cmake_minimum_required(VERSION 2.8) # set a default build type if none was provided # this has to be done before the project() instruction! if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build (Debug or Release)" FORCE) endif() # project name project(SFML) # include the configuration file include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake) # setup version numbers set(VERSION_MAJOR 2) set(VERSION_MINOR 0) set(VERSION_PATCH 0) # add the SFML header path include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include) # add an option for choosing the build type (shared or static) set(BUILD_SHARED_LIBS TRUE CACHE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries") # add an option for building the examples set(BUILD_EXAMPLES FALSE CACHE BOOL "TRUE to build the SFML examples, FALSE to ignore them") # add an option for building the API documentation set(BUILD_DOC FALSE CACHE BOOL "TRUE to generate the API documentation, FALSE to ignore it") # Mac OS X specific options if(MACOSX) # add an option to build frameworks instead of dylibs (release only) set(BUILD_FRAMEWORKS FALSE CACHE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS") # add an option to let the user specify a custom directory for frameworks installation (SFML, sndfile, ...) set(CMAKE_INSTALL_FRAMEWORK_PREFIX "/Library/Frameworks" CACHE STRING "Frameworks installation directory") # add an option to automatically install Xcode 4 templates set(INSTALL_XCODE4_TEMPLATES FALSE CACHE BOOL "TRUE to automatically install the Xcode 4 templates, FALSE to do nothing about it") endif() # define SFML_STATIC if the build type is not set to 'shared' if(NOT BUILD_SHARED_LIBS) add_definitions(-DSFML_STATIC) endif() # remove SL security warnings with Visual C++ if(COMPILER_MSVC) add_definitions(-D_CRT_SECURE_NO_DEPRECATE) endif() # define an option for choosing between static and dynamic C runtime (Windows only) if(WINDOWS) set(STATIC_STD_LIBS FALSE CACHE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs") # for VC++, we can apply it globally by modifying the compiler flags if(COMPILER_MSVC AND STATIC_STD_LIBS) foreach(flag CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO) if(${flag} MATCHES "/MD") string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}") endif() endforeach() endif() endif() # disable the rpath stuff set(CMAKE_SKIP_BUILD_RPATH TRUE) # Setup Mac OS X stuff if(MACOSX) # multi arch support - by default : i386 and x86_64 if(NOT CMAKE_OSX_ARCHITECTURES) set(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE) endif() # multi SDK support - by default we choose the older SDK available starting by 10.5 SDK if(NOT OSX_CONFIG_HAS_BEEN_RUN_BEFORE) if(EXISTS /Developer/SDKs/MacOSX10.5.sdk) # target 10.5 system set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE STRING "The product will be built against the headers and libraries located inside the indicated SDK. Set to empty string for default value." FORCE) set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING "Minimum OS X version to target for deployment (at runtime); ewer APIs weak linked." FORCE) elseif(EXISTS /Developer/SDKs/MacOSX10.6.sdk) # target 10.6 system set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.6.sdk" CACHE STRING "The product will be built against the headers and libraries located inside the indicated SDK. Set to empty string for default value." FORCE) set(CMAKE_OSX_DEPLOYMENT_TARGET "10.6" CACHE STRING "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked." FORCE) else() # use default SDK. endif() # note : we use OSX_CONFIG_HAS_BEEN_RUN_BEFORE to be able to let the user set his/her custom settings # so we don't always have to FORCE the value of CMAKE_OSX_DEPLOYMENT_TARGET and CMAKE_OSX_SYSROOT set(OSX_CONFIG_HAS_BEEN_RUN_BEFORE TRUE CACHE BOOL "Don't edit this value; you should instead empty your cache." FORCE) mark_as_advanced(OSX_CONFIG_HAS_BEEN_RUN_BEFORE) endif() # BUILD_FRAMEWORKS needs two things : # first, it's available only for release # (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible) # secondly, it works only with BUILD_SHARED_LIBS enabled if(BUILD_FRAMEWORKS) # requirement #1 if(NOT CMAKE_BUILD_TYPE STREQUAL "Release") message(WARNING "CMAKE_BUILD_TYPE should be \"Release\" when BUILD_FRAMEWORKS is TRUE") return() endif() # requirement #2 if(NOT BUILD_SHARED_LIBS) message(WARNING "BUILD_SHARED_LIBS should be TRUE when BUILD_FRAMEWORKS is TRUE") return() endif() endif() endif() # add the subdirectories add_subdirectory(src/SFML) if(BUILD_EXAMPLES) add_subdirectory(examples) endif() if(BUILD_DOC) add_subdirectory(doc) endif() # setup the install rules if(NOT BUILD_FRAMEWORKS) install(DIRECTORY include DESTINATION . COMPONENT devel PATTERN ".svn" EXCLUDE) else() # find only "root" headers file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*") # in fact we have to fool cmake to copy all the headers in subdirectories # to do that we have to add the "root" headers to the PUBLIC_HEADER # then we can run a post script to copy the remaining headers # we need a dummy file in order to compile the framework add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp) set(SFML_SOURCES ${SFML_HEADERS}) list(APPEND SFML_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp) # create SFML.framework add_library(SFML ${SFML_SOURCES}) # edit target properties set_target_properties(SFML PROPERTIES FRAMEWORK TRUE FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH} MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH} MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH} PUBLIC_HEADER "${SFML_HEADERS}") # add the remaining headers add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/* SFML.framework/Versions/2.0.0/Headers) # adapt install directory to allow distributing dylibs/frameworks in user’s frameworks/application bundle # NOTE : it's not required to link agains SFML.framework set_target_properties(SFML PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_NAME_DIR "@executable_path/../Frameworks") # install rule install(TARGETS SFML FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX} COMPONENT devel) endif() install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${INSTALL_MISC_DIR}/cmake/Modules) install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR}) if(WINDOWS) if(ARCH_32BITS) install(FILES extlibs/bin/x86/libsndfile-1.dll DESTINATION bin) install(FILES extlibs/bin/x86/openal32.dll DESTINATION bin) else() install(FILES extlibs/bin/x64/libsndfile-1.dll DESTINATION bin) install(FILES extlibs/bin/x64/openal32.dll DESTINATION bin) endif() elseif(MACOSX) install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}) if(INSTALL_XCODE4_TEMPLATES) install(DIRECTORY xcode/templates/SFML DESTINATION $ENV{HOME}/Library/Developer/Xcode/Templates) endif() endif()