<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="csfml-audio" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug DLL_Win32"> <Option output="..\..\lib\mingw\csfml-audio-d" prefix_auto="1" extension_auto="1" /> <Option object_output="..\..\Temp\codeblocks\csfml-audio\Debug DLL_Win32" /> <Option type="3" /> <Option compiler="gcc" /> <Option createStaticLib="1" /> <Compiler> <Add option="-Wall" /> <Add option="-O0" /> <Add option="-DWIN32" /> <Add option="-D_DEBUG" /> <Add option="-D_LIB" /> <Add option="-DCSFML_EXPORTS" /> </Compiler> <Linker> <Add option="-lsfml-audio-s-d" /> <Add option="-lsfml-system-s-d" /> </Linker> </Target> <Target title="Release DLL_Win32"> <Option output="..\..\lib\mingw\csfml-audio" prefix_auto="1" extension_auto="1" /> <Option object_output="..\..\Temp\codeblocks\csfml-audio\Release DLL_Win32" /> <Option type="3" /> <Option compiler="gcc" /> <Option createStaticLib="1" /> <Compiler> <Add option="-O3" /> <Add option="-Wall" /> <Add option="-DWIN32" /> <Add option="-DNDEBUG" /> <Add option="-D_LIB" /> <Add option="-DCSFML_EXPORTS" /> </Compiler> <Linker> <Add option="-lsfml-audio-s" /> <Add option="-lsfml-system-s" /> </Linker> </Target> </Build> <Compiler> <Add directory="..\..\src" /> <Add directory="..\..\include" /> <Add directory="..\..\..\include" /> </Compiler> <Linker> <Add directory="..\..\..\lib\mingw" /> </Linker> <Unit filename="..\..\include\SFML\Audio\Listener.h" /> <Unit filename="..\..\include\SFML\Audio\Music.h" /> <Unit filename="..\..\include\SFML\Audio\Sound.h" /> <Unit filename="..\..\include\SFML\Audio\SoundBuffer.h" /> <Unit filename="..\..\include\SFML\Audio\SoundBufferRecorder.h" /> <Unit filename="..\..\include\SFML\Audio\SoundRecorder.h" /> <Unit filename="..\..\include\SFML\Audio\SoundStatus.h" /> <Unit filename="..\..\include\SFML\Audio\SoundStream.h" /> <Unit filename="..\..\include\SFML\Audio\Types.h" /> <Unit filename="..\..\src\SFML\Audio\Listener.cpp" /> <Unit filename="..\..\src\SFML\Audio\Music.cpp" /> <Unit filename="..\..\src\SFML\Audio\MusicStruct.h" /> <Unit filename="..\..\src\SFML\Audio\Sound.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundBuffer.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundBufferRecorder.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundBufferRecorderStruct.h" /> <Unit filename="..\..\src\SFML\Audio\SoundBufferStruct.h" /> <Unit filename="..\..\src\SFML\Audio\SoundRecorder.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundRecorderStruct.h" /> <Unit filename="..\..\src\SFML\Audio\SoundStream.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundStreamStruct.h" /> <Unit filename="..\..\src\SFML\Audio\SoundStruct.h" /> <Extensions> <code_completion /> <envvars /> <debugger /> </Extensions> </Project> </CodeBlocks_project_file>