #define GL_DRAW_BUFFER1_ATI 0x8826 #endif #ifndef GL_DRAW_BUFFER2_ATI #define GL_DRAW_BUFFER2_ATI 0x8827 #endif #ifndef GL_DRAW_BUFFER3_ATI #define GL_DRAW_BUFFER3_ATI 0x8828 #endif #ifndef GL_DRAW_BUFFER4_ATI #define GL_DRAW_BUFFER4_ATI 0x8829 #endif #ifndef GL_DRAW_BUFFER5_ATI #define GL_DRAW_BUFFER5_ATI 0x882A #endif #ifndef GL_DRAW_BUFFER6_ATI #define GL_DRAW_BUFFER6_ATI 0x882B #endif #ifndef GL_DRAW_BUFFER7_ATI #define GL_DRAW_BUFFER7_ATI 0x882C #endif #ifndef GL_DRAW_BUFFER8_ATI #define GL_DRAW_BUFFER8_ATI 0x882D #endif #ifndef GL_DRAW_BUFFER9_ATI #define GL_DRAW_BUFFER9_ATI 0x882E #endif #ifndef GL_DRAW_BUFFER10_ATI #define GL_DRAW_BUFFER10_ATI 0x882F #endif #ifndef GL_DRAW_BUFFER11_ATI #define GL_DRAW_BUFFER11_ATI 0x8830 #endif #ifndef GL_DRAW_BUFFER12_ATI #define GL_DRAW_BUFFER12_ATI 0x8831 #endif #ifndef GL_DRAW_BUFFER13_ATI #define GL_DRAW_BUFFER13_ATI 0x8832 #endif #ifndef GL_DRAW_BUFFER14_ATI #define GL_DRAW_BUFFER14_ATI 0x8833 #endif #ifndef GL_DRAW_BUFFER15_ATI #define GL_DRAW_BUFFER15_ATI 0x8834 #endif #ifndef GL_TYPE_RGBA_FLOAT_ATI #define GL_TYPE_RGBA_FLOAT_ATI 0x8820 #endif #ifndef GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #endif #ifndef GL_MODULATE_ADD_ATI #define GL_MODULATE_ADD_ATI 0x8744 #endif #ifndef GL_MODULATE_SIGNED_ADD_ATI #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #endif #ifndef GL_MODULATE_SUBTRACT_ATI #define GL_MODULATE_SUBTRACT_ATI 0x8746 #endif #ifndef GL_RGBA_FLOAT32_ATI #define GL_RGBA_FLOAT32_ATI 0x8814 #endif #ifndef GL_RGB_FLOAT32_ATI #define GL_RGB_FLOAT32_ATI 0x8815 #endif #ifndef GL_ALPHA_FLOAT32_ATI #define GL_ALPHA_FLOAT32_ATI 0x8816 #endif #ifndef GL_INTENSITY_FLOAT32_ATI #define GL_INTENSITY_FLOAT32_ATI 0x8817 #endif #ifndef GL_LUMINANCE_FLOAT32_ATI #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #endif #ifndef GL_LUMINANCE_ALPHA_FLOAT32_ATI #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #endif #ifndef GL_RGBA_FLOAT16_ATI #define GL_RGBA_FLOAT16_ATI 0x881A #endif #ifndef GL_RGB_FLOAT16_ATI #define GL_RGB_FLOAT16_ATI 0x881B #endif #ifndef GL_ALPHA_FLOAT16_ATI #define GL_ALPHA_FLOAT16_ATI 0x881C #endif #ifndef GL_INTENSITY_FLOAT16_ATI #define GL_INTENSITY_FLOAT16_ATI 0x881D #endif #ifndef GL_LUMINANCE_FLOAT16_ATI #define GL_LUMINANCE_FLOAT16_ATI 0x881E #endif #ifndef GL_LUMINANCE_ALPHA_FLOAT16_ATI #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #endif #ifndef GL_FLOAT_R_NV #define GL_FLOAT_R_NV 0x8880 #endif #ifndef GL_FLOAT_RG_NV #define GL_FLOAT_RG_NV 0x8881 #endif #ifndef GL_FLOAT_RGB_NV #define GL_FLOAT_RGB_NV 0x8882 #endif #ifndef GL_FLOAT_RGBA_NV #define GL_FLOAT_RGBA_NV 0x8883 #endif #ifndef GL_FLOAT_R16_NV #define GL_FLOAT_R16_NV 0x8884 #endif #ifndef GL_FLOAT_R32_NV #define GL_FLOAT_R32_NV 0x8885 #endif #ifndef GL_FLOAT_RG16_NV #define GL_FLOAT_RG16_NV 0x8886 #endif #ifndef GL_FLOAT_RG32_NV #define GL_FLOAT_RG32_NV 0x8887 #endif #ifndef GL_FLOAT_RGB16_NV #define GL_FLOAT_RGB16_NV 0x8888 #endif #ifndef GL_FLOAT_RGB32_NV #define GL_FLOAT_RGB32_NV 0x8889 #endif #ifndef GL_FLOAT_RGBA16_NV #define GL_FLOAT_RGBA16_NV 0x888A #endif #ifndef GL_FLOAT_RGBA32_NV #define GL_FLOAT_RGBA32_NV 0x888B #endif #ifndef GL_TEXTURE_FLOAT_COMPONENTS_NV #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #endif #ifndef GL_FLOAT_CLEAR_COLOR_VALUE_NV #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #endif #ifndef GL_FLOAT_RGBA_MODE_NV #define GL_FLOAT_RGBA_MODE_NV 0x888E #endif #ifndef GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #endif #ifndef GL_FRAGMENT_PROGRAM_NV #define GL_FRAGMENT_PROGRAM_NV 0x8870 #endif #ifndef GL_MAX_TEXTURE_COORDS_NV #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #endif #ifndef GL_MAX_TEXTURE_IMAGE_UNITS_NV #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #endif #ifndef GL_FRAGMENT_PROGRAM_BINDING_NV #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #endif #ifndef GL_PROGRAM_ERROR_STRING_NV #define GL_PROGRAM_ERROR_STRING_NV 0x8874 #endif #ifndef GL_HALF_FLOAT_NV #define GL_HALF_FLOAT_NV 0x140B #endif #ifndef GL_WRITE_PIXEL_DATA_RANGE_NV #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #endif #ifndef GL_READ_PIXEL_DATA_RANGE_NV #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #endif #ifndef GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #endif #ifndef GL_READ_PIXEL_DATA_RANGE_LENGTH_NV #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #endif #ifndef GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #endif #ifndef GL_READ_PIXEL_DATA_RANGE_POINTER_NV #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D #endif #ifndef GL_PRIMITIVE_RESTART_NV #define GL_PRIMITIVE_RESTART_NV 0x8558 #endif #ifndef GL_PRIMITIVE_RESTART_INDEX_NV #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 #endif #ifndef GL_TEXTURE_UNSIGNED_REMAP_MODE_NV #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #endif #ifndef GL_STENCIL_BACK_FUNC_ATI #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #endif #ifndef GL_STENCIL_BACK_FAIL_ATI #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #endif #ifndef GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #endif #ifndef GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 #endif #ifndef GL_IMPLEMENTATION_COLOR_READ_TYPE_OES #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #endif #ifndef GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #endif #ifndef GL_DEPTH_BOUNDS_TEST_EXT #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #endif #ifndef GL_DEPTH_BOUNDS_EXT #define GL_DEPTH_BOUNDS_EXT 0x8891 #endif #ifndef GL_MIRROR_CLAMP_EXT #define GL_MIRROR_CLAMP_EXT 0x8742 #endif #ifndef GL_MIRROR_CLAMP_TO_EDGE_EXT #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #endif #ifndef GL_MIRROR_CLAMP_TO_BORDER_EXT #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #endif #ifndef GL_BLEND_EQUATION_RGB_EXT #define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION #endif #ifndef GL_BLEND_EQUATION_ALPHA_EXT #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D #endif #ifndef GL_PACK_INVERT_MESA #define GL_PACK_INVERT_MESA 0x8758 #endif #ifndef GL_UNSIGNED_SHORT_8_8_MESA #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #endif #ifndef GL_UNSIGNED_SHORT_8_8_REV_MESA #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #endif #ifndef GL_YCBCR_MESA #define GL_YCBCR_MESA 0x8757 #endif #ifndef GL_PIXEL_PACK_BUFFER_EXT #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB #endif #ifndef GL_PIXEL_UNPACK_BUFFER_EXT #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #endif #ifndef GL_PIXEL_PACK_BUFFER_BINDING_EXT #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #endif #ifndef GL_PIXEL_UNPACK_BUFFER_BINDING_EXT #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #endif #ifndef GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #endif #ifndef GL_MAX_PROGRAM_CALL_DEPTH_NV #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #endif #ifndef GL_MAX_PROGRAM_IF_DEPTH_NV #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #endif #ifndef GL_MAX_PROGRAM_LOOP_DEPTH_NV #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #endif #ifndef GL_MAX_PROGRAM_LOOP_COUNT_NV #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #endif #ifndef GL_INVALID_FRAMEBUFFER_OPERATION_EXT #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #endif #ifndef GL_MAX_RENDERBUFFER_SIZE_EXT #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #endif #ifndef GL_FRAMEBUFFER_BINDING_EXT #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #endif #ifndef