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/// \mainpage
///
/// \section welcome Welcome
/// Welcome to the official SFML documentation for C. Here you will find a detailed
/// view of all the SFML functions, as well as source
/// files.
/// If you are looking for tutorials, you can visit the official website
/// at www.sfml-dev.org.
///
/// \section example Short example
/// Here is a short example, to show you how simple it is to use SFML in C :
///
/// \code
///
/// #include
/// #include
///
/// int main()
/// {
/// sfVideoMode mode = {800, 600, 32};
/// sfRenderWindow* window;
/// sfImage* image;
/// sfSprite* sprite;
/// sfFont* font;
/// sfString* text;
/// sfMusic* music;
/// sfEvent event;
///
/// /* Create the main window */
/// window = sfRenderWindow_Create(mode, "SFML window", sfResize | sfClose, NULL);
/// if (!window)
/// return EXIT_FAILURE;
///
/// /* Load a sprite to display */
/// image = sfImage_CreateFromFile("cute_image.jpg");
/// if (!image)
/// return EXIT_FAILURE;
/// sprite = sfSprite_Create();
/// sfSprite_SetImage(sprite, image);
///
/// /* Create a graphical string to display */
/// font = sfFont_CreateFromFile("arial.ttf", 50, NULL);
/// if (!font)
/// return EXIT_FAILURE;
/// text = sfString_Create();
/// sfString_SetText(text, "Hello SFML");
/// sfString_SetFont(text, font);
/// sfString_SetSize(text, 50);
///
/// /* Load a music to play */
/// music = sfMusic_CreateFromFile("nice_music.ogg");
/// if (!music)
/// return EXIT_FAILURE;
///
/// /* Play the music */
/// sfMusic_Play(music);
///
/// /* Start the game loop */
/// while (sfRenderWindow_IsOpened(window))
/// {
/// /* Process events */
/// while (sfRenderWindow_GetEvent(window, &event))
/// {
/// /* Close window : exit */
/// if (event.Type == sfEvtClosed)
/// sfRenderWindow_Close(window);
/// }
///
/// /* Clear the screen */
/// sfRenderWindow_Clear(window, sfBlack);
///
/// /* Draw the sprite */
/// sfRenderWindow_DrawSprite(window, sprite);
///
/// /* Draw the string */
/// sfRenderWindow_DrawString(window, text);
///
/// /* Update the window */
/// sfRenderWindow_Display(window);
/// }
///
/// /* Cleanup resources */
/// sfMusic_Destroy(music);
/// sfString_Destroy(text);
/// sfFont_Destroy(font);
/// sfSprite_Destroy(sprite);
/// sfImage_Destroy(image);
/// sfRenderWindow_Destroy(window);
///
/// return EXIT_SUCCESS;
/// }
/// \endcode
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