//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #pragma once //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include namespace sf { class WindowBase; //////////////////////////////////////////////////////////// /// \brief Give access to the real-time state of the touches /// //////////////////////////////////////////////////////////// namespace Touch { //////////////////////////////////////////////////////////// /// \brief Check if a touch event is currently down /// /// \param finger Finger index /// /// \return True if \a finger is currently touching the screen, false otherwise /// //////////////////////////////////////////////////////////// SFML_WINDOW_API bool isDown(unsigned int finger); //////////////////////////////////////////////////////////// /// \brief Get the current position of a touch in desktop coordinates /// /// This function returns the current touch position /// in global (desktop) coordinates. /// /// \param finger Finger index /// /// \return Current position of \a finger, or undefined if it's not down /// //////////////////////////////////////////////////////////// SFML_WINDOW_API Vector2i getPosition(unsigned int finger); //////////////////////////////////////////////////////////// /// \brief Get the current position of a touch in window coordinates /// /// This function returns the current touch position /// relative to the given window. /// /// \param finger Finger index /// \param relativeTo Reference window /// /// \return Current position of \a finger, or undefined if it's not down /// //////////////////////////////////////////////////////////// SFML_WINDOW_API Vector2i getPosition(unsigned int finger, const WindowBase& relativeTo); } // namespace Touch } // namespace sf //////////////////////////////////////////////////////////// /// \namespace sf::Touch /// \ingroup window /// /// sf::Touch provides an interface to the state of the /// touches. /// /// This namespace allows users to query the touches state at any /// time and directly, without having to deal with a window and /// its events. Compared to the TouchBegan, TouchMoved /// and TouchEnded events, sf::Touch can retrieve the /// state of the touches at any time (you don't need to store and /// update a boolean on your side in order to know if a touch is down), /// and you always get the real state of the touches, even if they /// happen when your window is out of focus and no event is triggered. /// /// The getPosition function can be used to retrieve the current /// position of a touch. There are two versions: one that operates /// in global coordinates (relative to the desktop) and one that /// operates in window coordinates (relative to a specific window). /// /// Touches are identified by an index (the "finger"), so that in /// multi-touch events, individual touches can be tracked correctly. /// As long as a finger touches the screen, it will keep the same index /// even if other fingers start or stop touching the screen in the /// meantime. As a consequence, active touch indices may not always be /// sequential (i.e. touch number 0 may be released while touch number 1 /// is still down). /// /// Usage example: /// \code /// if (sf::Touch::isDown(0)) /// { /// // touch 0 is down /// } /// /// // get global position of touch 1 /// sf::Vector2i globalPos = sf::Touch::getPosition(1); /// /// // get position of touch 1 relative to a window /// sf::Vector2i relativePos = sf::Touch::getPosition(1, window); /// \endcode /// /// \see sf::Joystick, sf::Keyboard, sf::Mouse /// ////////////////////////////////////////////////////////////