GL_RENDERBUFFER_BINDING_EXT #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #endif #ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #endif #ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #endif #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #endif #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #endif #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #endif #ifndef GL_FRAMEBUFFER_COMPLETE_EXT #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #endif #ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #endif #ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #endif #ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #endif #ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #endif #ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #endif #ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #endif #ifndef GL_FRAMEBUFFER_UNSUPPORTED_EXT #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #endif #ifndef GL_MAX_COLOR_ATTACHMENTS_EXT #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #endif #ifndef GL_COLOR_ATTACHMENT0_EXT #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #endif #ifndef GL_COLOR_ATTACHMENT1_EXT #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #endif #ifndef GL_COLOR_ATTACHMENT2_EXT #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #endif #ifndef GL_COLOR_ATTACHMENT3_EXT #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #endif #ifndef GL_COLOR_ATTACHMENT4_EXT #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #endif #ifndef GL_COLOR_ATTACHMENT5_EXT #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #endif #ifndef GL_COLOR_ATTACHMENT6_EXT #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #endif #ifndef GL_COLOR_ATTACHMENT7_EXT #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #endif #ifndef GL_COLOR_ATTACHMENT8_EXT #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #endif #ifndef GL_COLOR_ATTACHMENT9_EXT #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #endif #ifndef GL_COLOR_ATTACHMENT10_EXT #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #endif #ifndef GL_COLOR_ATTACHMENT11_EXT #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #endif #ifndef GL_COLOR_ATTACHMENT12_EXT #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #endif #ifndef GL_COLOR_ATTACHMENT13_EXT #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #endif #ifndef GL_COLOR_ATTACHMENT14_EXT #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #endif #ifndef GL_COLOR_ATTACHMENT15_EXT #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #endif #ifndef GL_DEPTH_ATTACHMENT_EXT #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #endif #ifndef GL_STENCIL_ATTACHMENT_EXT #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #endif #ifndef GL_FRAMEBUFFER_EXT #define GL_FRAMEBUFFER_EXT 0x8D40 #endif #ifndef GL_RENDERBUFFER_EXT #define GL_RENDERBUFFER_EXT 0x8D41 #endif #ifndef GL_RENDERBUFFER_WIDTH_EXT #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #endif #ifndef GL_RENDERBUFFER_HEIGHT_EXT #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #endif #ifndef GL_RENDERBUFFER_INTERNAL_FORMAT_EXT #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #endif #ifndef GL_STENCIL_INDEX1_EXT #define GL_STENCIL_INDEX1_EXT 0x8D46 #endif #ifndef GL_STENCIL_INDEX4_EXT #define GL_STENCIL_INDEX4_EXT 0x8D47 #endif #ifndef GL_STENCIL_INDEX8_EXT #define GL_STENCIL_INDEX8_EXT 0x8D48 #endif #ifndef GL_STENCIL_INDEX16_EXT #define GL_STENCIL_INDEX16_EXT 0x8D49 #endif #ifndef GL_RENDERBUFFER_RED_SIZE_EXT #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #endif #ifndef GL_RENDERBUFFER_GREEN_SIZE_EXT #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #endif #ifndef GL_RENDERBUFFER_BLUE_SIZE_EXT #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #endif #ifndef GL_RENDERBUFFER_ALPHA_SIZE_EXT #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #endif #ifndef GL_RENDERBUFFER_DEPTH_SIZE_EXT #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #endif #ifndef GL_RENDERBUFFER_STENCIL_SIZE_EXT #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #endif #ifndef GL_DEPTH_STENCIL_EXT #define GL_DEPTH_STENCIL_EXT 0x84F9 #endif #ifndef GL_UNSIGNED_INT_24_8_EXT #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #endif #ifndef GL_DEPTH24_STENCIL8_EXT #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #endif #ifndef GL_TEXTURE_STENCIL_SIZE_EXT #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #endif #ifndef GL_STENCIL_TAG_BITS_EXT #define GL_STENCIL_TAG_BITS_EXT 0x88F2 #endif #ifndef GL_STENCIL_CLEAR_TAG_VALUE_EXT #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 #endif #ifndef GL_SRGB_EXT #define GL_SRGB_EXT 0x8C40 #endif #ifndef GL_SRGB8_EXT #define GL_SRGB8_EXT 0x8C41 #endif #ifndef GL_SRGB_ALPHA_EXT #define GL_SRGB_ALPHA_EXT 0x8C42 #endif #ifndef GL_SRGB8_ALPHA8_EXT #define GL_SRGB8_ALPHA8_EXT 0x8C43 #endif #ifndef GL_SLUMINANCE_ALPHA_EXT #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #endif #ifndef GL_SLUMINANCE8_ALPHA8_EXT #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #endif #ifndef GL_SLUMINANCE_EXT #define GL_SLUMINANCE_EXT 0x8C46 #endif #ifndef GL_SLUMINANCE8_EXT #define GL_SLUMINANCE8_EXT 0x8C47 #endif #ifndef GL_COMPRESSED_SRGB_EXT #define GL_COMPRESSED_SRGB_EXT 0x8C48 #endif #ifndef GL_COMPRESSED_SRGB_ALPHA_EXT #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #endif #ifndef GL_COMPRESSED_SLUMINANCE_EXT #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #endif #ifndef GL_COMPRESSED_SLUMINANCE_ALPHA_EXT #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #endif #ifndef GL_COMPRESSED_SRGB_S3TC_DXT1_EXT #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #endif #ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #endif #ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #endif #ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #endif #ifndef GL_READ_FRAMEBUFFER_EXT #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #endif #ifndef GL_DRAW_FRAMEBUFFER_EXT #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #endif #ifndef GL_READ_FRAMEBUFFER_BINDING_EXT #define GL_READ_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT #endif #ifndef GL_DRAW_FRAMEBUFFER_BINDING_EXT #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CAA #endif #ifndef GL_RENDERBUFFER_SAMPLES_EXT #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #endif #ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #endif #ifndef GL_MAX_SAMPLES_EXT #define GL_MAX_SAMPLES_EXT 0x8D57 #endif #ifndef GL_TEXTURE_1D_STACK_MESAX #define GL_TEXTURE_1D_STACK_MESAX 0x8759 #endif #ifndef GL_TEXTURE_2D_STACK_MESAX #define GL_TEXTURE_2D_STACK_MESAX 0x875A #endif #ifndef GL_PROXY_TEXTURE_1D_STACK_MESAX #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B #endif #ifndef GL_PROXY_TEXTURE_2D_STACK_MESAX #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C #endif #ifndef GL_TEXTURE_1D_STACK_BINDING_MESAX #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D #endif #ifndef GL_TEXTURE_2D_STACK_BINDING_MESAX #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #endif #ifndef GL_TIME_ELAPSED_EXT #define GL_TIME_ELAPSED_EXT 0x88BF #endif #ifndef GL_BUFFER_SERIALIZED_MODIFY_APPLE #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #endif #ifndef GL_BUFFER_FLUSHING_UNMAP_APPLE #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 #endif #ifndef GL_ALL_CLIENT_ATTRIB_BITS #define GL_ALL_CLIENT_ATTRIB_BITS GL_CLIENT_ALL_ATTRIB_BITS #endif #endif /* _GLENUMS_H */