/* * DSFML - SFML Library wrapper for the D programming language. * Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com) * Copyright (C) 2010 Andreas Hollandt * * This software is provided 'as-is', without any express or * implied warranty. In no event will the authors be held * liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute * it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; * you must not claim that you wrote the original software. * If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but * is not required. * * 2. Altered source versions must be plainly marked as such, * and must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any * source distribution. */ module dsfml.graphics.shape; import dsfml.system.vector2; import dsfml.graphics.blendmode; import dsfml.graphics.color; import dsfml.graphics.drawableimpl; /** * Shape defines a drawable convex shape ; it also defines * helper functions to draw simple shapes like * lines, rectangles, circles, etc. */ class Shape : DrawableImpl!("sfShape") { private: this (SFMLClass ptr) { super(ptr); } public: this() { super(); } /** * Add a point to the shape * * Params: * x = X position of the point * y = Y position of the point * col = Color of the point (white by default) * outlineCol = Outline color of the point (black by default) */ void addPoint(float x, float y, Color col = Color.WHITE, Color outlineCol = Color.BLACK) { sfShape_AddPoint(m_ptr, x, y, col, outlineCol); } /** * Add a point to the shape * * Params: * position = position of the point * col = Color of the point (white by default) * outlineCol = Outline color of the point (black by default) */ void addPoint(Vector2f position, Color col = Color.WHITE, Color outlineCol = Color.BLACK) { sfShape_AddPoint(m_ptr, position.x, position.x, col, outlineCol); } @property { /** * Enable or disable filling the shape. * Fill is enabled by default. * * Params: * enable = True to enable, false to disable */ void enableFill(bool enable) { sfShape_EnableFill(m_ptr, enable); } /** * Enable or disable drawing a shape outline. * Outline is enabled by default * * Params: * enable = True to enable, false to disable */ void enableOutline(bool enable) { sfShape_EnableOutline(m_ptr, enable); } /** * Change the width of a shape outline * * Params: * width = New width */ void outlineWidth(float width) { sfShape_SetOutlineWidth(m_ptr, width); } /** * Get the width of the shape outline * * Returns: * Current outline width * */ float outlineWidth() { return sfShape_GetOutlineWidth(m_ptr); } /** * Get the number of points composing a shape * * Returns: * Total number of points */ uint pointsCount() { return sfShape_GetPointsCount(m_ptr); } } /** * Get a point of the shape * * Params: * index = Index of the point * * Returns: * position of the point */ Vector2f getPointPosition(uint index) { float x, y; sfShape_GetPointPosition(m_ptr, index, &x, &y); return Vector2f(x, y); } /** * Set the position of a shape point * * Params: * index = Index of the point * position = New position of the point */ void setPointPosition(uint index, Vector2f position) { sfShape_SetPointPosition(m_ptr, index, position.x, position.y); } /** * Get the color of a shape's point * * Params: * index = Index of the point * * Returns: * Color of the point */ Color getPointColor(uint index) { return sfShape_GetPointColor(m_ptr, index); } /** * Set the color of a shape's point * * Params: * index = Index of the point * color = new color of the point */ void setPointColor(uint index, Color color) { sfShape_SetPointColor(m_ptr, index, color); } /** * Get the outline color of a shape's point * * Params: * index = Index of the point * * Returns: * Color of the outline */ Color getPointOutlineColor(uint index) { return sfShape_GetPointOutlineColor(m_ptr, index); } /** * Set the outline color of a shape's point * * Params: * index = Index of the point * color = new color of the point */ void setPointOutlineColor(uint index, Color color) { sfShape_SetPointOutlineColor(m_ptr, index, color); } /** * Create a shape made of a single line * * Params: * p1X, p1Y = Position of the first point * p2X, p2Y = Position second point * thickness = Line thickness * col = Color used to draw the line * outline = Outline width (0 by default) * outlineCol = Color used to draw the outline (black by default) * * Returns: * New line shape */ static Shape line(float p1X, float p1Y, float p2X, float p2Y, float thickness, Color col, float outline = 0.f, Color outlineCol = Color.BLACK) { return new Shape(sfShape_CreateLine(p1X, p1Y, p2X, p2Y, thickness, col, outline, outlineCol)); } /** * Create a shape made of a single rectangle * * Params: * left, top = Top-left corner of the rectangle * width, height = Size of the rectangle * col = Color used to fill the rectangle * outline = Outline width (0 by default) * outlineCol = Color used to draw the outline (black by default) * * Returns: * new rectangle shape */ static Shape rectangle(float left, float top, float width, float height, Color col, float outline = 0.f, Color outlineCol = Color.BLACK) { return new Shape(sfShape_CreateRectangle(left, top, width, height, col, outline, outlineCol)); } /** * Create a shape made of a single circle * * Params: * x = X position of the center * y = Y position of the center * radius = Radius * col = Color used to fill the circle * outline = Outline width (0 by default) * outlineCol = Color used to draw the outline (black by default) * * Returns: * new circle shape */ static Shape circle(float x, float y, float radius, Color col, float outline = 0.f, Color outlineCol = Color.BLACK) { return new Shape(sfShape_CreateCircle(x, y, radius, col, outline, outlineCol)); } private: static extern(C) { SFMLClass function(float, float, float, float, float, Color, float, Color) sfShape_CreateLine; SFMLClass function(float, float, float, float, Color, float, Color) sfShape_CreateRectangle; SFMLClass function(float, float, float, Color, float, Color) sfShape_CreateCircle; void function(SFMLClass, float, float, Color, Color) sfShape_AddPoint; void function(SFMLClass, int) sfShape_EnableFill; void function(SFMLClass, int) sfShape_EnableOutline; void function(SFMLClass, float Width) sfShape_SetOutlineWidth; float function(SFMLClass) sfShape_GetOutlineWidth; uint function(SFMLClass) sfShape_GetPointsCount; void function(SFMLClass, uint Index, float* X, float* Y) sfShape_GetPointPosition; void function(SFMLClass, uint Index, float X, float Y) sfShape_SetPointPosition; Color function(SFMLClass, uint index) sfShape_GetPointColor; void function(SFMLClass, uint index, Color color) sfShape_SetPointColor; Color function(SFMLClass, uint index) sfShape_GetPointOutlineColor; void function(SFMLClass, uint index, Color color) sfShape_SetPointOutlineColor; } mixin(loadFromSharedLib2("csfml-graphics", "sfShape", "CreateLine", "CreateRectangle", "CreateCircle", "AddPoint", "EnableFill", "EnableOutline", "SetOutlineWidth", "GetOutlineWidth", "GetPointsCount", "GetPointPosition", "SetPointPosition", "GetPointColor", "SetPointColor", "GetPointOutlineColor", "SetPointOutlineColor")); }