#include #include #include "GraphicsUtil.hpp" #include TEST_CASE("sf::Rect class template - [graphics]") { SUBCASE("Construction") { SUBCASE("Default constructor") { sf::IntRect rectangle; CHECK(rectangle.left == 0); CHECK(rectangle.top == 0); CHECK(rectangle.width == 0); CHECK(rectangle.height == 0); } SUBCASE("(left, top, width, height) constructor") { sf::IntRect rectangle({1, 2}, {3, 4}); CHECK(rectangle.left == 1); CHECK(rectangle.top == 2); CHECK(rectangle.width == 3); CHECK(rectangle.height == 4); } SUBCASE("(Vector2, Vector2) constructor") { sf::Vector2i position(1, 2); sf::Vector2i dimension(3, 4); sf::IntRect rectangle(position, dimension); CHECK(rectangle.left == 1); CHECK(rectangle.top == 2); CHECK(rectangle.width == 3); CHECK(rectangle.height == 4); } SUBCASE("Conversion constructor") { sf::FloatRect sourceRectangle({1.0f, 2.0f}, {3.0f, 4.0f}); sf::IntRect rectangle(sourceRectangle); CHECK(rectangle.left == static_cast(sourceRectangle.left)); CHECK(rectangle.top == static_cast(sourceRectangle.top)); CHECK(rectangle.width == static_cast(sourceRectangle.width)); CHECK(rectangle.height == static_cast(sourceRectangle.height)); } } SUBCASE("contains(Vector2)") { sf::IntRect rectangle({0, 0}, {10, 10}); CHECK(rectangle.contains(sf::Vector2i(0, 0)) == true); CHECK(rectangle.contains(sf::Vector2i(9, 0)) == true); CHECK(rectangle.contains(sf::Vector2i(0, 9)) == true); CHECK(rectangle.contains(sf::Vector2i(9, 9)) == true); CHECK(rectangle.contains(sf::Vector2i(9, 10)) == false); CHECK(rectangle.contains(sf::Vector2i(10, 9)) == false); CHECK(rectangle.contains(sf::Vector2i(10, 10)) == false); CHECK(rectangle.contains(sf::Vector2i(15, 15)) == false); } SUBCASE("findIntersection()") { const sf::IntRect rectangle({0, 0}, {10, 10}); const sf::IntRect intersectingRectangle({5, 5}, {10, 10}); const auto intersectionResult = rectangle.findIntersection(intersectingRectangle); REQUIRE(intersectionResult.has_value()); CHECK(intersectionResult->top == 5); CHECK(intersectionResult->left == 5); CHECK(intersectionResult->width == 5); CHECK(intersectionResult->height == 5); const sf::IntRect nonIntersectingRectangle({-5, -5}, {5, 5}); CHECK_FALSE(rectangle.findIntersection(nonIntersectingRectangle).has_value()); } SUBCASE("getPosition()") { CHECK(sf::IntRect({}, {}).getPosition() == sf::Vector2i()); CHECK(sf::IntRect({1, 2}, {3, 4}).getPosition() == sf::Vector2i(1, 2)); } SUBCASE("getSize()") { CHECK(sf::IntRect({}, {}).getSize() == sf::Vector2i()); CHECK(sf::IntRect({1, 2}, {3, 4}).getSize() == sf::Vector2i(3, 4)); } SUBCASE("Operators") { SUBCASE("operator==") { CHECK(sf::IntRect() == sf::IntRect()); CHECK(sf::IntRect({1, 3}, {2, 5}) == sf::IntRect({1, 3}, {2, 5})); CHECK_FALSE(sf::IntRect({1, 0}, {0, 0}) == sf::IntRect({0, 0}, {0, 0})); CHECK_FALSE(sf::IntRect({0, 1}, {0, 0}) == sf::IntRect({0, 0}, {0, 0})); CHECK_FALSE(sf::IntRect({0, 0}, {1, 0}) == sf::IntRect({0, 0}, {0, 0})); CHECK_FALSE(sf::IntRect({0, 0}, {0, 1}) == sf::IntRect({0, 0}, {0, 0})); } SUBCASE("operator!=") { CHECK(sf::IntRect({1, 0}, {0, 0}) != sf::IntRect({0, 0}, {0, 0})); CHECK(sf::IntRect({0, 1}, {0, 0}) != sf::IntRect({0, 0}, {0, 0})); CHECK(sf::IntRect({0, 0}, {1, 0}) != sf::IntRect({0, 0}, {0, 0})); CHECK(sf::IntRect({0, 0}, {0, 1}) != sf::IntRect({0, 0}, {0, 0})); CHECK_FALSE(sf::IntRect() != sf::IntRect()); CHECK_FALSE(sf::IntRect({1, 3}, {2, 5}) != sf::IntRect({1, 3}, {2, 5})); } } }