<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="csfml-window" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug DLL_Win32"> <Option output="..\lib\mingw\csfml-window-d.dll" prefix_auto="1" extension_auto="1" /> <Option object_output="..\Temp\csfml-window\Debug DLL_Win32" /> <Option external_deps="..\..\lib\mingw\csfml-system-d.a;" /> <Option type="3" /> <Option compiler="gcc" /> <Option createStaticLib="1" /> <Compiler> <Add option="-Wall" /> <Add option="-O0" /> <Add option="-DWIN32" /> <Add option="-D_DEBUG" /> <Add option="-D_LIB" /> <Add option="-DCSFML_EXPORTS" /> <Add option="-DGLEW_BUILD" /> </Compiler> <ResourceCompiler> <Add directory="..\..\src" /> </ResourceCompiler> <Linker> <Add option="-lsfml-window-s-d" /> <Add option="-lsfml-system-s-d" /> </Linker> </Target> <Target title="Release DLL_Win32"> <Option output="..\lib\mingw\csfml-window.dll" prefix_auto="1" extension_auto="1" /> <Option object_output="..\Temp\csfml-window\Release DLL_Win32" /> <Option external_deps="..\..\lib\mingw\csfml-system.a;" /> <Option type="3" /> <Option compiler="gcc" /> <Option createStaticLib="1" /> <Compiler> <Add option="-O3" /> <Add option="-Wall" /> <Add option="-DWIN32" /> <Add option="-DNDEBUG" /> <Add option="-D_LIB" /> <Add option="-DCSFML_EXPORTS" /> <Add option="-DGLEW_BUILD" /> </Compiler> <ResourceCompiler> <Add directory="..\..\src" /> </ResourceCompiler> <Linker> <Add option="-lsfml-window-s" /> <Add option="-lsfml-system-s" /> </Linker> </Target> <Target title="Debug static_Win32"> <Option output="..\lib\mingw\libcsfml-window-s-d.a" prefix_auto="1" extension_auto="1" /> <Option working_dir="" /> <Option object_output="..\Temp\csfml-window\Debug static_Win32" /> <Option external_deps="..\..\lib\mingw\csfml-system-s-d.a;" /> <Option type="2" /> <Option compiler="gcc" /> <Option createDefFile="1" /> <Compiler> <Add option="-Wall" /> <Add option="-O0" /> <Add option="-DWIN32" /> <Add option="-D_DEBUG" /> <Add option="-D_LIB" /> <Add option="-DCSFML_EXPORTS" /> <Add option="-DGLEW_STATIC" /> </Compiler> <ResourceCompiler> <Add directory="..\..\src" /> </ResourceCompiler> <Linker> <Add option="-lsfml-window-s-d" /> <Add option="-lsfml-system-s-d" /> </Linker> </Target> <Target title="Release static_Win32"> <Option output="..\lib\mingw\libcsfml-window-s.a" prefix_auto="1" extension_auto="1" /> <Option working_dir="" /> <Option object_output="..\Temp\csfml-window\Release static_Win32" /> <Option external_deps="..\..\lib\mingw\csfml-system-s.a;" /> <Option type="2" /> <Option compiler="gcc" /> <Option createDefFile="1" /> <Compiler> <Add option="-O3" /> <Add option="-Wall" /> <Add option="-DWIN32" /> <Add option="-DNDEBUG" /> <Add option="-D_LIB" /> <Add option="-DCSFML_EXPORTS" /> <Add option="-DGLEW_STATIC" /> </Compiler> <ResourceCompiler> <Add directory="..\..\src" /> </ResourceCompiler> <Linker> <Add option="-lsfml-window-s" /> <Add option="-lsfml-system-s" /> </Linker> </Target> </Build> <Compiler> <Add directory="..\src" /> <Add directory="..\include" /> <Add directory="..\..\include" /> </Compiler> <Linker> <Add option="--verbose" /> <Add library="libwinmm.a" /> <Add library="libopengl32.a" /> <Add library="libgdi32.a" /> <Add directory="..\..\lib\mingw" /> </Linker> <Unit filename="..\include\SFML\Window\Context.h" /> <Unit filename="..\include\SFML\Window\Event.h" /> <Unit filename="..\include\SFML\Window\Input.h" /> <Unit filename="..\include\SFML\Window\Types.h" /> <Unit filename="..\include\SFML\Window\VideoMode.h" /> <Unit filename="..\include\SFML\Window\Window.h" /> <Unit filename="..\include\SFML\Window\WindowHandle.h" /> <Unit filename="..\src\SFML\Window\Context.cpp" /> <Unit filename="..\src\SFML\Window\Input.cpp" /> <Unit filename="..\src\SFML\Window\VideoMode.cpp" /> <Unit filename="..\src\SFML\Window\Window.cpp" /> <Extensions> <code_completion /> </Extensions> </Project> </CodeBlocks_project_file>