/* * DSFML - SFML Library wrapper for the D programming language. * Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com) * Copyright (C) 2010 Andreas Hollandt * * This software is provided 'as-is', without any express or * implied warranty. In no event will the authors be held * liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute * it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; * you must not claim that you wrote the original software. * If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but * is not required. * * 2. Altered source versions must be plainly marked as such, * and must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any * source distribution. */ module dsfml.graphics.drawableimpl; public import dsfml.system.common; import dsfml.system.vector2; import dsfml.graphics.irendertarget; import dsfml.graphics.idrawable, dsfml.graphics.color, dsfml.graphics.blendmode, dsfml.graphics.renderwindow, dsfml.graphics.renderimage, dsfml.graphics.shader; /* * Package base class of all drawable. * Provide implementation of IDrawable and functions aliases. */ package class DrawableImpl(string derivedClassName) : DSFMLObject, IDrawable { protected: this() { super(sfDrawable_Create()); } this(SFMLClass ptr) { super(ptr, true); } override void dispose() { sfDrawable_Destroy(m_ptr); } public: void rotate(float angle) { sfDrawable_Rotate(m_ptr, angle); } void move(float offsetX, float offsetY) { sfDrawable_Move(m_ptr, offsetX, offsetY); } void move(Vector2f offset) { sfDrawable_Move(m_ptr, offset.x, offset.y); } Vector2f tranformToLocal(Vector2f point) { Vector2f ret; sfDrawable_TransformToLocal(m_ptr, point.x, point.y, &ret.x, &ret.y); return ret; } Vector2f tranformToGlobal(Vector2f point) { Vector2f ret; sfDrawable_TransformToLocal(m_ptr, point.x, point.y, &ret.x, &ret.y); return ret; } void render(IRenderTarget window) { sfRenderWindow_DrawThis((cast(DSFMLObject)window).nativePointer, m_ptr); } void renderWithShader(IRenderTarget window, Shader shader) { sfRenderWindow_DrawThisWithShader((cast(DSFMLObject)window).nativePointer, m_ptr, shader.nativePointer); } void setPosition(float x, float y) { sfDrawable_SetPosition(m_ptr, x, y); } void setScale(float scaleX, float scaleY) { sfDrawable_SetScale(m_ptr, scaleX, scaleY); } void setOrigin(float originX, float originY) { sfDrawable_SetOrigin(m_ptr, originX, originY); } @property { void x(float x) { sfDrawable_SetX(m_ptr, x); } void y(float y) { sfDrawable_SetY(m_ptr, y); } void position(Vector2f vec) { sfDrawable_SetPosition(m_ptr, vec.x, vec.y); } void scaleX(float scale) { if (scale > 0) sfDrawable_SetScaleX(m_ptr, scale); } void scaleY(float scale) { if (scale > 0) sfDrawable_SetScaleY(m_ptr, scale); } void scale(Vector2f scale) { if (scale.x > 0 && scale.y > 0) sfDrawable_SetScale(m_ptr, scale.x, scale.y); } void origin(Vector2f origin) { sfDrawable_SetOrigin(m_ptr, origin.x, origin.y); } void rotation(float angle) { sfDrawable_SetRotation(m_ptr, angle); } void color(Color c) { sfDrawable_SetColor(m_ptr, c); } void blendMode(BlendMode mode) { sfDrawable_SetBlendMode(m_ptr, mode); } Vector2f position() { return Vector2f(sfDrawable_GetX(m_ptr), sfDrawable_GetY(m_ptr)); } Vector2f scale() { return Vector2f(sfDrawable_GetScaleX(m_ptr), sfDrawable_GetScaleY(m_ptr)); } Vector2f origin() { return Vector2f(sfDrawable_GetOriginX(m_ptr), sfDrawable_GetOriginY(m_ptr)); } float