<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="sfml-network" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug DLL_Win32"> <Option output="..\..\lib\mingw\sfml-network-d.dll" prefix_auto="1" extension_auto="1" /> <Option object_output="..\..\Temp\sfml-network\Debug DLL_Win32" /> <Option type="3" /> <Option compiler="gcc" /> <Option createStaticLib="1" /> <Compiler> <Add option="-Wall" /> <Add option="-g" /> <Add option="-O0" /> <Add option="-DWIN32" /> <Add option="-D_DEBUG" /> <Add option="-D_LIB" /> <Add option="-DSFML_EXPORTS" /> <Add option="-DSFML_DYNAMIC" /> <Add option="-D_CRT_SECURE_NO_DEPRECATE" /> </Compiler> <ResourceCompiler> <Add directory="..\..\src" /> </ResourceCompiler> <Linker> <Add library="ws2_32" /> <Add directory="..\..\bin\static" /> </Linker> </Target> <Target title="Release DLL_Win32"> <Option output="..\..\lib\mingw\sfml-network.dll" prefix_auto="1" extension_auto="1" /> <Option object_output="..\..\Temp\sfml-network\Release DLL_Win32" /> <Option type="3" /> <Option compiler="gcc" /> <Option createStaticLib="1" /> <Compiler> <Add option="-O3" /> <Add option="-Wall" /> <Add option="-DWIN32" /> <Add option="-DNDEBUG" /> <Add option="-D_LIB" /> <Add option="-DSFML_EXPORTS" /> <Add option="-DSFML_DYNAMIC" /> <Add option="-D_CRT_SECURE_NO_DEPRECATE" /> </Compiler> <ResourceCompiler> <Add directory="..\..\src" /> </ResourceCompiler> <Linker> <Add library="ws2_32" /> <Add directory="..\..\bin\static" /> </Linker> </Target> <Target title="Debug static_Win32"> <Option output="..\..\lib\mingw\libsfml-network-s-d.a" prefix_auto="1" extension_auto="1" /> <Option working_dir="" /> <Option object_output="..\..\Temp\sfml-network\Debug static_Win32" /> <Option type="2" /> <Option compiler="gcc" /> <Option createDefFile="1" /> <Compiler> <Add option="-Wall" /> <Add option="-g" /> <Add option="-O0" /> <Add option="-DWIN32" /> <Add option="-D_DEBUG" /> <Add option="-D_LIB" /> <Add option="-DSFML_EXPORTS" /> <Add option="-D_CRT_SECURE_NO_DEPRECATE" /> </Compiler> <ResourceCompiler> <Add directory="..\..\src" /> </ResourceCompiler> <Linker> <Add library="ws2_32" /> </Linker> </Target> <Target title="Release static_Win32"> <Option output="..\..\lib\mingw\libsfml-network-s.a" prefix_auto="1" extension_auto="1" /> <Option working_dir="" /> <Option object_output="..\..\Temp\sfml-network\Release static_Win32" /> <Option type="2" /> <Option compiler="gcc" /> <Option createDefFile="1" /> <Compiler> <Add option="-O3" /> <Add option="-Wall" /> <Add option="-DWIN32" /> <Add option="-DNDEBUG" /> <Add option="-D_LIB" /> <Add option="-DSFML_EXPORTS" /> <Add option="-D_CRT_SECURE_NO_DEPRECATE" /> </Compiler> <ResourceCompiler> <Add directory="..\..\src" /> </ResourceCompiler> <Linker> <Add library="ws2_32" /> </Linker> </Target> </Build> <Compiler> <Add directory="..\..\src" /> <Add directory="..\..\include" /> </Compiler> <Unit filename="..\..\include\SFML\Network\Ftp.hpp" /> <Unit filename="..\..\include\SFML\Network\Http.hpp" /> <Unit filename="..\..\include\SFML\Network\IPAddress.hpp" /> <Unit filename="..\..\include\SFML\Network\Packet.hpp" /> <Unit filename="..\..\include\SFML\Network\Selector.hpp" /> <Unit filename="..\..\include\SFML\Network\Selector.inl" /> <Unit filename="..\..\include\SFML\Network\SelectorBase.hpp" /> <Unit filename="..\..\include\SFML\Network\SocketHelper.hpp" /> <Unit filename="..\..\include\SFML\Network\SocketTCP.hpp" /> <Unit filename="..\..\include\SFML\Network\SocketUDP.hpp" /> <Unit filename="..\..\include\SFML\Network\Sockets.hpp" /> <Unit filename="..\..\include\SFML\Network\Win32\SocketHelper.hpp" /> <Unit filename="..\..\src\SFML\Network\Ftp.cpp" /> <Unit filename="..\..\src\SFML\Network\Http.cpp" /> <Unit filename="..\..\src\SFML\Network\IPAddress.cpp" /> <Unit filename="..\..\src\SFML\Network\Packet.cpp" /> <Unit filename="..\..\src\SFML\Network\SelectorBase.cpp" /> <Unit filename="..\..\src\SFML\Network\SocketTCP.cpp" /> <Unit filename="..\..\src\SFML\Network\SocketUDP.cpp" /> <Unit filename="..\..\src\SFML\Network\Win32\SocketHelper.cpp" /> <Extensions> <code_completion /> </Extensions> </Project> </CodeBlocks_project_file>