/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se * This software is provided 'as-is', without any express or * implied warranty. In no event will the authors be held * liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute * it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; * you must not claim that you wrote the original software. * If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but * is not required. * * 2. Altered source versions must be plainly marked as such, * and must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any * source distribution. */ #include "Font.hpp" #include "main.hpp" #include VALUE globalFontClass; /* External classes */ extern VALUE globalGlyphClass; extern VALUE globalRectClass; static void Font_Free( sf::Font *anObject ) { delete anObject; } static VALUE Font_LoadFromFile( VALUE self, VALUE aFileName ) { sf::Font *object = NULL; Data_Get_Struct( self, sf::Font, object ); if( object->LoadFromFile( rb_string_value_cstr( aFileName ) ) == true ) { return Qtrue; } else { return Qfalse; } } static VALUE Font_GetGlyph( VALUE self, VALUE aCodePoint, VALUE aCharacterSize VALUE aBoldFlag ) { sf::Font *object = NULL; Data_Get_Struct( self, sf::Font, object ); const Glyph& glyph = object->GetGlyph( FIX2UINT( aCodePoint ), FIX2UINT( aCharacterSize ), aBoldFlag != Qfalse ); VALUE rbGlyph = rb_funcall( globalGlyphClass, rb_intern( "new" ), 0 ); VALUE bounds = rb_funcall( globalRectClass, rb_intern( "new" ), 4, INT2FIX( glyph.Bounds.Left ), INT2FIX( glyph.Bounds.Top ), INT2FIX( glyph.Bounds.Width ), INT2FIX( glyph.Bounds.Height ) ); VALUE subRect = rb_funcall( globalRectClass, rb_intern( "new" ), 4, INT2FIX( glyph.SubRect.Left ), INT2FIX( glyph.SubRect.Top ), INT2FIX( glyph.SubRect.Width ), INT2FIX( glyph.SubRect.Height ) ); rb_funcall( rbGlyph, rb_intern( "advance=" ), 1, INT2FIX( glyph.Advance ) ); rb_funcall( rbGlyph, rb_intern( "bounds=" ), 1, bounds ); rb_funcall( rbGlyph, rb_intern( "subRect=" ), 1, subRect ); return rbGlyph; } static VALUE Font_GetKerning( VALUE self, VALUE aFirst, VALUE aSecond, VALUE aCharacterSize ) { sf::Font *object = NULL; Data_Get_Struct( self, sf::Font, object ); return INT2FIX( object->GetKerning( FIX2UINT( aFirst ), FIX2UINT( aSecond ), FIX2UINT( aCharacterSize ) ) ); } static VALUE Font_GetLineSpacing( VALUE self, VALUE aCharacterSize ) { sf::Font *object = NULL; Data_Get_Struct( self, sf::Font, object ); return INT2FIX( object->GetLineSpacing( FIX2UINT( aCharacterSize ) ) ); } static VALUE Font_New( int argc, VALUE *args, VALUE aKlass ) { sf::Font *object = new sf::Font(); VALUE rbData = Data_Wrap_Struct( aKlass, 0, Font_Free, object ); rb_obj_call_init( rbData, argc, args ); return rbData; } void Init_Font( void ) { /* SFML namespace which contains the classes of this module. */ VALUE sfml = rb_define_module( "SFML" ); /* Class for loading and manipulating character fonts. * * Fonts can be loaded from a file or from memory, from the most common types of fonts. * * See the loadFromFile method for the complete list of supported formats. * * Once it is loaded, a SFML::Font instance provides three types of informations about the font: * * - Global metrics, such as the line spacing * - Per-glyph metrics, such as bounding box or kerning * - Pixel representation of glyphs * * Fonts alone are not very useful: they hold the font data but cannot make anything useful of it. To do so you need * to use the SFML::Text class, which is able to properly output text with several options such as character size, style, * color, position, rotation, etc. This separation allows more flexibility and better performances: indeed a sf::Font * is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, * a SFML::Text is a lightweight object which can combine the glyphs data and metrics of a SFML::Font to display any text * on a render target. Note that it is also possible to bind several SFML::Text instances to the same sf::Font. * * It is important to note that the sf::Text instance doesn't copy the font that it uses, it only keeps a reference to * it. Thus, a SFML::Font must not be destructed while it is used by a SFML::Text (i.e. never write a function that uses * a local SFML::Font instance for creating a text). * * Usage example: * * # Declare a new font * font = SFML::Font.new * * # Load it from a file * if font.LoadFromFile("arial.ttf") == false * # error... * end * * # Create a text which uses our font * text1 = SFML::Text.new * text1.setFont( font ) * text1.setCharacterSize( 30 ) * text1.setStyle( sf::Text::Regular ) * * # Create another text using the same font, but with different parameters * text2 = SFML::Text.new * text2.setFont( font ) * text2.setCharacterSize( 50 ) * text2.setStyle( SFML::Text::Italic ) * * Apart from loading font files, and passing them to instances of SFML::Text, you should normally not have to deal * directly with this class. However, it may be useful to access the font metrics or rasterized glyphs for advanced * usage. */ globalFontClass = rb_define_class_under( sfml, "Font", rb_cObject ); }