rotation() { return sfDrawable_GetRotation(m_ptr); } Color color() { return sfDrawable_GetColor(m_ptr); } BlendMode blendMode() { return cast(BlendMode)(sfDrawable_GetBlendMode(m_ptr)); } void scale(Vector2f scale) { sfDrawable_SetScale(m_ptr, scale.x, scale.y); } } private: static extern(C) { SFMLClass function() sfDrawable_Create; void function(SFMLClass) sfDrawable_Destroy; void function(SFMLClass, float) sfDrawable_SetX; void function(SFMLClass, float) sfDrawable_SetY; void function(SFMLClass, float, float) sfDrawable_SetPosition; void function(SFMLClass, float) sfDrawable_SetScaleX; void function(SFMLClass, float) sfDrawable_SetScaleY; void function(SFMLClass, float, float) sfDrawable_SetScale; void function(SFMLClass, float) sfDrawable_SetRotation; void function(SFMLClass, float, float) sfDrawable_SetOrigin; void function(SFMLClass, Color) sfDrawable_SetColor; void function(SFMLClass, BlendMode) sfDrawable_SetBlendMode; float function(SFMLClass) sfDrawable_GetX; float function(SFMLClass) sfDrawable_GetY; float function(SFMLClass) sfDrawable_GetScaleX; float function(SFMLClass) sfDrawable_GetScaleY; float function(SFMLClass) sfDrawable_GetRotation; float function(SFMLClass) sfDrawable_GetOriginX; float function(SFMLClass) sfDrawable_GetOriginY; Color function(SFMLClass) sfDrawable_GetColor; BlendMode function(SFMLClass) sfDrawable_GetBlendMode; void function(SFMLClass, float, float) sfDrawable_Move; void function(SFMLClass, float, float) sfDrawable_Scale; void function(SFMLClass, float) sfDrawable_Rotate; void function(SFMLClass, float, float, float*, float*) sfDrawable_TransformToLocal; void function(SFMLClass, float, float, float*, float*) sfDrawable_TransformToGlobal; typedef void function(SFMLClass, SFMLClass) pf_sfRenderWindow_DrawThis; typedef void function(SFMLClass, SFMLClass, SFMLClass) pf_sfRenderWindow_DrawThisWithShader; typedef void function(SFMLClass, SFMLClass) pf_sfRenderImage_DrawThis; typedef void function(SFMLClass, SFMLClass, SFMLClass) pf_sfRenderImage_DrawThisWithShader; pf_sfRenderWindow_DrawThis sfRenderWindow_DrawThis; pf_sfRenderWindow_DrawThisWithShader sfRenderWindow_DrawThisWithShader; pf_sfRenderImage_DrawThis sfRenderImage_DrawThis; pf_sfRenderImage_DrawThisWithShader sfRenderImage_DrawThisWithShader; } mixin(loadDerivedFromSharedLib("csfml-graphics", "sfDrawable", derivedClassName, "Create", "Destroy", "SetX", "SetY", "SetPosition", "SetScaleX", "SetScaleY", "SetScale", "SetRotation", "SetOrigin", "SetColor", "SetBlendMode", "GetX", "GetY", "GetScaleX", "GetScaleY", "GetRotation", "GetOriginX", "GetOriginY", "GetColor", "GetBlendMode", "Move", "Scale", "Rotate", "TransformToLocal", "TransformToGlobal")); static this() { debug DllLoader dll = DllLoader.load("csfml-graphics-d"); else DllLoader dll = DllLoader.load("csfml-graphics"); sfRenderWindow_DrawThis = cast(pf_sfRenderWindow_DrawThis)dll.getSymbol("sfRenderWindow_Draw" ~ derivedClassName[2..$]); sfRenderWindow_DrawThisWithShader = cast(pf_sfRenderWindow_DrawThisWithShader)dll.getSymbol("sfRenderWindow_Draw" ~ derivedClassName[2..$] ~ "WithShader"); sfRenderImage_DrawThis = cast(pf_sfRenderImage_DrawThis)dll.getSymbol("sfRenderImage_Draw" ~ derivedClassName[2..$]); sfRenderImage_DrawThisWithShader = cast(pf_sfRenderImage_DrawThisWithShader)dll.getSymbol("sfRenderImage_Draw" ~ derivedClassName[2..$] ~ "WithShader"); } }