cmake_minimum_required(VERSION 3.16) project(test-sfml-install CXX) # This skips the find_package call when building via add_subdirectory since that will fail under those circumstances # It's a CMake 3.16-compatible replacement to PROJECT_IS_TOP_LEVEL # https://cmake.org/cmake/help/latest/variable/PROJECT_IS_TOP_LEVEL.html if(CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME) if(NOT BUILD_SHARED_LIBS) set(SFML_STATIC_LIBRARIES TRUE) endif() # cmake by default will only search inside the iOS SDK for packages/libraries, so we need to tell it to look elsewhere if(IOS) set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE BOTH) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH) endif() find_package(SFML 3.0.0 EXACT CONFIG REQUIRED COMPONENTS Graphics Network Audio) endif() add_executable(test-sfml-install Install.cpp) target_link_libraries(test-sfml-install PRIVATE SFML::Graphics SFML::Network SFML::Audio)